Merge branch 'gallium-0.1' into gallium-tex-surfaces
[mesa.git] / src / mesa / shader / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return (struct gl_program_parameter_list *)
44 _mesa_calloc(sizeof(struct gl_program_parameter_list));
45 }
46
47
48 /**
49 * Free a parameter list and all its parameters
50 */
51 void
52 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
53 {
54 GLuint i;
55 for (i = 0; i < paramList->NumParameters; i++) {
56 if (paramList->Parameters[i].Name)
57 _mesa_free((void *) paramList->Parameters[i].Name);
58 }
59 _mesa_free(paramList->Parameters);
60 if (paramList->ParameterValues)
61 _mesa_align_free(paramList->ParameterValues);
62 _mesa_free(paramList);
63 }
64
65
66
67 /**
68 * Add a new parameter to a parameter list.
69 * Note that parameter values are usually 4-element GLfloat vectors.
70 * When size > 4 we'll allocate a sequential block of parameters to
71 * store all the values (in blocks of 4).
72 *
73 * \param paramList the list to add the parameter to
74 * \param type type of parameter, such as
75 * \param name the parameter name, will be duplicated/copied!
76 * \param size number of elements in 'values' vector (1..4, or more)
77 * \param values initial parameter value, up to 4 GLfloats, or NULL
78 * \param state state indexes, or NULL
79 * \return index of new parameter in the list, or -1 if error (out of mem)
80 */
81 GLint
82 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
83 enum register_file type, const char *name,
84 GLuint size, GLenum datatype, const GLfloat *values,
85 const gl_state_index state[STATE_LENGTH])
86 {
87 const GLuint oldNum = paramList->NumParameters;
88 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
89
90 assert(size > 0);
91
92 if (oldNum + sz4 > paramList->Size) {
93 /* Need to grow the parameter list array (alloc some extra) */
94 paramList->Size = paramList->Size + 4 * sz4;
95
96 /* realloc arrays */
97 paramList->Parameters = (struct gl_program_parameter *)
98 _mesa_realloc(paramList->Parameters,
99 oldNum * sizeof(struct gl_program_parameter),
100 paramList->Size * sizeof(struct gl_program_parameter));
101
102 paramList->ParameterValues = (GLfloat (*)[4])
103 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
104 oldNum * 4 * sizeof(GLfloat), /* old size */
105 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
106 16);
107 }
108
109 if (!paramList->Parameters ||
110 !paramList->ParameterValues) {
111 /* out of memory */
112 paramList->NumParameters = 0;
113 paramList->Size = 0;
114 return -1;
115 }
116 else {
117 GLuint i;
118
119 paramList->NumParameters = oldNum + sz4;
120
121 _mesa_memset(&paramList->Parameters[oldNum], 0,
122 sz4 * sizeof(struct gl_program_parameter));
123
124 for (i = 0; i < sz4; i++) {
125 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
126 p->Name = name ? _mesa_strdup(name) : NULL;
127 p->Type = type;
128 p->Size = size;
129 p->DataType = datatype;
130 if (values) {
131 COPY_4V(paramList->ParameterValues[oldNum + i], values);
132 values += 4;
133 }
134 else {
135 /* silence valgrind */
136 ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
137 }
138 size -= 4;
139 }
140
141 if (state) {
142 for (i = 0; i < STATE_LENGTH; i++)
143 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
144 }
145
146 return (GLint) oldNum;
147 }
148 }
149
150
151 /**
152 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
153 * \return index of the new entry in the parameter list
154 */
155 GLint
156 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
157 const char *name, const GLfloat values[4])
158 {
159 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
160 4, GL_NONE, values, NULL);
161
162 }
163
164
165 /**
166 * Add a new named constant to the parameter list.
167 * This will be used when the program contains something like this:
168 * PARAM myVals = { 0, 1, 2, 3 };
169 *
170 * \param paramList the parameter list
171 * \param name the name for the constant
172 * \param values four float values
173 * \return index/position of the new parameter in the parameter list
174 */
175 GLint
176 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
177 const char *name, const GLfloat values[4],
178 GLuint size)
179 {
180 #if 0 /* disable this for now -- we need to save the name! */
181 GLint pos;
182 GLuint swizzle;
183 ASSERT(size == 4); /* XXX future feature */
184 /* check if we already have this constant */
185 if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
186 return pos;
187 }
188 #endif
189 size = 4; /** XXX fix */
190 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
191 size, GL_NONE, values, NULL);
192 }
193
194
195 /**
196 * Add a new unnamed constant to the parameter list. This will be used
197 * when a fragment/vertex program contains something like this:
198 * MOV r, { 0, 1, 2, 3 };
199 * We'll search the parameter list for an existing instance of the
200 * constant. If swizzleOut is non-null, we'll try swizzling when
201 * looking for a match.
202 *
203 * \param paramList the parameter list
204 * \param values four float values
205 * \param swizzleOut returns swizzle mask for accessing the constant
206 * \return index/position of the new parameter in the parameter list.
207 */
208 GLint
209 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
210 const GLfloat values[4], GLuint size,
211 GLuint *swizzleOut)
212 {
213 GLint pos;
214 ASSERT(size >= 1);
215 ASSERT(size <= 4);
216
217 if (_mesa_lookup_parameter_constant(paramList, values,
218 size, &pos, swizzleOut)) {
219 return pos;
220 }
221
222 /* Look for empty space in an already unnamed constant parameter
223 * to add this constant. This will only work for single-element
224 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
225 */
226 if (size == 1 && swizzleOut) {
227 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
228 struct gl_program_parameter *p = paramList->Parameters + pos;
229 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
230 /* ok, found room */
231 GLfloat *pVal = paramList->ParameterValues[pos];
232 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
233 pVal[p->Size] = values[0];
234 p->Size++;
235 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
236 return pos;
237 }
238 }
239 }
240
241 /* add a new parameter to store this constant */
242 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
243 size, GL_NONE, values, NULL);
244 if (pos >= 0 && swizzleOut) {
245 if (size == 1)
246 *swizzleOut = SWIZZLE_XXXX;
247 else
248 *swizzleOut = SWIZZLE_NOOP;
249 }
250 return pos;
251 }
252
253
254 /**
255 * Add a uniform to the parameter list.
256 * Note that if the uniform is an array, size may be greater than
257 * what's implied by the datatype.
258 * \param name uniform's name
259 * \param size number of floats to allocate
260 * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
261 */
262 GLint
263 _mesa_add_uniform(struct gl_program_parameter_list *paramList,
264 const char *name, GLuint size, GLenum datatype)
265 {
266 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
267 ASSERT(datatype != GL_NONE);
268 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
269 ASSERT(paramList->Parameters[i].Size == size);
270 ASSERT(paramList->Parameters[i].DataType == datatype);
271 /* already in list */
272 return i;
273 }
274 else {
275 i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
276 size, datatype, NULL, NULL);
277 return i;
278 }
279 }
280
281
282 /**
283 * Add a sampler to the parameter list.
284 * \param name uniform's name
285 * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
286 * \param index the sampler number (as seen in TEX instructions)
287 */
288 GLint
289 _mesa_add_sampler(struct gl_program_parameter_list *paramList,
290 const char *name, GLenum datatype, GLuint index)
291 {
292 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
293 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
294 ASSERT(paramList->Parameters[i].Size == 1);
295 ASSERT(paramList->Parameters[i].DataType == datatype);
296 ASSERT(paramList->ParameterValues[i][0] == index);
297 /* already in list */
298 return i;
299 }
300 else {
301 GLfloat indexf = index;
302 const GLint size = 1; /* a sampler is basically a texture unit number */
303 i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
304 size, datatype, &indexf, NULL);
305 return i;
306 }
307 }
308
309
310 /**
311 * Add parameter representing a varying variable.
312 */
313 GLint
314 _mesa_add_varying(struct gl_program_parameter_list *paramList,
315 const char *name, GLuint size)
316 {
317 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
318 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
319 /* already in list */
320 return i;
321 }
322 else {
323 assert(size == 4);
324 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
325 size, GL_NONE, NULL, NULL);
326 return i;
327 }
328 }
329
330
331 /**
332 * Add parameter representing a vertex program attribute.
333 * \param size size of attribute (in floats), may be -1 if unknown
334 * \param attrib the attribute index, or -1 if unknown
335 */
336 GLint
337 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
338 const char *name, GLint size, GLint attrib)
339 {
340 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
341 if (i >= 0) {
342 /* replace */
343 if (attrib < 0)
344 attrib = i;
345 paramList->Parameters[i].StateIndexes[0] = attrib;
346 }
347 else {
348 /* add */
349 gl_state_index state[STATE_LENGTH];
350 state[0] = (gl_state_index) attrib;
351 if (size < 0)
352 size = 4;
353 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
354 size, GL_NONE, NULL, state);
355 }
356 return i;
357 }
358
359
360
361 #if 0 /* not used yet */
362 /**
363 * Returns the number of 4-component registers needed to store a piece
364 * of GL state. For matrices this may be as many as 4 registers,
365 * everything else needs
366 * just 1 register.
367 */
368 static GLuint
369 sizeof_state_reference(const GLint *stateTokens)
370 {
371 if (stateTokens[0] == STATE_MATRIX) {
372 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
373 assert(rows >= 1);
374 assert(rows <= 4);
375 return rows;
376 }
377 else {
378 return 1;
379 }
380 }
381 #endif
382
383
384 /**
385 * Add a new state reference to the parameter list.
386 * This will be used when the program contains something like this:
387 * PARAM ambient = state.material.front.ambient;
388 *
389 * \param paramList the parameter list
390 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
391 * \return index of the new parameter.
392 */
393 GLint
394 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
395 const gl_state_index stateTokens[STATE_LENGTH])
396 {
397 const GLuint size = 4; /* XXX fix */
398 const char *name;
399 GLint index;
400
401 /* Check if the state reference is already in the list */
402 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
403 GLuint i, match = 0;
404 for (i = 0; i < STATE_LENGTH; i++) {
405 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
406 match++;
407 }
408 else {
409 break;
410 }
411 }
412 if (match == STATE_LENGTH) {
413 /* this state reference is already in the parameter list */
414 return index;
415 }
416 }
417
418 name = _mesa_program_state_string(stateTokens);
419 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
420 size, GL_NONE,
421 NULL, (gl_state_index *) stateTokens);
422 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
423
424 /* free name string here since we duplicated it in add_parameter() */
425 _mesa_free((void *) name);
426
427 return index;
428 }
429
430
431 /**
432 * Lookup a parameter value by name in the given parameter list.
433 * \return pointer to the float[4] values.
434 */
435 GLfloat *
436 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
437 GLsizei nameLen, const char *name)
438 {
439 GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
440 if (i < 0)
441 return NULL;
442 else
443 return paramList->ParameterValues[i];
444 }
445
446
447 /**
448 * Given a program parameter name, find its position in the list of parameters.
449 * \param paramList the parameter list to search
450 * \param nameLen length of name (in chars).
451 * If length is negative, assume that name is null-terminated.
452 * \param name the name to search for
453 * \return index of parameter in the list.
454 */
455 GLint
456 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
457 GLsizei nameLen, const char *name)
458 {
459 GLint i;
460
461 if (!paramList)
462 return -1;
463
464 if (nameLen == -1) {
465 /* name is null-terminated */
466 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
467 if (paramList->Parameters[i].Name &&
468 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
469 return i;
470 }
471 }
472 else {
473 /* name is not null-terminated, use nameLen */
474 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
475 if (paramList->Parameters[i].Name &&
476 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
477 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
478 return i;
479 }
480 }
481 return -1;
482 }
483
484
485 /**
486 * Look for a float vector in the given parameter list. The float vector
487 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
488 * swizzling to find a match.
489 * \param list the parameter list to search
490 * \param v the float vector to search for
491 * \param size number of element in v
492 * \param posOut returns the position of the constant, if found
493 * \param swizzleOut returns a swizzle mask describing location of the
494 * vector elements if found.
495 * \return GL_TRUE if found, GL_FALSE if not found
496 */
497 GLboolean
498 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
499 const GLfloat v[], GLuint vSize,
500 GLint *posOut, GLuint *swizzleOut)
501 {
502 GLuint i;
503
504 assert(vSize >= 1);
505 assert(vSize <= 4);
506
507 if (!list)
508 return -1;
509
510 for (i = 0; i < list->NumParameters; i++) {
511 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
512 if (!swizzleOut) {
513 /* swizzle not allowed */
514 GLuint j, match = 0;
515 for (j = 0; j < vSize; j++) {
516 if (v[j] == list->ParameterValues[i][j])
517 match++;
518 }
519 if (match == vSize) {
520 *posOut = i;
521 return GL_TRUE;
522 }
523 }
524 else {
525 /* try matching w/ swizzle */
526 if (vSize == 1) {
527 /* look for v[0] anywhere within float[4] value */
528 GLuint j;
529 for (j = 0; j < 4; j++) {
530 if (list->ParameterValues[i][j] == v[0]) {
531 /* found it */
532 *posOut = i;
533 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
534 return GL_TRUE;
535 }
536 }
537 }
538 else if (vSize <= list->Parameters[i].Size) {
539 /* see if we can match this constant (with a swizzle) */
540 GLuint swz[4];
541 GLuint match = 0, j, k;
542 for (j = 0; j < vSize; j++) {
543 if (v[j] == list->ParameterValues[i][j]) {
544 swz[j] = j;
545 match++;
546 }
547 else {
548 for (k = 0; k < list->Parameters[i].Size; k++) {
549 if (v[j] == list->ParameterValues[i][k]) {
550 swz[j] = k;
551 match++;
552 break;
553 }
554 }
555 }
556 }
557 /* smear last value to remaining positions */
558 for (; j < 4; j++)
559 swz[j] = swz[j-1];
560
561 if (match == vSize) {
562 *posOut = i;
563 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
564 return GL_TRUE;
565 }
566 }
567 }
568 }
569 }
570
571 *posOut = -1;
572 return GL_FALSE;
573 }
574
575
576 struct gl_program_parameter_list *
577 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
578 {
579 struct gl_program_parameter_list *clone;
580 GLuint i;
581
582 clone = _mesa_new_parameter_list();
583 if (!clone)
584 return NULL;
585
586 /** Not too efficient, but correct */
587 for (i = 0; i < list->NumParameters; i++) {
588 struct gl_program_parameter *p = list->Parameters + i;
589 GLuint size = MIN2(p->Size, 4);
590 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
591 list->ParameterValues[i], NULL);
592 ASSERT(j >= 0);
593 /* copy state indexes */
594 if (p->Type == PROGRAM_STATE_VAR) {
595 GLint k;
596 struct gl_program_parameter *q = clone->Parameters + j;
597 for (k = 0; k < STATE_LENGTH; k++) {
598 q->StateIndexes[k] = p->StateIndexes[k];
599 }
600 }
601 else {
602 clone->Parameters[j].Size = p->Size;
603 }
604 }
605
606 return clone;
607 }
608
609
610 /**
611 * Return a new parameter list which is listA + listB.
612 */
613 struct gl_program_parameter_list *
614 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
615 const struct gl_program_parameter_list *listB)
616 {
617 struct gl_program_parameter_list *list;
618
619 if (listA) {
620 list = _mesa_clone_parameter_list(listA);
621 if (list && listB) {
622 GLuint i;
623 for (i = 0; i < listB->NumParameters; i++) {
624 struct gl_program_parameter *param = listB->Parameters + i;
625 _mesa_add_parameter(list, param->Type, param->Name, param->Size,
626 param->DataType,
627 listB->ParameterValues[i],
628 param->StateIndexes);
629 }
630 }
631 }
632 else if (listB) {
633 list = _mesa_clone_parameter_list(listB);
634 }
635 else {
636 list = NULL;
637 }
638 return list;
639 }
640
641
642
643 /**
644 * Find longest name of all uniform parameters in list.
645 */
646 GLuint
647 _mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
648 enum register_file type)
649 {
650 GLuint i, maxLen = 0;
651 if (!list)
652 return 0;
653 for (i = 0; i < list->NumParameters; i++) {
654 if (list->Parameters[i].Type == type) {
655 GLuint len = _mesa_strlen(list->Parameters[i].Name);
656 if (len > maxLen)
657 maxLen = len;
658 }
659 }
660 return maxLen;
661 }
662
663
664 /**
665 * Count the number of parameters in the last that match the given type.
666 */
667 GLuint
668 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
669 enum register_file type)
670 {
671 GLuint i, count = 0;
672 if (list) {
673 for (i = 0; i < list->NumParameters; i++) {
674 if (list->Parameters[i].Type == type)
675 count++;
676 }
677 }
678 return count;
679 }