Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / shader / arbprogparse.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #define DEBUG_PARSING 0
26
27 /**
28 * \file arbprogparse.c
29 * ARB_*_program parser core
30 * \author Karl Rasche
31 */
32
33 /**
34 Notes on program parameters, etc.
35
36 The instructions we emit will use six kinds of source registers:
37
38 PROGRAM_INPUT - input registers
39 PROGRAM_TEMPORARY - temp registers
40 PROGRAM_ADDRESS - address/indirect register
41 PROGRAM_SAMPLER - texture sampler
42 PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
43 PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
44 + a state variable, like "state.fog.color", or
45 + a pointer to a "program.local[k]" parameter, or
46 + a pointer to a "program.env[k]" parameter
47
48 Basically, all the program.local[] and program.env[] values will get mapped
49 into the unified gl_program->Parameters array. This solves the problem of
50 having three separate program parameter arrays.
51 */
52
53
54 #include "main/glheader.h"
55 #include "main/imports.h"
56 #include "main/context.h"
57 #include "main/macros.h"
58 #include "main/mtypes.h"
59 #include "shader/grammar/grammar_mesa.h"
60 #include "arbprogparse.h"
61 #include "program.h"
62 #include "programopt.h"
63 #include "prog_parameter.h"
64 #include "prog_statevars.h"
65 #include "prog_instruction.h"
66 #include "program_parser.h"
67
68
69 void
70 _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
71 const GLvoid *str, GLsizei len,
72 struct gl_fragment_program *program)
73 {
74 struct gl_program prog;
75 struct asm_parser_state state;
76 GLuint i;
77
78 ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
79
80 memset(&prog, 0, sizeof(prog));
81 memset(&state, 0, sizeof(state));
82 state.prog = &prog;
83
84 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
85 &state)) {
86 /* Error in the program. Just return. */
87 return;
88 }
89
90 if (program->Base.String != NULL)
91 _mesa_free(program->Base.String);
92
93 /* Copy the relevant contents of the arb_program struct into the
94 * fragment_program struct.
95 */
96 program->Base.String = prog.String;
97 program->Base.NumInstructions = prog.NumInstructions;
98 program->Base.NumTemporaries = prog.NumTemporaries;
99 program->Base.NumParameters = prog.NumParameters;
100 program->Base.NumAttributes = prog.NumAttributes;
101 program->Base.NumAddressRegs = prog.NumAddressRegs;
102 program->Base.NumNativeInstructions = prog.NumNativeInstructions;
103 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
104 program->Base.NumNativeParameters = prog.NumNativeParameters;
105 program->Base.NumNativeAttributes = prog.NumNativeAttributes;
106 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
107 program->Base.NumAluInstructions = prog.NumAluInstructions;
108 program->Base.NumTexInstructions = prog.NumTexInstructions;
109 program->Base.NumTexIndirections = prog.NumTexIndirections;
110 program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
111 program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
112 program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
113 program->Base.InputsRead = prog.InputsRead;
114 program->Base.OutputsWritten = prog.OutputsWritten;
115 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
116 program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
117 if (prog.TexturesUsed[i])
118 program->Base.SamplersUsed |= (1 << i);
119 }
120 program->Base.ShadowSamplers = prog.ShadowSamplers;
121 switch (state.option.Fog) {
122 case OPTION_FOG_EXP: program->FogOption = GL_EXP; break;
123 case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break;
124 case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
125 default: program->FogOption = GL_NONE; break;
126 }
127
128 program->UsesKill = state.fragment.UsesKill;
129
130 if (program->FogOption)
131 program->Base.InputsRead |= FRAG_BIT_FOGC;
132
133 if (program->Base.Instructions)
134 _mesa_free(program->Base.Instructions);
135 program->Base.Instructions = prog.Instructions;
136
137 if (program->Base.Parameters)
138 _mesa_free_parameter_list(program->Base.Parameters);
139 program->Base.Parameters = prog.Parameters;
140
141 /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
142 * or similar. We used to leave this up to drivers, but it appears
143 * there's no hardware that wants to do fog in a discrete stage separate
144 * from the fragment shader.
145 */
146 if (program->FogOption != GL_NONE) {
147 _mesa_append_fog_code(ctx, program);
148 program->FogOption = GL_NONE;
149 }
150
151 #if DEBUG_FP
152 _mesa_printf("____________Fragment program %u ________\n", program->Base.Id);
153 _mesa_print_program(&program->Base);
154 #endif
155 }
156
157
158
159 /**
160 * Parse the vertex program string. If success, update the given
161 * vertex_program object with the new program. Else, leave the vertex_program
162 * object unchanged.
163 */
164 void
165 _mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
166 const GLvoid *str, GLsizei len,
167 struct gl_vertex_program *program)
168 {
169 struct gl_program prog;
170 struct asm_parser_state state;
171
172 ASSERT(target == GL_VERTEX_PROGRAM_ARB);
173
174 memset(&prog, 0, sizeof(prog));
175 memset(&state, 0, sizeof(state));
176 state.prog = &prog;
177
178 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
179 &state)) {
180 _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
181 return;
182 }
183
184 if (program->Base.String != NULL)
185 _mesa_free(program->Base.String);
186
187 /* Copy the relevant contents of the arb_program struct into the
188 * vertex_program struct.
189 */
190 program->Base.String = prog.String;
191 program->Base.NumInstructions = prog.NumInstructions;
192 program->Base.NumTemporaries = prog.NumTemporaries;
193 program->Base.NumParameters = prog.NumParameters;
194 program->Base.NumAttributes = prog.NumAttributes;
195 program->Base.NumAddressRegs = prog.NumAddressRegs;
196 program->Base.NumNativeInstructions = prog.NumNativeInstructions;
197 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
198 program->Base.NumNativeParameters = prog.NumNativeParameters;
199 program->Base.NumNativeAttributes = prog.NumNativeAttributes;
200 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
201 program->Base.InputsRead = prog.InputsRead;
202 program->Base.OutputsWritten = prog.OutputsWritten;
203 program->IsPositionInvariant = (state.option.PositionInvariant)
204 ? GL_TRUE : GL_FALSE;
205
206 if (program->Base.Instructions)
207 _mesa_free(program->Base.Instructions);
208 program->Base.Instructions = prog.Instructions;
209
210 if (program->Base.Parameters)
211 _mesa_free_parameter_list(program->Base.Parameters);
212 program->Base.Parameters = prog.Parameters;
213
214 #if DEBUG_VP
215 _mesa_printf("____________Vertex program %u __________\n", program->Base.Id);
216 _mesa_print_program(&program->Base);
217 #endif
218 }