glsl: Add assert to check input to strcmp.
[mesa.git] / src / mesa / shader / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45
46
47 struct gl_program_parameter_list *
48 _mesa_new_parameter_list_sized(unsigned size)
49 {
50 struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
52 if ((p != NULL) && (size != 0)) {
53 p->Size = size;
54
55 /* alloc arrays */
56 p->Parameters = (struct gl_program_parameter *)
57 calloc(1, size * sizeof(struct gl_program_parameter));
58
59 p->ParameterValues = (GLfloat (*)[4])
60 _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16);
61
62
63 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64 free(p->Parameters);
65 _mesa_align_free(p->ParameterValues);
66 free(p);
67 p = NULL;
68 }
69 }
70
71 return p;
72 }
73
74
75 /**
76 * Free a parameter list and all its parameters
77 */
78 void
79 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80 {
81 GLuint i;
82 for (i = 0; i < paramList->NumParameters; i++) {
83 if (paramList->Parameters[i].Name)
84 free((void *) paramList->Parameters[i].Name);
85 }
86 free(paramList->Parameters);
87 if (paramList->ParameterValues)
88 _mesa_align_free(paramList->ParameterValues);
89 free(paramList);
90 }
91
92
93 /**
94 * Add a new parameter to a parameter list.
95 * Note that parameter values are usually 4-element GLfloat vectors.
96 * When size > 4 we'll allocate a sequential block of parameters to
97 * store all the values (in blocks of 4).
98 *
99 * \param paramList the list to add the parameter to
100 * \param type type of parameter, such as
101 * \param name the parameter name, will be duplicated/copied!
102 * \param size number of elements in 'values' vector (1..4, or more)
103 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
104 * \param values initial parameter value, up to 4 GLfloats, or NULL
105 * \param state state indexes, or NULL
106 * \return index of new parameter in the list, or -1 if error (out of mem)
107 */
108 GLint
109 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
110 gl_register_file type, const char *name,
111 GLuint size, GLenum datatype, const GLfloat *values,
112 const gl_state_index state[STATE_LENGTH],
113 GLbitfield flags)
114 {
115 const GLuint oldNum = paramList->NumParameters;
116 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
117
118 assert(size > 0);
119
120 if (oldNum + sz4 > paramList->Size) {
121 /* Need to grow the parameter list array (alloc some extra) */
122 paramList->Size = paramList->Size + 4 * sz4;
123
124 /* realloc arrays */
125 paramList->Parameters = (struct gl_program_parameter *)
126 _mesa_realloc(paramList->Parameters,
127 oldNum * sizeof(struct gl_program_parameter),
128 paramList->Size * sizeof(struct gl_program_parameter));
129
130 paramList->ParameterValues = (GLfloat (*)[4])
131 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
132 oldNum * 4 * sizeof(GLfloat), /* old size */
133 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
134 16);
135 }
136
137 if (!paramList->Parameters ||
138 !paramList->ParameterValues) {
139 /* out of memory */
140 paramList->NumParameters = 0;
141 paramList->Size = 0;
142 return -1;
143 }
144 else {
145 GLuint i;
146
147 paramList->NumParameters = oldNum + sz4;
148
149 memset(&paramList->Parameters[oldNum], 0,
150 sz4 * sizeof(struct gl_program_parameter));
151
152 for (i = 0; i < sz4; i++) {
153 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
154 p->Name = name ? _mesa_strdup(name) : NULL;
155 p->Type = type;
156 p->Size = size;
157 p->DataType = datatype;
158 p->Flags = flags;
159 if (values) {
160 COPY_4V(paramList->ParameterValues[oldNum + i], values);
161 values += 4;
162 p->Initialized = GL_TRUE;
163 }
164 else {
165 /* silence valgrind */
166 ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
167 }
168 size -= 4;
169 }
170
171 if (state) {
172 for (i = 0; i < STATE_LENGTH; i++)
173 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
174 }
175
176 return (GLint) oldNum;
177 }
178 }
179
180
181 /**
182 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
183 * \return index of the new entry in the parameter list
184 */
185 GLint
186 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
187 const char *name, const GLfloat values[4])
188 {
189 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
190 4, GL_NONE, values, NULL, 0x0);
191
192 }
193
194
195 /**
196 * Add a new named constant to the parameter list.
197 * This will be used when the program contains something like this:
198 * PARAM myVals = { 0, 1, 2, 3 };
199 *
200 * \param paramList the parameter list
201 * \param name the name for the constant
202 * \param values four float values
203 * \return index/position of the new parameter in the parameter list
204 */
205 GLint
206 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
207 const char *name, const GLfloat values[4],
208 GLuint size)
209 {
210 /* first check if this is a duplicate constant */
211 GLint pos;
212 for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
213 const GLfloat *pvals = paramList->ParameterValues[pos];
214 if (pvals[0] == values[0] &&
215 pvals[1] == values[1] &&
216 pvals[2] == values[2] &&
217 pvals[3] == values[3] &&
218 strcmp(paramList->Parameters[pos].Name, name) == 0) {
219 /* Same name and value is already in the param list - reuse it */
220 return pos;
221 }
222 }
223 /* not found, add new parameter */
224 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
225 size, GL_NONE, values, NULL, 0x0);
226 }
227
228
229 /**
230 * Add a new unnamed constant to the parameter list. This will be used
231 * when a fragment/vertex program contains something like this:
232 * MOV r, { 0, 1, 2, 3 };
233 * If swizzleOut is non-null we'll search the parameter list for an
234 * existing instance of the constant which matches with a swizzle.
235 *
236 * \param paramList the parameter list
237 * \param values four float values
238 * \param swizzleOut returns swizzle mask for accessing the constant
239 * \return index/position of the new parameter in the parameter list.
240 */
241 GLint
242 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
243 const GLfloat values[4], GLuint size,
244 GLuint *swizzleOut)
245 {
246 GLint pos;
247 ASSERT(size >= 1);
248 ASSERT(size <= 4);
249
250 if (swizzleOut &&
251 _mesa_lookup_parameter_constant(paramList, values,
252 size, &pos, swizzleOut)) {
253 return pos;
254 }
255
256 /* Look for empty space in an already unnamed constant parameter
257 * to add this constant. This will only work for single-element
258 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
259 */
260 if (size == 1 && swizzleOut) {
261 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
262 struct gl_program_parameter *p = paramList->Parameters + pos;
263 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
264 /* ok, found room */
265 GLfloat *pVal = paramList->ParameterValues[pos];
266 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
267 pVal[p->Size] = values[0];
268 p->Size++;
269 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
270 return pos;
271 }
272 }
273 }
274
275 /* add a new parameter to store this constant */
276 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
277 size, GL_NONE, values, NULL, 0x0);
278 if (pos >= 0 && swizzleOut) {
279 if (size == 1)
280 *swizzleOut = SWIZZLE_XXXX;
281 else
282 *swizzleOut = SWIZZLE_NOOP;
283 }
284 return pos;
285 }
286
287
288 /**
289 * Add a uniform to the parameter list.
290 * Note that if the uniform is an array, size may be greater than
291 * what's implied by the datatype.
292 * \param name uniform's name
293 * \param size number of floats to allocate
294 * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
295 */
296 GLint
297 _mesa_add_uniform(struct gl_program_parameter_list *paramList,
298 const char *name, GLuint size, GLenum datatype,
299 const GLfloat *values)
300 {
301 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
302 ASSERT(datatype != GL_NONE);
303 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
304 ASSERT(paramList->Parameters[i].Size == size);
305 ASSERT(paramList->Parameters[i].DataType == datatype);
306 /* already in list */
307 return i;
308 }
309 else {
310 i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
311 size, datatype, values, NULL, 0x0);
312 return i;
313 }
314 }
315
316
317 /**
318 * Mark the named uniform as 'used'.
319 */
320 void
321 _mesa_use_uniform(struct gl_program_parameter_list *paramList,
322 const char *name)
323 {
324 GLuint i;
325 for (i = 0; i < paramList->NumParameters; i++) {
326 struct gl_program_parameter *p = paramList->Parameters + i;
327 if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) &&
328 strcmp(p->Name, name) == 0) {
329 p->Used = GL_TRUE;
330 /* Note that large uniforms may occupy several slots so we're
331 * not done searching yet.
332 */
333 }
334 }
335 }
336
337
338 /**
339 * Add a sampler to the parameter list.
340 * \param name uniform's name
341 * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
342 * \param index the sampler number (as seen in TEX instructions)
343 * \return sampler index (starting at zero) or -1 if error
344 */
345 GLint
346 _mesa_add_sampler(struct gl_program_parameter_list *paramList,
347 const char *name, GLenum datatype)
348 {
349 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
350 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
351 ASSERT(paramList->Parameters[i].Size == 1);
352 ASSERT(paramList->Parameters[i].DataType == datatype);
353 /* already in list */
354 return (GLint) paramList->ParameterValues[i][0];
355 }
356 else {
357 GLuint i;
358 const GLint size = 1; /* a sampler is basically a texture unit number */
359 GLfloat value[4];
360 GLint numSamplers = 0;
361 for (i = 0; i < paramList->NumParameters; i++) {
362 if (paramList->Parameters[i].Type == PROGRAM_SAMPLER)
363 numSamplers++;
364 }
365 value[0] = (GLfloat) numSamplers;
366 value[1] = value[2] = value[3] = 0.0F;
367 (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
368 size, datatype, value, NULL, 0x0);
369 return numSamplers;
370 }
371 }
372
373
374 /**
375 * Add parameter representing a varying variable.
376 */
377 GLint
378 _mesa_add_varying(struct gl_program_parameter_list *paramList,
379 const char *name, GLuint size, GLbitfield flags)
380 {
381 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
382 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
383 /* already in list */
384 return i;
385 }
386 else {
387 /*assert(size == 4);*/
388 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
389 size, GL_NONE, NULL, NULL, flags);
390 return i;
391 }
392 }
393
394
395 /**
396 * Add parameter representing a vertex program attribute.
397 * \param size size of attribute (in floats), may be -1 if unknown
398 * \param attrib the attribute index, or -1 if unknown
399 */
400 GLint
401 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
402 const char *name, GLint size, GLenum datatype, GLint attrib)
403 {
404 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
405 if (i >= 0) {
406 /* replace */
407 if (attrib < 0)
408 attrib = i;
409 paramList->Parameters[i].StateIndexes[0] = attrib;
410 }
411 else {
412 /* add */
413 gl_state_index state[STATE_LENGTH];
414 state[0] = (gl_state_index) attrib;
415 if (size < 0)
416 size = 4;
417 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
418 size, datatype, NULL, state, 0x0);
419 }
420 return i;
421 }
422
423
424
425 #if 0 /* not used yet */
426 /**
427 * Returns the number of 4-component registers needed to store a piece
428 * of GL state. For matrices this may be as many as 4 registers,
429 * everything else needs
430 * just 1 register.
431 */
432 static GLuint
433 sizeof_state_reference(const GLint *stateTokens)
434 {
435 if (stateTokens[0] == STATE_MATRIX) {
436 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
437 assert(rows >= 1);
438 assert(rows <= 4);
439 return rows;
440 }
441 else {
442 return 1;
443 }
444 }
445 #endif
446
447
448 /**
449 * Add a new state reference to the parameter list.
450 * This will be used when the program contains something like this:
451 * PARAM ambient = state.material.front.ambient;
452 *
453 * \param paramList the parameter list
454 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
455 * \return index of the new parameter.
456 */
457 GLint
458 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
459 const gl_state_index stateTokens[STATE_LENGTH])
460 {
461 const GLuint size = 4; /* XXX fix */
462 char *name;
463 GLint index;
464
465 /* Check if the state reference is already in the list */
466 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
467 GLuint i, match = 0;
468 for (i = 0; i < STATE_LENGTH; i++) {
469 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
470 match++;
471 }
472 else {
473 break;
474 }
475 }
476 if (match == STATE_LENGTH) {
477 /* this state reference is already in the parameter list */
478 return index;
479 }
480 }
481
482 name = _mesa_program_state_string(stateTokens);
483 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
484 size, GL_NONE,
485 NULL, (gl_state_index *) stateTokens, 0x0);
486 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
487
488 /* free name string here since we duplicated it in add_parameter() */
489 free(name);
490
491 return index;
492 }
493
494
495 /**
496 * Lookup a parameter value by name in the given parameter list.
497 * \return pointer to the float[4] values.
498 */
499 GLfloat *
500 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
501 GLsizei nameLen, const char *name)
502 {
503 GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
504 if (i < 0)
505 return NULL;
506 else
507 return paramList->ParameterValues[i];
508 }
509
510
511 /**
512 * Given a program parameter name, find its position in the list of parameters.
513 * \param paramList the parameter list to search
514 * \param nameLen length of name (in chars).
515 * If length is negative, assume that name is null-terminated.
516 * \param name the name to search for
517 * \return index of parameter in the list.
518 */
519 GLint
520 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
521 GLsizei nameLen, const char *name)
522 {
523 GLint i;
524
525 if (!paramList)
526 return -1;
527
528 if (nameLen == -1) {
529 /* name is null-terminated */
530 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
531 if (paramList->Parameters[i].Name &&
532 strcmp(paramList->Parameters[i].Name, name) == 0)
533 return i;
534 }
535 }
536 else {
537 /* name is not null-terminated, use nameLen */
538 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
539 if (paramList->Parameters[i].Name &&
540 strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
541 && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
542 return i;
543 }
544 }
545 return -1;
546 }
547
548
549 /**
550 * Look for a float vector in the given parameter list. The float vector
551 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
552 * swizzling to find a match.
553 * \param list the parameter list to search
554 * \param v the float vector to search for
555 * \param vSize number of element in v
556 * \param posOut returns the position of the constant, if found
557 * \param swizzleOut returns a swizzle mask describing location of the
558 * vector elements if found.
559 * \return GL_TRUE if found, GL_FALSE if not found
560 */
561 GLboolean
562 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
563 const GLfloat v[], GLuint vSize,
564 GLint *posOut, GLuint *swizzleOut)
565 {
566 GLuint i;
567
568 assert(vSize >= 1);
569 assert(vSize <= 4);
570
571 if (!list)
572 return -1;
573
574 for (i = 0; i < list->NumParameters; i++) {
575 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
576 if (!swizzleOut) {
577 /* swizzle not allowed */
578 GLuint j, match = 0;
579 for (j = 0; j < vSize; j++) {
580 if (v[j] == list->ParameterValues[i][j])
581 match++;
582 }
583 if (match == vSize) {
584 *posOut = i;
585 return GL_TRUE;
586 }
587 }
588 else {
589 /* try matching w/ swizzle */
590 if (vSize == 1) {
591 /* look for v[0] anywhere within float[4] value */
592 GLuint j;
593 for (j = 0; j < 4; j++) {
594 if (list->ParameterValues[i][j] == v[0]) {
595 /* found it */
596 *posOut = i;
597 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
598 return GL_TRUE;
599 }
600 }
601 }
602 else if (vSize <= list->Parameters[i].Size) {
603 /* see if we can match this constant (with a swizzle) */
604 GLuint swz[4];
605 GLuint match = 0, j, k;
606 for (j = 0; j < vSize; j++) {
607 if (v[j] == list->ParameterValues[i][j]) {
608 swz[j] = j;
609 match++;
610 }
611 else {
612 for (k = 0; k < list->Parameters[i].Size; k++) {
613 if (v[j] == list->ParameterValues[i][k]) {
614 swz[j] = k;
615 match++;
616 break;
617 }
618 }
619 }
620 }
621 /* smear last value to remaining positions */
622 for (; j < 4; j++)
623 swz[j] = swz[j-1];
624
625 if (match == vSize) {
626 *posOut = i;
627 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
628 return GL_TRUE;
629 }
630 }
631 }
632 }
633 }
634
635 *posOut = -1;
636 return GL_FALSE;
637 }
638
639
640 struct gl_program_parameter_list *
641 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
642 {
643 struct gl_program_parameter_list *clone;
644 GLuint i;
645
646 clone = _mesa_new_parameter_list();
647 if (!clone)
648 return NULL;
649
650 /** Not too efficient, but correct */
651 for (i = 0; i < list->NumParameters; i++) {
652 struct gl_program_parameter *p = list->Parameters + i;
653 struct gl_program_parameter *pCopy;
654 GLuint size = MIN2(p->Size, 4);
655 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
656 list->ParameterValues[i], NULL, 0x0);
657 ASSERT(j >= 0);
658 pCopy = clone->Parameters + j;
659 pCopy->Used = p->Used;
660 pCopy->Flags = p->Flags;
661 /* copy state indexes */
662 if (p->Type == PROGRAM_STATE_VAR) {
663 GLint k;
664 for (k = 0; k < STATE_LENGTH; k++) {
665 pCopy->StateIndexes[k] = p->StateIndexes[k];
666 }
667 }
668 else {
669 clone->Parameters[j].Size = p->Size;
670 }
671
672 }
673
674 clone->StateFlags = list->StateFlags;
675
676 return clone;
677 }
678
679
680 /**
681 * Return a new parameter list which is listA + listB.
682 */
683 struct gl_program_parameter_list *
684 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
685 const struct gl_program_parameter_list *listB)
686 {
687 struct gl_program_parameter_list *list;
688
689 if (listA) {
690 list = _mesa_clone_parameter_list(listA);
691 if (list && listB) {
692 GLuint i;
693 for (i = 0; i < listB->NumParameters; i++) {
694 struct gl_program_parameter *param = listB->Parameters + i;
695 _mesa_add_parameter(list, param->Type, param->Name, param->Size,
696 param->DataType,
697 listB->ParameterValues[i],
698 param->StateIndexes,
699 param->Flags);
700 }
701 }
702 }
703 else if (listB) {
704 list = _mesa_clone_parameter_list(listB);
705 }
706 else {
707 list = NULL;
708 }
709 return list;
710 }
711
712
713
714 /**
715 * Find longest name of all uniform parameters in list.
716 */
717 GLuint
718 _mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
719 gl_register_file type)
720 {
721 GLuint i, maxLen = 0;
722 if (!list)
723 return 0;
724 for (i = 0; i < list->NumParameters; i++) {
725 if (list->Parameters[i].Type == type) {
726 GLuint len = strlen(list->Parameters[i].Name);
727 if (len > maxLen)
728 maxLen = len;
729 }
730 }
731 return maxLen;
732 }
733
734
735 /**
736 * Count the number of parameters in the last that match the given type.
737 */
738 GLuint
739 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
740 gl_register_file type)
741 {
742 GLuint i, count = 0;
743 if (list) {
744 for (i = 0; i < list->NumParameters; i++) {
745 if (list->Parameters[i].Type == type)
746 count++;
747 }
748 }
749 return count;
750 }