ARB prog parser: Delete the old parser
[mesa.git] / src / mesa / shader / arbprogparse.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #define DEBUG_PARSING 0
26
27 /**
28 * \file arbprogparse.c
29 * ARB_*_program parser core
30 * \author Karl Rasche
31 */
32
33 /**
34 Notes on program parameters, etc.
35
36 The instructions we emit will use six kinds of source registers:
37
38 PROGRAM_INPUT - input registers
39 PROGRAM_TEMPORARY - temp registers
40 PROGRAM_ADDRESS - address/indirect register
41 PROGRAM_SAMPLER - texture sampler
42 PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
43 PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
44 + a state variable, like "state.fog.color", or
45 + a pointer to a "program.local[k]" parameter, or
46 + a pointer to a "program.env[k]" parameter
47
48 Basically, all the program.local[] and program.env[] values will get mapped
49 into the unified gl_program->Parameters array. This solves the problem of
50 having three separate program parameter arrays.
51 */
52
53
54 #include "main/glheader.h"
55 #include "main/imports.h"
56 #include "main/context.h"
57 #include "main/macros.h"
58 #include "main/mtypes.h"
59 #include "shader/grammar/grammar_mesa.h"
60 #include "arbprogparse.h"
61 #include "program.h"
62 #include "programopt.h"
63 #include "prog_parameter.h"
64 #include "prog_statevars.h"
65 #include "prog_instruction.h"
66 #include "program_parser.h"
67
68
69 void
70 _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
71 const GLvoid *str, GLsizei len,
72 struct gl_fragment_program *program)
73 {
74 struct gl_program prog;
75 struct asm_parser_state state;
76 GLuint i;
77
78 ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
79
80 memset(&prog, 0, sizeof(prog));
81 memset(&state, 0, sizeof(state));
82 state.prog = &prog;
83
84 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
85 &state)) {
86 /* Error in the program. Just return. */
87 return;
88 }
89
90 /* Copy the relevant contents of the arb_program struct into the
91 * fragment_program struct.
92 */
93 program->Base.String = prog.String;
94 program->Base.NumInstructions = prog.NumInstructions;
95 program->Base.NumTemporaries = prog.NumTemporaries;
96 program->Base.NumParameters = prog.NumParameters;
97 program->Base.NumAttributes = prog.NumAttributes;
98 program->Base.NumAddressRegs = prog.NumAddressRegs;
99 program->Base.NumNativeInstructions = prog.NumNativeInstructions;
100 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
101 program->Base.NumNativeParameters = prog.NumNativeParameters;
102 program->Base.NumNativeAttributes = prog.NumNativeAttributes;
103 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
104 program->Base.NumAluInstructions = prog.NumAluInstructions;
105 program->Base.NumTexInstructions = prog.NumTexInstructions;
106 program->Base.NumTexIndirections = prog.NumTexIndirections;
107 program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
108 program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
109 program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
110 program->Base.InputsRead = prog.InputsRead;
111 program->Base.OutputsWritten = prog.OutputsWritten;
112 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
113 program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
114 if (prog.TexturesUsed[i])
115 program->Base.SamplersUsed |= (1 << i);
116 }
117 program->Base.ShadowSamplers = prog.ShadowSamplers;
118 switch (state.option.Fog) {
119 case OPTION_FOG_EXP: program->FogOption = GL_EXP; break;
120 case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break;
121 case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
122 default: program->FogOption = GL_NONE; break;
123 }
124
125 program->UsesKill = state.fragment.UsesKill;
126
127 if (program->FogOption)
128 program->Base.InputsRead |= FRAG_BIT_FOGC;
129
130 /* XXX: assume that ARB fragment programs don't have access to the
131 * FrontFacing and PointCoord values stuffed into the fog
132 * coordinate in GLSL shaders.
133 */
134 if (program->Base.InputsRead & FRAG_BIT_FOGC)
135 program->UsesFogFragCoord = GL_TRUE;
136
137 if (program->Base.Instructions)
138 _mesa_free(program->Base.Instructions);
139 program->Base.Instructions = prog.Instructions;
140
141 if (program->Base.Parameters)
142 _mesa_free_parameter_list(program->Base.Parameters);
143 program->Base.Parameters = prog.Parameters;
144
145 /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
146 * or similar. We used to leave this up to drivers, but it appears
147 * there's no hardware that wants to do fog in a discrete stage separate
148 * from the fragment shader.
149 */
150 if (program->FogOption != GL_NONE) {
151 _mesa_append_fog_code(ctx, program);
152 program->FogOption = GL_NONE;
153 }
154
155 #if DEBUG_FP
156 _mesa_printf("____________Fragment program %u ________\n", program->Base.Id);
157 _mesa_print_program(&program->Base);
158 #endif
159 }
160
161
162
163 /**
164 * Parse the vertex program string. If success, update the given
165 * vertex_program object with the new program. Else, leave the vertex_program
166 * object unchanged.
167 */
168 void
169 _mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
170 const GLvoid *str, GLsizei len,
171 struct gl_vertex_program *program)
172 {
173 struct gl_program prog;
174 struct asm_parser_state state;
175
176 ASSERT(target == GL_VERTEX_PROGRAM_ARB);
177
178 memset(&prog, 0, sizeof(prog));
179 memset(&state, 0, sizeof(state));
180 state.prog = &prog;
181
182 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
183 &state)) {
184 _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
185 return;
186 }
187
188 /* Copy the relevant contents of the arb_program struct into the
189 * vertex_program struct.
190 */
191 program->Base.String = prog.String;
192 program->Base.NumInstructions = prog.NumInstructions;
193 program->Base.NumTemporaries = prog.NumTemporaries;
194 program->Base.NumParameters = prog.NumParameters;
195 program->Base.NumAttributes = prog.NumAttributes;
196 program->Base.NumAddressRegs = prog.NumAddressRegs;
197 program->Base.NumNativeInstructions = prog.NumNativeInstructions;
198 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
199 program->Base.NumNativeParameters = prog.NumNativeParameters;
200 program->Base.NumNativeAttributes = prog.NumNativeAttributes;
201 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
202 program->Base.InputsRead = prog.InputsRead;
203 program->Base.OutputsWritten = prog.OutputsWritten;
204 program->IsPositionInvariant = (state.option.PositionInvariant)
205 ? GL_TRUE : GL_FALSE;
206
207 if (program->Base.Instructions)
208 _mesa_free(program->Base.Instructions);
209 program->Base.Instructions = prog.Instructions;
210
211 if (program->Base.Parameters)
212 _mesa_free_parameter_list(program->Base.Parameters);
213 program->Base.Parameters = prog.Parameters;
214
215 #if DEBUG_VP
216 _mesa_printf("____________Vertex program %u __________\n", program->Base.Id);
217 _mesa_print_program(&program->Base);
218 #endif
219 }