Runtime generate sse/sse2 code for some vertex programs. Experimental
[mesa.git] / src / mesa / shader / program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.2
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "context.h"
34 #include "hash.h"
35 #include "imports.h"
36 #include "macros.h"
37 #include "mtypes.h"
38 #include "program.h"
39 #include "nvfragparse.h"
40 #include "nvfragprog.h"
41 #include "nvvertparse.h"
42 #include "nvvertprog.h"
43
44
45 /**********************************************************************/
46 /* Utility functions */
47 /**********************************************************************/
48
49
50 /* A pointer to this dummy program is put into the hash table when
51 * glGenPrograms is called.
52 */
53 struct program _mesa_DummyProgram;
54
55
56 /**
57 * Init context's vertex/fragment program state
58 */
59 void
60 _mesa_init_program(GLcontext *ctx)
61 {
62 GLuint i;
63
64 ctx->Program.ErrorPos = -1;
65 ctx->Program.ErrorString = _mesa_strdup("");
66
67 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
68 ctx->VertexProgram.Enabled = GL_FALSE;
69 ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
70 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
71 ctx->VertexProgram.Current = (struct vertex_program *) ctx->Shared->DefaultVertexProgram;
72 assert(ctx->VertexProgram.Current);
73 ctx->VertexProgram.Current->Base.RefCount++;
74 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
75 ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
76 ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
77 }
78 #endif
79
80 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
81 ctx->FragmentProgram.Enabled = GL_FALSE;
82 ctx->FragmentProgram.Current = (struct fragment_program *) ctx->Shared->DefaultFragmentProgram;
83 assert(ctx->FragmentProgram.Current);
84 ctx->FragmentProgram.Current->Base.RefCount++;
85 #endif
86
87 #if FEATURE_ATI_fragment_shader
88 ctx->ATIFragmentShader.Enabled = GL_FALSE;
89 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
90 assert(ctx->ATIFragmentShader.Current);
91 ctx->ATIFragmentShader.Current->Base.RefCount++;
92 #endif
93 }
94
95
96 /**
97 * Free a context's vertex/fragment program state
98 */
99 void
100 _mesa_free_program_data(GLcontext *ctx)
101 {
102 #if FEATURE_NV_vertex_program
103 if (ctx->VertexProgram.Current) {
104 ctx->VertexProgram.Current->Base.RefCount--;
105 if (ctx->VertexProgram.Current->Base.RefCount <= 0)
106 ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
107 }
108 #endif
109 #if FEATURE_NV_fragment_program
110 if (ctx->FragmentProgram.Current) {
111 ctx->FragmentProgram.Current->Base.RefCount--;
112 if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
113 ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
114 }
115 #endif
116 #if FEATURE_ATI_fragment_shader
117 if (ctx->ATIFragmentShader.Current) {
118 ctx->ATIFragmentShader.Current->Base.RefCount--;
119 if (ctx->ATIFragmentShader.Current->Base.RefCount <= 0)
120 ctx->Driver.DeleteProgram(ctx, &(ctx->ATIFragmentShader.Current->Base));
121 }
122 #endif
123 _mesa_free((void *) ctx->Program.ErrorString);
124 }
125
126
127
128
129 /**
130 * Set the vertex/fragment program error state (position and error string).
131 * This is generally called from within the parsers.
132 */
133 void
134 _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
135 {
136 ctx->Program.ErrorPos = pos;
137 _mesa_free((void *) ctx->Program.ErrorString);
138 if (!string)
139 string = "";
140 ctx->Program.ErrorString = _mesa_strdup(string);
141 }
142
143
144 /**
145 * Find the line number and column for 'pos' within 'string'.
146 * Return a copy of the line which contains 'pos'. Free the line with
147 * _mesa_free().
148 * \param string the program string
149 * \param pos the position within the string
150 * \param line returns the line number corresponding to 'pos'.
151 * \param col returns the column number corresponding to 'pos'.
152 * \return copy of the line containing 'pos'.
153 */
154 const GLubyte *
155 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
156 GLint *line, GLint *col)
157 {
158 const GLubyte *lineStart = string;
159 const GLubyte *p = string;
160 GLubyte *s;
161 int len;
162
163 *line = 1;
164
165 while (p != pos) {
166 if (*p == (GLubyte) '\n') {
167 (*line)++;
168 lineStart = p + 1;
169 }
170 p++;
171 }
172
173 *col = (pos - lineStart) + 1;
174
175 /* return copy of this line */
176 while (*p != 0 && *p != '\n')
177 p++;
178 len = p - lineStart;
179 s = (GLubyte *) _mesa_malloc(len + 1);
180 _mesa_memcpy(s, lineStart, len);
181 s[len] = 0;
182
183 return s;
184 }
185
186
187 /**
188 * Initialize a new vertex/fragment program object.
189 */
190 static struct program *
191 _mesa_init_program_struct( GLcontext *ctx, struct program *prog,
192 GLenum target, GLuint id)
193 {
194 (void) ctx;
195 if (prog) {
196 prog->Id = id;
197 prog->Target = target;
198 prog->Resident = GL_TRUE;
199 prog->RefCount = 1;
200 }
201
202 return prog;
203 }
204
205
206 /**
207 * Initialize a new fragment program object.
208 */
209 struct program *
210 _mesa_init_fragment_program( GLcontext *ctx, struct fragment_program *prog,
211 GLenum target, GLuint id)
212 {
213 if (prog)
214 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
215 else
216 return NULL;
217 }
218
219
220 /**
221 * Initialize a new vertex program object.
222 */
223 struct program *
224 _mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,
225 GLenum target, GLuint id)
226 {
227 if (prog)
228 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
229 else
230 return NULL;
231 }
232
233 /**
234 * Initialize a new ATI fragment shader object.
235 */
236 struct program *
237 _mesa_init_ati_fragment_shader( GLcontext *ctx,
238 struct ati_fragment_shader *prog,
239 GLenum target, GLuint id )
240 {
241 if (prog)
242 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
243 else
244 return NULL;
245 }
246
247
248
249 /**
250 * Allocate and initialize a new fragment/vertex program object but
251 * don't put it into the program hash table. Called via
252 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
253 * device driver function to implement OO deriviation with additional
254 * types not understood by this function.
255 *
256 * \param ctx context
257 * \param id program id/number
258 * \param target program target/type
259 * \return pointer to new program object
260 */
261 struct program *
262 _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
263 {
264 switch (target) {
265 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
266 return _mesa_init_vertex_program( ctx, CALLOC_STRUCT(vertex_program),
267 target, id );
268 case GL_FRAGMENT_PROGRAM_NV:
269 case GL_FRAGMENT_PROGRAM_ARB:
270 return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(fragment_program),
271 target, id );
272 case GL_FRAGMENT_SHADER_ATI:
273 return _mesa_init_ati_fragment_shader( ctx, CALLOC_STRUCT(ati_fragment_shader),
274 target, id );
275
276 default:
277 _mesa_problem(ctx, "bad target in _mesa_new_program");
278 return NULL;
279 }
280 }
281
282
283 /**
284 * Delete a program and remove it from the hash table, ignoring the
285 * reference count.
286 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
287 * by a device driver function.
288 */
289 void
290 _mesa_delete_program(GLcontext *ctx, struct program *prog)
291 {
292 (void) ctx;
293 ASSERT(prog);
294
295 if (prog->String)
296 _mesa_free(prog->String);
297 if (prog->Target == GL_VERTEX_PROGRAM_NV ||
298 prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
299 struct vertex_program *vprog = (struct vertex_program *) prog;
300 if (vprog->Instructions) {
301 GLuint i;
302 for (i = 0; i < vprog->Base.NumInstructions; i++) {
303 if (vprog->Instructions[i].Data)
304 _mesa_free(vprog->Instructions[i].Data);
305 }
306 _mesa_free(vprog->Instructions);
307 }
308 if (vprog->Parameters)
309 _mesa_free_parameter_list(vprog->Parameters);
310 }
311 else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
312 prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
313 struct fragment_program *fprog = (struct fragment_program *) prog;
314 if (fprog->Instructions) {
315 GLuint i;
316 for (i = 0; i < fprog->Base.NumInstructions; i++) {
317 if (fprog->Instructions[i].Data)
318 _mesa_free(fprog->Instructions[i].Data);
319 }
320 _mesa_free(fprog->Instructions);
321 }
322 if (fprog->Parameters)
323 _mesa_free_parameter_list(fprog->Parameters);
324 }
325 else if (prog->Target == GL_FRAGMENT_SHADER_ATI) {
326 struct ati_fragment_shader *atifs = (struct ati_fragment_shader *)prog;
327 if (atifs->Instructions)
328 _mesa_free(atifs->Instructions);
329 }
330
331 _mesa_free(prog);
332 }
333
334
335
336 /**********************************************************************/
337 /* Program parameter functions */
338 /**********************************************************************/
339
340 struct program_parameter_list *
341 _mesa_new_parameter_list(void)
342 {
343 return (struct program_parameter_list *)
344 _mesa_calloc(sizeof(struct program_parameter_list));
345 }
346
347
348 /**
349 * Free a parameter list and all its parameters
350 */
351 void
352 _mesa_free_parameter_list(struct program_parameter_list *paramList)
353 {
354 _mesa_free_parameters(paramList);
355 _mesa_free(paramList->Parameters);
356 if (paramList->ParameterValues)
357 ALIGN_FREE(paramList->ParameterValues);
358 _mesa_free(paramList);
359 }
360
361
362 /**
363 * Free all the parameters in the given list, but don't free the
364 * paramList structure itself.
365 */
366 void
367 _mesa_free_parameters(struct program_parameter_list *paramList)
368 {
369 GLuint i;
370 for (i = 0; i < paramList->NumParameters; i++) {
371 if (paramList->Parameters[i].Name)
372 _mesa_free((void *) paramList->Parameters[i].Name);
373 }
374 paramList->NumParameters = 0;
375 }
376
377
378 /**
379 * Helper function used by the functions below.
380 */
381 static GLint
382 add_parameter(struct program_parameter_list *paramList,
383 const char *name, const GLfloat values[4],
384 enum parameter_type type)
385 {
386 const GLuint n = paramList->NumParameters;
387
388 if (n == paramList->Size) {
389 GLfloat (*tmp)[4];
390
391 paramList->Size *= 2;
392 if (!paramList->Size)
393 paramList->Size = 8;
394
395 paramList->Parameters = (struct program_parameter *)
396 _mesa_realloc(paramList->Parameters,
397 n * sizeof(struct program_parameter),
398 paramList->Size * sizeof(struct program_parameter));
399
400 tmp = paramList->ParameterValues;
401 paramList->ParameterValues = ALIGN_MALLOC(paramList->Size * 4 * sizeof(GLfloat), 16);
402 if (tmp) {
403 _mesa_memcpy(paramList->ParameterValues, tmp,
404 n * 4 * sizeof(GLfloat));
405 ALIGN_FREE(tmp);
406 }
407 }
408
409 if (!paramList->Parameters ||
410 !paramList->ParameterValues) {
411 /* out of memory */
412 paramList->NumParameters = 0;
413 paramList->Size = 0;
414 return -1;
415 }
416 else {
417 paramList->NumParameters = n + 1;
418
419 _mesa_memset(&paramList->Parameters[n], 0,
420 sizeof(struct program_parameter));
421
422 paramList->Parameters[n].Name = name ? _mesa_strdup(name) : NULL;
423 paramList->Parameters[n].Type = type;
424 if (values)
425 COPY_4V(paramList->ParameterValues[n], values);
426 return (GLint) n;
427 }
428 }
429
430
431 /**
432 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
433 * \return index of the new entry in the parameter list
434 */
435 GLint
436 _mesa_add_named_parameter(struct program_parameter_list *paramList,
437 const char *name, const GLfloat values[4])
438 {
439 return add_parameter(paramList, name, values, NAMED_PARAMETER);
440 }
441
442
443 /**
444 * Add a new unnamed constant to the parameter list.
445 * \param paramList - the parameter list
446 * \param values - four float values
447 * \return index of the new parameter.
448 */
449 GLint
450 _mesa_add_named_constant(struct program_parameter_list *paramList,
451 const char *name, const GLfloat values[4])
452 {
453 return add_parameter(paramList, name, values, CONSTANT);
454 }
455
456
457 /**
458 * Add a new unnamed constant to the parameter list.
459 * \param paramList - the parameter list
460 * \param values - four float values
461 * \return index of the new parameter.
462 */
463 GLint
464 _mesa_add_unnamed_constant(struct program_parameter_list *paramList,
465 const GLfloat values[4])
466 {
467 return add_parameter(paramList, NULL, values, CONSTANT);
468 }
469
470
471 /**
472 * Add a new state reference to the parameter list.
473 * \param paramList - the parameter list
474 * \param state - an array of 6 state tokens
475 *
476 * \return index of the new parameter.
477 */
478 GLint
479 _mesa_add_state_reference(struct program_parameter_list *paramList,
480 GLint *stateTokens)
481 {
482 /* XXX Should we parse <stateString> here and produce the parameter's
483 * list of STATE_* tokens here, or in the parser?
484 */
485 GLint a, idx;
486
487 idx = add_parameter(paramList, NULL, NULL, STATE);
488
489 for (a=0; a<6; a++)
490 paramList->Parameters[idx].StateIndexes[a] = (enum state_index) stateTokens[a];
491
492 return idx;
493 }
494
495
496 /**
497 * Lookup a parameter value by name in the given parameter list.
498 * \return pointer to the float[4] values.
499 */
500 GLfloat *
501 _mesa_lookup_parameter_value(struct program_parameter_list *paramList,
502 GLsizei nameLen, const char *name)
503 {
504 GLuint i;
505
506 if (!paramList)
507 return NULL;
508
509 if (nameLen == -1) {
510 /* name is null-terminated */
511 for (i = 0; i < paramList->NumParameters; i++) {
512 if (paramList->Parameters[i].Name &&
513 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
514 return paramList->ParameterValues[i];
515 }
516 }
517 else {
518 /* name is not null-terminated, use nameLen */
519 for (i = 0; i < paramList->NumParameters; i++) {
520 if (paramList->Parameters[i].Name &&
521 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
522 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
523 return paramList->ParameterValues[i];
524 }
525 }
526 return NULL;
527 }
528
529
530 /**
531 * Lookup a parameter index by name in the given parameter list.
532 * \return index of parameter in the list.
533 */
534 GLint
535 _mesa_lookup_parameter_index(struct program_parameter_list *paramList,
536 GLsizei nameLen, const char *name)
537 {
538 GLint i;
539
540 if (!paramList)
541 return -1;
542
543 if (nameLen == -1) {
544 /* name is null-terminated */
545 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
546 if (paramList->Parameters[i].Name &&
547 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
548 return i;
549 }
550 }
551 else {
552 /* name is not null-terminated, use nameLen */
553 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
554 if (paramList->Parameters[i].Name &&
555 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
556 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
557 return i;
558 }
559 }
560 return -1;
561 }
562
563
564 /**
565 * Use the list of tokens in the state[] array to find global GL state
566 * and return it in <value>. Usually, four values are returned in <value>
567 * but matrix queries may return as many as 16 values.
568 * This function is used for ARB vertex/fragment programs.
569 * The program parser will produce the state[] values.
570 */
571 static void
572 _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
573 GLfloat *value)
574 {
575 switch (state[0]) {
576 case STATE_MATERIAL:
577 {
578 /* state[1] is either 0=front or 1=back side */
579 const GLuint face = (GLuint) state[1];
580 /* state[2] is the material attribute */
581 switch (state[2]) {
582 case STATE_AMBIENT:
583 if (face == 0)
584 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
585 else
586 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT]);
587 return;
588 case STATE_DIFFUSE:
589 if (face == 0)
590 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE]);
591 else
592 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE]);
593 return;
594 case STATE_SPECULAR:
595 if (face == 0)
596 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR]);
597 else
598 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SPECULAR]);
599 return;
600 case STATE_EMISSION:
601 if (face == 0)
602 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
603 else
604 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION]);
605 return;
606 case STATE_SHININESS:
607 if (face == 0)
608 value[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
609 else
610 value[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
611 value[1] = 0.0F;
612 value[2] = 0.0F;
613 value[3] = 1.0F;
614 return;
615 default:
616 _mesa_problem(ctx, "Invalid material state in fetch_state");
617 return;
618 }
619 }
620 case STATE_LIGHT:
621 {
622 /* state[1] is the light number */
623 const GLuint ln = (GLuint) state[1];
624 /* state[2] is the light attribute */
625 switch (state[2]) {
626 case STATE_AMBIENT:
627 COPY_4V(value, ctx->Light.Light[ln].Ambient);
628 return;
629 case STATE_DIFFUSE:
630 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
631 return;
632 case STATE_SPECULAR:
633 COPY_4V(value, ctx->Light.Light[ln].Specular);
634 return;
635 case STATE_POSITION:
636 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
637 return;
638 case STATE_ATTENUATION:
639 value[0] = ctx->Light.Light[ln].ConstantAttenuation;
640 value[1] = ctx->Light.Light[ln].LinearAttenuation;
641 value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
642 value[3] = ctx->Light.Light[ln].SpotExponent;
643 return;
644 case STATE_SPOT_DIRECTION:
645 COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
646 value[3] = ctx->Light.Light[ln]._CosCutoff;
647 return;
648 case STATE_HALF:
649 {
650 GLfloat eye_z[] = {0, 0, 1};
651
652 /* Compute infinite half angle vector:
653 * half-vector = light_position + (0, 0, 1)
654 * and then normalize. w = 0
655 *
656 * light.EyePosition.w should be 0 for infinite lights.
657 */
658 ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
659 NORMALIZE_3FV(value);
660 value[3] = 0;
661 }
662 return;
663 case STATE_POSITION_NORMALIZED:
664 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
665 NORMALIZE_3FV( value );
666 return;
667 default:
668 _mesa_problem(ctx, "Invalid light state in fetch_state");
669 return;
670 }
671 }
672 case STATE_LIGHTMODEL_AMBIENT:
673 COPY_4V(value, ctx->Light.Model.Ambient);
674 return;
675 case STATE_LIGHTMODEL_SCENECOLOR:
676 if (state[1] == 0) {
677 /* front */
678 GLint i;
679 for (i = 0; i < 3; i++) {
680 value[i] = ctx->Light.Model.Ambient[i]
681 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
682 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
683 }
684 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
685 }
686 else {
687 /* back */
688 GLint i;
689 for (i = 0; i < 3; i++) {
690 value[i] = ctx->Light.Model.Ambient[i]
691 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
692 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
693 }
694 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
695 }
696 return;
697 case STATE_LIGHTPROD:
698 {
699 const GLuint ln = (GLuint) state[1];
700 const GLuint face = (GLuint) state[2];
701 GLint i;
702 ASSERT(face == 0 || face == 1);
703 switch (state[3]) {
704 case STATE_AMBIENT:
705 for (i = 0; i < 3; i++) {
706 value[i] = ctx->Light.Light[ln].Ambient[i] *
707 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
708 }
709 /* [3] = material alpha */
710 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
711 return;
712 case STATE_DIFFUSE:
713 for (i = 0; i < 3; i++) {
714 value[i] = ctx->Light.Light[ln].Diffuse[i] *
715 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
716 }
717 /* [3] = material alpha */
718 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
719 return;
720 case STATE_SPECULAR:
721 for (i = 0; i < 3; i++) {
722 value[i] = ctx->Light.Light[ln].Specular[i] *
723 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
724 }
725 /* [3] = material alpha */
726 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
727 return;
728 default:
729 _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
730 return;
731 }
732 }
733 case STATE_TEXGEN:
734 {
735 /* state[1] is the texture unit */
736 const GLuint unit = (GLuint) state[1];
737 /* state[2] is the texgen attribute */
738 switch (state[2]) {
739 case STATE_TEXGEN_EYE_S:
740 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
741 return;
742 case STATE_TEXGEN_EYE_T:
743 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
744 return;
745 case STATE_TEXGEN_EYE_R:
746 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
747 return;
748 case STATE_TEXGEN_EYE_Q:
749 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
750 return;
751 case STATE_TEXGEN_OBJECT_S:
752 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
753 return;
754 case STATE_TEXGEN_OBJECT_T:
755 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
756 return;
757 case STATE_TEXGEN_OBJECT_R:
758 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
759 return;
760 case STATE_TEXGEN_OBJECT_Q:
761 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
762 return;
763 default:
764 _mesa_problem(ctx, "Invalid texgen state in fetch_state");
765 return;
766 }
767 }
768 case STATE_TEXENV_COLOR:
769 {
770 /* state[1] is the texture unit */
771 const GLuint unit = (GLuint) state[1];
772 COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
773 }
774 return;
775 case STATE_FOG_COLOR:
776 COPY_4V(value, ctx->Fog.Color);
777 return;
778 case STATE_FOG_PARAMS:
779 value[0] = ctx->Fog.Density;
780 value[1] = ctx->Fog.Start;
781 value[2] = ctx->Fog.End;
782 value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
783 return;
784 case STATE_CLIPPLANE:
785 {
786 const GLuint plane = (GLuint) state[1];
787 COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
788 }
789 return;
790 case STATE_POINT_SIZE:
791 value[0] = ctx->Point.Size;
792 value[1] = ctx->Point.MinSize;
793 value[2] = ctx->Point.MaxSize;
794 value[3] = ctx->Point.Threshold;
795 return;
796 case STATE_POINT_ATTENUATION:
797 value[0] = ctx->Point.Params[0];
798 value[1] = ctx->Point.Params[1];
799 value[2] = ctx->Point.Params[2];
800 value[3] = 1.0F;
801 return;
802 case STATE_MATRIX:
803 {
804 /* state[1] = modelview, projection, texture, etc. */
805 /* state[2] = which texture matrix or program matrix */
806 /* state[3] = first column to fetch */
807 /* state[4] = last column to fetch */
808 /* state[5] = transpose, inverse or invtrans */
809
810 const GLmatrix *matrix;
811 const enum state_index mat = state[1];
812 const GLuint index = (GLuint) state[2];
813 const GLuint first = (GLuint) state[3];
814 const GLuint last = (GLuint) state[4];
815 const enum state_index modifier = state[5];
816 const GLfloat *m;
817 GLuint row, i;
818 if (mat == STATE_MODELVIEW) {
819 matrix = ctx->ModelviewMatrixStack.Top;
820 }
821 else if (mat == STATE_PROJECTION) {
822 matrix = ctx->ProjectionMatrixStack.Top;
823 }
824 else if (mat == STATE_MVP) {
825 matrix = &ctx->_ModelProjectMatrix;
826 }
827 else if (mat == STATE_TEXTURE) {
828 matrix = ctx->TextureMatrixStack[index].Top;
829 }
830 else if (mat == STATE_PROGRAM) {
831 matrix = ctx->ProgramMatrixStack[index].Top;
832 }
833 else {
834 _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
835 return;
836 }
837 if (modifier == STATE_MATRIX_INVERSE ||
838 modifier == STATE_MATRIX_INVTRANS) {
839 /* Be sure inverse is up to date:
840 */
841 _math_matrix_analyse( (GLmatrix*) matrix );
842 m = matrix->inv;
843 }
844 else {
845 m = matrix->m;
846 }
847 if (modifier == STATE_MATRIX_TRANSPOSE ||
848 modifier == STATE_MATRIX_INVTRANS) {
849 for (i = 0, row = first; row <= last; row++) {
850 value[i++] = m[row * 4 + 0];
851 value[i++] = m[row * 4 + 1];
852 value[i++] = m[row * 4 + 2];
853 value[i++] = m[row * 4 + 3];
854 }
855 }
856 else {
857 for (i = 0, row = first; row <= last; row++) {
858 value[i++] = m[row + 0];
859 value[i++] = m[row + 4];
860 value[i++] = m[row + 8];
861 value[i++] = m[row + 12];
862 }
863 }
864 }
865 return;
866 case STATE_DEPTH_RANGE:
867 value[0] = ctx->Viewport.Near; /* near */
868 value[1] = ctx->Viewport.Far; /* far */
869 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
870 value[3] = 0;
871 return;
872 case STATE_FRAGMENT_PROGRAM:
873 {
874 /* state[1] = {STATE_ENV, STATE_LOCAL} */
875 /* state[2] = parameter index */
876 const int idx = (int) state[2];
877 switch (state[1]) {
878 case STATE_ENV:
879 COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
880 break;
881 case STATE_LOCAL:
882 COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
883 break;
884 default:
885 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
886 return;
887 }
888 }
889 return;
890
891 case STATE_VERTEX_PROGRAM:
892 {
893 /* state[1] = {STATE_ENV, STATE_LOCAL} */
894 /* state[2] = parameter index */
895 const int idx = (int) state[2];
896 switch (state[1]) {
897 case STATE_ENV:
898 COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
899 break;
900 case STATE_LOCAL:
901 COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
902 break;
903 default:
904 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
905 return;
906 }
907 }
908 return;
909
910 case STATE_INTERNAL:
911 {
912 switch (state[1]) {
913 case STATE_NORMAL_SCALE:
914 ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
915 break;
916 default:
917 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
918 return;
919 }
920 }
921 return;
922
923 default:
924 _mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
925 return;
926 }
927 }
928
929
930 /**
931 * Loop over all the parameters in a parameter list. If the parameter
932 * is a GL state reference, look up the current value of that state
933 * variable and put it into the parameter's Value[4] array.
934 * This would be called at glBegin time when using a fragment program.
935 */
936 void
937 _mesa_load_state_parameters(GLcontext *ctx,
938 struct program_parameter_list *paramList)
939 {
940 GLuint i;
941
942 if (!paramList)
943 return;
944
945 for (i = 0; i < paramList->NumParameters; i++) {
946 if (paramList->Parameters[i].Type == STATE) {
947 _mesa_fetch_state(ctx,
948 paramList->Parameters[i].StateIndexes,
949 paramList->ParameterValues[i]);
950 }
951 }
952 }
953
954
955
956 /**********************************************************************/
957 /* API functions */
958 /**********************************************************************/
959
960
961 /**
962 * Bind a program (make it current)
963 * \note Called from the GL API dispatcher by both glBindProgramNV
964 * and glBindProgramARB.
965 */
966 void GLAPIENTRY
967 _mesa_BindProgram(GLenum target, GLuint id)
968 {
969 struct program *prog;
970 GET_CURRENT_CONTEXT(ctx);
971 ASSERT_OUTSIDE_BEGIN_END(ctx);
972
973 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
974
975 if ((target == GL_VERTEX_PROGRAM_NV
976 && ctx->Extensions.NV_vertex_program) ||
977 (target == GL_VERTEX_PROGRAM_ARB
978 && ctx->Extensions.ARB_vertex_program)) {
979 /*** Vertex program binding ***/
980 struct vertex_program *curProg = ctx->VertexProgram.Current;
981 if (curProg->Base.Id == id) {
982 /* binding same program - no change */
983 return;
984 }
985 if (curProg->Base.Id != 0) {
986 /* decrement refcount on previously bound vertex program */
987 curProg->Base.RefCount--;
988 /* and delete if refcount goes below one */
989 if (curProg->Base.RefCount <= 0) {
990 /* the program ID was already removed from the hash table */
991 ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
992 }
993 }
994 }
995 else if ((target == GL_FRAGMENT_PROGRAM_NV
996 && ctx->Extensions.NV_fragment_program) ||
997 (target == GL_FRAGMENT_PROGRAM_ARB
998 && ctx->Extensions.ARB_fragment_program)) {
999 /*** Fragment program binding ***/
1000 struct fragment_program *curProg = ctx->FragmentProgram.Current;
1001 if (curProg->Base.Id == id) {
1002 /* binding same program - no change */
1003 return;
1004 }
1005 if (curProg->Base.Id != 0) {
1006 /* decrement refcount on previously bound fragment program */
1007 curProg->Base.RefCount--;
1008 /* and delete if refcount goes below one */
1009 if (curProg->Base.RefCount <= 0) {
1010 /* the program ID was already removed from the hash table */
1011 ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
1012 }
1013 }
1014 }
1015 else {
1016 _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
1017 return;
1018 }
1019
1020 /* NOTE: binding to a non-existant program is not an error.
1021 * That's supposed to be caught in glBegin.
1022 */
1023 if (id == 0) {
1024 /* Bind default program */
1025 prog = NULL;
1026 if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB)
1027 prog = ctx->Shared->DefaultVertexProgram;
1028 else
1029 prog = ctx->Shared->DefaultFragmentProgram;
1030 }
1031 else {
1032 /* Bind user program */
1033 prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
1034 if (!prog || prog == &_mesa_DummyProgram) {
1035 /* allocate a new program now */
1036 prog = ctx->Driver.NewProgram(ctx, target, id);
1037 if (!prog) {
1038 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
1039 return;
1040 }
1041 _mesa_HashInsert(ctx->Shared->Programs, id, prog);
1042 }
1043 else if (prog->Target != target) {
1044 _mesa_error(ctx, GL_INVALID_OPERATION,
1045 "glBindProgramNV/ARB(target mismatch)");
1046 return;
1047 }
1048 }
1049
1050 /* bind now */
1051 if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB) {
1052 ctx->VertexProgram.Current = (struct vertex_program *) prog;
1053 }
1054 else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) {
1055 ctx->FragmentProgram.Current = (struct fragment_program *) prog;
1056 }
1057
1058 /* Never null pointers */
1059 ASSERT(ctx->VertexProgram.Current);
1060 ASSERT(ctx->FragmentProgram.Current);
1061
1062 if (prog)
1063 prog->RefCount++;
1064
1065 if (ctx->Driver.BindProgram)
1066 ctx->Driver.BindProgram(ctx, target, prog);
1067 }
1068
1069
1070 /**
1071 * Delete a list of programs.
1072 * \note Not compiled into display lists.
1073 * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
1074 */
1075 void GLAPIENTRY
1076 _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
1077 {
1078 GLint i;
1079 GET_CURRENT_CONTEXT(ctx);
1080 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1081
1082 if (n < 0) {
1083 _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
1084 return;
1085 }
1086
1087 for (i = 0; i < n; i++) {
1088 if (ids[i] != 0) {
1089 struct program *prog = (struct program *)
1090 _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
1091 if (prog == &_mesa_DummyProgram) {
1092 _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
1093 }
1094 else if (prog) {
1095 /* Unbind program if necessary */
1096 if (prog->Target == GL_VERTEX_PROGRAM_NV ||
1097 prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
1098 if (ctx->VertexProgram.Current &&
1099 ctx->VertexProgram.Current->Base.Id == ids[i]) {
1100 /* unbind this currently bound program */
1101 _mesa_BindProgram(prog->Target, 0);
1102 }
1103 }
1104 else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
1105 prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1106 if (ctx->FragmentProgram.Current &&
1107 ctx->FragmentProgram.Current->Base.Id == ids[i]) {
1108 /* unbind this currently bound program */
1109 _mesa_BindProgram(prog->Target, 0);
1110 }
1111 }
1112 else {
1113 _mesa_problem(ctx, "bad target in glDeleteProgramsNV");
1114 return;
1115 }
1116 /* The ID is immediately available for re-use now */
1117 _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
1118 prog->RefCount--;
1119 if (prog->RefCount <= 0) {
1120 ctx->Driver.DeleteProgram(ctx, prog);
1121 }
1122 }
1123 }
1124 }
1125 }
1126
1127
1128 /**
1129 * Generate a list of new program identifiers.
1130 * \note Not compiled into display lists.
1131 * \note Called by both glGenProgramsNV and glGenProgramsARB.
1132 */
1133 void GLAPIENTRY
1134 _mesa_GenPrograms(GLsizei n, GLuint *ids)
1135 {
1136 GLuint first;
1137 GLuint i;
1138 GET_CURRENT_CONTEXT(ctx);
1139 ASSERT_OUTSIDE_BEGIN_END(ctx);
1140
1141 if (n < 0) {
1142 _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms");
1143 return;
1144 }
1145
1146 if (!ids)
1147 return;
1148
1149 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);
1150
1151 /* Insert pointer to dummy program as placeholder */
1152 for (i = 0; i < (GLuint) n; i++) {
1153 _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram);
1154 }
1155
1156 /* Return the program names */
1157 for (i = 0; i < (GLuint) n; i++) {
1158 ids[i] = first + i;
1159 }
1160 }
1161
1162
1163 /**
1164 * Determine if id names a vertex or fragment program.
1165 * \note Not compiled into display lists.
1166 * \note Called from both glIsProgramNV and glIsProgramARB.
1167 * \param id is the program identifier
1168 * \return GL_TRUE if id is a program, else GL_FALSE.
1169 */
1170 GLboolean GLAPIENTRY
1171 _mesa_IsProgram(GLuint id)
1172 {
1173 GET_CURRENT_CONTEXT(ctx);
1174 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1175
1176 if (id == 0)
1177 return GL_FALSE;
1178
1179 if (_mesa_HashLookup(ctx->Shared->Programs, id))
1180 return GL_TRUE;
1181 else
1182 return GL_FALSE;
1183 }
1184
1185
1186
1187 /**********************************************************************/
1188 /* GL_MESA_program_debug extension */
1189 /**********************************************************************/
1190
1191
1192 /* XXX temporary */
1193 GLAPI void GLAPIENTRY
1194 glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
1195 GLvoid *data)
1196 {
1197 _mesa_ProgramCallbackMESA(target, callback, data);
1198 }
1199
1200
1201 void
1202 _mesa_ProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
1203 GLvoid *data)
1204 {
1205 GET_CURRENT_CONTEXT(ctx);
1206
1207 switch (target) {
1208 case GL_FRAGMENT_PROGRAM_ARB:
1209 if (!ctx->Extensions.ARB_fragment_program) {
1210 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1211 return;
1212 }
1213 ctx->FragmentProgram.Callback = callback;
1214 ctx->FragmentProgram.CallbackData = data;
1215 break;
1216 case GL_FRAGMENT_PROGRAM_NV:
1217 if (!ctx->Extensions.NV_fragment_program) {
1218 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1219 return;
1220 }
1221 ctx->FragmentProgram.Callback = callback;
1222 ctx->FragmentProgram.CallbackData = data;
1223 break;
1224 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
1225 if (!ctx->Extensions.ARB_vertex_program &&
1226 !ctx->Extensions.NV_vertex_program) {
1227 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1228 return;
1229 }
1230 ctx->VertexProgram.Callback = callback;
1231 ctx->VertexProgram.CallbackData = data;
1232 break;
1233 default:
1234 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1235 return;
1236 }
1237 }
1238
1239
1240 /* XXX temporary */
1241 GLAPI void GLAPIENTRY
1242 glGetProgramRegisterfvMESA(GLenum target,
1243 GLsizei len, const GLubyte *registerName,
1244 GLfloat *v)
1245 {
1246 _mesa_GetProgramRegisterfvMESA(target, len, registerName, v);
1247 }
1248
1249
1250 void
1251 _mesa_GetProgramRegisterfvMESA(GLenum target,
1252 GLsizei len, const GLubyte *registerName,
1253 GLfloat *v)
1254 {
1255 char reg[1000];
1256 GET_CURRENT_CONTEXT(ctx);
1257
1258 /* We _should_ be inside glBegin/glEnd */
1259 #if 0
1260 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
1261 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramRegisterfvMESA");
1262 return;
1263 }
1264 #endif
1265
1266 /* make null-terminated copy of registerName */
1267 len = MIN2((unsigned int) len, sizeof(reg) - 1);
1268 _mesa_memcpy(reg, registerName, len);
1269 reg[len] = 0;
1270
1271 switch (target) {
1272 case GL_VERTEX_PROGRAM_NV:
1273 if (!ctx->Extensions.ARB_vertex_program &&
1274 !ctx->Extensions.NV_vertex_program) {
1275 _mesa_error(ctx, GL_INVALID_ENUM,
1276 "glGetProgramRegisterfvMESA(target)");
1277 return;
1278 }
1279 if (!ctx->VertexProgram._Enabled) {
1280 _mesa_error(ctx, GL_INVALID_OPERATION,
1281 "glGetProgramRegisterfvMESA");
1282 return;
1283 }
1284 /* GL_NV_vertex_program */
1285 if (reg[0] == 'R') {
1286 /* Temp register */
1287 GLint i = _mesa_atoi(reg + 1);
1288 if (i >= (GLint)ctx->Const.MaxVertexProgramTemps) {
1289 _mesa_error(ctx, GL_INVALID_VALUE,
1290 "glGetProgramRegisterfvMESA(registerName)");
1291 return;
1292 }
1293 COPY_4V(v, ctx->VertexProgram.Temporaries[i]);
1294 }
1295 else if (reg[0] == 'v' && reg[1] == '[') {
1296 /* Vertex Input attribute */
1297 GLuint i;
1298 for (i = 0; i < ctx->Const.MaxVertexProgramAttribs; i++) {
1299 const char *name = _mesa_nv_vertex_input_register_name(i);
1300 char number[10];
1301 sprintf(number, "%d", i);
1302 if (_mesa_strncmp(reg + 2, name, 4) == 0 ||
1303 _mesa_strncmp(reg + 2, number, _mesa_strlen(number)) == 0) {
1304 COPY_4V(v, ctx->VertexProgram.Inputs[i]);
1305 return;
1306 }
1307 }
1308 _mesa_error(ctx, GL_INVALID_VALUE,
1309 "glGetProgramRegisterfvMESA(registerName)");
1310 return;
1311 }
1312 else if (reg[0] == 'o' && reg[1] == '[') {
1313 /* Vertex output attribute */
1314 }
1315 /* GL_ARB_vertex_program */
1316 else if (_mesa_strncmp(reg, "vertex.", 7) == 0) {
1317
1318 }
1319 else {
1320 _mesa_error(ctx, GL_INVALID_VALUE,
1321 "glGetProgramRegisterfvMESA(registerName)");
1322 return;
1323 }
1324 break;
1325 case GL_FRAGMENT_PROGRAM_ARB:
1326 if (!ctx->Extensions.ARB_fragment_program) {
1327 _mesa_error(ctx, GL_INVALID_ENUM,
1328 "glGetProgramRegisterfvMESA(target)");
1329 return;
1330 }
1331 if (!ctx->FragmentProgram._Enabled) {
1332 _mesa_error(ctx, GL_INVALID_OPERATION,
1333 "glGetProgramRegisterfvMESA");
1334 return;
1335 }
1336 /* XXX to do */
1337 break;
1338 case GL_FRAGMENT_PROGRAM_NV:
1339 if (!ctx->Extensions.NV_fragment_program) {
1340 _mesa_error(ctx, GL_INVALID_ENUM,
1341 "glGetProgramRegisterfvMESA(target)");
1342 return;
1343 }
1344 if (!ctx->FragmentProgram._Enabled) {
1345 _mesa_error(ctx, GL_INVALID_OPERATION,
1346 "glGetProgramRegisterfvMESA");
1347 return;
1348 }
1349 if (reg[0] == 'R') {
1350 /* Temp register */
1351 GLint i = _mesa_atoi(reg + 1);
1352 if (i >= (GLint)ctx->Const.MaxFragmentProgramTemps) {
1353 _mesa_error(ctx, GL_INVALID_VALUE,
1354 "glGetProgramRegisterfvMESA(registerName)");
1355 return;
1356 }
1357 COPY_4V(v, ctx->FragmentProgram.Machine.Temporaries[i]);
1358 }
1359 else if (reg[0] == 'f' && reg[1] == '[') {
1360 /* Fragment input attribute */
1361 GLuint i;
1362 for (i = 0; i < ctx->Const.MaxFragmentProgramAttribs; i++) {
1363 const char *name = _mesa_nv_fragment_input_register_name(i);
1364 if (_mesa_strncmp(reg + 2, name, 4) == 0) {
1365 COPY_4V(v, ctx->FragmentProgram.Machine.Inputs[i]);
1366 return;
1367 }
1368 }
1369 _mesa_error(ctx, GL_INVALID_VALUE,
1370 "glGetProgramRegisterfvMESA(registerName)");
1371 return;
1372 }
1373 else if (_mesa_strcmp(reg, "o[COLR]") == 0) {
1374 /* Fragment output color */
1375 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLR]);
1376 }
1377 else if (_mesa_strcmp(reg, "o[COLH]") == 0) {
1378 /* Fragment output color */
1379 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLH]);
1380 }
1381 else if (_mesa_strcmp(reg, "o[DEPR]") == 0) {
1382 /* Fragment output depth */
1383 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR]);
1384 }
1385 else {
1386 /* try user-defined identifiers */
1387 const GLfloat *value = _mesa_lookup_parameter_value(
1388 ctx->FragmentProgram.Current->Parameters, -1, reg);
1389 if (value) {
1390 COPY_4V(v, value);
1391 }
1392 else {
1393 _mesa_error(ctx, GL_INVALID_VALUE,
1394 "glGetProgramRegisterfvMESA(registerName)");
1395 return;
1396 }
1397 }
1398 break;
1399 default:
1400 _mesa_error(ctx, GL_INVALID_ENUM,
1401 "glGetProgramRegisterfvMESA(target)");
1402 return;
1403 }
1404
1405 }