remove unneeded includes
[mesa.git] / src / mesa / shader / prog_statevars.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef PROG_STATEVARS_H
26 #define PROG_STATEVARS_H
27
28 #include "mtypes.h"
29
30
31 /**
32 * Used for describing GL state referenced from inside ARB vertex and
33 * fragment programs.
34 * A string such as "state.light[0].ambient" gets translated into a
35 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
36 */
37 typedef enum gl_state_index_ {
38 STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
39
40 STATE_LIGHT,
41 STATE_LIGHTMODEL_AMBIENT,
42 STATE_LIGHTMODEL_SCENECOLOR,
43 STATE_LIGHTPROD,
44
45 STATE_TEXGEN,
46
47 STATE_FOG_COLOR,
48 STATE_FOG_PARAMS,
49
50 STATE_CLIPPLANE,
51
52 STATE_POINT_SIZE,
53 STATE_POINT_ATTENUATION,
54
55 STATE_MATRIX,
56 STATE_MODELVIEW,
57 STATE_PROJECTION,
58 STATE_MVP,
59 STATE_TEXTURE,
60 STATE_PROGRAM,
61 STATE_MATRIX_INVERSE,
62 STATE_MATRIX_TRANSPOSE,
63 STATE_MATRIX_INVTRANS,
64
65 STATE_AMBIENT,
66 STATE_DIFFUSE,
67 STATE_SPECULAR,
68 STATE_EMISSION,
69 STATE_SHININESS,
70 STATE_HALF,
71
72 STATE_POSITION,
73 STATE_ATTENUATION,
74 STATE_SPOT_DIRECTION,
75
76 STATE_TEXGEN_EYE_S,
77 STATE_TEXGEN_EYE_T,
78 STATE_TEXGEN_EYE_R,
79 STATE_TEXGEN_EYE_Q,
80 STATE_TEXGEN_OBJECT_S,
81 STATE_TEXGEN_OBJECT_T,
82 STATE_TEXGEN_OBJECT_R,
83 STATE_TEXGEN_OBJECT_Q,
84
85 STATE_TEXENV_COLOR,
86
87 STATE_DEPTH_RANGE,
88
89 STATE_VERTEX_PROGRAM,
90 STATE_FRAGMENT_PROGRAM,
91
92 STATE_ENV,
93 STATE_LOCAL,
94
95 STATE_INTERNAL, /* Mesa additions */
96 STATE_NORMAL_SCALE,
97 STATE_TEXRECT_SCALE,
98 STATE_POSITION_NORMALIZED, /* normalized light position */
99 STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
100 } gl_state_index;
101
102
103
104 extern void
105 _mesa_load_state_parameters(GLcontext *ctx,
106 struct gl_program_parameter_list *paramList);
107
108
109 extern GLbitfield
110 _mesa_program_state_flags(const GLint state[]);
111
112
113 extern const char *
114 _mesa_program_state_string(const GLint state[6]);
115
116
117 #endif /* PROG_STATEVARS_H */