use _mesa_pow() for LIT (bug 3087)
[mesa.git] / src / mesa / shader / program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.2
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "glheader.h"
33 #include "context.h"
34 #include "hash.h"
35 #include "imports.h"
36 #include "macros.h"
37 #include "mtypes.h"
38 #include "program.h"
39 #include "nvfragparse.h"
40 #include "nvfragprog.h"
41 #include "nvvertparse.h"
42 #include "nvvertprog.h"
43
44
45 /**********************************************************************/
46 /* Utility functions */
47 /**********************************************************************/
48
49
50 /* A pointer to this dummy program is put into the hash table when
51 * glGenPrograms is called.
52 */
53 struct program _mesa_DummyProgram;
54
55
56 /**
57 * Init context's vertex/fragment program state
58 */
59 void
60 _mesa_init_program(GLcontext *ctx)
61 {
62 GLuint i;
63
64 ctx->Program.ErrorPos = -1;
65 ctx->Program.ErrorString = _mesa_strdup("");
66
67 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
68 ctx->VertexProgram.Enabled = GL_FALSE;
69 ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
70 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
71 ctx->VertexProgram.Current = (struct vertex_program *) ctx->Shared->DefaultVertexProgram;
72 assert(ctx->VertexProgram.Current);
73 ctx->VertexProgram.Current->Base.RefCount++;
74 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
75 ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
76 ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
77 }
78 #endif
79
80 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
81 ctx->FragmentProgram.Enabled = GL_FALSE;
82 ctx->FragmentProgram.Current = (struct fragment_program *) ctx->Shared->DefaultFragmentProgram;
83 assert(ctx->FragmentProgram.Current);
84 ctx->FragmentProgram.Current->Base.RefCount++;
85 #endif
86
87 #if FEATURE_ATI_fragment_shader
88 ctx->ATIFragmentShader.Enabled = GL_FALSE;
89 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
90 assert(ctx->ATIFragmentShader.Current);
91 ctx->ATIFragmentShader.Current->Base.RefCount++;
92 #endif
93 }
94
95
96 /**
97 * Free a context's vertex/fragment program state
98 */
99 void
100 _mesa_free_program_data(GLcontext *ctx)
101 {
102 #if FEATURE_NV_vertex_program
103 if (ctx->VertexProgram.Current) {
104 ctx->VertexProgram.Current->Base.RefCount--;
105 if (ctx->VertexProgram.Current->Base.RefCount <= 0)
106 ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
107 }
108 #endif
109 #if FEATURE_NV_fragment_program
110 if (ctx->FragmentProgram.Current) {
111 ctx->FragmentProgram.Current->Base.RefCount--;
112 if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
113 ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
114 }
115 #endif
116 #if FEATURE_ATI_fragment_shader
117 if (ctx->ATIFragmentShader.Current) {
118 ctx->ATIFragmentShader.Current->Base.RefCount--;
119 if (ctx->ATIFragmentShader.Current->Base.RefCount <= 0)
120 ctx->Driver.DeleteProgram(ctx, &(ctx->ATIFragmentShader.Current->Base));
121 }
122 #endif
123 _mesa_free((void *) ctx->Program.ErrorString);
124 }
125
126
127
128
129 /**
130 * Set the vertex/fragment program error state (position and error string).
131 * This is generally called from within the parsers.
132 */
133 void
134 _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
135 {
136 ctx->Program.ErrorPos = pos;
137 _mesa_free((void *) ctx->Program.ErrorString);
138 if (!string)
139 string = "";
140 ctx->Program.ErrorString = _mesa_strdup(string);
141 }
142
143
144 /**
145 * Find the line number and column for 'pos' within 'string'.
146 * Return a copy of the line which contains 'pos'. Free the line with
147 * _mesa_free().
148 * \param string the program string
149 * \param pos the position within the string
150 * \param line returns the line number corresponding to 'pos'.
151 * \param col returns the column number corresponding to 'pos'.
152 * \return copy of the line containing 'pos'.
153 */
154 const GLubyte *
155 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
156 GLint *line, GLint *col)
157 {
158 const GLubyte *lineStart = string;
159 const GLubyte *p = string;
160 GLubyte *s;
161 int len;
162
163 *line = 1;
164
165 while (p != pos) {
166 if (*p == (GLubyte) '\n') {
167 (*line)++;
168 lineStart = p + 1;
169 }
170 p++;
171 }
172
173 *col = (pos - lineStart) + 1;
174
175 /* return copy of this line */
176 while (*p != 0 && *p != '\n')
177 p++;
178 len = p - lineStart;
179 s = (GLubyte *) _mesa_malloc(len + 1);
180 _mesa_memcpy(s, lineStart, len);
181 s[len] = 0;
182
183 return s;
184 }
185
186
187 /**
188 * Initialize a new vertex/fragment program object.
189 */
190 static struct program *
191 _mesa_init_program_struct( GLcontext *ctx, struct program *prog,
192 GLenum target, GLuint id)
193 {
194 (void) ctx;
195 if (prog) {
196 prog->Id = id;
197 prog->Target = target;
198 prog->Resident = GL_TRUE;
199 prog->RefCount = 1;
200 }
201
202 return prog;
203 }
204
205
206 /**
207 * Initialize a new fragment program object.
208 */
209 struct program *
210 _mesa_init_fragment_program( GLcontext *ctx, struct fragment_program *prog,
211 GLenum target, GLuint id)
212 {
213 if (prog)
214 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
215 else
216 return NULL;
217 }
218
219
220 /**
221 * Initialize a new vertex program object.
222 */
223 struct program *
224 _mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,
225 GLenum target, GLuint id)
226 {
227 if (prog)
228 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
229 else
230 return NULL;
231 }
232
233 /**
234 * Initialize a new ATI fragment shader object.
235 */
236 struct program *
237 _mesa_init_ati_fragment_shader( GLcontext *ctx,
238 struct ati_fragment_shader *prog,
239 GLenum target, GLuint id )
240 {
241 if (prog)
242 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
243 else
244 return NULL;
245 }
246
247
248
249 /**
250 * Allocate and initialize a new fragment/vertex program object but
251 * don't put it into the program hash table. Called via
252 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
253 * device driver function to implement OO deriviation with additional
254 * types not understood by this function.
255 *
256 * \param ctx context
257 * \param id program id/number
258 * \param target program target/type
259 * \return pointer to new program object
260 */
261 struct program *
262 _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
263 {
264 switch (target) {
265 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
266 return _mesa_init_vertex_program( ctx, CALLOC_STRUCT(vertex_program),
267 target, id );
268 case GL_FRAGMENT_PROGRAM_NV:
269 case GL_FRAGMENT_PROGRAM_ARB:
270 return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(fragment_program),
271 target, id );
272 case GL_FRAGMENT_SHADER_ATI:
273 return _mesa_init_ati_fragment_shader( ctx, CALLOC_STRUCT(ati_fragment_shader),
274 target, id );
275
276 default:
277 _mesa_problem(ctx, "bad target in _mesa_new_program");
278 return NULL;
279 }
280 }
281
282
283 /**
284 * Delete a program and remove it from the hash table, ignoring the
285 * reference count.
286 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
287 * by a device driver function.
288 */
289 void
290 _mesa_delete_program(GLcontext *ctx, struct program *prog)
291 {
292 (void) ctx;
293 ASSERT(prog);
294
295 if (prog->String)
296 _mesa_free(prog->String);
297 if (prog->Target == GL_VERTEX_PROGRAM_NV ||
298 prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
299 struct vertex_program *vprog = (struct vertex_program *) prog;
300 if (vprog->Instructions) {
301 GLuint i;
302 for (i = 0; i < vprog->Base.NumInstructions; i++) {
303 if (vprog->Instructions[i].Data)
304 _mesa_free(vprog->Instructions[i].Data);
305 }
306 _mesa_free(vprog->Instructions);
307 }
308 if (vprog->Parameters)
309 _mesa_free_parameter_list(vprog->Parameters);
310 }
311 else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
312 prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
313 struct fragment_program *fprog = (struct fragment_program *) prog;
314 if (fprog->Instructions) {
315 GLuint i;
316 for (i = 0; i < fprog->Base.NumInstructions; i++) {
317 if (fprog->Instructions[i].Data)
318 _mesa_free(fprog->Instructions[i].Data);
319 }
320 _mesa_free(fprog->Instructions);
321 }
322 if (fprog->Parameters)
323 _mesa_free_parameter_list(fprog->Parameters);
324 }
325 else if (prog->Target == GL_FRAGMENT_SHADER_ATI) {
326 struct ati_fragment_shader *atifs = (struct ati_fragment_shader *)prog;
327 if (atifs->Instructions)
328 _mesa_free(atifs->Instructions);
329 }
330
331 _mesa_free(prog);
332 }
333
334
335
336 /**********************************************************************/
337 /* Program parameter functions */
338 /**********************************************************************/
339
340 struct program_parameter_list *
341 _mesa_new_parameter_list(void)
342 {
343 return (struct program_parameter_list *)
344 _mesa_calloc(sizeof(struct program_parameter_list));
345 }
346
347
348 /**
349 * Free a parameter list and all its parameters
350 */
351 void
352 _mesa_free_parameter_list(struct program_parameter_list *paramList)
353 {
354 _mesa_free_parameters(paramList);
355 _mesa_free(paramList);
356 }
357
358
359 /**
360 * Free all the parameters in the given list, but don't free the
361 * paramList structure itself.
362 */
363 void
364 _mesa_free_parameters(struct program_parameter_list *paramList)
365 {
366 GLuint i;
367 for (i = 0; i < paramList->NumParameters; i++) {
368 _mesa_free((void *) paramList->Parameters[i].Name);
369 }
370 _mesa_free(paramList->Parameters);
371 paramList->NumParameters = 0;
372 paramList->Parameters = NULL;
373 }
374
375
376 /**
377 * Helper function used by the functions below.
378 */
379 static GLint
380 add_parameter(struct program_parameter_list *paramList,
381 const char *name, const GLfloat values[4],
382 enum parameter_type type)
383 {
384 const GLuint n = paramList->NumParameters;
385
386 paramList->Parameters = (struct program_parameter *)
387 _mesa_realloc(paramList->Parameters,
388 n * sizeof(struct program_parameter),
389 (n + 1) * sizeof(struct program_parameter));
390 if (!paramList->Parameters) {
391 /* out of memory */
392 paramList->NumParameters = 0;
393 return -1;
394 }
395 else {
396 paramList->NumParameters = n + 1;
397 paramList->Parameters[n].Name = _mesa_strdup(name);
398 paramList->Parameters[n].Type = type;
399 if (values)
400 COPY_4V(paramList->Parameters[n].Values, values);
401 return (GLint) n;
402 }
403 }
404
405
406 /**
407 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
408 * \return index of the new entry in the parameter list
409 */
410 GLint
411 _mesa_add_named_parameter(struct program_parameter_list *paramList,
412 const char *name, const GLfloat values[4])
413 {
414 return add_parameter(paramList, name, values, NAMED_PARAMETER);
415 }
416
417
418 /**
419 * Add a new unnamed constant to the parameter list.
420 * \param paramList - the parameter list
421 * \param values - four float values
422 * \return index of the new parameter.
423 */
424 GLint
425 _mesa_add_named_constant(struct program_parameter_list *paramList,
426 const char *name, const GLfloat values[4])
427 {
428 return add_parameter(paramList, name, values, CONSTANT);
429 }
430
431
432 /**
433 * Add a new unnamed constant to the parameter list.
434 * \param paramList - the parameter list
435 * \param values - four float values
436 * \return index of the new parameter.
437 */
438 GLint
439 _mesa_add_unnamed_constant(struct program_parameter_list *paramList,
440 const GLfloat values[4])
441 {
442 /* generate a new dummy name */
443 static GLuint n = 0;
444 char name[20];
445 _mesa_sprintf(name, "constant%d", n);
446 n++;
447 /* store it */
448 return add_parameter(paramList, name, values, CONSTANT);
449 }
450
451
452 /**
453 * Add a new state reference to the parameter list.
454 * \param paramList - the parameter list
455 * \param state - an array of 6 state tokens
456 *
457 * \return index of the new parameter.
458 */
459 GLint
460 _mesa_add_state_reference(struct program_parameter_list *paramList,
461 GLint *stateTokens)
462 {
463 /* XXX Should we parse <stateString> here and produce the parameter's
464 * list of STATE_* tokens here, or in the parser?
465 */
466 GLint a, idx;
467
468 idx = add_parameter(paramList, "Some State", NULL, STATE);
469
470 for (a=0; a<6; a++)
471 paramList->Parameters[idx].StateIndexes[a] = (enum state_index) stateTokens[a];
472
473 return idx;
474 }
475
476
477 /**
478 * Lookup a parameter value by name in the given parameter list.
479 * \return pointer to the float[4] values.
480 */
481 GLfloat *
482 _mesa_lookup_parameter_value(struct program_parameter_list *paramList,
483 GLsizei nameLen, const char *name)
484 {
485 GLuint i;
486
487 if (!paramList)
488 return NULL;
489
490 if (nameLen == -1) {
491 /* name is null-terminated */
492 for (i = 0; i < paramList->NumParameters; i++) {
493 if (_mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
494 return paramList->Parameters[i].Values;
495 }
496 }
497 else {
498 /* name is not null-terminated, use nameLen */
499 for (i = 0; i < paramList->NumParameters; i++) {
500 if (_mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
501 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
502 return paramList->Parameters[i].Values;
503 }
504 }
505 return NULL;
506 }
507
508
509 /**
510 * Lookup a parameter index by name in the given parameter list.
511 * \return index of parameter in the list.
512 */
513 GLint
514 _mesa_lookup_parameter_index(struct program_parameter_list *paramList,
515 GLsizei nameLen, const char *name)
516 {
517 GLint i;
518
519 if (!paramList)
520 return -1;
521
522 if (nameLen == -1) {
523 /* name is null-terminated */
524 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
525 if (_mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
526 return i;
527 }
528 }
529 else {
530 /* name is not null-terminated, use nameLen */
531 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
532 if (_mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
533 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
534 return i;
535 }
536 }
537 return -1;
538 }
539
540
541 /**
542 * Use the list of tokens in the state[] array to find global GL state
543 * and return it in <value>. Usually, four values are returned in <value>
544 * but matrix queries may return as many as 16 values.
545 * This function is used for ARB vertex/fragment programs.
546 * The program parser will produce the state[] values.
547 */
548 static void
549 _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
550 GLfloat *value)
551 {
552 switch (state[0]) {
553 case STATE_MATERIAL:
554 {
555 /* state[1] is either 0=front or 1=back side */
556 const GLuint face = (GLuint) state[1];
557 /* state[2] is the material attribute */
558 switch (state[2]) {
559 case STATE_AMBIENT:
560 if (face == 0)
561 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
562 else
563 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT]);
564 return;
565 case STATE_DIFFUSE:
566 if (face == 0)
567 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE]);
568 else
569 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE]);
570 return;
571 case STATE_SPECULAR:
572 if (face == 0)
573 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR]);
574 else
575 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SPECULAR]);
576 return;
577 case STATE_EMISSION:
578 if (face == 0)
579 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
580 else
581 COPY_4V(value, ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION]);
582 return;
583 case STATE_SHININESS:
584 if (face == 0)
585 value[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
586 else
587 value[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
588 value[1] = 0.0F;
589 value[2] = 0.0F;
590 value[3] = 1.0F;
591 return;
592 default:
593 _mesa_problem(ctx, "Invalid material state in fetch_state");
594 return;
595 }
596 }
597 case STATE_LIGHT:
598 {
599 /* state[1] is the light number */
600 const GLuint ln = (GLuint) state[1];
601 /* state[2] is the light attribute */
602 switch (state[2]) {
603 case STATE_AMBIENT:
604 COPY_4V(value, ctx->Light.Light[ln].Ambient);
605 return;
606 case STATE_DIFFUSE:
607 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
608 return;
609 case STATE_SPECULAR:
610 COPY_4V(value, ctx->Light.Light[ln].Specular);
611 return;
612 case STATE_POSITION:
613 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
614 return;
615 case STATE_ATTENUATION:
616 value[0] = ctx->Light.Light[ln].ConstantAttenuation;
617 value[1] = ctx->Light.Light[ln].LinearAttenuation;
618 value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
619 value[3] = ctx->Light.Light[ln].SpotExponent;
620 return;
621 case STATE_SPOT_DIRECTION:
622 COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
623 value[3] = ctx->Light.Light[ln]._CosCutoff;
624 return;
625 case STATE_HALF:
626 {
627 GLfloat eye_z[] = {0, 0, 1};
628
629 /* Compute infinite half angle vector:
630 * half-vector = light_position + (0, 0, 1)
631 * and then normalize. w = 0
632 *
633 * light.EyePosition.w should be 0 for infinite lights.
634 */
635 ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
636 NORMALIZE_3FV(value);
637 value[3] = 0;
638 }
639 return;
640 default:
641 _mesa_problem(ctx, "Invalid light state in fetch_state");
642 return;
643 }
644 }
645 case STATE_LIGHTMODEL_AMBIENT:
646 COPY_4V(value, ctx->Light.Model.Ambient);
647 return;
648 case STATE_LIGHTMODEL_SCENECOLOR:
649 if (state[1] == 0) {
650 /* front */
651 GLint i;
652 for (i = 0; i < 3; i++) {
653 value[i] = ctx->Light.Model.Ambient[i]
654 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
655 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
656 }
657 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
658 }
659 else {
660 /* back */
661 GLint i;
662 for (i = 0; i < 3; i++) {
663 value[i] = ctx->Light.Model.Ambient[i]
664 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
665 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
666 }
667 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
668 }
669 return;
670 case STATE_LIGHTPROD:
671 {
672 const GLuint ln = (GLuint) state[1];
673 const GLuint face = (GLuint) state[2];
674 GLint i;
675 ASSERT(face == 0 || face == 1);
676 switch (state[3]) {
677 case STATE_AMBIENT:
678 for (i = 0; i < 3; i++) {
679 value[i] = ctx->Light.Light[ln].Ambient[i] *
680 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
681 }
682 /* [3] = material alpha */
683 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
684 return;
685 case STATE_DIFFUSE:
686 for (i = 0; i < 3; i++) {
687 value[i] = ctx->Light.Light[ln].Diffuse[i] *
688 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
689 }
690 /* [3] = material alpha */
691 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
692 return;
693 case STATE_SPECULAR:
694 for (i = 0; i < 3; i++) {
695 value[i] = ctx->Light.Light[ln].Specular[i] *
696 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
697 }
698 /* [3] = material alpha */
699 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
700 return;
701 default:
702 _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
703 return;
704 }
705 }
706 case STATE_TEXGEN:
707 {
708 /* state[1] is the texture unit */
709 const GLuint unit = (GLuint) state[1];
710 /* state[2] is the texgen attribute */
711 switch (state[2]) {
712 case STATE_TEXGEN_EYE_S:
713 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
714 return;
715 case STATE_TEXGEN_EYE_T:
716 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
717 return;
718 case STATE_TEXGEN_EYE_R:
719 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
720 return;
721 case STATE_TEXGEN_EYE_Q:
722 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
723 return;
724 case STATE_TEXGEN_OBJECT_S:
725 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
726 return;
727 case STATE_TEXGEN_OBJECT_T:
728 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
729 return;
730 case STATE_TEXGEN_OBJECT_R:
731 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
732 return;
733 case STATE_TEXGEN_OBJECT_Q:
734 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
735 return;
736 default:
737 _mesa_problem(ctx, "Invalid texgen state in fetch_state");
738 return;
739 }
740 }
741 case STATE_TEXENV_COLOR:
742 {
743 /* state[1] is the texture unit */
744 const GLuint unit = (GLuint) state[1];
745 COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
746 }
747 return;
748 case STATE_FOG_COLOR:
749 COPY_4V(value, ctx->Fog.Color);
750 return;
751 case STATE_FOG_PARAMS:
752 value[0] = ctx->Fog.Density;
753 value[1] = ctx->Fog.Start;
754 value[2] = ctx->Fog.End;
755 value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
756 return;
757 case STATE_CLIPPLANE:
758 {
759 const GLuint plane = (GLuint) state[1];
760 COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
761 }
762 return;
763 case STATE_POINT_SIZE:
764 value[0] = ctx->Point.Size;
765 value[1] = ctx->Point.MinSize;
766 value[2] = ctx->Point.MaxSize;
767 value[3] = ctx->Point.Threshold;
768 return;
769 case STATE_POINT_ATTENUATION:
770 value[0] = ctx->Point.Params[0];
771 value[1] = ctx->Point.Params[1];
772 value[2] = ctx->Point.Params[2];
773 value[3] = 1.0F;
774 return;
775 case STATE_MATRIX:
776 {
777 /* state[1] = modelview, projection, texture, etc. */
778 /* state[2] = which texture matrix or program matrix */
779 /* state[3] = first column to fetch */
780 /* state[4] = last column to fetch */
781 /* state[5] = transpose, inverse or invtrans */
782
783 const GLmatrix *matrix;
784 const enum state_index mat = state[1];
785 const GLuint index = (GLuint) state[2];
786 const GLuint first = (GLuint) state[3];
787 const GLuint last = (GLuint) state[4];
788 const enum state_index modifier = state[5];
789 const GLfloat *m;
790 GLuint row, i;
791 if (mat == STATE_MODELVIEW) {
792 matrix = ctx->ModelviewMatrixStack.Top;
793 }
794 else if (mat == STATE_PROJECTION) {
795 matrix = ctx->ProjectionMatrixStack.Top;
796 }
797 else if (mat == STATE_MVP) {
798 matrix = &ctx->_ModelProjectMatrix;
799 }
800 else if (mat == STATE_TEXTURE) {
801 matrix = ctx->TextureMatrixStack[index].Top;
802 }
803 else if (mat == STATE_PROGRAM) {
804 matrix = ctx->ProgramMatrixStack[index].Top;
805 }
806 else {
807 _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
808 return;
809 }
810 if (modifier == STATE_MATRIX_INVERSE ||
811 modifier == STATE_MATRIX_INVTRANS) {
812 /* Be sure inverse is up to date:
813 */
814 _math_matrix_analyse( (GLmatrix*) matrix );
815 m = matrix->inv;
816 }
817 else {
818 m = matrix->m;
819 }
820 if (modifier == STATE_MATRIX_TRANSPOSE ||
821 modifier == STATE_MATRIX_INVTRANS) {
822 for (i = 0, row = first; row <= last; row++) {
823 value[i++] = m[row * 4 + 0];
824 value[i++] = m[row * 4 + 1];
825 value[i++] = m[row * 4 + 2];
826 value[i++] = m[row * 4 + 3];
827 }
828 }
829 else {
830 for (i = 0, row = first; row <= last; row++) {
831 value[i++] = m[row + 0];
832 value[i++] = m[row + 4];
833 value[i++] = m[row + 8];
834 value[i++] = m[row + 12];
835 }
836 }
837 }
838 return;
839 case STATE_DEPTH_RANGE:
840 value[0] = ctx->Viewport.Near; /* near */
841 value[1] = ctx->Viewport.Far; /* far */
842 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
843 value[3] = 0;
844 return;
845 case STATE_FRAGMENT_PROGRAM:
846 {
847 /* state[1] = {STATE_ENV, STATE_LOCAL} */
848 /* state[2] = parameter index */
849 const int idx = (int) state[2];
850 switch (state[1]) {
851 case STATE_ENV:
852 COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
853 break;
854 case STATE_LOCAL:
855 COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
856 break;
857 default:
858 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
859 return;
860 }
861 }
862 return;
863
864 case STATE_VERTEX_PROGRAM:
865 {
866 /* state[1] = {STATE_ENV, STATE_LOCAL} */
867 /* state[2] = parameter index */
868 const int idx = (int) state[2];
869 switch (state[1]) {
870 case STATE_ENV:
871 COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
872 break;
873 case STATE_LOCAL:
874 COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
875 break;
876 default:
877 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
878 return;
879 }
880 }
881 return;
882 default:
883 _mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
884 return;
885 }
886 }
887
888
889 /**
890 * Loop over all the parameters in a parameter list. If the parameter
891 * is a GL state reference, look up the current value of that state
892 * variable and put it into the parameter's Value[4] array.
893 * This would be called at glBegin time when using a fragment program.
894 */
895 void
896 _mesa_load_state_parameters(GLcontext *ctx,
897 struct program_parameter_list *paramList)
898 {
899 GLuint i;
900
901 if (!paramList)
902 return;
903
904 for (i = 0; i < paramList->NumParameters; i++) {
905 if (paramList->Parameters[i].Type == STATE) {
906 _mesa_fetch_state(ctx, paramList->Parameters[i].StateIndexes,
907 paramList->Parameters[i].Values);
908 }
909 }
910 }
911
912
913
914 /**********************************************************************/
915 /* API functions */
916 /**********************************************************************/
917
918
919 /**
920 * Bind a program (make it current)
921 * \note Called from the GL API dispatcher by both glBindProgramNV
922 * and glBindProgramARB.
923 */
924 void GLAPIENTRY
925 _mesa_BindProgram(GLenum target, GLuint id)
926 {
927 struct program *prog;
928 GET_CURRENT_CONTEXT(ctx);
929 ASSERT_OUTSIDE_BEGIN_END(ctx);
930
931 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
932
933 if ((target == GL_VERTEX_PROGRAM_NV
934 && ctx->Extensions.NV_vertex_program) ||
935 (target == GL_VERTEX_PROGRAM_ARB
936 && ctx->Extensions.ARB_vertex_program)) {
937 /*** Vertex program binding ***/
938 struct vertex_program *curProg = ctx->VertexProgram.Current;
939 if (curProg->Base.Id == id) {
940 /* binding same program - no change */
941 return;
942 }
943 if (curProg->Base.Id != 0) {
944 /* decrement refcount on previously bound vertex program */
945 curProg->Base.RefCount--;
946 /* and delete if refcount goes below one */
947 if (curProg->Base.RefCount <= 0) {
948 /* the program ID was already removed from the hash table */
949 ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
950 }
951 }
952 }
953 else if ((target == GL_FRAGMENT_PROGRAM_NV
954 && ctx->Extensions.NV_fragment_program) ||
955 (target == GL_FRAGMENT_PROGRAM_ARB
956 && ctx->Extensions.ARB_fragment_program)) {
957 /*** Fragment program binding ***/
958 struct fragment_program *curProg = ctx->FragmentProgram.Current;
959 if (curProg->Base.Id == id) {
960 /* binding same program - no change */
961 return;
962 }
963 if (curProg->Base.Id != 0) {
964 /* decrement refcount on previously bound fragment program */
965 curProg->Base.RefCount--;
966 /* and delete if refcount goes below one */
967 if (curProg->Base.RefCount <= 0) {
968 /* the program ID was already removed from the hash table */
969 ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
970 }
971 }
972 }
973 else {
974 _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
975 return;
976 }
977
978 /* NOTE: binding to a non-existant program is not an error.
979 * That's supposed to be caught in glBegin.
980 */
981 if (id == 0) {
982 /* Bind default program */
983 prog = NULL;
984 if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB)
985 prog = ctx->Shared->DefaultVertexProgram;
986 else
987 prog = ctx->Shared->DefaultFragmentProgram;
988 }
989 else {
990 /* Bind user program */
991 prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
992 if (!prog || prog == &_mesa_DummyProgram) {
993 /* allocate a new program now */
994 prog = ctx->Driver.NewProgram(ctx, target, id);
995 if (!prog) {
996 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
997 return;
998 }
999 _mesa_HashInsert(ctx->Shared->Programs, id, prog);
1000 }
1001 else if (prog->Target != target) {
1002 _mesa_error(ctx, GL_INVALID_OPERATION,
1003 "glBindProgramNV/ARB(target mismatch)");
1004 return;
1005 }
1006 }
1007
1008 /* bind now */
1009 if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB) {
1010 ctx->VertexProgram.Current = (struct vertex_program *) prog;
1011 }
1012 else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) {
1013 ctx->FragmentProgram.Current = (struct fragment_program *) prog;
1014 }
1015
1016 /* Never null pointers */
1017 ASSERT(ctx->VertexProgram.Current);
1018 ASSERT(ctx->FragmentProgram.Current);
1019
1020 if (prog)
1021 prog->RefCount++;
1022
1023 if (ctx->Driver.BindProgram)
1024 ctx->Driver.BindProgram(ctx, target, prog);
1025 }
1026
1027
1028 /**
1029 * Delete a list of programs.
1030 * \note Not compiled into display lists.
1031 * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
1032 */
1033 void GLAPIENTRY
1034 _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
1035 {
1036 GLint i;
1037 GET_CURRENT_CONTEXT(ctx);
1038 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1039
1040 if (n < 0) {
1041 _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
1042 return;
1043 }
1044
1045 for (i = 0; i < n; i++) {
1046 if (ids[i] != 0) {
1047 struct program *prog = (struct program *)
1048 _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
1049 if (prog == &_mesa_DummyProgram) {
1050 _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
1051 }
1052 else if (prog) {
1053 /* Unbind program if necessary */
1054 if (prog->Target == GL_VERTEX_PROGRAM_NV ||
1055 prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
1056 if (ctx->VertexProgram.Current &&
1057 ctx->VertexProgram.Current->Base.Id == ids[i]) {
1058 /* unbind this currently bound program */
1059 _mesa_BindProgram(prog->Target, 0);
1060 }
1061 }
1062 else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
1063 prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1064 if (ctx->FragmentProgram.Current &&
1065 ctx->FragmentProgram.Current->Base.Id == ids[i]) {
1066 /* unbind this currently bound program */
1067 _mesa_BindProgram(prog->Target, 0);
1068 }
1069 }
1070 else {
1071 _mesa_problem(ctx, "bad target in glDeleteProgramsNV");
1072 return;
1073 }
1074 /* The ID is immediately available for re-use now */
1075 _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
1076 prog->RefCount--;
1077 if (prog->RefCount <= 0) {
1078 ctx->Driver.DeleteProgram(ctx, prog);
1079 }
1080 }
1081 }
1082 }
1083 }
1084
1085
1086 /**
1087 * Generate a list of new program identifiers.
1088 * \note Not compiled into display lists.
1089 * \note Called by both glGenProgramsNV and glGenProgramsARB.
1090 */
1091 void GLAPIENTRY
1092 _mesa_GenPrograms(GLsizei n, GLuint *ids)
1093 {
1094 GLuint first;
1095 GLuint i;
1096 GET_CURRENT_CONTEXT(ctx);
1097 ASSERT_OUTSIDE_BEGIN_END(ctx);
1098
1099 if (n < 0) {
1100 _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms");
1101 return;
1102 }
1103
1104 if (!ids)
1105 return;
1106
1107 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);
1108
1109 /* Insert pointer to dummy program as placeholder */
1110 for (i = 0; i < (GLuint) n; i++) {
1111 _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram);
1112 }
1113
1114 /* Return the program names */
1115 for (i = 0; i < (GLuint) n; i++) {
1116 ids[i] = first + i;
1117 }
1118 }
1119
1120
1121 /**
1122 * Determine if id names a vertex or fragment program.
1123 * \note Not compiled into display lists.
1124 * \note Called from both glIsProgramNV and glIsProgramARB.
1125 * \param id is the program identifier
1126 * \return GL_TRUE if id is a program, else GL_FALSE.
1127 */
1128 GLboolean GLAPIENTRY
1129 _mesa_IsProgram(GLuint id)
1130 {
1131 GET_CURRENT_CONTEXT(ctx);
1132 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1133
1134 if (id == 0)
1135 return GL_FALSE;
1136
1137 if (_mesa_HashLookup(ctx->Shared->Programs, id))
1138 return GL_TRUE;
1139 else
1140 return GL_FALSE;
1141 }
1142
1143
1144
1145 /**********************************************************************/
1146 /* GL_MESA_program_debug extension */
1147 /**********************************************************************/
1148
1149
1150 /* XXX temporary */
1151 GLAPI void GLAPIENTRY
1152 glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
1153 GLvoid *data)
1154 {
1155 _mesa_ProgramCallbackMESA(target, callback, data);
1156 }
1157
1158
1159 void
1160 _mesa_ProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
1161 GLvoid *data)
1162 {
1163 GET_CURRENT_CONTEXT(ctx);
1164
1165 switch (target) {
1166 case GL_FRAGMENT_PROGRAM_ARB:
1167 if (!ctx->Extensions.ARB_fragment_program) {
1168 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1169 return;
1170 }
1171 ctx->FragmentProgram.Callback = callback;
1172 ctx->FragmentProgram.CallbackData = data;
1173 break;
1174 case GL_FRAGMENT_PROGRAM_NV:
1175 if (!ctx->Extensions.NV_fragment_program) {
1176 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1177 return;
1178 }
1179 ctx->FragmentProgram.Callback = callback;
1180 ctx->FragmentProgram.CallbackData = data;
1181 break;
1182 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
1183 if (!ctx->Extensions.ARB_vertex_program &&
1184 !ctx->Extensions.NV_vertex_program) {
1185 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1186 return;
1187 }
1188 ctx->VertexProgram.Callback = callback;
1189 ctx->VertexProgram.CallbackData = data;
1190 break;
1191 default:
1192 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)");
1193 return;
1194 }
1195 }
1196
1197
1198 /* XXX temporary */
1199 GLAPI void GLAPIENTRY
1200 glGetProgramRegisterfvMESA(GLenum target,
1201 GLsizei len, const GLubyte *registerName,
1202 GLfloat *v)
1203 {
1204 _mesa_GetProgramRegisterfvMESA(target, len, registerName, v);
1205 }
1206
1207
1208 void
1209 _mesa_GetProgramRegisterfvMESA(GLenum target,
1210 GLsizei len, const GLubyte *registerName,
1211 GLfloat *v)
1212 {
1213 char reg[1000];
1214 GET_CURRENT_CONTEXT(ctx);
1215
1216 /* We _should_ be inside glBegin/glEnd */
1217 #if 0
1218 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
1219 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramRegisterfvMESA");
1220 return;
1221 }
1222 #endif
1223
1224 /* make null-terminated copy of registerName */
1225 len = MIN2((unsigned int) len, sizeof(reg) - 1);
1226 _mesa_memcpy(reg, registerName, len);
1227 reg[len] = 0;
1228
1229 switch (target) {
1230 case GL_VERTEX_PROGRAM_NV:
1231 if (!ctx->Extensions.ARB_vertex_program &&
1232 !ctx->Extensions.NV_vertex_program) {
1233 _mesa_error(ctx, GL_INVALID_ENUM,
1234 "glGetProgramRegisterfvMESA(target)");
1235 return;
1236 }
1237 if (!ctx->VertexProgram._Enabled) {
1238 _mesa_error(ctx, GL_INVALID_OPERATION,
1239 "glGetProgramRegisterfvMESA");
1240 return;
1241 }
1242 /* GL_NV_vertex_program */
1243 if (reg[0] == 'R') {
1244 /* Temp register */
1245 GLint i = _mesa_atoi(reg + 1);
1246 if (i >= (GLint)ctx->Const.MaxVertexProgramTemps) {
1247 _mesa_error(ctx, GL_INVALID_VALUE,
1248 "glGetProgramRegisterfvMESA(registerName)");
1249 return;
1250 }
1251 COPY_4V(v, ctx->VertexProgram.Temporaries[i]);
1252 }
1253 else if (reg[0] == 'v' && reg[1] == '[') {
1254 /* Vertex Input attribute */
1255 GLuint i;
1256 for (i = 0; i < ctx->Const.MaxVertexProgramAttribs; i++) {
1257 const char *name = _mesa_nv_vertex_input_register_name(i);
1258 char number[10];
1259 sprintf(number, "%d", i);
1260 if (_mesa_strncmp(reg + 2, name, 4) == 0 ||
1261 _mesa_strncmp(reg + 2, number, _mesa_strlen(number)) == 0) {
1262 COPY_4V(v, ctx->VertexProgram.Inputs[i]);
1263 return;
1264 }
1265 }
1266 _mesa_error(ctx, GL_INVALID_VALUE,
1267 "glGetProgramRegisterfvMESA(registerName)");
1268 return;
1269 }
1270 else if (reg[0] == 'o' && reg[1] == '[') {
1271 /* Vertex output attribute */
1272 }
1273 /* GL_ARB_vertex_program */
1274 else if (_mesa_strncmp(reg, "vertex.", 7) == 0) {
1275
1276 }
1277 else {
1278 _mesa_error(ctx, GL_INVALID_VALUE,
1279 "glGetProgramRegisterfvMESA(registerName)");
1280 return;
1281 }
1282 break;
1283 case GL_FRAGMENT_PROGRAM_ARB:
1284 if (!ctx->Extensions.ARB_fragment_program) {
1285 _mesa_error(ctx, GL_INVALID_ENUM,
1286 "glGetProgramRegisterfvMESA(target)");
1287 return;
1288 }
1289 if (!ctx->FragmentProgram._Enabled) {
1290 _mesa_error(ctx, GL_INVALID_OPERATION,
1291 "glGetProgramRegisterfvMESA");
1292 return;
1293 }
1294 /* XXX to do */
1295 break;
1296 case GL_FRAGMENT_PROGRAM_NV:
1297 if (!ctx->Extensions.NV_fragment_program) {
1298 _mesa_error(ctx, GL_INVALID_ENUM,
1299 "glGetProgramRegisterfvMESA(target)");
1300 return;
1301 }
1302 if (!ctx->FragmentProgram._Enabled) {
1303 _mesa_error(ctx, GL_INVALID_OPERATION,
1304 "glGetProgramRegisterfvMESA");
1305 return;
1306 }
1307 if (reg[0] == 'R') {
1308 /* Temp register */
1309 GLint i = _mesa_atoi(reg + 1);
1310 if (i >= (GLint)ctx->Const.MaxFragmentProgramTemps) {
1311 _mesa_error(ctx, GL_INVALID_VALUE,
1312 "glGetProgramRegisterfvMESA(registerName)");
1313 return;
1314 }
1315 COPY_4V(v, ctx->FragmentProgram.Machine.Temporaries[i]);
1316 }
1317 else if (reg[0] == 'f' && reg[1] == '[') {
1318 /* Fragment input attribute */
1319 GLuint i;
1320 for (i = 0; i < ctx->Const.MaxFragmentProgramAttribs; i++) {
1321 const char *name = _mesa_nv_fragment_input_register_name(i);
1322 if (_mesa_strncmp(reg + 2, name, 4) == 0) {
1323 COPY_4V(v, ctx->FragmentProgram.Machine.Inputs[i]);
1324 return;
1325 }
1326 }
1327 _mesa_error(ctx, GL_INVALID_VALUE,
1328 "glGetProgramRegisterfvMESA(registerName)");
1329 return;
1330 }
1331 else if (_mesa_strcmp(reg, "o[COLR]") == 0) {
1332 /* Fragment output color */
1333 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLR]);
1334 }
1335 else if (_mesa_strcmp(reg, "o[COLH]") == 0) {
1336 /* Fragment output color */
1337 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLH]);
1338 }
1339 else if (_mesa_strcmp(reg, "o[DEPR]") == 0) {
1340 /* Fragment output depth */
1341 COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR]);
1342 }
1343 else {
1344 /* try user-defined identifiers */
1345 const GLfloat *value = _mesa_lookup_parameter_value(
1346 ctx->FragmentProgram.Current->Parameters, -1, reg);
1347 if (value) {
1348 COPY_4V(v, value);
1349 }
1350 else {
1351 _mesa_error(ctx, GL_INVALID_VALUE,
1352 "glGetProgramRegisterfvMESA(registerName)");
1353 return;
1354 }
1355 }
1356 break;
1357 default:
1358 _mesa_error(ctx, GL_INVALID_ENUM,
1359 "glGetProgramRegisterfvMESA(target)");
1360 return;
1361 }
1362
1363 }