glsl: add gl_Vertex, gl_Normal, etc to list of active attributes
[mesa.git] / src / mesa / shader / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45
46
47 /**
48 * Free a parameter list and all its parameters
49 */
50 void
51 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
52 {
53 GLuint i;
54 for (i = 0; i < paramList->NumParameters; i++) {
55 if (paramList->Parameters[i].Name)
56 _mesa_free((void *) paramList->Parameters[i].Name);
57 }
58 _mesa_free(paramList->Parameters);
59 if (paramList->ParameterValues)
60 _mesa_align_free(paramList->ParameterValues);
61 _mesa_free(paramList);
62 }
63
64
65 /**
66 * Add a new parameter to a parameter list.
67 * Note that parameter values are usually 4-element GLfloat vectors.
68 * When size > 4 we'll allocate a sequential block of parameters to
69 * store all the values (in blocks of 4).
70 *
71 * \param paramList the list to add the parameter to
72 * \param type type of parameter, such as
73 * \param name the parameter name, will be duplicated/copied!
74 * \param size number of elements in 'values' vector (1..4, or more)
75 * \param values initial parameter value, up to 4 GLfloats, or NULL
76 * \param state state indexes, or NULL
77 * \return index of new parameter in the list, or -1 if error (out of mem)
78 */
79 GLint
80 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
81 gl_register_file type, const char *name,
82 GLuint size, GLenum datatype, const GLfloat *values,
83 const gl_state_index state[STATE_LENGTH],
84 GLbitfield flags)
85 {
86 const GLuint oldNum = paramList->NumParameters;
87 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
88
89 assert(size > 0);
90
91 if (oldNum + sz4 > paramList->Size) {
92 /* Need to grow the parameter list array (alloc some extra) */
93 paramList->Size = paramList->Size + 4 * sz4;
94
95 /* realloc arrays */
96 paramList->Parameters = (struct gl_program_parameter *)
97 _mesa_realloc(paramList->Parameters,
98 oldNum * sizeof(struct gl_program_parameter),
99 paramList->Size * sizeof(struct gl_program_parameter));
100
101 paramList->ParameterValues = (GLfloat (*)[4])
102 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
103 oldNum * 4 * sizeof(GLfloat), /* old size */
104 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
105 16);
106 }
107
108 if (!paramList->Parameters ||
109 !paramList->ParameterValues) {
110 /* out of memory */
111 paramList->NumParameters = 0;
112 paramList->Size = 0;
113 return -1;
114 }
115 else {
116 GLuint i;
117
118 paramList->NumParameters = oldNum + sz4;
119
120 _mesa_memset(&paramList->Parameters[oldNum], 0,
121 sz4 * sizeof(struct gl_program_parameter));
122
123 for (i = 0; i < sz4; i++) {
124 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
125 p->Name = name ? _mesa_strdup(name) : NULL;
126 p->Type = type;
127 p->Size = size;
128 p->DataType = datatype;
129 p->Flags = flags;
130 if (values) {
131 COPY_4V(paramList->ParameterValues[oldNum + i], values);
132 values += 4;
133 p->Initialized = GL_TRUE;
134 }
135 else {
136 /* silence valgrind */
137 ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
138 }
139 size -= 4;
140 }
141
142 if (state) {
143 for (i = 0; i < STATE_LENGTH; i++)
144 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
145 }
146
147 return (GLint) oldNum;
148 }
149 }
150
151
152 /**
153 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
154 * \return index of the new entry in the parameter list
155 */
156 GLint
157 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
158 const char *name, const GLfloat values[4])
159 {
160 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
161 4, GL_NONE, values, NULL, 0x0);
162
163 }
164
165
166 /**
167 * Add a new named constant to the parameter list.
168 * This will be used when the program contains something like this:
169 * PARAM myVals = { 0, 1, 2, 3 };
170 *
171 * \param paramList the parameter list
172 * \param name the name for the constant
173 * \param values four float values
174 * \return index/position of the new parameter in the parameter list
175 */
176 GLint
177 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
178 const char *name, const GLfloat values[4],
179 GLuint size)
180 {
181 /* first check if this is a duplicate constant */
182 GLint pos;
183 for (pos = 0; pos < paramList->NumParameters; pos++) {
184 const GLfloat *pvals = paramList->ParameterValues[pos];
185 if (pvals[0] == values[0] &&
186 pvals[1] == values[1] &&
187 pvals[2] == values[2] &&
188 pvals[3] == values[3] &&
189 _mesa_strcmp(paramList->Parameters[pos].Name, name) == 0) {
190 /* Same name and value is already in the param list - reuse it */
191 return pos;
192 }
193 }
194 /* not found, add new parameter */
195 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
196 size, GL_NONE, values, NULL, 0x0);
197 }
198
199
200 /**
201 * Add a new unnamed constant to the parameter list. This will be used
202 * when a fragment/vertex program contains something like this:
203 * MOV r, { 0, 1, 2, 3 };
204 * We'll search the parameter list for an existing instance of the
205 * constant. If swizzleOut is non-null, we'll try swizzling when
206 * looking for a match.
207 *
208 * \param paramList the parameter list
209 * \param values four float values
210 * \param swizzleOut returns swizzle mask for accessing the constant
211 * \return index/position of the new parameter in the parameter list.
212 */
213 GLint
214 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
215 const GLfloat values[4], GLuint size,
216 GLuint *swizzleOut)
217 {
218 GLint pos;
219 ASSERT(size >= 1);
220 ASSERT(size <= 4);
221
222 if (_mesa_lookup_parameter_constant(paramList, values,
223 size, &pos, swizzleOut)) {
224 return pos;
225 }
226
227 /* Look for empty space in an already unnamed constant parameter
228 * to add this constant. This will only work for single-element
229 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
230 */
231 if (size == 1 && swizzleOut) {
232 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
233 struct gl_program_parameter *p = paramList->Parameters + pos;
234 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
235 /* ok, found room */
236 GLfloat *pVal = paramList->ParameterValues[pos];
237 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
238 pVal[p->Size] = values[0];
239 p->Size++;
240 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
241 return pos;
242 }
243 }
244 }
245
246 /* add a new parameter to store this constant */
247 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
248 size, GL_NONE, values, NULL, 0x0);
249 if (pos >= 0 && swizzleOut) {
250 if (size == 1)
251 *swizzleOut = SWIZZLE_XXXX;
252 else
253 *swizzleOut = SWIZZLE_NOOP;
254 }
255 return pos;
256 }
257
258
259 /**
260 * Add a uniform to the parameter list.
261 * Note that if the uniform is an array, size may be greater than
262 * what's implied by the datatype.
263 * \param name uniform's name
264 * \param size number of floats to allocate
265 * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
266 */
267 GLint
268 _mesa_add_uniform(struct gl_program_parameter_list *paramList,
269 const char *name, GLuint size, GLenum datatype,
270 const GLfloat *values)
271 {
272 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
273 ASSERT(datatype != GL_NONE);
274 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
275 ASSERT(paramList->Parameters[i].Size == size);
276 ASSERT(paramList->Parameters[i].DataType == datatype);
277 /* already in list */
278 return i;
279 }
280 else {
281 i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
282 size, datatype, values, NULL, 0x0);
283 return i;
284 }
285 }
286
287
288 /**
289 * Mark the named uniform as 'used'.
290 */
291 void
292 _mesa_use_uniform(struct gl_program_parameter_list *paramList,
293 const char *name)
294 {
295 GLuint i;
296 for (i = 0; i < paramList->NumParameters; i++) {
297 struct gl_program_parameter *p = paramList->Parameters + i;
298 if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) &&
299 _mesa_strcmp(p->Name, name) == 0) {
300 p->Used = GL_TRUE;
301 /* Note that large uniforms may occupy several slots so we're
302 * not done searching yet.
303 */
304 }
305 }
306 }
307
308
309 /**
310 * Add a sampler to the parameter list.
311 * \param name uniform's name
312 * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
313 * \param index the sampler number (as seen in TEX instructions)
314 * \return sampler index (starting at zero) or -1 if error
315 */
316 GLint
317 _mesa_add_sampler(struct gl_program_parameter_list *paramList,
318 const char *name, GLenum datatype)
319 {
320 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
321 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
322 ASSERT(paramList->Parameters[i].Size == 1);
323 ASSERT(paramList->Parameters[i].DataType == datatype);
324 /* already in list */
325 return (GLint) paramList->ParameterValues[i][0];
326 }
327 else {
328 GLuint i;
329 const GLint size = 1; /* a sampler is basically a texture unit number */
330 GLfloat value[4];
331 GLint numSamplers = 0;
332 for (i = 0; i < paramList->NumParameters; i++) {
333 if (paramList->Parameters[i].Type == PROGRAM_SAMPLER)
334 numSamplers++;
335 }
336 value[0] = (GLfloat) numSamplers;
337 value[1] = value[2] = value[3] = 0.0F;
338 (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
339 size, datatype, value, NULL, 0x0);
340 return numSamplers;
341 }
342 }
343
344
345 /**
346 * Add parameter representing a varying variable.
347 */
348 GLint
349 _mesa_add_varying(struct gl_program_parameter_list *paramList,
350 const char *name, GLuint size, GLbitfield flags)
351 {
352 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
353 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
354 /* already in list */
355 return i;
356 }
357 else {
358 /*assert(size == 4);*/
359 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
360 size, GL_NONE, NULL, NULL, flags);
361 return i;
362 }
363 }
364
365
366 /**
367 * Add parameter representing a vertex program attribute.
368 * \param size size of attribute (in floats), may be -1 if unknown
369 * \param attrib the attribute index, or -1 if unknown
370 */
371 GLint
372 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
373 const char *name, GLint size, GLenum datatype, GLint attrib)
374 {
375 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
376 if (i >= 0) {
377 /* replace */
378 if (attrib < 0)
379 attrib = i;
380 paramList->Parameters[i].StateIndexes[0] = attrib;
381 }
382 else {
383 /* add */
384 gl_state_index state[STATE_LENGTH];
385 state[0] = (gl_state_index) attrib;
386 if (size < 0)
387 size = 4;
388 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
389 size, datatype, NULL, state, 0x0);
390 }
391 return i;
392 }
393
394
395
396 #if 0 /* not used yet */
397 /**
398 * Returns the number of 4-component registers needed to store a piece
399 * of GL state. For matrices this may be as many as 4 registers,
400 * everything else needs
401 * just 1 register.
402 */
403 static GLuint
404 sizeof_state_reference(const GLint *stateTokens)
405 {
406 if (stateTokens[0] == STATE_MATRIX) {
407 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
408 assert(rows >= 1);
409 assert(rows <= 4);
410 return rows;
411 }
412 else {
413 return 1;
414 }
415 }
416 #endif
417
418
419 /**
420 * Add a new state reference to the parameter list.
421 * This will be used when the program contains something like this:
422 * PARAM ambient = state.material.front.ambient;
423 *
424 * \param paramList the parameter list
425 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
426 * \return index of the new parameter.
427 */
428 GLint
429 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
430 const gl_state_index stateTokens[STATE_LENGTH])
431 {
432 const GLuint size = 4; /* XXX fix */
433 char *name;
434 GLint index;
435
436 /* Check if the state reference is already in the list */
437 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
438 GLuint i, match = 0;
439 for (i = 0; i < STATE_LENGTH; i++) {
440 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
441 match++;
442 }
443 else {
444 break;
445 }
446 }
447 if (match == STATE_LENGTH) {
448 /* this state reference is already in the parameter list */
449 return index;
450 }
451 }
452
453 name = _mesa_program_state_string(stateTokens);
454 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
455 size, GL_NONE,
456 NULL, (gl_state_index *) stateTokens, 0x0);
457 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
458
459 /* free name string here since we duplicated it in add_parameter() */
460 _mesa_free(name);
461
462 return index;
463 }
464
465
466 /**
467 * Lookup a parameter value by name in the given parameter list.
468 * \return pointer to the float[4] values.
469 */
470 GLfloat *
471 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
472 GLsizei nameLen, const char *name)
473 {
474 GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
475 if (i < 0)
476 return NULL;
477 else
478 return paramList->ParameterValues[i];
479 }
480
481
482 /**
483 * Given a program parameter name, find its position in the list of parameters.
484 * \param paramList the parameter list to search
485 * \param nameLen length of name (in chars).
486 * If length is negative, assume that name is null-terminated.
487 * \param name the name to search for
488 * \return index of parameter in the list.
489 */
490 GLint
491 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
492 GLsizei nameLen, const char *name)
493 {
494 GLint i;
495
496 if (!paramList)
497 return -1;
498
499 if (nameLen == -1) {
500 /* name is null-terminated */
501 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
502 if (paramList->Parameters[i].Name &&
503 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
504 return i;
505 }
506 }
507 else {
508 /* name is not null-terminated, use nameLen */
509 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
510 if (paramList->Parameters[i].Name &&
511 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
512 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
513 return i;
514 }
515 }
516 return -1;
517 }
518
519
520 /**
521 * Look for a float vector in the given parameter list. The float vector
522 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
523 * swizzling to find a match.
524 * \param list the parameter list to search
525 * \param v the float vector to search for
526 * \param vSize number of element in v
527 * \param posOut returns the position of the constant, if found
528 * \param swizzleOut returns a swizzle mask describing location of the
529 * vector elements if found.
530 * \return GL_TRUE if found, GL_FALSE if not found
531 */
532 GLboolean
533 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
534 const GLfloat v[], GLuint vSize,
535 GLint *posOut, GLuint *swizzleOut)
536 {
537 GLuint i;
538
539 assert(vSize >= 1);
540 assert(vSize <= 4);
541
542 if (!list)
543 return -1;
544
545 for (i = 0; i < list->NumParameters; i++) {
546 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
547 if (!swizzleOut) {
548 /* swizzle not allowed */
549 GLuint j, match = 0;
550 for (j = 0; j < vSize; j++) {
551 if (v[j] == list->ParameterValues[i][j])
552 match++;
553 }
554 if (match == vSize) {
555 *posOut = i;
556 return GL_TRUE;
557 }
558 }
559 else {
560 /* try matching w/ swizzle */
561 if (vSize == 1) {
562 /* look for v[0] anywhere within float[4] value */
563 GLuint j;
564 for (j = 0; j < 4; j++) {
565 if (list->ParameterValues[i][j] == v[0]) {
566 /* found it */
567 *posOut = i;
568 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
569 return GL_TRUE;
570 }
571 }
572 }
573 else if (vSize <= list->Parameters[i].Size) {
574 /* see if we can match this constant (with a swizzle) */
575 GLuint swz[4];
576 GLuint match = 0, j, k;
577 for (j = 0; j < vSize; j++) {
578 if (v[j] == list->ParameterValues[i][j]) {
579 swz[j] = j;
580 match++;
581 }
582 else {
583 for (k = 0; k < list->Parameters[i].Size; k++) {
584 if (v[j] == list->ParameterValues[i][k]) {
585 swz[j] = k;
586 match++;
587 break;
588 }
589 }
590 }
591 }
592 /* smear last value to remaining positions */
593 for (; j < 4; j++)
594 swz[j] = swz[j-1];
595
596 if (match == vSize) {
597 *posOut = i;
598 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
599 return GL_TRUE;
600 }
601 }
602 }
603 }
604 }
605
606 *posOut = -1;
607 return GL_FALSE;
608 }
609
610
611 struct gl_program_parameter_list *
612 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
613 {
614 struct gl_program_parameter_list *clone;
615 GLuint i;
616
617 clone = _mesa_new_parameter_list();
618 if (!clone)
619 return NULL;
620
621 /** Not too efficient, but correct */
622 for (i = 0; i < list->NumParameters; i++) {
623 struct gl_program_parameter *p = list->Parameters + i;
624 struct gl_program_parameter *pCopy;
625 GLuint size = MIN2(p->Size, 4);
626 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
627 list->ParameterValues[i], NULL, 0x0);
628 ASSERT(j >= 0);
629 pCopy = clone->Parameters + j;
630 pCopy->Used = p->Used;
631 pCopy->Flags = p->Flags;
632 /* copy state indexes */
633 if (p->Type == PROGRAM_STATE_VAR) {
634 GLint k;
635 for (k = 0; k < STATE_LENGTH; k++) {
636 pCopy->StateIndexes[k] = p->StateIndexes[k];
637 }
638 }
639 else {
640 clone->Parameters[j].Size = p->Size;
641 }
642
643 }
644
645 clone->StateFlags = list->StateFlags;
646
647 return clone;
648 }
649
650
651 /**
652 * Return a new parameter list which is listA + listB.
653 */
654 struct gl_program_parameter_list *
655 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
656 const struct gl_program_parameter_list *listB)
657 {
658 struct gl_program_parameter_list *list;
659
660 if (listA) {
661 list = _mesa_clone_parameter_list(listA);
662 if (list && listB) {
663 GLuint i;
664 for (i = 0; i < listB->NumParameters; i++) {
665 struct gl_program_parameter *param = listB->Parameters + i;
666 _mesa_add_parameter(list, param->Type, param->Name, param->Size,
667 param->DataType,
668 listB->ParameterValues[i],
669 param->StateIndexes,
670 param->Flags);
671 }
672 }
673 }
674 else if (listB) {
675 list = _mesa_clone_parameter_list(listB);
676 }
677 else {
678 list = NULL;
679 }
680 return list;
681 }
682
683
684
685 /**
686 * Find longest name of all uniform parameters in list.
687 */
688 GLuint
689 _mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
690 gl_register_file type)
691 {
692 GLuint i, maxLen = 0;
693 if (!list)
694 return 0;
695 for (i = 0; i < list->NumParameters; i++) {
696 if (list->Parameters[i].Type == type) {
697 GLuint len = _mesa_strlen(list->Parameters[i].Name);
698 if (len > maxLen)
699 maxLen = len;
700 }
701 }
702 return maxLen;
703 }
704
705
706 /**
707 * Count the number of parameters in the last that match the given type.
708 */
709 GLuint
710 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
711 gl_register_file type)
712 {
713 GLuint i, count = 0;
714 if (list) {
715 for (i = 0; i < list->NumParameters; i++) {
716 if (list->Parameters[i].Type == type)
717 count++;
718 }
719 }
720 return count;
721 }