add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with scope...
[mesa.git] / src / mesa / shader / atifragshader.h
1 /*
2 * Mesa 3-D graphics library ATI Fragment Shader
3 *
4 * Copyright (C) 2004 David Airlie All Rights Reserved.
5 *
6 */
7
8 #ifndef ATIFRAGSHADER_H
9 #define ATIFRAGSHADER_H
10
11 #define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
12 #define MAX_NUM_PASSES_ATI 2
13 #define MAX_NUM_FRAGMENT_REGISTERS_ATI 6
14
15 struct ati_fs_opcode_st
16 {
17 GLenum opcode;
18 GLint num_src_args;
19 };
20
21 extern struct ati_fs_opcode_st ati_fs_opcodes[];
22
23 struct atifragshader_src_register
24 {
25 GLuint Index;
26 GLuint argRep;
27 GLuint argMod;
28 };
29
30 struct atifragshader_dst_register
31 {
32 GLuint Index;
33 GLuint dstMod;
34 GLuint dstMask;
35 GLuint Swizzle;
36 };
37
38 #define ATI_FRAGMENT_SHADER_COLOR_OP 0
39 #define ATI_FRAGMENT_SHADER_ALPHA_OP 1
40 #define ATI_FRAGMENT_SHADER_PASS_OP 2
41 #define ATI_FRAGMENT_SHADER_SAMPLE_OP 3
42
43 /* two opcodes - one for color/one for alpha */
44 /* up to three source registers for most ops */
45 struct atifs_instruction
46 {
47 GLenum Opcode[2];
48 GLuint ArgCount[2];
49 struct atifragshader_src_register SrcReg[2][3];
50 struct atifragshader_dst_register DstReg[2];
51 };
52
53 /* different from arithmetic shader instruction */
54 struct atifs_setupinst
55 {
56 GLenum Opcode;
57 GLuint src;
58 GLenum swizzle;
59 };
60
61 extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);
62
63 extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);
64
65 extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id);
66
67 extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void);
68
69 extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void);
70
71 extern void GLAPIENTRY
72 _mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle);
73
74 extern void GLAPIENTRY
75 _mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle);
76
77 extern void GLAPIENTRY
78 _mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
79 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
80 GLuint arg1Mod);
81
82 extern void GLAPIENTRY
83 _mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
84 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
85 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
86 GLuint arg2Mod);
87
88 extern void GLAPIENTRY
89 _mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
90 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
91 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
92 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
93 GLuint arg3Mod);
94
95 extern void GLAPIENTRY
96 _mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
97 GLuint arg1Rep, GLuint arg1Mod);
98
99 extern void GLAPIENTRY
100 _mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
101 GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
102 GLuint arg2Rep, GLuint arg2Mod);
103
104 extern void GLAPIENTRY
105 _mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
106 GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
107 GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
108 GLuint arg3Rep, GLuint arg3Mod);
109
110 extern void GLAPIENTRY
111 _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value);
112
113 #endif