mesa: Apply MSVC portability fixes from Alan Hourihane.
[mesa.git] / src / mesa / shader / prog_instruction.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file prog_instruction.h
28 *
29 * Vertex/fragment program instruction datatypes and constants.
30 *
31 * \author Brian Paul
32 * \author Keith Whitwell
33 * \author Ian Romanick <idr@us.ibm.com>
34 */
35
36
37 #ifndef PROG_INSTRUCTION_H
38 #define PROG_INSTRUCTION_H
39
40
41 /**
42 * Swizzle indexes.
43 * Do not change!
44 */
45 /*@{*/
46 #define SWIZZLE_X 0
47 #define SWIZZLE_Y 1
48 #define SWIZZLE_Z 2
49 #define SWIZZLE_W 3
50 #define SWIZZLE_ZERO 4 /**< For SWZ instruction only */
51 #define SWIZZLE_ONE 5 /**< For SWZ instruction only */
52 #define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */
53 /*@}*/
54
55 #define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
56 #define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
57 #define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
58 #define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
59
60 #define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)
61 #define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)
62 #define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)
63 #define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)
64 #define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
65
66
67 /**
68 * Writemask values, 1 bit per component.
69 */
70 /*@{*/
71 #define WRITEMASK_X 0x1
72 #define WRITEMASK_Y 0x2
73 #define WRITEMASK_XY 0x3
74 #define WRITEMASK_Z 0x4
75 #define WRITEMASK_XZ 0x5
76 #define WRITEMASK_YZ 0x6
77 #define WRITEMASK_XYZ 0x7
78 #define WRITEMASK_W 0x8
79 #define WRITEMASK_XW 0x9
80 #define WRITEMASK_YW 0xa
81 #define WRITEMASK_XYW 0xb
82 #define WRITEMASK_ZW 0xc
83 #define WRITEMASK_XZW 0xd
84 #define WRITEMASK_YZW 0xe
85 #define WRITEMASK_XYZW 0xf
86 /*@}*/
87
88
89 /**
90 * Condition codes
91 */
92 /*@{*/
93 #define COND_GT 1 /**< greater than zero */
94 #define COND_EQ 2 /**< equal to zero */
95 #define COND_LT 3 /**< less than zero */
96 #define COND_UN 4 /**< unordered (NaN) */
97 #define COND_GE 5 /**< greater then or equal to zero */
98 #define COND_LE 6 /**< less then or equal to zero */
99 #define COND_NE 7 /**< not equal to zero */
100 #define COND_TR 8 /**< always true */
101 #define COND_FL 9 /**< always false */
102 /*@}*/
103
104
105 /**
106 * Instruction precision for GL_NV_fragment_program
107 */
108 /*@{*/
109 #define FLOAT32 0x1
110 #define FLOAT16 0x2
111 #define FIXED12 0x4
112 /*@}*/
113
114
115 /**
116 * Saturation modes when storing values.
117 */
118 /*@{*/
119 #define SATURATE_OFF 0
120 #define SATURATE_ZERO_ONE 1
121 #define SATURATE_PLUS_MINUS_ONE 2
122 /*@}*/
123
124
125 /**
126 * Per-component negation masks
127 */
128 /*@{*/
129 #define NEGATE_X 0x1
130 #define NEGATE_Y 0x2
131 #define NEGATE_Z 0x4
132 #define NEGATE_W 0x8
133 #define NEGATE_XYZW 0xf
134 #define NEGATE_NONE 0x0
135 /*@}*/
136
137
138 /**
139 * Program instruction opcodes, for both vertex and fragment programs.
140 * \note changes to this opcode list must be reflected in t_vb_arbprogram.c
141 */
142 typedef enum prog_opcode {
143 /* ARB_vp ARB_fp NV_vp NV_fp GLSL */
144 /*------------------------------------------*/
145 OPCODE_NOP = 0, /* X */
146 OPCODE_ABS, /* X X 1.1 X */
147 OPCODE_ADD, /* X X X X X */
148 OPCODE_ARA, /* 2 */
149 OPCODE_ARL, /* X X */
150 OPCODE_ARL_NV, /* 2 */
151 OPCODE_ARR, /* 2 */
152 OPCODE_BGNLOOP, /* opt */
153 OPCODE_BGNSUB, /* opt */
154 OPCODE_BRA, /* 2 X */
155 OPCODE_BRK, /* 2 opt */
156 OPCODE_CAL, /* 2 2 */
157 OPCODE_CMP, /* X */
158 OPCODE_CONT, /* opt */
159 OPCODE_COS, /* X 2 X X */
160 OPCODE_DDX, /* X X */
161 OPCODE_DDY, /* X X */
162 OPCODE_DP3, /* X X X X X */
163 OPCODE_DP4, /* X X X X X */
164 OPCODE_DPH, /* X X 1.1 */
165 OPCODE_DST, /* X X X X */
166 OPCODE_ELSE, /* X */
167 OPCODE_END, /* X X X X opt */
168 OPCODE_ENDIF, /* opt */
169 OPCODE_ENDLOOP, /* opt */
170 OPCODE_ENDSUB, /* opt */
171 OPCODE_EX2, /* X X 2 X X */
172 OPCODE_EXP, /* X X X */
173 OPCODE_FLR, /* X X 2 X X */
174 OPCODE_FRC, /* X X 2 X X */
175 OPCODE_IF, /* opt */
176 OPCODE_INT, /* X */
177 OPCODE_KIL, /* X */
178 OPCODE_KIL_NV, /* X X */
179 OPCODE_LG2, /* X X 2 X X */
180 OPCODE_LIT, /* X X X X */
181 OPCODE_LOG, /* X X X */
182 OPCODE_LRP, /* X X */
183 OPCODE_MAD, /* X X X X X */
184 OPCODE_MAX, /* X X X X X */
185 OPCODE_MIN, /* X X X X X */
186 OPCODE_MOV, /* X X X X X */
187 OPCODE_MUL, /* X X X X X */
188 OPCODE_NOISE1, /* X */
189 OPCODE_NOISE2, /* X */
190 OPCODE_NOISE3, /* X */
191 OPCODE_NOISE4, /* X */
192 OPCODE_PK2H, /* X */
193 OPCODE_PK2US, /* X */
194 OPCODE_PK4B, /* X */
195 OPCODE_PK4UB, /* X */
196 OPCODE_POW, /* X X X X */
197 OPCODE_POPA, /* 3 */
198 OPCODE_PRINT, /* X X */
199 OPCODE_PUSHA, /* 3 */
200 OPCODE_RCC, /* 1.1 */
201 OPCODE_RCP, /* X X X X X */
202 OPCODE_RET, /* 2 2 */
203 OPCODE_RFL, /* X X */
204 OPCODE_RSQ, /* X X X X X */
205 OPCODE_SCS, /* X */
206 OPCODE_SEQ, /* 2 X X */
207 OPCODE_SFL, /* 2 X */
208 OPCODE_SGE, /* X X X X X */
209 OPCODE_SGT, /* 2 X X */
210 OPCODE_SIN, /* X 2 X X */
211 OPCODE_SLE, /* 2 X X */
212 OPCODE_SLT, /* X X X X X */
213 OPCODE_SNE, /* 2 X X */
214 OPCODE_SSG, /* 2 */
215 OPCODE_STR, /* 2 X */
216 OPCODE_SUB, /* X X 1.1 X X */
217 OPCODE_SWZ, /* X X */
218 OPCODE_TEX, /* X 3 X X */
219 OPCODE_TXB, /* X 3 X */
220 OPCODE_TXD, /* X X */
221 OPCODE_TXL, /* 3 2 X */
222 OPCODE_TXP, /* X X */
223 OPCODE_TXP_NV, /* 3 X */
224 OPCODE_UP2H, /* X */
225 OPCODE_UP2US, /* X */
226 OPCODE_UP4B, /* X */
227 OPCODE_UP4UB, /* X */
228 OPCODE_X2D, /* X */
229 OPCODE_XPD, /* X X X */
230 MAX_OPCODE
231 } gl_inst_opcode;
232
233
234 /**
235 * Instruction source register.
236 */
237 struct prog_src_register
238 {
239 GLuint File:4; /**< One of the PROGRAM_* register file values. */
240 GLint Index:9; /**< May be negative for relative addressing. */
241 GLuint Swizzle:12;
242 GLuint RelAddr:1;
243
244 /**
245 * \name Source register "sign" control.
246 *
247 * The ARB and NV extensions allow varrying degrees of control over the
248 * sign of the source vector components. These values allow enough control
249 * for all flavors of the extensions.
250 */
251 /*@{*/
252 /**
253 * Per-component negation for the SWZ instruction. For non-SWZ
254 * instructions the only possible values are NEGATE_XYZW and NEGATE_NONE.
255 *
256 * \since
257 * ARB_vertex_program, ARB_fragment_program
258 */
259 GLuint NegateBase:4;
260
261 /**
262 * Take the component-wise absolute value.
263 *
264 * \since
265 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
266 * NV_vertex_program2_option.
267 */
268 GLuint Abs:1;
269
270 /**
271 * Post-absolute value negation (all components).
272 */
273 GLuint NegateAbs:1;
274 /*@}*/
275 };
276
277
278 /**
279 * Instruction destination register.
280 */
281 struct prog_dst_register
282 {
283 /**
284 * One of the PROGRAM_* register file values.
285 */
286 GLuint File:4;
287
288 GLuint Index:8;
289 GLuint WriteMask:4;
290
291 /**
292 * \name Conditional destination update control.
293 *
294 * \since
295 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
296 * NV_vertex_program2_option.
297 */
298 /*@{*/
299 /**
300 * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
301 * NE, TR, or UN). Dest reg is only written to if the matching
302 * (swizzled) condition code value passes. When a conditional update mask
303 * is not specified, this will be \c COND_TR.
304 */
305 GLuint CondMask:4;
306
307 /**
308 * Condition code swizzle value.
309 */
310 GLuint CondSwizzle:12;
311
312 /**
313 * Selects the condition code register to use for conditional destination
314 * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
315 * condition code register 0 is available. In NV_vertex_program3 mode,
316 * condition code registers 0 and 1 are available.
317 */
318 GLuint CondSrc:1;
319 /*@}*/
320
321 GLuint pad:31;
322 };
323
324
325 /**
326 * Vertex/fragment program instruction.
327 */
328 struct prog_instruction
329 {
330 gl_inst_opcode Opcode;
331 #if FEATURE_MESA_program_debug
332 GLshort StringPos;
333 #endif
334 /**
335 * Arbitrary data. Used for the PRINT, CAL, and BRA instructions.
336 */
337 void *Data;
338
339 struct prog_src_register SrcReg[3];
340 struct prog_dst_register DstReg;
341
342 /**
343 * Indicates that the instruction should update the condition code
344 * register.
345 *
346 * \since
347 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
348 * NV_vertex_program2_option.
349 */
350 GLuint CondUpdate:1;
351
352 /**
353 * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
354 * condition code register that is to be updated.
355 *
356 * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
357 * code register 0 is available. In GL_NV_vertex_program3 mode, condition
358 * code registers 0 and 1 are available.
359 *
360 * \since
361 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
362 * NV_vertex_program2_option.
363 */
364 GLuint CondDst:1;
365
366 /**
367 * Saturate each value of the vectored result to the range [0,1] or the
368 * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
369 * only available in NV_fragment_program2 mode.
370 * Value is one of the SATURATE_* tokens.
371 *
372 * \since
373 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
374 */
375 GLuint SaturateMode:2;
376
377 /**
378 * Per-instruction selectable precision.
379 *
380 * \since
381 * NV_fragment_program, NV_fragment_program_option.
382 */
383 GLuint Precision:3;
384
385 /**
386 * \name Texture source controls.
387 *
388 * The texture source controls are only used with the \c TEX, \c TXD,
389 * \c TXL, and \c TXP instructions.
390 *
391 * \since
392 * ARB_fragment_program, NV_fragment_program, NV_vertex_program3.
393 */
394 /*@{*/
395 /**
396 * Source texture unit. OpenGL supports a maximum of 32 texture
397 * units.
398 */
399 GLuint TexSrcUnit:5;
400
401 /**
402 * Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.
403 */
404 GLuint TexSrcTarget:3;
405 /*@}*/
406
407 /**
408 * For BRA and CAL instructions, the location to jump to.
409 * For BGNLOOP, points to ENDLOOP (and vice-versa).
410 * For BRK, points to BGNLOOP (which points to ENDLOOP).
411 * For IF, points to else or endif.
412 * For ELSE, points to endif.
413 */
414 GLint BranchTarget;
415
416 #if 0
417 /**
418 * For TEX instructions in shaders, the sampler to use for the
419 * texture lookup.
420 */
421 GLint Sampler;
422 #endif
423
424 const char *Comment;
425 };
426
427
428 extern void
429 _mesa_init_instructions(struct prog_instruction *inst, GLuint count);
430
431 extern struct prog_instruction *
432 _mesa_alloc_instructions(GLuint numInst);
433
434 extern struct prog_instruction *
435 _mesa_realloc_instructions(struct prog_instruction *oldInst,
436 GLuint numOldInst, GLuint numNewInst);
437
438 extern struct prog_instruction *
439 _mesa_copy_instructions(struct prog_instruction *dest,
440 const struct prog_instruction *src, GLuint n);
441
442 extern void
443 _mesa_free_instructions(struct prog_instruction *inst, GLuint count);
444
445 extern GLuint
446 _mesa_num_inst_src_regs(gl_inst_opcode opcode);
447
448 extern GLuint
449 _mesa_num_inst_dst_regs(gl_inst_opcode opcode);
450
451 extern GLboolean
452 _mesa_is_tex_instruction(gl_inst_opcode opcode);
453
454 extern const char *
455 _mesa_opcode_string(gl_inst_opcode opcode);
456
457
458 #endif /* PROG_INSTRUCTION_H */