7f17be74f7253cc39549ac6637674752b36a050e
[mesa.git] / src / mesa / shader / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return (struct gl_program_parameter_list *)
44 _mesa_calloc(sizeof(struct gl_program_parameter_list));
45 }
46
47
48 /**
49 * Free a parameter list and all its parameters
50 */
51 void
52 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
53 {
54 GLuint i;
55 for (i = 0; i < paramList->NumParameters; i++) {
56 if (paramList->Parameters[i].Name)
57 _mesa_free((void *) paramList->Parameters[i].Name);
58 }
59 _mesa_free(paramList->Parameters);
60 if (paramList->ParameterValues)
61 _mesa_align_free(paramList->ParameterValues);
62 _mesa_free(paramList);
63 }
64
65
66
67 /**
68 * Add a new parameter to a parameter list.
69 * Note that parameter values are usually 4-element GLfloat vectors.
70 * When size > 4 we'll allocate a sequential block of parameters to
71 * store all the values (in blocks of 4).
72 *
73 * \param paramList the list to add the parameter to
74 * \param type type of parameter, such as
75 * \param name the parameter name, will be duplicated/copied!
76 * \param size number of elements in 'values' vector (1..4, or more)
77 * \param values initial parameter value, up to 4 GLfloats, or NULL
78 * \param state state indexes, or NULL
79 * \return index of new parameter in the list, or -1 if error (out of mem)
80 */
81 GLint
82 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
83 enum register_file type, const char *name,
84 GLuint size, GLenum datatype, const GLfloat *values,
85 const gl_state_index state[STATE_LENGTH])
86 {
87 const GLuint oldNum = paramList->NumParameters;
88 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
89
90 assert(size > 0);
91
92 if (oldNum + sz4 > paramList->Size) {
93 /* Need to grow the parameter list array (alloc some extra) */
94 paramList->Size = paramList->Size + 4 * sz4;
95
96 /* realloc arrays */
97 paramList->Parameters = (struct gl_program_parameter *)
98 _mesa_realloc(paramList->Parameters,
99 oldNum * sizeof(struct gl_program_parameter),
100 paramList->Size * sizeof(struct gl_program_parameter));
101
102 paramList->ParameterValues = (GLfloat (*)[4])
103 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
104 oldNum * 4 * sizeof(GLfloat), /* old size */
105 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
106 16);
107 }
108
109 if (!paramList->Parameters ||
110 !paramList->ParameterValues) {
111 /* out of memory */
112 paramList->NumParameters = 0;
113 paramList->Size = 0;
114 return -1;
115 }
116 else {
117 GLuint i;
118
119 paramList->NumParameters = oldNum + sz4;
120
121 _mesa_memset(&paramList->Parameters[oldNum], 0,
122 sz4 * sizeof(struct gl_program_parameter));
123
124 for (i = 0; i < sz4; i++) {
125 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
126 p->Name = name ? _mesa_strdup(name) : NULL;
127 p->Type = type;
128 p->Size = size;
129 p->DataType = datatype;
130 if (values) {
131 COPY_4V(paramList->ParameterValues[oldNum + i], values);
132 values += 4;
133 }
134 else {
135 /* silence valgrind */
136 ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
137 }
138 size -= 4;
139 }
140
141 if (state) {
142 for (i = 0; i < STATE_LENGTH; i++)
143 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
144 }
145
146 return (GLint) oldNum;
147 }
148 }
149
150
151 /**
152 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
153 * \return index of the new entry in the parameter list
154 */
155 GLint
156 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
157 const char *name, const GLfloat values[4])
158 {
159 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
160 4, GL_NONE, values, NULL);
161
162 }
163
164
165 /**
166 * Add a new named constant to the parameter list.
167 * This will be used when the program contains something like this:
168 * PARAM myVals = { 0, 1, 2, 3 };
169 *
170 * \param paramList the parameter list
171 * \param name the name for the constant
172 * \param values four float values
173 * \return index/position of the new parameter in the parameter list
174 */
175 GLint
176 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
177 const char *name, const GLfloat values[4],
178 GLuint size)
179 {
180 #if 0 /* disable this for now -- we need to save the name! */
181 GLint pos;
182 GLuint swizzle;
183 ASSERT(size == 4); /* XXX future feature */
184 /* check if we already have this constant */
185 if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
186 return pos;
187 }
188 #endif
189 size = 4; /** XXX fix */
190 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
191 size, GL_NONE, values, NULL);
192 }
193
194
195 /**
196 * Add a new unnamed constant to the parameter list. This will be used
197 * when a fragment/vertex program contains something like this:
198 * MOV r, { 0, 1, 2, 3 };
199 * We'll search the parameter list for an existing instance of the
200 * constant. If swizzleOut is non-null, we'll try swizzling when
201 * looking for a match.
202 *
203 * \param paramList the parameter list
204 * \param values four float values
205 * \param swizzleOut returns swizzle mask for accessing the constant
206 * \return index/position of the new parameter in the parameter list.
207 */
208 GLint
209 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
210 const GLfloat values[4], GLuint size,
211 GLuint *swizzleOut)
212 {
213 GLint pos;
214 ASSERT(size >= 1);
215 ASSERT(size <= 4);
216
217 if (_mesa_lookup_parameter_constant(paramList, values,
218 size, &pos, swizzleOut)) {
219 return pos;
220 }
221
222 /* Look for empty space in an already unnamed constant parameter
223 * to add this constant. This will only work for single-element
224 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
225 */
226 if (size == 1 && swizzleOut) {
227 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
228 struct gl_program_parameter *p = paramList->Parameters + pos;
229 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
230 /* ok, found room */
231 GLfloat *pVal = paramList->ParameterValues[pos];
232 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
233 pVal[p->Size] = values[0];
234 p->Size++;
235 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
236 return pos;
237 }
238 }
239 }
240
241 /* add a new parameter to store this constant */
242 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
243 size, GL_NONE, values, NULL);
244 if (pos >= 0 && swizzleOut) {
245 if (size == 1)
246 *swizzleOut = SWIZZLE_XXXX;
247 else
248 *swizzleOut = SWIZZLE_NOOP;
249 }
250 return pos;
251 }
252
253
254 GLint
255 _mesa_add_uniform(struct gl_program_parameter_list *paramList,
256 const char *name, GLuint size, GLenum datatype)
257 {
258 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
259 ASSERT(datatype != GL_NONE);
260 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
261 ASSERT(paramList->Parameters[i].Size == size);
262 ASSERT(paramList->Parameters[i].DataType == datatype);
263 /* already in list */
264 return i;
265 }
266 else {
267 i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
268 size, datatype, NULL, NULL);
269
270 return i;
271 }
272 }
273
274
275 GLint
276 _mesa_add_sampler(struct gl_program_parameter_list *paramList,
277 const char *name, GLenum datatype)
278 {
279 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
280 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
281 /* already in list */
282 return i;
283 }
284 else {
285 const GLint size = 1;
286 i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
287 size, datatype, NULL, NULL);
288 return i;
289 }
290 }
291
292
293 /**
294 * Add parameter representing a varying variable.
295 */
296 GLint
297 _mesa_add_varying(struct gl_program_parameter_list *paramList,
298 const char *name, GLuint size)
299 {
300 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
301 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
302 /* already in list */
303 return i;
304 }
305 else {
306 assert(size == 4);
307 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
308 size, GL_NONE, NULL, NULL);
309 return i;
310 }
311 }
312
313
314 /**
315 * Add parameter representing a vertex program attribute.
316 * \param size size of attribute (in floats), may be -1 if unknown
317 * \param attrib the attribute index, or -1 if unknown
318 */
319 GLint
320 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
321 const char *name, GLint size, GLint attrib)
322 {
323 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
324 if (i >= 0) {
325 /* replace */
326 if (attrib < 0)
327 attrib = i;
328 paramList->Parameters[i].StateIndexes[0] = attrib;
329 }
330 else {
331 /* add */
332 gl_state_index state[STATE_LENGTH];
333 state[0] = (gl_state_index) attrib;
334 if (size < 0)
335 size = 4;
336 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
337 size, GL_NONE, NULL, state);
338 }
339 return i;
340 }
341
342
343
344 #if 0 /* not used yet */
345 /**
346 * Returns the number of 4-component registers needed to store a piece
347 * of GL state. For matrices this may be as many as 4 registers,
348 * everything else needs
349 * just 1 register.
350 */
351 static GLuint
352 sizeof_state_reference(const GLint *stateTokens)
353 {
354 if (stateTokens[0] == STATE_MATRIX) {
355 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
356 assert(rows >= 1);
357 assert(rows <= 4);
358 return rows;
359 }
360 else {
361 return 1;
362 }
363 }
364 #endif
365
366
367 /**
368 * Add a new state reference to the parameter list.
369 * This will be used when the program contains something like this:
370 * PARAM ambient = state.material.front.ambient;
371 *
372 * \param paramList the parameter list
373 * \param state an array of 6 (STATE_LENGTH) state tokens
374 * \return index of the new parameter.
375 */
376 GLint
377 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
378 const gl_state_index stateTokens[STATE_LENGTH])
379 {
380 const GLuint size = 4; /* XXX fix */
381 const char *name;
382 GLint index;
383
384 /* Check if the state reference is already in the list */
385 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
386 GLuint i, match = 0;
387 for (i = 0; i < STATE_LENGTH; i++) {
388 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
389 match++;
390 }
391 else {
392 break;
393 }
394 }
395 if (match == STATE_LENGTH) {
396 /* this state reference is already in the parameter list */
397 return index;
398 }
399 }
400
401 name = _mesa_program_state_string(stateTokens);
402 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
403 size, GL_NONE,
404 NULL, (gl_state_index *) stateTokens);
405 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
406
407 /* free name string here since we duplicated it in add_parameter() */
408 _mesa_free((void *) name);
409
410 return index;
411 }
412
413
414 /**
415 * Lookup a parameter value by name in the given parameter list.
416 * \return pointer to the float[4] values.
417 */
418 GLfloat *
419 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
420 GLsizei nameLen, const char *name)
421 {
422 GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
423 if (i < 0)
424 return NULL;
425 else
426 return paramList->ParameterValues[i];
427 }
428
429
430 /**
431 * Given a program parameter name, find its position in the list of parameters.
432 * \param paramList the parameter list to search
433 * \param nameLen length of name (in chars).
434 * If length is negative, assume that name is null-terminated.
435 * \param name the name to search for
436 * \return index of parameter in the list.
437 */
438 GLint
439 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
440 GLsizei nameLen, const char *name)
441 {
442 GLint i;
443
444 if (!paramList)
445 return -1;
446
447 if (nameLen == -1) {
448 /* name is null-terminated */
449 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
450 if (paramList->Parameters[i].Name &&
451 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
452 return i;
453 }
454 }
455 else {
456 /* name is not null-terminated, use nameLen */
457 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
458 if (paramList->Parameters[i].Name &&
459 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
460 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
461 return i;
462 }
463 }
464 return -1;
465 }
466
467
468 /**
469 * Look for a float vector in the given parameter list. The float vector
470 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
471 * swizzling to find a match.
472 * \param list the parameter list to search
473 * \param v the float vector to search for
474 * \param size number of element in v
475 * \param posOut returns the position of the constant, if found
476 * \param swizzleOut returns a swizzle mask describing location of the
477 * vector elements if found.
478 * \return GL_TRUE if found, GL_FALSE if not found
479 */
480 GLboolean
481 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
482 const GLfloat v[], GLuint vSize,
483 GLint *posOut, GLuint *swizzleOut)
484 {
485 GLuint i;
486
487 assert(vSize >= 1);
488 assert(vSize <= 4);
489
490 if (!list)
491 return -1;
492
493 for (i = 0; i < list->NumParameters; i++) {
494 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
495 if (!swizzleOut) {
496 /* swizzle not allowed */
497 GLuint j, match = 0;
498 for (j = 0; j < vSize; j++) {
499 if (v[j] == list->ParameterValues[i][j])
500 match++;
501 }
502 if (match == vSize) {
503 *posOut = i;
504 return GL_TRUE;
505 }
506 }
507 else {
508 /* try matching w/ swizzle */
509 if (vSize == 1) {
510 /* look for v[0] anywhere within float[4] value */
511 GLuint j;
512 for (j = 0; j < 4; j++) {
513 if (list->ParameterValues[i][j] == v[0]) {
514 /* found it */
515 *posOut = i;
516 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
517 return GL_TRUE;
518 }
519 }
520 }
521 else if (vSize <= list->Parameters[i].Size) {
522 /* see if we can match this constant (with a swizzle) */
523 GLuint swz[4];
524 GLuint match = 0, j, k;
525 for (j = 0; j < vSize; j++) {
526 if (v[j] == list->ParameterValues[i][j]) {
527 swz[j] = j;
528 match++;
529 }
530 else {
531 for (k = 0; k < list->Parameters[i].Size; k++) {
532 if (v[j] == list->ParameterValues[i][k]) {
533 swz[j] = k;
534 match++;
535 break;
536 }
537 }
538 }
539 }
540 /* smear last value to remaining positions */
541 for (; j < 4; j++)
542 swz[j] = swz[j-1];
543
544 if (match == vSize) {
545 *posOut = i;
546 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
547 return GL_TRUE;
548 }
549 }
550 }
551 }
552 }
553
554 *posOut = -1;
555 return GL_FALSE;
556 }
557
558
559 struct gl_program_parameter_list *
560 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
561 {
562 struct gl_program_parameter_list *clone;
563 GLuint i;
564
565 clone = _mesa_new_parameter_list();
566 if (!clone)
567 return NULL;
568
569 /** Not too efficient, but correct */
570 for (i = 0; i < list->NumParameters; i++) {
571 struct gl_program_parameter *p = list->Parameters + i;
572 GLuint size = MIN2(p->Size, 4);
573 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
574 list->ParameterValues[i], NULL);
575 ASSERT(j >= 0);
576 /* copy state indexes */
577 if (p->Type == PROGRAM_STATE_VAR) {
578 GLint k;
579 struct gl_program_parameter *q = clone->Parameters + j;
580 for (k = 0; k < STATE_LENGTH; k++) {
581 q->StateIndexes[k] = p->StateIndexes[k];
582 }
583 }
584 else {
585 clone->Parameters[j].Size = p->Size;
586 }
587 }
588
589 return clone;
590 }
591
592
593 /**
594 * Find longest name of all uniform parameters in list.
595 */
596 GLuint
597 _mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
598 enum register_file type)
599 {
600 GLuint i, maxLen = 0;
601 if (!list)
602 return 0;
603 for (i = 0; i < list->NumParameters; i++) {
604 if (list->Parameters[i].Type == type) {
605 GLuint len = _mesa_strlen(list->Parameters[i].Name);
606 if (len > maxLen)
607 maxLen = len;
608 }
609 }
610 return maxLen;
611 }
612
613
614 /**
615 * Count the number of parameters in the last that match the given type.
616 */
617 GLuint
618 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
619 enum register_file type)
620 {
621 GLuint i, count = 0;
622 if (list) {
623 for (i = 0; i < list->NumParameters; i++) {
624 if (list->Parameters[i].Type == type)
625 count++;
626 }
627 }
628 return count;
629 }