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[mesa.git] / src / mesa / shader / program.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 /**
33 * \mainpage Mesa vertex and fragment program module
34 *
35 * This module or directory contains most of the code for vertex and
36 * fragment programs and shaders, including state management, parsers,
37 * and (some) software routines for executing programs
38 */
39
40 #ifndef PROGRAM_H
41 #define PROGRAM_H
42
43 #include "mtypes.h"
44
45
46 /* for GL_ARB_v_p and GL_ARB_f_p SWZ instruction */
47 #define SWIZZLE_X 0
48 #define SWIZZLE_Y 1
49 #define SWIZZLE_Z 2
50 #define SWIZZLE_W 3
51 #define SWIZZLE_ZERO 4 /* keep these values together: KW */
52 #define SWIZZLE_ONE 5 /* keep these values together: KW */
53
54 #define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
55 #define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
56 #define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
57 #define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
58
59
60 #define WRITEMASK_X 0x1
61 #define WRITEMASK_Y 0x2
62 #define WRITEMASK_XY 0x3
63 #define WRITEMASK_Z 0x4
64 #define WRITEMASK_XZ 0x5
65 #define WRITEMASK_YZ 0x6
66 #define WRITEMASK_XYZ 0x7
67 #define WRITEMASK_W 0x8
68 #define WRITEMASK_XW 0x9
69 #define WRITEMASK_YW 0xa
70 #define WRITEMASK_XYW 0xb
71 #define WRITEMASK_ZW 0xc
72 #define WRITEMASK_XZW 0xd
73 #define WRITEMASK_YZW 0xe
74 #define WRITEMASK_XYZW 0xf
75
76
77 extern struct gl_program _mesa_DummyProgram;
78
79
80 /*
81 * Internal functions
82 */
83
84 extern void
85 _mesa_init_program(GLcontext *ctx);
86
87 extern void
88 _mesa_free_program_data(GLcontext *ctx);
89
90 extern void
91 _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string);
92
93 extern const GLubyte *
94 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
95 GLint *line, GLint *col);
96
97
98 extern struct gl_program *
99 _mesa_init_vertex_program(GLcontext *ctx,
100 struct gl_vertex_program *prog,
101 GLenum target, GLuint id);
102
103 extern struct gl_program *
104 _mesa_init_fragment_program(GLcontext *ctx,
105 struct gl_fragment_program *prog,
106 GLenum target, GLuint id);
107
108 extern struct gl_program *
109 _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
110
111 extern void
112 _mesa_delete_program(GLcontext *ctx, struct gl_program *prog);
113
114 extern struct gl_program *
115 _mesa_lookup_program(GLcontext *ctx, GLuint id);
116
117 extern struct prog_instruction *
118 _mesa_alloc_instructions(GLuint numInst);
119
120 extern struct prog_instruction *
121 _mesa_realloc_instructions(struct prog_instruction *oldInst,
122 GLuint numOldInst, GLuint numNewInst);
123
124
125 /**
126 * Used for describing GL state referenced from inside ARB vertex and
127 * fragment programs.
128 * A string such as "state.light[0].ambient" gets translated into a
129 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
130 */
131 enum state_index {
132 STATE_MATERIAL,
133
134 STATE_LIGHT,
135 STATE_LIGHTMODEL_AMBIENT,
136 STATE_LIGHTMODEL_SCENECOLOR,
137 STATE_LIGHTPROD,
138
139 STATE_TEXGEN,
140
141 STATE_FOG_COLOR,
142 STATE_FOG_PARAMS,
143
144 STATE_CLIPPLANE,
145
146 STATE_POINT_SIZE,
147 STATE_POINT_ATTENUATION,
148
149 STATE_MATRIX,
150 STATE_MODELVIEW,
151 STATE_PROJECTION,
152 STATE_MVP,
153 STATE_TEXTURE,
154 STATE_PROGRAM,
155 STATE_MATRIX_INVERSE,
156 STATE_MATRIX_TRANSPOSE,
157 STATE_MATRIX_INVTRANS,
158
159 STATE_AMBIENT,
160 STATE_DIFFUSE,
161 STATE_SPECULAR,
162 STATE_EMISSION,
163 STATE_SHININESS,
164 STATE_HALF,
165
166 STATE_POSITION,
167 STATE_ATTENUATION,
168 STATE_SPOT_DIRECTION,
169
170 STATE_TEXGEN_EYE_S,
171 STATE_TEXGEN_EYE_T,
172 STATE_TEXGEN_EYE_R,
173 STATE_TEXGEN_EYE_Q,
174 STATE_TEXGEN_OBJECT_S,
175 STATE_TEXGEN_OBJECT_T,
176 STATE_TEXGEN_OBJECT_R,
177 STATE_TEXGEN_OBJECT_Q,
178
179 STATE_TEXENV_COLOR,
180
181 STATE_DEPTH_RANGE,
182
183 STATE_VERTEX_PROGRAM,
184 STATE_FRAGMENT_PROGRAM,
185
186 STATE_ENV,
187 STATE_LOCAL,
188
189 STATE_INTERNAL, /* Mesa additions */
190 STATE_NORMAL_SCALE,
191 STATE_TEXRECT_SCALE,
192 STATE_POSITION_NORMALIZED, /* normalized light position */
193 STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
194 };
195
196
197
198 /**
199 * Named program parameters
200 * Used for NV_fragment_program "DEFINE"d constants and "DECLARE"d parameters,
201 * and ARB_fragment_program global state references. For the later, Name
202 * might be "state.light[0].diffuse", for example.
203 */
204 struct gl_program_parameter
205 {
206 const char *Name; /**< Null-terminated string */
207 enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
208 enum state_index StateIndexes[6]; /**< Global state reference */
209 };
210
211
212 /**
213 * A list of the above program_parameter instances.
214 */
215 struct gl_program_parameter_list
216 {
217 GLuint Size; /**< allocated size of Parameters, ParameterValues */
218 GLuint NumParameters; /**< number of parameters in arrays */
219 struct gl_program_parameter *Parameters; /**< Array [Size] */
220 GLfloat (*ParameterValues)[4]; /**< Array [Size] of GLfloat[4] */
221 GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes
222 might invalidate ParameterValues[] */
223 };
224
225
226 /*
227 * Program parameter functions
228 */
229
230 extern struct gl_program_parameter_list *
231 _mesa_new_parameter_list(void);
232
233 extern void
234 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList);
235
236 extern GLint
237 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
238 const char *name, const GLfloat values[4]);
239
240 extern GLint
241 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
242 const char *name, const GLfloat values[4],
243 GLuint size);
244
245 extern GLint
246 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
247 const GLfloat values[4], GLuint size);
248
249 extern GLint
250 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
251 const GLint *stateTokens);
252
253 extern GLfloat *
254 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
255 GLsizei nameLen, const char *name);
256
257 extern GLint
258 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
259 GLsizei nameLen, const char *name);
260
261 extern GLboolean
262 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *paramList,
263 const GLfloat v[], GLsizei vSize,
264 GLuint *posOut, GLuint *swizzleOut);
265
266 extern void
267 _mesa_load_state_parameters(GLcontext *ctx,
268 struct gl_program_parameter_list *paramList);
269
270 extern void
271 _mesa_print_instruction(const struct prog_instruction *inst);
272
273 void
274 _mesa_print_alu_instruction(const struct prog_instruction *inst,
275 const char *opcode_string,
276 GLuint numRegs);
277
278 extern void
279 _mesa_print_program(const struct gl_program *prog);
280
281 extern void
282 _mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog);
283
284
285 /*
286 * API functions common to ARB/NV_vertex/fragment_program
287 */
288
289 extern void GLAPIENTRY
290 _mesa_BindProgram(GLenum target, GLuint id);
291
292 extern void GLAPIENTRY
293 _mesa_DeletePrograms(GLsizei n, const GLuint *ids);
294
295 extern void GLAPIENTRY
296 _mesa_GenPrograms(GLsizei n, GLuint *ids);
297
298
299
300 /*
301 * GL_MESA_program_debug
302 */
303
304 extern void
305 _mesa_ProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
306 GLvoid *data);
307
308 extern void
309 _mesa_GetProgramRegisterfvMESA(GLenum target, GLsizei len,
310 const GLubyte *registerName, GLfloat *v);
311
312
313 #endif /* PROGRAM_H */