a87dafc598cbb0f030fc3c09533e48e5df174b65
[mesa.git] / src / mesa / shader / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return (struct gl_program_parameter_list *)
44 _mesa_calloc(sizeof(struct gl_program_parameter_list));
45 }
46
47
48 /**
49 * Free a parameter list and all its parameters
50 */
51 void
52 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
53 {
54 GLuint i;
55 for (i = 0; i < paramList->NumParameters; i++) {
56 if (paramList->Parameters[i].Name)
57 _mesa_free((void *) paramList->Parameters[i].Name);
58 }
59 _mesa_free(paramList->Parameters);
60 if (paramList->ParameterValues)
61 _mesa_align_free(paramList->ParameterValues);
62 _mesa_free(paramList);
63 }
64
65
66
67 /**
68 * Add a new parameter to a parameter list.
69 * Note that parameter values are usually 4-element GLfloat vectors.
70 * When size > 4 we'll allocate a sequential block of parameters to
71 * store all the values (in blocks of 4).
72 *
73 * \param paramList the list to add the parameter to
74 * \param type type of parameter, such as
75 * \param name the parameter name, will be duplicated/copied!
76 * \param size number of elements in 'values' vector (1..4, or more)
77 * \param values initial parameter value, up to 4 GLfloats, or NULL
78 * \param state state indexes, or NULL
79 * \return index of new parameter in the list, or -1 if error (out of mem)
80 */
81 GLint
82 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
83 enum register_file type, const char *name,
84 GLuint size, const GLfloat *values,
85 const gl_state_index state[STATE_LENGTH])
86 {
87 const GLuint oldNum = paramList->NumParameters;
88 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
89
90 assert(size > 0);
91 assert(size <= 16); /* XXX anything larger than a matrix??? */
92
93 if (oldNum + sz4 > paramList->Size) {
94 /* Need to grow the parameter list array (alloc some extra) */
95 paramList->Size = paramList->Size + 4 * sz4;
96
97 /* realloc arrays */
98 paramList->Parameters = (struct gl_program_parameter *)
99 _mesa_realloc(paramList->Parameters,
100 oldNum * sizeof(struct gl_program_parameter),
101 paramList->Size * sizeof(struct gl_program_parameter));
102
103 paramList->ParameterValues = (GLfloat (*)[4])
104 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
105 oldNum * 4 * sizeof(GLfloat), /* old size */
106 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
107 16);
108 }
109
110 if (!paramList->Parameters ||
111 !paramList->ParameterValues) {
112 /* out of memory */
113 paramList->NumParameters = 0;
114 paramList->Size = 0;
115 return -1;
116 }
117 else {
118 GLuint i;
119
120 paramList->NumParameters = oldNum + sz4;
121
122 _mesa_memset(&paramList->Parameters[oldNum], 0,
123 sz4 * sizeof(struct gl_program_parameter));
124
125 for (i = 0; i < sz4; i++) {
126 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
127 p->Name = name ? _mesa_strdup(name) : NULL;
128 p->Type = type;
129 p->Size = size;
130 if (values) {
131 COPY_4V(paramList->ParameterValues[oldNum + i], values);
132 values += 4;
133 }
134 size -= 4;
135 }
136
137 if (state) {
138 for (i = 0; i < STATE_LENGTH; i++)
139 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
140 }
141
142 return (GLint) oldNum;
143 }
144 }
145
146
147 /**
148 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
149 * \return index of the new entry in the parameter list
150 */
151 GLint
152 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
153 const char *name, const GLfloat values[4])
154 {
155 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
156 4, values, NULL);
157
158 }
159
160
161 /**
162 * Add a new named constant to the parameter list.
163 * This will be used when the program contains something like this:
164 * PARAM myVals = { 0, 1, 2, 3 };
165 *
166 * \param paramList the parameter list
167 * \param name the name for the constant
168 * \param values four float values
169 * \return index/position of the new parameter in the parameter list
170 */
171 GLint
172 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
173 const char *name, const GLfloat values[4],
174 GLuint size)
175 {
176 #if 0 /* disable this for now -- we need to save the name! */
177 GLint pos;
178 GLuint swizzle;
179 ASSERT(size == 4); /* XXX future feature */
180 /* check if we already have this constant */
181 if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
182 return pos;
183 }
184 #endif
185 size = 4; /** XXX fix */
186 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
187 size, values, NULL);
188 }
189
190
191 /**
192 * Add a new unnamed constant to the parameter list.
193 * This will be used when the program contains something like this:
194 * MOV r, { 0, 1, 2, 3 };
195 *
196 * \param paramList the parameter list
197 * \param values four float values
198 * \param swizzleOut returns swizzle mask for accessing the constant
199 * \return index/position of the new parameter in the parameter list.
200 */
201 GLint
202 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
203 const GLfloat values[4], GLuint size,
204 GLuint *swizzleOut)
205 {
206 GLint pos;
207 ASSERT(size >= 1);
208 ASSERT(size <= 4);
209
210 if (_mesa_lookup_parameter_constant(paramList, values,
211 size, &pos, swizzleOut)) {
212 return pos;
213 }
214
215 /* Look for empty space in an already unnamed constant parameter
216 * to add this constant. This will only work for single-element
217 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
218 */
219 if (size == 1) {
220 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
221 struct gl_program_parameter *p = paramList->Parameters + pos;
222 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
223 /* ok, found room */
224 GLfloat *pVal = paramList->ParameterValues[pos];
225 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
226 pVal[p->Size] = values[0];
227 p->Size++;
228 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
229 return pos;
230 }
231 }
232 }
233
234 /* add a new parameter to store this constant */
235 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
236 size, values, NULL);
237 if (pos >= 0) {
238 if (size == 1)
239 *swizzleOut = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X,
240 SWIZZLE_X, SWIZZLE_X);
241 else
242 *swizzleOut = SWIZZLE_NOOP;
243 }
244 return pos;
245 }
246
247
248 GLint
249 _mesa_add_uniform(struct gl_program_parameter_list *paramList,
250 const char *name, GLuint size)
251 {
252 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
253 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
254 /* already in list */
255 return i;
256 }
257 else {
258 i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
259 size, NULL, NULL);
260
261 return i;
262 }
263 }
264
265
266 GLint
267 _mesa_add_sampler(struct gl_program_parameter_list *paramList,
268 const char *name)
269 {
270 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
271 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
272 /* already in list */
273 return i;
274 }
275 else {
276 const GLint size = 1;
277 i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
278 size, NULL, NULL);
279 return i;
280 }
281 }
282
283
284 /**
285 * Add parameter representing a varying variable.
286 */
287 GLint
288 _mesa_add_varying(struct gl_program_parameter_list *paramList,
289 const char *name, GLuint size)
290 {
291 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
292 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
293 /* already in list */
294 return i;
295 }
296 else {
297 assert(size == 4);
298 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
299 size, NULL, NULL);
300 return i;
301 }
302 }
303
304
305 /**
306 * Add parameter representing a vertex program attribute.
307 * \param size size of attribute (in floats), may be -1 if unknown
308 * \param attrib the attribute index, or -1 if unknown
309 */
310 GLint
311 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
312 const char *name, GLint size, GLint attrib)
313 {
314 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
315 if (i >= 0) {
316 /* replace */
317 if (attrib < 0)
318 attrib = i;
319 paramList->Parameters[i].StateIndexes[0] = attrib;
320 }
321 else {
322 /* add */
323 gl_state_index state[STATE_LENGTH];
324 state[0] = (gl_state_index) attrib;
325 if (size < 0)
326 size = 4;
327 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
328 size, NULL, state);
329 }
330 return i;
331 }
332
333
334
335 #if 0 /* not used yet */
336 /**
337 * Returns the number of 4-component registers needed to store a piece
338 * of GL state. For matrices this may be as many as 4 registers,
339 * everything else needs
340 * just 1 register.
341 */
342 static GLuint
343 sizeof_state_reference(const GLint *stateTokens)
344 {
345 if (stateTokens[0] == STATE_MATRIX) {
346 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
347 assert(rows >= 1);
348 assert(rows <= 4);
349 return rows;
350 }
351 else {
352 return 1;
353 }
354 }
355 #endif
356
357
358 /**
359 * Add a new state reference to the parameter list.
360 * This will be used when the program contains something like this:
361 * PARAM ambient = state.material.front.ambient;
362 *
363 * \param paramList the parameter list
364 * \param state an array of 6 (STATE_LENGTH) state tokens
365 * \return index of the new parameter.
366 */
367 GLint
368 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
369 const GLint stateTokens[STATE_LENGTH])
370 {
371 const GLuint size = 4; /* XXX fix */
372 const char *name;
373 GLint index;
374
375 /* Check if the state reference is already in the list */
376 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
377 GLuint i, match = 0;
378 for (i = 0; i < 6; i++) {
379 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
380 match++;
381 }
382 else {
383 break;
384 }
385 }
386 if (match == STATE_LENGTH) {
387 /* this state reference is already in the parameter list */
388 return index;
389 }
390 }
391
392 name = _mesa_program_state_string(stateTokens);
393 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
394 size, NULL, (gl_state_index *) stateTokens);
395 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
396
397 /* free name string here since we duplicated it in add_parameter() */
398 _mesa_free((void *) name);
399
400 return index;
401 }
402
403
404 /**
405 * Lookup a parameter value by name in the given parameter list.
406 * \return pointer to the float[4] values.
407 */
408 GLfloat *
409 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
410 GLsizei nameLen, const char *name)
411 {
412 GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
413 if (i < 0)
414 return NULL;
415 else
416 return paramList->ParameterValues[i];
417 }
418
419
420 /**
421 * Given a program parameter name, find its position in the list of parameters.
422 * \param paramList the parameter list to search
423 * \param nameLen length of name (in chars).
424 * If length is negative, assume that name is null-terminated.
425 * \param name the name to search for
426 * \return index of parameter in the list.
427 */
428 GLint
429 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
430 GLsizei nameLen, const char *name)
431 {
432 GLint i;
433
434 if (!paramList)
435 return -1;
436
437 if (nameLen == -1) {
438 /* name is null-terminated */
439 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
440 if (paramList->Parameters[i].Name &&
441 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
442 return i;
443 }
444 }
445 else {
446 /* name is not null-terminated, use nameLen */
447 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
448 if (paramList->Parameters[i].Name &&
449 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
450 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
451 return i;
452 }
453 }
454 return -1;
455 }
456
457
458 /**
459 * Look for a float vector in the given parameter list. The float vector
460 * may be of length 1, 2, 3 or 4.
461 * \param list the parameter list to search
462 * \param v the float vector to search for
463 * \param size number of element in v
464 * \param posOut returns the position of the constant, if found
465 * \param swizzleOut returns a swizzle mask describing location of the
466 * vector elements if found
467 * \return GL_TRUE if found, GL_FALSE if not found
468 */
469 GLboolean
470 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
471 const GLfloat v[], GLuint vSize,
472 GLint *posOut, GLuint *swizzleOut)
473 {
474 GLuint i;
475
476 assert(vSize >= 1);
477 assert(vSize <= 4);
478
479 if (!list)
480 return -1;
481
482 for (i = 0; i < list->NumParameters; i++) {
483 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
484 if (vSize == 1) {
485 /* look for v[0] anywhere within float[4] value */
486 GLuint j;
487 for (j = 0; j < 4; j++) {
488 if (list->ParameterValues[i][j] == v[0]) {
489 /* found it */
490 *posOut = i;
491 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
492 return GL_TRUE;
493 }
494 }
495 }
496 else if (list->Parameters[i].Size >= vSize) {
497 /* see if we can match this constant */
498 GLuint match = 0, j;
499 for (j = 0; j < vSize; j++) {
500 if (list->ParameterValues[i][j] == v[j]) {
501 match++;
502 }
503 }
504 if (match == vSize) {
505 *posOut = i;
506 *swizzleOut = SWIZZLE_NOOP;
507 return GL_TRUE;
508 }
509 }
510 }
511 }
512
513 *posOut = -1;
514 return GL_FALSE;
515 }
516
517
518 struct gl_program_parameter_list *
519 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
520 {
521 struct gl_program_parameter_list *clone;
522 GLuint i;
523
524 clone = _mesa_new_parameter_list();
525 if (!clone)
526 return NULL;
527
528 /** Not too efficient, but correct */
529 for (i = 0; i < list->NumParameters; i++) {
530 struct gl_program_parameter *p = list->Parameters + i;
531 GLuint size = MIN2(p->Size, 4);
532 GLint j = _mesa_add_parameter(clone, p->Type, p->Name,
533 size, list->ParameterValues[i], NULL);
534 ASSERT(j >= 0);
535 /* copy state indexes */
536 if (p->Type == PROGRAM_STATE_VAR) {
537 GLint k;
538 struct gl_program_parameter *q = clone->Parameters + j;
539 for (k = 0; k < STATE_LENGTH; k++) {
540 q->StateIndexes[k] = p->StateIndexes[k];
541 }
542 }
543 else {
544 clone->Parameters[j].Size = p->Size;
545 }
546 }
547
548 return clone;
549 }
550
551
552 /**
553 * Find longest name of any parameter in list.
554 */
555 GLuint
556 _mesa_parameter_longest_name(const struct gl_program_parameter_list *list)
557 {
558 GLuint i, maxLen = 0;
559 if (!list)
560 return 0;
561 for (i = 0; i < list->NumParameters; i++) {
562 GLuint len = _mesa_strlen(list->Parameters[i].Name);
563 if (len > maxLen)
564 maxLen = len;
565 }
566 return maxLen;
567 }
568