Consolidate texture fetch code and use partial derivatives when possible.
[mesa.git] / src / mesa / shader / prog_execute.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.0.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef PROG_EXECUTE_H
26 #define PROG_EXECUTE_H
27
28
29 typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4],
30 GLfloat lambda, GLuint unit, GLfloat color[4]);
31
32 typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],
33 const GLfloat texdx[4],
34 const GLfloat texdy[4],
35 GLfloat lodBias,
36 GLuint unit, GLfloat color[4]);
37
38
39 /** The larger of VERT_RESULT_MAX, FRAG_RESULT_MAX */
40 #define MAX_PROGRAM_OUTPUTS VERT_RESULT_MAX
41
42
43 /**
44 * Virtual machine state used during execution of vertex/fragment programs.
45 */
46 struct gl_program_machine
47 {
48 const struct gl_program *CurProgram;
49
50 /** Fragment Input attributes */
51 GLfloat (*Attribs)[MAX_WIDTH][4];
52 GLfloat (*DerivX)[4];
53 GLfloat (*DerivY)[4];
54 GLuint NumDeriv; /**< Max index into DerivX/Y arrays */
55 GLuint CurElement; /**< Index into Attribs arrays */
56
57 /** Vertex Input attribs */
58 GLfloat VertAttribs[VERT_ATTRIB_MAX][4];
59
60 GLfloat Temporaries[MAX_PROGRAM_TEMPS][4];
61 GLfloat Outputs[MAX_PROGRAM_OUTPUTS][4];
62 GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */
63 GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
64 GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];
65
66 const GLubyte *Samplers; /** Array mapping sampler var to tex unit */
67
68 GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
69 GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
70
71 /** Texture fetch functions */
72 FetchTexelLodFunc FetchTexelLod;
73 FetchTexelDerivFunc FetchTexelDeriv;
74 };
75
76
77 extern void
78 _mesa_get_program_register(GLcontext *ctx, enum register_file file,
79 GLuint index, GLfloat val[4]);
80
81 extern GLboolean
82 _mesa_execute_program(GLcontext *ctx,
83 const struct gl_program *program,
84 struct gl_program_machine *machine);
85
86
87 #endif /* PROG_EXECUTE_H */