remove stray tab
[mesa.git] / src / mesa / shader / prog_instruction.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file prog_instruction.h
28 *
29 * Private vertex program types and constants only used by files
30 * related to vertex programs.
31 *
32 * \author Brian Paul
33 * \author Keith Whitwell
34 * \author Ian Romanick <idr@us.ibm.com>
35 */
36
37
38 #ifndef PROG_INSTRUCTION_H
39 #define PROG_INSTRUCTION_H
40
41
42 /* for GL_ARB_v_p and GL_ARB_f_p SWZ instruction */
43 #define SWIZZLE_X 0
44 #define SWIZZLE_Y 1
45 #define SWIZZLE_Z 2
46 #define SWIZZLE_W 3
47 #define SWIZZLE_ZERO 4 /* keep these values together: KW */
48 #define SWIZZLE_ONE 5 /* keep these values together: KW */
49
50 #define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
51 #define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
52 #define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
53 #define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
54
55
56 #define WRITEMASK_X 0x1
57 #define WRITEMASK_Y 0x2
58 #define WRITEMASK_XY 0x3
59 #define WRITEMASK_Z 0x4
60 #define WRITEMASK_XZ 0x5
61 #define WRITEMASK_YZ 0x6
62 #define WRITEMASK_XYZ 0x7
63 #define WRITEMASK_W 0x8
64 #define WRITEMASK_XW 0x9
65 #define WRITEMASK_YW 0xa
66 #define WRITEMASK_XYW 0xb
67 #define WRITEMASK_ZW 0xc
68 #define WRITEMASK_XZW 0xd
69 #define WRITEMASK_YZW 0xe
70 #define WRITEMASK_XYZW 0xf
71
72
73 /**
74 * Condition codes for GL_NV_fragment_program
75 */
76 /*@{*/
77 #define COND_GT 1 /* greater than zero */
78 #define COND_EQ 2 /* equal to zero */
79 #define COND_LT 3 /* less than zero */
80 #define COND_UN 4 /* unordered (NaN) */
81 #define COND_GE 5 /* greater then or equal to zero */
82 #define COND_LE 6 /* less then or equal to zero */
83 #define COND_NE 7 /* not equal to zero */
84 #define COND_TR 8 /* always true */
85 #define COND_FL 9 /* always false */
86 /*@}*/
87
88
89 /**
90 * Instruction precision for GL_NV_fragment_program
91 */
92 /*@{*/
93 #define FLOAT32 0x1
94 #define FLOAT16 0x2
95 #define FIXED12 0x4
96 /*@}*/
97
98
99 /**
100 * Saturation modes when storing values.
101 */
102 /*@{*/
103 #define SATURATE_OFF 0
104 #define SATURATE_ZERO_ONE 1
105 #define SATURATE_PLUS_MINUS_ONE 2
106 /*@}*/
107
108
109 /**
110 * Per-component negation masks
111 */
112 /*@{*/
113 #define NEGATE_X 0x1
114 #define NEGATE_Y 0x2
115 #define NEGATE_Z 0x4
116 #define NEGATE_W 0x8
117 #define NEGATE_XYZW 0xf
118 #define NEGATE_NONE 0x0
119 /*@}*/
120
121
122 /**
123 * Program instruction opcodes, for both vertex and fragment programs.
124 * \note changes to this opcode list must be reflected in t_vb_arbprogram.c
125 */
126 typedef enum prog_opcode {
127 /* ARB_vp ARB_fp NV_vp NV_fp */
128 /*---------------------------------*/
129 OPCODE_NOP = 0,
130 OPCODE_ABS, /* X X 1.1 */
131 OPCODE_ADD, /* X X X X */
132 OPCODE_ARA, /* 2 */
133 OPCODE_ARL, /* X X */
134 OPCODE_ARL_NV, /* 2 */
135 OPCODE_ARR, /* 2 */
136 OPCODE_BRA, /* 2 */
137 OPCODE_CAL, /* 2 2 */
138 OPCODE_CMP, /* X */
139 OPCODE_COS, /* X 2 X */
140 OPCODE_DDX, /* X */
141 OPCODE_DDY, /* X */
142 OPCODE_DP3, /* X X X X */
143 OPCODE_DP4, /* X X X X */
144 OPCODE_DPH, /* X X 1.1 */
145 OPCODE_DST, /* X X X X */
146 OPCODE_END, /* X X X X */
147 OPCODE_EX2, /* X X 2 X */
148 OPCODE_EXP, /* X X */
149 OPCODE_FLR, /* X X 2 X */
150 OPCODE_FRC, /* X X 2 X */
151 OPCODE_INT, /* */
152 OPCODE_KIL, /* X */
153 OPCODE_KIL_NV, /* X */
154 OPCODE_LG2, /* X X 2 X */
155 OPCODE_LIT, /* X X X X */
156 OPCODE_LOG, /* X X */
157 OPCODE_LRP, /* X X */
158 OPCODE_MAD, /* X X X X */
159 OPCODE_MAX, /* X X X X */
160 OPCODE_MIN, /* X X X X */
161 OPCODE_MOV, /* X X X X */
162 OPCODE_MUL, /* X X X X */
163 OPCODE_PK2H, /* X */
164 OPCODE_PK2US, /* X */
165 OPCODE_PK4B, /* X */
166 OPCODE_PK4UB, /* X */
167 OPCODE_POW, /* X X X */
168 OPCODE_POPA, /* 3 */
169 OPCODE_PRINT, /* X X */
170 OPCODE_PUSHA, /* 3 */
171 OPCODE_RCC, /* 1.1 */
172 OPCODE_RCP, /* X X X X */
173 OPCODE_RET, /* 2 2 */
174 OPCODE_RFL, /* X X */
175 OPCODE_RSQ, /* X X X X */
176 OPCODE_SCS, /* X */
177 OPCODE_SEQ, /* 2 X */
178 OPCODE_SFL, /* 2 X */
179 OPCODE_SGE, /* X X X X */
180 OPCODE_SGT, /* 2 X */
181 OPCODE_SIN, /* X 2 X */
182 OPCODE_SLE, /* 2 X */
183 OPCODE_SLT, /* X X X X */
184 OPCODE_SNE, /* 2 X */
185 OPCODE_SSG, /* 2 */
186 OPCODE_STR, /* 2 X */
187 OPCODE_SUB, /* X X 1.1 X */
188 OPCODE_SWZ, /* X X */
189 OPCODE_TEX, /* X 3 X */
190 OPCODE_TXB, /* X 3 */
191 OPCODE_TXD, /* X */
192 OPCODE_TXL, /* 3 2 */
193 OPCODE_TXP, /* X */
194 OPCODE_TXP_NV, /* 3 X */
195 OPCODE_UP2H, /* X */
196 OPCODE_UP2US, /* X */
197 OPCODE_UP4B, /* X */
198 OPCODE_UP4UB, /* X */
199 OPCODE_X2D, /* X */
200 OPCODE_XPD, /* X X */
201 MAX_OPCODE
202 } gl_inst_opcode;
203
204
205 /**
206 * Instruction source register.
207 */
208 struct prog_src_register
209 {
210 GLuint File:4; /**< One of the PROGRAM_* register file values. */
211 GLint Index:9; /**< May be negative for relative addressing. */
212 GLuint Swizzle:12;
213 GLuint RelAddr:1;
214
215 /**
216 * \name Source register "sign" control.
217 *
218 * The ARB and NV extensions allow varrying degrees of control over the
219 * sign of the source vector components. These values allow enough control
220 * for all flavors of the extensions.
221 */
222 /*@{*/
223 /**
224 * Per-component negation for the SWZ instruction. For non-SWZ
225 * instructions the only possible values are NEGATE_XYZW and NEGATE_NONE.
226 *
227 * \since
228 * ARB_vertex_program, ARB_fragment_program
229 */
230 GLuint NegateBase:4;
231
232 /**
233 * Take the component-wise absolute value.
234 *
235 * \since
236 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
237 * NV_vertex_program2_option.
238 */
239 GLuint Abs:1;
240
241 /**
242 * Post-absolute value negation (all components).
243 */
244 GLuint NegateAbs:1;
245 /*@}*/
246 };
247
248
249 /**
250 * Instruction destination register.
251 */
252 struct prog_dst_register
253 {
254 /**
255 * One of the PROGRAM_* register file values.
256 */
257 GLuint File:4;
258
259 GLuint Index:8;
260 GLuint WriteMask:4;
261
262 /**
263 * \name Conditional destination update control.
264 *
265 * \since
266 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
267 * NV_vertex_program2_option.
268 */
269 /*@{*/
270 /**
271 * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
272 * NE, TR, or UN). Destination update is enabled if the matching
273 * (swizzled) condition code value passes. When a conditional update mask
274 * is not specified, this will be \c COND_TR.
275 */
276 GLuint CondMask:4;
277
278 /**
279 * Condition code swizzle value.
280 */
281 GLuint CondSwizzle:12;
282
283 /**
284 * Selects the condition code register to use for conditional destination
285 * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
286 * condition code register 0 is available. In NV_vertex_program3 mode,
287 * condition code registers 0 and 1 are available.
288 */
289 GLuint CondSrc:1;
290 /*@}*/
291
292 GLuint pad:31;
293 };
294
295
296 /**
297 * Vertex/fragment program instruction.
298 */
299 struct prog_instruction
300 {
301 gl_inst_opcode Opcode;
302 #if FEATURE_MESA_program_debug
303 GLshort StringPos;
304 #endif
305 /**
306 * Arbitrary data. Used for the PRINT, CAL, and BRA instructions.
307 */
308 void *Data;
309
310 struct prog_src_register SrcReg[3];
311 struct prog_dst_register DstReg;
312
313 /**
314 * Indicates that the instruction should update the condition code
315 * register.
316 *
317 * \since
318 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
319 * NV_vertex_program2_option.
320 */
321 GLuint CondUpdate:1;
322
323 /**
324 * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
325 * condition code register that is to be updated.
326 *
327 * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
328 * code register 0 is available. In GL_NV_vertex_program3 mode, condition
329 * code registers 0 and 1 are available.
330 *
331 * \since
332 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
333 * NV_vertex_program2_option.
334 */
335 GLuint CondDst:1;
336
337 /**
338 * Saturate each value of the vectored result to the range [0,1] or the
339 * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
340 * only available in NV_fragment_program2 mode.
341 * Value is one of the SATURATE_* tokens.
342 *
343 * \since
344 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
345 */
346 GLuint SaturateMode:2;
347
348 /**
349 * Per-instruction selectable precision.
350 *
351 * \since
352 * NV_fragment_program, NV_fragment_program_option.
353 */
354 GLuint Precision:3;
355
356 /**
357 * \name Texture source controls.
358 *
359 * The texture source controls are only used with the \c TEX, \c TXD,
360 * \c TXL, and \c TXP instructions.
361 *
362 * \since
363 * ARB_fragment_program, NV_fragment_program, NV_vertex_program3.
364 */
365 /*@{*/
366 /**
367 * Source texture unit. OpenGL supports a maximum of 32 texture
368 * units.
369 */
370 GLuint TexSrcUnit:5;
371
372 /**
373 * Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.
374 */
375 GLuint TexSrcTarget:3;
376 /*@}*/
377
378 /**
379 * For BRA and CAL instructions, the location to jump to.
380 */
381 GLuint BranchTarget;
382
383 /**
384 * For TEX instructions in shaders, the sampler to use for the
385 * texture lookup.
386 */
387 GLint Sampler;
388
389 const char *Comment;
390 };
391
392
393 extern void
394 _mesa_init_instructions(struct prog_instruction *inst, GLuint count);
395
396 extern struct prog_instruction *
397 _mesa_alloc_instructions(GLuint numInst);
398
399 extern struct prog_instruction *
400 _mesa_realloc_instructions(struct prog_instruction *oldInst,
401 GLuint numOldInst, GLuint numNewInst);
402
403 extern GLuint
404 _mesa_num_inst_src_regs(gl_inst_opcode opcode);
405
406 extern const char *
407 _mesa_opcode_string(gl_inst_opcode opcode);
408
409
410 #endif /* PROG_INSTRUCTION_H */