2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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26 * \file prog_parameter.c
27 * Program parameter lists and functions.
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
40 struct gl_program_parameter_list
*
41 _mesa_new_parameter_list(void)
43 return (struct gl_program_parameter_list
*)
44 _mesa_calloc(sizeof(struct gl_program_parameter_list
));
49 * Free a parameter list and all its parameters
52 _mesa_free_parameter_list(struct gl_program_parameter_list
*paramList
)
55 for (i
= 0; i
< paramList
->NumParameters
; i
++) {
56 if (paramList
->Parameters
[i
].Name
)
57 _mesa_free((void *) paramList
->Parameters
[i
].Name
);
59 _mesa_free(paramList
->Parameters
);
60 if (paramList
->ParameterValues
)
61 _mesa_align_free(paramList
->ParameterValues
);
62 _mesa_free(paramList
);
68 * Add a new parameter to a parameter list.
69 * Note that parameter values are usually 4-element GLfloat vectors.
70 * When size > 4 we'll allocate a sequential block of parameters to
71 * store all the values (in blocks of 4).
73 * \param paramList the list to add the parameter to
74 * \param type type of parameter, such as
75 * \param name the parameter name, will be duplicated/copied!
76 * \param size number of elements in 'values' vector (1..4, or more)
77 * \param values initial parameter value, up to 4 GLfloats, or NULL
78 * \param state state indexes, or NULL
79 * \return index of new parameter in the list, or -1 if error (out of mem)
82 _mesa_add_parameter(struct gl_program_parameter_list
*paramList
,
83 enum register_file type
, const char *name
,
84 GLuint size
, const GLfloat
*values
,
85 const gl_state_index state
[STATE_LENGTH
])
87 const GLuint oldNum
= paramList
->NumParameters
;
88 const GLuint sz4
= (size
+ 3) / 4; /* no. of new param slots needed */
91 assert(size
<= 16); /* XXX anything larger than a matrix??? */
93 if (oldNum
+ sz4
> paramList
->Size
) {
94 /* Need to grow the parameter list array (alloc some extra) */
95 paramList
->Size
= paramList
->Size
+ 4 * sz4
;
98 paramList
->Parameters
= (struct gl_program_parameter
*)
99 _mesa_realloc(paramList
->Parameters
,
100 oldNum
* sizeof(struct gl_program_parameter
),
101 paramList
->Size
* sizeof(struct gl_program_parameter
));
103 paramList
->ParameterValues
= (GLfloat (*)[4])
104 _mesa_align_realloc(paramList
->ParameterValues
, /* old buf */
105 oldNum
* 4 * sizeof(GLfloat
), /* old size */
106 paramList
->Size
* 4 *sizeof(GLfloat
), /* new sz */
110 if (!paramList
->Parameters
||
111 !paramList
->ParameterValues
) {
113 paramList
->NumParameters
= 0;
120 paramList
->NumParameters
= oldNum
+ sz4
;
122 _mesa_memset(¶mList
->Parameters
[oldNum
], 0,
123 sz4
* sizeof(struct gl_program_parameter
));
125 for (i
= 0; i
< sz4
; i
++) {
126 struct gl_program_parameter
*p
= paramList
->Parameters
+ oldNum
+ i
;
127 p
->Name
= name
? _mesa_strdup(name
) : NULL
;
131 COPY_4V(paramList
->ParameterValues
[oldNum
+ i
], values
);
135 /* silence valgrind */
136 ASSIGN_4V(paramList
->ParameterValues
[oldNum
+ i
], 0, 0, 0, 0);
142 for (i
= 0; i
< STATE_LENGTH
; i
++)
143 paramList
->Parameters
[oldNum
].StateIndexes
[i
] = state
[i
];
146 return (GLint
) oldNum
;
152 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
153 * \return index of the new entry in the parameter list
156 _mesa_add_named_parameter(struct gl_program_parameter_list
*paramList
,
157 const char *name
, const GLfloat values
[4])
159 return _mesa_add_parameter(paramList
, PROGRAM_NAMED_PARAM
, name
,
166 * Add a new named constant to the parameter list.
167 * This will be used when the program contains something like this:
168 * PARAM myVals = { 0, 1, 2, 3 };
170 * \param paramList the parameter list
171 * \param name the name for the constant
172 * \param values four float values
173 * \return index/position of the new parameter in the parameter list
176 _mesa_add_named_constant(struct gl_program_parameter_list
*paramList
,
177 const char *name
, const GLfloat values
[4],
180 #if 0 /* disable this for now -- we need to save the name! */
183 ASSERT(size
== 4); /* XXX future feature */
184 /* check if we already have this constant */
185 if (_mesa_lookup_parameter_constant(paramList
, values
, 4, &pos
, &swizzle
)) {
189 size
= 4; /** XXX fix */
190 return _mesa_add_parameter(paramList
, PROGRAM_CONSTANT
, name
,
196 * Add a new unnamed constant to the parameter list.
197 * This will be used when the program contains something like this:
198 * MOV r, { 0, 1, 2, 3 };
200 * \param paramList the parameter list
201 * \param values four float values
202 * \param swizzleOut returns swizzle mask for accessing the constant
203 * \return index/position of the new parameter in the parameter list.
206 _mesa_add_unnamed_constant(struct gl_program_parameter_list
*paramList
,
207 const GLfloat values
[4], GLuint size
,
214 if (_mesa_lookup_parameter_constant(paramList
, values
,
215 size
, &pos
, swizzleOut
)) {
219 /* Look for empty space in an already unnamed constant parameter
220 * to add this constant. This will only work for single-element
221 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
224 for (pos
= 0; pos
< (GLint
) paramList
->NumParameters
; pos
++) {
225 struct gl_program_parameter
*p
= paramList
->Parameters
+ pos
;
226 if (p
->Type
== PROGRAM_CONSTANT
&& p
->Size
+ size
<= 4) {
228 GLfloat
*pVal
= paramList
->ParameterValues
[pos
];
229 GLuint swz
= p
->Size
; /* 1, 2 or 3 for Y, Z, W */
230 pVal
[p
->Size
] = values
[0];
232 *swizzleOut
= MAKE_SWIZZLE4(swz
, swz
, swz
, swz
);
238 /* add a new parameter to store this constant */
239 pos
= _mesa_add_parameter(paramList
, PROGRAM_CONSTANT
, NULL
,
243 *swizzleOut
= MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_X
,
244 SWIZZLE_X
, SWIZZLE_X
);
246 *swizzleOut
= SWIZZLE_NOOP
;
253 _mesa_add_uniform(struct gl_program_parameter_list
*paramList
,
254 const char *name
, GLuint size
)
256 GLint i
= _mesa_lookup_parameter_index(paramList
, -1, name
);
257 if (i
>= 0 && paramList
->Parameters
[i
].Type
== PROGRAM_UNIFORM
) {
258 /* already in list */
262 i
= _mesa_add_parameter(paramList
, PROGRAM_UNIFORM
, name
,
271 _mesa_add_sampler(struct gl_program_parameter_list
*paramList
,
274 GLint i
= _mesa_lookup_parameter_index(paramList
, -1, name
);
275 if (i
>= 0 && paramList
->Parameters
[i
].Type
== PROGRAM_SAMPLER
) {
276 /* already in list */
280 const GLint size
= 1;
281 i
= _mesa_add_parameter(paramList
, PROGRAM_SAMPLER
, name
,
289 * Add parameter representing a varying variable.
292 _mesa_add_varying(struct gl_program_parameter_list
*paramList
,
293 const char *name
, GLuint size
)
295 GLint i
= _mesa_lookup_parameter_index(paramList
, -1, name
);
296 if (i
>= 0 && paramList
->Parameters
[i
].Type
== PROGRAM_VARYING
) {
297 /* already in list */
302 i
= _mesa_add_parameter(paramList
, PROGRAM_VARYING
, name
,
310 * Add parameter representing a vertex program attribute.
311 * \param size size of attribute (in floats), may be -1 if unknown
312 * \param attrib the attribute index, or -1 if unknown
315 _mesa_add_attribute(struct gl_program_parameter_list
*paramList
,
316 const char *name
, GLint size
, GLint attrib
)
318 GLint i
= _mesa_lookup_parameter_index(paramList
, -1, name
);
323 paramList
->Parameters
[i
].StateIndexes
[0] = attrib
;
327 gl_state_index state
[STATE_LENGTH
];
328 state
[0] = (gl_state_index
) attrib
;
331 i
= _mesa_add_parameter(paramList
, PROGRAM_INPUT
, name
,
339 #if 0 /* not used yet */
341 * Returns the number of 4-component registers needed to store a piece
342 * of GL state. For matrices this may be as many as 4 registers,
343 * everything else needs
347 sizeof_state_reference(const GLint
*stateTokens
)
349 if (stateTokens
[0] == STATE_MATRIX
) {
350 GLuint rows
= stateTokens
[4] - stateTokens
[3] + 1;
363 * Add a new state reference to the parameter list.
364 * This will be used when the program contains something like this:
365 * PARAM ambient = state.material.front.ambient;
367 * \param paramList the parameter list
368 * \param state an array of 6 (STATE_LENGTH) state tokens
369 * \return index of the new parameter.
372 _mesa_add_state_reference(struct gl_program_parameter_list
*paramList
,
373 const GLint stateTokens
[STATE_LENGTH
])
375 const GLuint size
= 4; /* XXX fix */
379 /* Check if the state reference is already in the list */
380 for (index
= 0; index
< (GLint
) paramList
->NumParameters
; index
++) {
382 for (i
= 0; i
< 6; i
++) {
383 if (paramList
->Parameters
[index
].StateIndexes
[i
] == stateTokens
[i
]) {
390 if (match
== STATE_LENGTH
) {
391 /* this state reference is already in the parameter list */
396 name
= _mesa_program_state_string(stateTokens
);
397 index
= _mesa_add_parameter(paramList
, PROGRAM_STATE_VAR
, name
,
398 size
, NULL
, (gl_state_index
*) stateTokens
);
399 paramList
->StateFlags
|= _mesa_program_state_flags(stateTokens
);
401 /* free name string here since we duplicated it in add_parameter() */
402 _mesa_free((void *) name
);
409 * Lookup a parameter value by name in the given parameter list.
410 * \return pointer to the float[4] values.
413 _mesa_lookup_parameter_value(const struct gl_program_parameter_list
*paramList
,
414 GLsizei nameLen
, const char *name
)
416 GLuint i
= _mesa_lookup_parameter_index(paramList
, nameLen
, name
);
420 return paramList
->ParameterValues
[i
];
425 * Given a program parameter name, find its position in the list of parameters.
426 * \param paramList the parameter list to search
427 * \param nameLen length of name (in chars).
428 * If length is negative, assume that name is null-terminated.
429 * \param name the name to search for
430 * \return index of parameter in the list.
433 _mesa_lookup_parameter_index(const struct gl_program_parameter_list
*paramList
,
434 GLsizei nameLen
, const char *name
)
442 /* name is null-terminated */
443 for (i
= 0; i
< (GLint
) paramList
->NumParameters
; i
++) {
444 if (paramList
->Parameters
[i
].Name
&&
445 _mesa_strcmp(paramList
->Parameters
[i
].Name
, name
) == 0)
450 /* name is not null-terminated, use nameLen */
451 for (i
= 0; i
< (GLint
) paramList
->NumParameters
; i
++) {
452 if (paramList
->Parameters
[i
].Name
&&
453 _mesa_strncmp(paramList
->Parameters
[i
].Name
, name
, nameLen
) == 0
454 && _mesa_strlen(paramList
->Parameters
[i
].Name
) == (size_t)nameLen
)
463 * Look for a float vector in the given parameter list. The float vector
464 * may be of length 1, 2, 3 or 4.
465 * \param list the parameter list to search
466 * \param v the float vector to search for
467 * \param size number of element in v
468 * \param posOut returns the position of the constant, if found
469 * \param swizzleOut returns a swizzle mask describing location of the
470 * vector elements if found
471 * \return GL_TRUE if found, GL_FALSE if not found
474 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list
*list
,
475 const GLfloat v
[], GLuint vSize
,
476 GLint
*posOut
, GLuint
*swizzleOut
)
486 for (i
= 0; i
< list
->NumParameters
; i
++) {
487 if (list
->Parameters
[i
].Type
== PROGRAM_CONSTANT
) {
489 /* look for v[0] anywhere within float[4] value */
491 for (j
= 0; j
< 4; j
++) {
492 if (list
->ParameterValues
[i
][j
] == v
[0]) {
495 *swizzleOut
= MAKE_SWIZZLE4(j
, j
, j
, j
);
500 else if (vSize
<= list
->Parameters
[i
].Size
) {
501 /* see if we can match this constant (with a swizzle) */
503 GLuint match
= 0, j
, k
;
504 for (j
= 0; j
< vSize
; j
++) {
505 if (v
[j
] == list
->ParameterValues
[i
][j
]) {
510 for (k
= 0; k
< list
->Parameters
[i
].Size
; k
++) {
511 if (v
[j
] == list
->ParameterValues
[i
][k
]) {
519 if (match
== vSize
) {
521 *swizzleOut
= MAKE_SWIZZLE4(swz
[0], swz
[1], swz
[2], swz
[3]);
533 struct gl_program_parameter_list
*
534 _mesa_clone_parameter_list(const struct gl_program_parameter_list
*list
)
536 struct gl_program_parameter_list
*clone
;
539 clone
= _mesa_new_parameter_list();
543 /** Not too efficient, but correct */
544 for (i
= 0; i
< list
->NumParameters
; i
++) {
545 struct gl_program_parameter
*p
= list
->Parameters
+ i
;
546 GLuint size
= MIN2(p
->Size
, 4);
547 GLint j
= _mesa_add_parameter(clone
, p
->Type
, p
->Name
,
548 size
, list
->ParameterValues
[i
], NULL
);
550 /* copy state indexes */
551 if (p
->Type
== PROGRAM_STATE_VAR
) {
553 struct gl_program_parameter
*q
= clone
->Parameters
+ j
;
554 for (k
= 0; k
< STATE_LENGTH
; k
++) {
555 q
->StateIndexes
[k
] = p
->StateIndexes
[k
];
559 clone
->Parameters
[j
].Size
= p
->Size
;
568 * Find longest name of any parameter in list.
571 _mesa_parameter_longest_name(const struct gl_program_parameter_list
*list
)
573 GLuint i
, maxLen
= 0;
576 for (i
= 0; i
< list
->NumParameters
; i
++) {
577 GLuint len
= _mesa_strlen(list
->Parameters
[i
].Name
);