clean up a bunch of program parameter stuff
[mesa.git] / src / mesa / shader / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return (struct gl_program_parameter_list *)
44 _mesa_calloc(sizeof(struct gl_program_parameter_list));
45 }
46
47
48 /**
49 * Free a parameter list and all its parameters
50 */
51 void
52 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
53 {
54 GLuint i;
55 for (i = 0; i < paramList->NumParameters; i++) {
56 if (paramList->Parameters[i].Name)
57 _mesa_free((void *) paramList->Parameters[i].Name);
58 }
59 _mesa_free(paramList->Parameters);
60 if (paramList->ParameterValues)
61 _mesa_align_free(paramList->ParameterValues);
62 _mesa_free(paramList);
63 }
64
65
66
67 /**
68 * Add a new parameter to a parameter list.
69 * Note that parameter values are usually 4-element GLfloat vectors.
70 * When size > 4 we'll allocate a sequential block of parameters to
71 * store all the values (in blocks of 4).
72 *
73 * \param paramList the list to add the parameter to
74 * \param type type of parameter, such as
75 * \param name the parameter name, will be duplicated/copied!
76 * \param size number of elements in 'values' vector (1..4, or more)
77 * \param values initial parameter value, up to 4 GLfloats, or NULL
78 * \param state state indexes, or NULL
79 * \return index of new parameter in the list, or -1 if error (out of mem)
80 */
81 GLint
82 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
83 enum register_file type, const char *name,
84 GLuint size, const GLfloat *values,
85 const gl_state_index state[STATE_LENGTH])
86 {
87 const GLuint oldNum = paramList->NumParameters;
88 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
89
90 assert(size > 0);
91 assert(size <= 16); /* XXX anything larger than a matrix??? */
92
93 if (oldNum + sz4 > paramList->Size) {
94 /* Need to grow the parameter list array (alloc some extra) */
95 paramList->Size = paramList->Size + 4 * sz4;
96
97 /* realloc arrays */
98 paramList->Parameters = (struct gl_program_parameter *)
99 _mesa_realloc(paramList->Parameters,
100 oldNum * sizeof(struct gl_program_parameter),
101 paramList->Size * sizeof(struct gl_program_parameter));
102
103 paramList->ParameterValues = (GLfloat (*)[4])
104 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
105 oldNum * 4 * sizeof(GLfloat), /* old size */
106 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
107 16);
108 }
109
110 if (!paramList->Parameters ||
111 !paramList->ParameterValues) {
112 /* out of memory */
113 paramList->NumParameters = 0;
114 paramList->Size = 0;
115 return -1;
116 }
117 else {
118 GLuint i;
119
120 paramList->NumParameters = oldNum + sz4;
121
122 _mesa_memset(&paramList->Parameters[oldNum], 0,
123 sz4 * sizeof(struct gl_program_parameter));
124
125 for (i = 0; i < sz4; i++) {
126 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
127 p->Name = name ? _mesa_strdup(name) : NULL;
128 p->Type = type;
129 p->Size = size;
130 if (values) {
131 COPY_4V(paramList->ParameterValues[oldNum + i], values);
132 values += 4;
133 }
134 size -= 4;
135 }
136
137 if (state) {
138 for (i = 0; i < STATE_LENGTH; i++)
139 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
140 }
141
142 return (GLint) oldNum;
143 }
144 }
145
146
147 /**
148 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
149 * \return index of the new entry in the parameter list
150 */
151 GLint
152 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
153 const char *name, const GLfloat values[4])
154 {
155 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
156 4, values, NULL);
157
158 }
159
160
161 /**
162 * Add a new named constant to the parameter list.
163 * This will be used when the program contains something like this:
164 * PARAM myVals = { 0, 1, 2, 3 };
165 *
166 * \param paramList the parameter list
167 * \param name the name for the constant
168 * \param values four float values
169 * \return index/position of the new parameter in the parameter list
170 */
171 GLint
172 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
173 const char *name, const GLfloat values[4],
174 GLuint size)
175 {
176 #if 0 /* disable this for now -- we need to save the name! */
177 GLint pos;
178 GLuint swizzle;
179 ASSERT(size == 4); /* XXX future feature */
180 /* check if we already have this constant */
181 if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
182 return pos;
183 }
184 #endif
185 size = 4; /** XXX fix */
186 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
187 size, values, NULL);
188
189 }
190
191
192 /**
193 * Add a new unnamed constant to the parameter list.
194 * This will be used when the program contains something like this:
195 * MOV r, { 0, 1, 2, 3 };
196 *
197 * \param paramList the parameter list
198 * \param values four float values
199 * \param swizzleOut returns swizzle mask for accessing the constant
200 * \return index/position of the new parameter in the parameter list.
201 */
202 GLint
203 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
204 const GLfloat values[4], GLuint size,
205 GLuint *swizzleOut)
206 {
207 GLint pos;
208 GLuint swizzle;
209 ASSERT(size >= 1);
210 ASSERT(size <= 4);
211 size = 4; /* XXX temporary */
212 /* check if we already have this constant */
213 if (_mesa_lookup_parameter_constant(paramList, values,
214 size, &pos, &swizzle)) {
215 return pos;
216 }
217 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
218 size, values, NULL);
219
220 }
221
222
223 GLint
224 _mesa_add_uniform(struct gl_program_parameter_list *paramList,
225 const char *name, GLuint size)
226 {
227 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
228 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
229 /* already in list */
230 return i;
231 }
232 else {
233 i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
234 size, NULL, NULL);
235
236 return i;
237 }
238 }
239
240
241 GLint
242 _mesa_add_sampler(struct gl_program_parameter_list *paramList,
243 const char *name)
244 {
245 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
246 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
247 /* already in list */
248 return i;
249 }
250 else {
251 const GLint size = 1;
252 i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
253 size, NULL, NULL);
254 return i;
255 }
256 }
257
258
259 /**
260 * Add parameter representing a varying variable.
261 */
262 GLint
263 _mesa_add_varying(struct gl_program_parameter_list *paramList,
264 const char *name, GLuint size)
265 {
266 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
267 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
268 /* already in list */
269 return i;
270 }
271 else {
272 assert(size == 4);
273 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
274 size, NULL, NULL);
275 return i;
276 }
277 }
278
279
280 /**
281 * Add parameter representing a vertex program attribute.
282 * \param size size of attribute (in floats), may be -1 if unknown
283 * \param attrib the attribute index, or -1 if unknown
284 */
285 GLint
286 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
287 const char *name, GLint size, GLint attrib)
288 {
289 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
290 if (i >= 0) {
291 /* replace */
292 ASSERT(paramList->Parameters[i].StateIndexes[0] == STATE_USER_ATTRIB);
293 if (attrib < 0)
294 attrib = i;
295 paramList->Parameters[i].StateIndexes[1] = attrib;
296 }
297 else {
298 /* add */
299 gl_state_index state[STATE_LENGTH];
300 state[0] = STATE_USER_ATTRIB;
301 state[1] = attrib;
302 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
303 size, NULL, state);
304 }
305 return i;
306 }
307
308
309
310 #if 0 /* not used yet */
311 /**
312 * Returns the number of 4-component registers needed to store a piece
313 * of GL state. For matrices this may be as many as 4 registers,
314 * everything else needs
315 * just 1 register.
316 */
317 static GLuint
318 sizeof_state_reference(const GLint *stateTokens)
319 {
320 if (stateTokens[0] == STATE_MATRIX) {
321 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
322 assert(rows >= 1);
323 assert(rows <= 4);
324 return rows;
325 }
326 else {
327 return 1;
328 }
329 }
330 #endif
331
332
333 /**
334 * Add a new state reference to the parameter list.
335 * This will be used when the program contains something like this:
336 * PARAM ambient = state.material.front.ambient;
337 *
338 * \param paramList the parameter list
339 * \param state an array of 6 (STATE_LENGTH) state tokens
340 * \return index of the new parameter.
341 */
342 GLint
343 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
344 const GLint stateTokens[STATE_LENGTH])
345 {
346 const GLuint size = 4; /* XXX fix */
347 const char *name;
348 GLint index;
349
350 /* Check if the state reference is already in the list */
351 for (index = 0; index < paramList->NumParameters; index++) {
352 GLuint i, match = 0;
353 for (i = 0; i < 6; i++) {
354 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
355 match++;
356 }
357 else {
358 break;
359 }
360 }
361 if (match == STATE_LENGTH) {
362 /* this state reference is already in the parameter list */
363 return index;
364 }
365 }
366
367 name = _mesa_program_state_string(stateTokens);
368 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
369 size, NULL, NULL);
370
371 if (index >= 0) {
372 GLuint i;
373 for (i = 0; i < STATE_LENGTH; i++) {
374 paramList->Parameters[index].StateIndexes[i]
375 = (gl_state_index) stateTokens[i];
376 }
377 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
378 }
379
380 /* free name string here since we duplicated it in add_parameter() */
381 _mesa_free((void *) name);
382
383 return index;
384 }
385
386
387 /**
388 * Lookup a parameter value by name in the given parameter list.
389 * \return pointer to the float[4] values.
390 */
391 GLfloat *
392 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
393 GLsizei nameLen, const char *name)
394 {
395 GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
396 if (i < 0)
397 return NULL;
398 else
399 return paramList->ParameterValues[i];
400 }
401
402
403 /**
404 * Given a program parameter name, find its position in the list of parameters.
405 * \param paramList the parameter list to search
406 * \param nameLen length of name (in chars).
407 * If length is negative, assume that name is null-terminated.
408 * \param name the name to search for
409 * \return index of parameter in the list.
410 */
411 GLint
412 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
413 GLsizei nameLen, const char *name)
414 {
415 GLint i;
416
417 if (!paramList)
418 return -1;
419
420 if (nameLen == -1) {
421 /* name is null-terminated */
422 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
423 if (paramList->Parameters[i].Name &&
424 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
425 return i;
426 }
427 }
428 else {
429 /* name is not null-terminated, use nameLen */
430 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
431 if (paramList->Parameters[i].Name &&
432 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
433 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
434 return i;
435 }
436 }
437 return -1;
438 }
439
440
441 /**
442 * Look for a float vector in the given parameter list. The float vector
443 * may be of length 1, 2, 3 or 4.
444 * \param paramList the parameter list to search
445 * \param v the float vector to search for
446 * \param size number of element in v
447 * \param posOut returns the position of the constant, if found
448 * \param swizzleOut returns a swizzle mask describing location of the
449 * vector elements if found
450 * \return GL_TRUE if found, GL_FALSE if not found
451 */
452 GLboolean
453 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *paramList,
454 const GLfloat v[], GLsizei vSize,
455 GLint *posOut, GLuint *swizzleOut)
456 {
457 GLuint i;
458
459 assert(vSize >= 1);
460 assert(vSize <= 4);
461
462 if (!paramList)
463 return -1;
464
465 for (i = 0; i < paramList->NumParameters; i++) {
466 if (paramList->Parameters[i].Type == PROGRAM_CONSTANT) {
467 const GLint maxShift = 4 - vSize;
468 GLint shift, j;
469 for (shift = 0; shift <= maxShift; shift++) {
470 GLint matched = 0;
471 GLuint swizzle[4];
472 swizzle[0] = swizzle[1] = swizzle[2] = swizzle[3] = 0;
473 /* XXX we could do out-of-order swizzle matches too, someday */
474 for (j = 0; j < vSize; j++) {
475 assert(shift + j < 4);
476 if (paramList->ParameterValues[i][shift + j] == v[j]) {
477 matched++;
478 swizzle[j] = shift + j;
479 ASSERT(swizzle[j] >= SWIZZLE_X);
480 ASSERT(swizzle[j] <= SWIZZLE_W);
481 }
482 }
483 if (matched == vSize) {
484 /* found! */
485 *posOut = i;
486 *swizzleOut = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
487 swizzle[2], swizzle[3]);
488 return GL_TRUE;
489 }
490 }
491 }
492 }
493
494 *posOut = -1;
495 return GL_FALSE;
496 }
497
498
499 struct gl_program_parameter_list *
500 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
501 {
502 struct gl_program_parameter_list *clone;
503 GLuint i;
504
505 clone = _mesa_new_parameter_list();
506 if (!clone)
507 return NULL;
508
509 /** Not too efficient, but correct */
510 for (i = 0; i < list->NumParameters; i++) {
511 struct gl_program_parameter *p = list->Parameters + i;
512 GLuint size = MIN2(p->Size, 4);
513 GLint j = _mesa_add_parameter(clone, p->Type, p->Name,
514 size, list->ParameterValues[i], NULL);
515 ASSERT(j >= 0);
516 /* copy state indexes */
517 if (p->Type == PROGRAM_STATE_VAR) {
518 GLint k;
519 struct gl_program_parameter *q = clone->Parameters + j;
520 for (k = 0; k < STATE_LENGTH; k++) {
521 q->StateIndexes[k] = p->StateIndexes[k];
522 }
523 }
524 else {
525 clone->Parameters[j].Size = p->Size;
526 }
527 }
528
529 return clone;
530 }
531
532
533 /**
534 * Find longest name of any parameter in list.
535 */
536 GLuint
537 _mesa_parameter_longest_name(const struct gl_program_parameter_list *list)
538 {
539 GLuint i, maxLen = 0;
540 if (!list)
541 return 0;
542 for (i = 0; i < list->NumParameters; i++) {
543 GLuint len = _mesa_strlen(list->Parameters[i].Name);
544 if (len > maxLen)
545 maxLen = len;
546 }
547 return maxLen;
548 }
549