Bug #13492: Only call ProgramStringNotify if program parsing succeeded.
[mesa.git] / src / mesa / shader / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return (struct gl_program_parameter_list *)
44 _mesa_calloc(sizeof(struct gl_program_parameter_list));
45 }
46
47
48 /**
49 * Free a parameter list and all its parameters
50 */
51 void
52 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
53 {
54 GLuint i;
55 for (i = 0; i < paramList->NumParameters; i++) {
56 if (paramList->Parameters[i].Name)
57 _mesa_free((void *) paramList->Parameters[i].Name);
58 }
59 _mesa_free(paramList->Parameters);
60 if (paramList->ParameterValues)
61 _mesa_align_free(paramList->ParameterValues);
62 _mesa_free(paramList);
63 }
64
65
66
67 /**
68 * Add a new parameter to a parameter list.
69 * Note that parameter values are usually 4-element GLfloat vectors.
70 * When size > 4 we'll allocate a sequential block of parameters to
71 * store all the values (in blocks of 4).
72 *
73 * \param paramList the list to add the parameter to
74 * \param type type of parameter, such as
75 * \param name the parameter name, will be duplicated/copied!
76 * \param size number of elements in 'values' vector (1..4, or more)
77 * \param values initial parameter value, up to 4 GLfloats, or NULL
78 * \param state state indexes, or NULL
79 * \return index of new parameter in the list, or -1 if error (out of mem)
80 */
81 GLint
82 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
83 enum register_file type, const char *name,
84 GLuint size, GLenum datatype, const GLfloat *values,
85 const gl_state_index state[STATE_LENGTH])
86 {
87 const GLuint oldNum = paramList->NumParameters;
88 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
89
90 assert(size > 0);
91
92 if (oldNum + sz4 > paramList->Size) {
93 /* Need to grow the parameter list array (alloc some extra) */
94 paramList->Size = paramList->Size + 4 * sz4;
95
96 /* realloc arrays */
97 paramList->Parameters = (struct gl_program_parameter *)
98 _mesa_realloc(paramList->Parameters,
99 oldNum * sizeof(struct gl_program_parameter),
100 paramList->Size * sizeof(struct gl_program_parameter));
101
102 paramList->ParameterValues = (GLfloat (*)[4])
103 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
104 oldNum * 4 * sizeof(GLfloat), /* old size */
105 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
106 16);
107 }
108
109 if (!paramList->Parameters ||
110 !paramList->ParameterValues) {
111 /* out of memory */
112 paramList->NumParameters = 0;
113 paramList->Size = 0;
114 return -1;
115 }
116 else {
117 GLuint i;
118
119 paramList->NumParameters = oldNum + sz4;
120
121 _mesa_memset(&paramList->Parameters[oldNum], 0,
122 sz4 * sizeof(struct gl_program_parameter));
123
124 for (i = 0; i < sz4; i++) {
125 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
126 p->Name = name ? _mesa_strdup(name) : NULL;
127 p->Type = type;
128 p->Size = size;
129 p->DataType = datatype;
130 if (values) {
131 COPY_4V(paramList->ParameterValues[oldNum + i], values);
132 values += 4;
133 }
134 else {
135 /* silence valgrind */
136 ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
137 }
138 size -= 4;
139 }
140
141 if (state) {
142 for (i = 0; i < STATE_LENGTH; i++)
143 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
144 }
145
146 return (GLint) oldNum;
147 }
148 }
149
150
151 /**
152 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
153 * \return index of the new entry in the parameter list
154 */
155 GLint
156 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
157 const char *name, const GLfloat values[4])
158 {
159 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
160 4, GL_NONE, values, NULL);
161
162 }
163
164
165 /**
166 * Add a new named constant to the parameter list.
167 * This will be used when the program contains something like this:
168 * PARAM myVals = { 0, 1, 2, 3 };
169 *
170 * \param paramList the parameter list
171 * \param name the name for the constant
172 * \param values four float values
173 * \return index/position of the new parameter in the parameter list
174 */
175 GLint
176 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
177 const char *name, const GLfloat values[4],
178 GLuint size)
179 {
180 #if 0 /* disable this for now -- we need to save the name! */
181 GLint pos;
182 GLuint swizzle;
183 ASSERT(size == 4); /* XXX future feature */
184 /* check if we already have this constant */
185 if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
186 return pos;
187 }
188 #endif
189 size = 4; /** XXX fix */
190 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
191 size, GL_NONE, values, NULL);
192 }
193
194
195 /**
196 * Add a new unnamed constant to the parameter list. This will be used
197 * when a fragment/vertex program contains something like this:
198 * MOV r, { 0, 1, 2, 3 };
199 * We'll search the parameter list for an existing instance of the
200 * constant. If swizzleOut is non-null, we'll try swizzling when
201 * looking for a match.
202 *
203 * \param paramList the parameter list
204 * \param values four float values
205 * \param swizzleOut returns swizzle mask for accessing the constant
206 * \return index/position of the new parameter in the parameter list.
207 */
208 GLint
209 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
210 const GLfloat values[4], GLuint size,
211 GLuint *swizzleOut)
212 {
213 GLint pos;
214 ASSERT(size >= 1);
215 ASSERT(size <= 4);
216
217 if (_mesa_lookup_parameter_constant(paramList, values,
218 size, &pos, swizzleOut)) {
219 return pos;
220 }
221
222 /* Look for empty space in an already unnamed constant parameter
223 * to add this constant. This will only work for single-element
224 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
225 */
226 if (size == 1 && swizzleOut) {
227 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
228 struct gl_program_parameter *p = paramList->Parameters + pos;
229 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
230 /* ok, found room */
231 GLfloat *pVal = paramList->ParameterValues[pos];
232 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
233 pVal[p->Size] = values[0];
234 p->Size++;
235 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
236 return pos;
237 }
238 }
239 }
240
241 /* add a new parameter to store this constant */
242 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
243 size, GL_NONE, values, NULL);
244 if (pos >= 0 && swizzleOut) {
245 if (size == 1)
246 *swizzleOut = SWIZZLE_XXXX;
247 else
248 *swizzleOut = SWIZZLE_NOOP;
249 }
250 return pos;
251 }
252
253
254 /**
255 * Add a uniform to the parameter list.
256 * Note that if the uniform is an array, size may be greater than
257 * what's implied by the datatype.
258 * \param name uniform's name
259 * \param size number of floats to allocate
260 * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
261 */
262 GLint
263 _mesa_add_uniform(struct gl_program_parameter_list *paramList,
264 const char *name, GLuint size, GLenum datatype)
265 {
266 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
267 ASSERT(datatype != GL_NONE);
268 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
269 ASSERT(paramList->Parameters[i].Size == size);
270 ASSERT(paramList->Parameters[i].DataType == datatype);
271 /* already in list */
272 return i;
273 }
274 else {
275 i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
276 size, datatype, NULL, NULL);
277 return i;
278 }
279 }
280
281
282 /**
283 * Add a sampler to the parameter list.
284 * \param name uniform's name
285 * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
286 */
287 GLint
288 _mesa_add_sampler(struct gl_program_parameter_list *paramList,
289 const char *name, GLenum datatype)
290 {
291 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
292 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
293 ASSERT(paramList->Parameters[i].Size == 1);
294 ASSERT(paramList->Parameters[i].DataType == datatype);
295 /* already in list */
296 return i;
297 }
298 else {
299 const GLint size = 1; /* a sampler is basically a texture unit number */
300 i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
301 size, datatype, NULL, NULL);
302 return i;
303 }
304 }
305
306
307 /**
308 * Add parameter representing a varying variable.
309 */
310 GLint
311 _mesa_add_varying(struct gl_program_parameter_list *paramList,
312 const char *name, GLuint size)
313 {
314 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
315 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
316 /* already in list */
317 return i;
318 }
319 else {
320 assert(size == 4);
321 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
322 size, GL_NONE, NULL, NULL);
323 return i;
324 }
325 }
326
327
328 /**
329 * Add parameter representing a vertex program attribute.
330 * \param size size of attribute (in floats), may be -1 if unknown
331 * \param attrib the attribute index, or -1 if unknown
332 */
333 GLint
334 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
335 const char *name, GLint size, GLint attrib)
336 {
337 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
338 if (i >= 0) {
339 /* replace */
340 if (attrib < 0)
341 attrib = i;
342 paramList->Parameters[i].StateIndexes[0] = attrib;
343 }
344 else {
345 /* add */
346 gl_state_index state[STATE_LENGTH];
347 state[0] = (gl_state_index) attrib;
348 if (size < 0)
349 size = 4;
350 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
351 size, GL_NONE, NULL, state);
352 }
353 return i;
354 }
355
356
357
358 #if 0 /* not used yet */
359 /**
360 * Returns the number of 4-component registers needed to store a piece
361 * of GL state. For matrices this may be as many as 4 registers,
362 * everything else needs
363 * just 1 register.
364 */
365 static GLuint
366 sizeof_state_reference(const GLint *stateTokens)
367 {
368 if (stateTokens[0] == STATE_MATRIX) {
369 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
370 assert(rows >= 1);
371 assert(rows <= 4);
372 return rows;
373 }
374 else {
375 return 1;
376 }
377 }
378 #endif
379
380
381 /**
382 * Add a new state reference to the parameter list.
383 * This will be used when the program contains something like this:
384 * PARAM ambient = state.material.front.ambient;
385 *
386 * \param paramList the parameter list
387 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
388 * \return index of the new parameter.
389 */
390 GLint
391 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
392 const gl_state_index stateTokens[STATE_LENGTH])
393 {
394 const GLuint size = 4; /* XXX fix */
395 const char *name;
396 GLint index;
397
398 /* Check if the state reference is already in the list */
399 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
400 GLuint i, match = 0;
401 for (i = 0; i < STATE_LENGTH; i++) {
402 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
403 match++;
404 }
405 else {
406 break;
407 }
408 }
409 if (match == STATE_LENGTH) {
410 /* this state reference is already in the parameter list */
411 return index;
412 }
413 }
414
415 name = _mesa_program_state_string(stateTokens);
416 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
417 size, GL_NONE,
418 NULL, (gl_state_index *) stateTokens);
419 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
420
421 /* free name string here since we duplicated it in add_parameter() */
422 _mesa_free((void *) name);
423
424 return index;
425 }
426
427
428 /**
429 * Lookup a parameter value by name in the given parameter list.
430 * \return pointer to the float[4] values.
431 */
432 GLfloat *
433 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
434 GLsizei nameLen, const char *name)
435 {
436 GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
437 if (i < 0)
438 return NULL;
439 else
440 return paramList->ParameterValues[i];
441 }
442
443
444 /**
445 * Given a program parameter name, find its position in the list of parameters.
446 * \param paramList the parameter list to search
447 * \param nameLen length of name (in chars).
448 * If length is negative, assume that name is null-terminated.
449 * \param name the name to search for
450 * \return index of parameter in the list.
451 */
452 GLint
453 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
454 GLsizei nameLen, const char *name)
455 {
456 GLint i;
457
458 if (!paramList)
459 return -1;
460
461 if (nameLen == -1) {
462 /* name is null-terminated */
463 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
464 if (paramList->Parameters[i].Name &&
465 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
466 return i;
467 }
468 }
469 else {
470 /* name is not null-terminated, use nameLen */
471 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
472 if (paramList->Parameters[i].Name &&
473 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
474 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
475 return i;
476 }
477 }
478 return -1;
479 }
480
481
482 /**
483 * Look for a float vector in the given parameter list. The float vector
484 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
485 * swizzling to find a match.
486 * \param list the parameter list to search
487 * \param v the float vector to search for
488 * \param size number of element in v
489 * \param posOut returns the position of the constant, if found
490 * \param swizzleOut returns a swizzle mask describing location of the
491 * vector elements if found.
492 * \return GL_TRUE if found, GL_FALSE if not found
493 */
494 GLboolean
495 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
496 const GLfloat v[], GLuint vSize,
497 GLint *posOut, GLuint *swizzleOut)
498 {
499 GLuint i;
500
501 assert(vSize >= 1);
502 assert(vSize <= 4);
503
504 if (!list)
505 return -1;
506
507 for (i = 0; i < list->NumParameters; i++) {
508 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
509 if (!swizzleOut) {
510 /* swizzle not allowed */
511 GLuint j, match = 0;
512 for (j = 0; j < vSize; j++) {
513 if (v[j] == list->ParameterValues[i][j])
514 match++;
515 }
516 if (match == vSize) {
517 *posOut = i;
518 return GL_TRUE;
519 }
520 }
521 else {
522 /* try matching w/ swizzle */
523 if (vSize == 1) {
524 /* look for v[0] anywhere within float[4] value */
525 GLuint j;
526 for (j = 0; j < 4; j++) {
527 if (list->ParameterValues[i][j] == v[0]) {
528 /* found it */
529 *posOut = i;
530 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
531 return GL_TRUE;
532 }
533 }
534 }
535 else if (vSize <= list->Parameters[i].Size) {
536 /* see if we can match this constant (with a swizzle) */
537 GLuint swz[4];
538 GLuint match = 0, j, k;
539 for (j = 0; j < vSize; j++) {
540 if (v[j] == list->ParameterValues[i][j]) {
541 swz[j] = j;
542 match++;
543 }
544 else {
545 for (k = 0; k < list->Parameters[i].Size; k++) {
546 if (v[j] == list->ParameterValues[i][k]) {
547 swz[j] = k;
548 match++;
549 break;
550 }
551 }
552 }
553 }
554 /* smear last value to remaining positions */
555 for (; j < 4; j++)
556 swz[j] = swz[j-1];
557
558 if (match == vSize) {
559 *posOut = i;
560 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
561 return GL_TRUE;
562 }
563 }
564 }
565 }
566 }
567
568 *posOut = -1;
569 return GL_FALSE;
570 }
571
572
573 struct gl_program_parameter_list *
574 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
575 {
576 struct gl_program_parameter_list *clone;
577 GLuint i;
578
579 clone = _mesa_new_parameter_list();
580 if (!clone)
581 return NULL;
582
583 /** Not too efficient, but correct */
584 for (i = 0; i < list->NumParameters; i++) {
585 struct gl_program_parameter *p = list->Parameters + i;
586 GLuint size = MIN2(p->Size, 4);
587 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
588 list->ParameterValues[i], NULL);
589 ASSERT(j >= 0);
590 /* copy state indexes */
591 if (p->Type == PROGRAM_STATE_VAR) {
592 GLint k;
593 struct gl_program_parameter *q = clone->Parameters + j;
594 for (k = 0; k < STATE_LENGTH; k++) {
595 q->StateIndexes[k] = p->StateIndexes[k];
596 }
597 }
598 else {
599 clone->Parameters[j].Size = p->Size;
600 }
601 }
602
603 return clone;
604 }
605
606
607 /**
608 * Find longest name of all uniform parameters in list.
609 */
610 GLuint
611 _mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
612 enum register_file type)
613 {
614 GLuint i, maxLen = 0;
615 if (!list)
616 return 0;
617 for (i = 0; i < list->NumParameters; i++) {
618 if (list->Parameters[i].Type == type) {
619 GLuint len = _mesa_strlen(list->Parameters[i].Name);
620 if (len > maxLen)
621 maxLen = len;
622 }
623 }
624 return maxLen;
625 }
626
627
628 /**
629 * Count the number of parameters in the last that match the given type.
630 */
631 GLuint
632 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
633 enum register_file type)
634 {
635 GLuint i, count = 0;
636 if (list) {
637 for (i = 0; i < list->NumParameters; i++) {
638 if (list->Parameters[i].Type == type)
639 count++;
640 }
641 }
642 return count;
643 }