remove stray tab
[mesa.git] / src / mesa / shader / prog_statevars.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef PROG_STATEVARS_H
26 #define PROG_STATEVARS_H
27
28 #include "mtypes.h"
29
30
31 /**
32 * Number of STATE_* values we need to address any GL state.
33 * Used to dimension arrays.
34 */
35 #define STATE_LENGTH 6
36
37
38 /**
39 * Used for describing GL state referenced from inside ARB vertex and
40 * fragment programs.
41 * A string such as "state.light[0].ambient" gets translated into a
42 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
43 */
44 typedef enum gl_state_index_ {
45 STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
46
47 STATE_LIGHT,
48 STATE_LIGHTMODEL_AMBIENT,
49 STATE_LIGHTMODEL_SCENECOLOR,
50 STATE_LIGHTPROD,
51
52 STATE_TEXGEN,
53
54 STATE_FOG_COLOR,
55 STATE_FOG_PARAMS,
56
57 STATE_CLIPPLANE,
58
59 STATE_POINT_SIZE,
60 STATE_POINT_ATTENUATION,
61
62 STATE_MATRIX,
63 STATE_MODELVIEW,
64 STATE_PROJECTION,
65 STATE_MVP,
66 STATE_TEXTURE,
67 STATE_PROGRAM,
68 STATE_MATRIX_INVERSE,
69 STATE_MATRIX_TRANSPOSE,
70 STATE_MATRIX_INVTRANS,
71
72 STATE_AMBIENT,
73 STATE_DIFFUSE,
74 STATE_SPECULAR,
75 STATE_EMISSION,
76 STATE_SHININESS,
77 STATE_HALF,
78
79 STATE_POSITION,
80 STATE_ATTENUATION,
81 STATE_SPOT_DIRECTION,
82
83 STATE_TEXGEN_EYE_S,
84 STATE_TEXGEN_EYE_T,
85 STATE_TEXGEN_EYE_R,
86 STATE_TEXGEN_EYE_Q,
87 STATE_TEXGEN_OBJECT_S,
88 STATE_TEXGEN_OBJECT_T,
89 STATE_TEXGEN_OBJECT_R,
90 STATE_TEXGEN_OBJECT_Q,
91
92 STATE_TEXENV_COLOR,
93
94 STATE_DEPTH_RANGE,
95
96 STATE_VERTEX_PROGRAM,
97 STATE_FRAGMENT_PROGRAM,
98
99 STATE_ENV,
100 STATE_LOCAL,
101
102 STATE_INTERNAL, /* Mesa additions */
103 STATE_NORMAL_SCALE,
104 STATE_TEXRECT_SCALE,
105 STATE_POSITION_NORMALIZED, /* normalized light position */
106 STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
107 } gl_state_index;
108
109
110
111 extern void
112 _mesa_load_state_parameters(GLcontext *ctx,
113 struct gl_program_parameter_list *paramList);
114
115
116 extern GLbitfield
117 _mesa_program_state_flags(const GLint state[STATE_LENGTH]);
118
119
120 extern const char *
121 _mesa_program_state_string(const GLint state[STATE_LENGTH]);
122
123
124 #endif /* PROG_STATEVARS_H */