Merge branch 'r500test' of git://people.freedesktop.org/~airlied/mesa into r345-cleanup
[mesa.git] / src / mesa / shader / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45
46
47 /**
48 * Free a parameter list and all its parameters
49 */
50 void
51 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
52 {
53 GLuint i;
54 for (i = 0; i < paramList->NumParameters; i++) {
55 if (paramList->Parameters[i].Name)
56 _mesa_free((void *) paramList->Parameters[i].Name);
57 }
58 _mesa_free(paramList->Parameters);
59 if (paramList->ParameterValues)
60 _mesa_align_free(paramList->ParameterValues);
61 _mesa_free(paramList);
62 }
63
64
65
66 /**
67 * Add a new parameter to a parameter list.
68 * Note that parameter values are usually 4-element GLfloat vectors.
69 * When size > 4 we'll allocate a sequential block of parameters to
70 * store all the values (in blocks of 4).
71 *
72 * \param paramList the list to add the parameter to
73 * \param type type of parameter, such as
74 * \param name the parameter name, will be duplicated/copied!
75 * \param size number of elements in 'values' vector (1..4, or more)
76 * \param values initial parameter value, up to 4 GLfloats, or NULL
77 * \param state state indexes, or NULL
78 * \return index of new parameter in the list, or -1 if error (out of mem)
79 */
80 GLint
81 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
82 enum register_file type, const char *name,
83 GLuint size, GLenum datatype, const GLfloat *values,
84 const gl_state_index state[STATE_LENGTH])
85 {
86 const GLuint oldNum = paramList->NumParameters;
87 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
88
89 assert(size > 0);
90
91 if (oldNum + sz4 > paramList->Size) {
92 /* Need to grow the parameter list array (alloc some extra) */
93 paramList->Size = paramList->Size + 4 * sz4;
94
95 /* realloc arrays */
96 paramList->Parameters = (struct gl_program_parameter *)
97 _mesa_realloc(paramList->Parameters,
98 oldNum * sizeof(struct gl_program_parameter),
99 paramList->Size * sizeof(struct gl_program_parameter));
100
101 paramList->ParameterValues = (GLfloat (*)[4])
102 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
103 oldNum * 4 * sizeof(GLfloat), /* old size */
104 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
105 16);
106 }
107
108 if (!paramList->Parameters ||
109 !paramList->ParameterValues) {
110 /* out of memory */
111 paramList->NumParameters = 0;
112 paramList->Size = 0;
113 return -1;
114 }
115 else {
116 GLuint i;
117
118 paramList->NumParameters = oldNum + sz4;
119
120 _mesa_memset(&paramList->Parameters[oldNum], 0,
121 sz4 * sizeof(struct gl_program_parameter));
122
123 for (i = 0; i < sz4; i++) {
124 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
125 p->Name = name ? _mesa_strdup(name) : NULL;
126 p->Type = type;
127 p->Size = size;
128 p->DataType = datatype;
129 if (values) {
130 COPY_4V(paramList->ParameterValues[oldNum + i], values);
131 values += 4;
132 }
133 else {
134 /* silence valgrind */
135 ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
136 }
137 size -= 4;
138 }
139
140 if (state) {
141 for (i = 0; i < STATE_LENGTH; i++)
142 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
143 }
144
145 return (GLint) oldNum;
146 }
147 }
148
149
150 /**
151 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
152 * \return index of the new entry in the parameter list
153 */
154 GLint
155 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
156 const char *name, const GLfloat values[4])
157 {
158 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
159 4, GL_NONE, values, NULL);
160
161 }
162
163
164 /**
165 * Add a new named constant to the parameter list.
166 * This will be used when the program contains something like this:
167 * PARAM myVals = { 0, 1, 2, 3 };
168 *
169 * \param paramList the parameter list
170 * \param name the name for the constant
171 * \param values four float values
172 * \return index/position of the new parameter in the parameter list
173 */
174 GLint
175 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
176 const char *name, const GLfloat values[4],
177 GLuint size)
178 {
179 #if 0 /* disable this for now -- we need to save the name! */
180 GLint pos;
181 GLuint swizzle;
182 ASSERT(size == 4); /* XXX future feature */
183 /* check if we already have this constant */
184 if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
185 return pos;
186 }
187 #endif
188 size = 4; /** XXX fix */
189 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
190 size, GL_NONE, values, NULL);
191 }
192
193
194 /**
195 * Add a new unnamed constant to the parameter list. This will be used
196 * when a fragment/vertex program contains something like this:
197 * MOV r, { 0, 1, 2, 3 };
198 * We'll search the parameter list for an existing instance of the
199 * constant. If swizzleOut is non-null, we'll try swizzling when
200 * looking for a match.
201 *
202 * \param paramList the parameter list
203 * \param values four float values
204 * \param swizzleOut returns swizzle mask for accessing the constant
205 * \return index/position of the new parameter in the parameter list.
206 */
207 GLint
208 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
209 const GLfloat values[4], GLuint size,
210 GLuint *swizzleOut)
211 {
212 GLint pos;
213 ASSERT(size >= 1);
214 ASSERT(size <= 4);
215
216 if (_mesa_lookup_parameter_constant(paramList, values,
217 size, &pos, swizzleOut)) {
218 return pos;
219 }
220
221 /* Look for empty space in an already unnamed constant parameter
222 * to add this constant. This will only work for single-element
223 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
224 */
225 if (size == 1 && swizzleOut) {
226 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
227 struct gl_program_parameter *p = paramList->Parameters + pos;
228 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
229 /* ok, found room */
230 GLfloat *pVal = paramList->ParameterValues[pos];
231 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
232 pVal[p->Size] = values[0];
233 p->Size++;
234 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
235 return pos;
236 }
237 }
238 }
239
240 /* add a new parameter to store this constant */
241 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
242 size, GL_NONE, values, NULL);
243 if (pos >= 0 && swizzleOut) {
244 if (size == 1)
245 *swizzleOut = SWIZZLE_XXXX;
246 else
247 *swizzleOut = SWIZZLE_NOOP;
248 }
249 return pos;
250 }
251
252
253 /**
254 * Add a uniform to the parameter list.
255 * Note that if the uniform is an array, size may be greater than
256 * what's implied by the datatype.
257 * \param name uniform's name
258 * \param size number of floats to allocate
259 * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
260 */
261 GLint
262 _mesa_add_uniform(struct gl_program_parameter_list *paramList,
263 const char *name, GLuint size, GLenum datatype)
264 {
265 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
266 ASSERT(datatype != GL_NONE);
267 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
268 ASSERT(paramList->Parameters[i].Size == size);
269 ASSERT(paramList->Parameters[i].DataType == datatype);
270 /* already in list */
271 return i;
272 }
273 else {
274 i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
275 size, datatype, NULL, NULL);
276 return i;
277 }
278 }
279
280
281 /**
282 * Add a sampler to the parameter list.
283 * \param name uniform's name
284 * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
285 */
286 GLint
287 _mesa_add_sampler(struct gl_program_parameter_list *paramList,
288 const char *name, GLenum datatype)
289 {
290 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
291 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
292 ASSERT(paramList->Parameters[i].Size == 1);
293 ASSERT(paramList->Parameters[i].DataType == datatype);
294 /* already in list */
295 return i;
296 }
297 else {
298 const GLint size = 1; /* a sampler is basically a texture unit number */
299 i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
300 size, datatype, NULL, NULL);
301 return i;
302 }
303 }
304
305
306 /**
307 * Add parameter representing a varying variable.
308 */
309 GLint
310 _mesa_add_varying(struct gl_program_parameter_list *paramList,
311 const char *name, GLuint size)
312 {
313 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
314 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
315 /* already in list */
316 return i;
317 }
318 else {
319 assert(size == 4);
320 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
321 size, GL_NONE, NULL, NULL);
322 return i;
323 }
324 }
325
326
327 /**
328 * Add parameter representing a vertex program attribute.
329 * \param size size of attribute (in floats), may be -1 if unknown
330 * \param attrib the attribute index, or -1 if unknown
331 */
332 GLint
333 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
334 const char *name, GLint size, GLint attrib)
335 {
336 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
337 if (i >= 0) {
338 /* replace */
339 if (attrib < 0)
340 attrib = i;
341 paramList->Parameters[i].StateIndexes[0] = attrib;
342 }
343 else {
344 /* add */
345 gl_state_index state[STATE_LENGTH];
346 state[0] = (gl_state_index) attrib;
347 if (size < 0)
348 size = 4;
349 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
350 size, GL_NONE, NULL, state);
351 }
352 return i;
353 }
354
355
356
357 #if 0 /* not used yet */
358 /**
359 * Returns the number of 4-component registers needed to store a piece
360 * of GL state. For matrices this may be as many as 4 registers,
361 * everything else needs
362 * just 1 register.
363 */
364 static GLuint
365 sizeof_state_reference(const GLint *stateTokens)
366 {
367 if (stateTokens[0] == STATE_MATRIX) {
368 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
369 assert(rows >= 1);
370 assert(rows <= 4);
371 return rows;
372 }
373 else {
374 return 1;
375 }
376 }
377 #endif
378
379
380 /**
381 * Add a new state reference to the parameter list.
382 * This will be used when the program contains something like this:
383 * PARAM ambient = state.material.front.ambient;
384 *
385 * \param paramList the parameter list
386 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
387 * \return index of the new parameter.
388 */
389 GLint
390 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
391 const gl_state_index stateTokens[STATE_LENGTH])
392 {
393 const GLuint size = 4; /* XXX fix */
394 const char *name;
395 GLint index;
396
397 /* Check if the state reference is already in the list */
398 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
399 GLuint i, match = 0;
400 for (i = 0; i < STATE_LENGTH; i++) {
401 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
402 match++;
403 }
404 else {
405 break;
406 }
407 }
408 if (match == STATE_LENGTH) {
409 /* this state reference is already in the parameter list */
410 return index;
411 }
412 }
413
414 name = _mesa_program_state_string(stateTokens);
415 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
416 size, GL_NONE,
417 NULL, (gl_state_index *) stateTokens);
418 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
419
420 /* free name string here since we duplicated it in add_parameter() */
421 _mesa_free((void *) name);
422
423 return index;
424 }
425
426
427 /**
428 * Lookup a parameter value by name in the given parameter list.
429 * \return pointer to the float[4] values.
430 */
431 GLfloat *
432 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
433 GLsizei nameLen, const char *name)
434 {
435 GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
436 if (i < 0)
437 return NULL;
438 else
439 return paramList->ParameterValues[i];
440 }
441
442
443 /**
444 * Given a program parameter name, find its position in the list of parameters.
445 * \param paramList the parameter list to search
446 * \param nameLen length of name (in chars).
447 * If length is negative, assume that name is null-terminated.
448 * \param name the name to search for
449 * \return index of parameter in the list.
450 */
451 GLint
452 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
453 GLsizei nameLen, const char *name)
454 {
455 GLint i;
456
457 if (!paramList)
458 return -1;
459
460 if (nameLen == -1) {
461 /* name is null-terminated */
462 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
463 if (paramList->Parameters[i].Name &&
464 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
465 return i;
466 }
467 }
468 else {
469 /* name is not null-terminated, use nameLen */
470 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
471 if (paramList->Parameters[i].Name &&
472 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
473 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
474 return i;
475 }
476 }
477 return -1;
478 }
479
480
481 /**
482 * Look for a float vector in the given parameter list. The float vector
483 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
484 * swizzling to find a match.
485 * \param list the parameter list to search
486 * \param v the float vector to search for
487 * \param size number of element in v
488 * \param posOut returns the position of the constant, if found
489 * \param swizzleOut returns a swizzle mask describing location of the
490 * vector elements if found.
491 * \return GL_TRUE if found, GL_FALSE if not found
492 */
493 GLboolean
494 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
495 const GLfloat v[], GLuint vSize,
496 GLint *posOut, GLuint *swizzleOut)
497 {
498 GLuint i;
499
500 assert(vSize >= 1);
501 assert(vSize <= 4);
502
503 if (!list)
504 return -1;
505
506 for (i = 0; i < list->NumParameters; i++) {
507 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
508 if (!swizzleOut) {
509 /* swizzle not allowed */
510 GLuint j, match = 0;
511 for (j = 0; j < vSize; j++) {
512 if (v[j] == list->ParameterValues[i][j])
513 match++;
514 }
515 if (match == vSize) {
516 *posOut = i;
517 return GL_TRUE;
518 }
519 }
520 else {
521 /* try matching w/ swizzle */
522 if (vSize == 1) {
523 /* look for v[0] anywhere within float[4] value */
524 GLuint j;
525 for (j = 0; j < 4; j++) {
526 if (list->ParameterValues[i][j] == v[0]) {
527 /* found it */
528 *posOut = i;
529 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
530 return GL_TRUE;
531 }
532 }
533 }
534 else if (vSize <= list->Parameters[i].Size) {
535 /* see if we can match this constant (with a swizzle) */
536 GLuint swz[4];
537 GLuint match = 0, j, k;
538 for (j = 0; j < vSize; j++) {
539 if (v[j] == list->ParameterValues[i][j]) {
540 swz[j] = j;
541 match++;
542 }
543 else {
544 for (k = 0; k < list->Parameters[i].Size; k++) {
545 if (v[j] == list->ParameterValues[i][k]) {
546 swz[j] = k;
547 match++;
548 break;
549 }
550 }
551 }
552 }
553 /* smear last value to remaining positions */
554 for (; j < 4; j++)
555 swz[j] = swz[j-1];
556
557 if (match == vSize) {
558 *posOut = i;
559 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
560 return GL_TRUE;
561 }
562 }
563 }
564 }
565 }
566
567 *posOut = -1;
568 return GL_FALSE;
569 }
570
571
572 struct gl_program_parameter_list *
573 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
574 {
575 struct gl_program_parameter_list *clone;
576 GLuint i;
577
578 clone = _mesa_new_parameter_list();
579 if (!clone)
580 return NULL;
581
582 /** Not too efficient, but correct */
583 for (i = 0; i < list->NumParameters; i++) {
584 struct gl_program_parameter *p = list->Parameters + i;
585 GLuint size = MIN2(p->Size, 4);
586 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
587 list->ParameterValues[i], NULL);
588 ASSERT(j >= 0);
589 /* copy state indexes */
590 if (p->Type == PROGRAM_STATE_VAR) {
591 GLint k;
592 struct gl_program_parameter *q = clone->Parameters + j;
593 for (k = 0; k < STATE_LENGTH; k++) {
594 q->StateIndexes[k] = p->StateIndexes[k];
595 }
596 }
597 else {
598 clone->Parameters[j].Size = p->Size;
599 }
600 }
601
602 return clone;
603 }
604
605
606 /**
607 * Find longest name of all uniform parameters in list.
608 */
609 GLuint
610 _mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
611 enum register_file type)
612 {
613 GLuint i, maxLen = 0;
614 if (!list)
615 return 0;
616 for (i = 0; i < list->NumParameters; i++) {
617 if (list->Parameters[i].Type == type) {
618 GLuint len = _mesa_strlen(list->Parameters[i].Name);
619 if (len > maxLen)
620 maxLen = len;
621 }
622 }
623 return maxLen;
624 }
625
626
627 /**
628 * Count the number of parameters in the last that match the given type.
629 */
630 GLuint
631 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
632 enum register_file type)
633 {
634 GLuint i, count = 0;
635 if (list) {
636 for (i = 0; i < list->NumParameters; i++) {
637 if (list->Parameters[i].Type == type)
638 count++;
639 }
640 }
641 return count;
642 }