Replace parameter_type enum in program.[ch], use register_file enums instead.
[mesa.git] / src / mesa / shader / program.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 /**
33 * \mainpage Mesa vertex and fragment program module
34 *
35 * This module or directory contains most of the code for vertex and
36 * fragment programs and shaders, including state management, parsers,
37 * and (some) software routines for executing programs
38 */
39
40 #ifndef PROGRAM_H
41 #define PROGRAM_H
42
43 #include "mtypes.h"
44
45
46 /* for GL_ARB_v_p and GL_ARB_f_p SWZ instruction */
47 #define SWIZZLE_X 0
48 #define SWIZZLE_Y 1
49 #define SWIZZLE_Z 2
50 #define SWIZZLE_W 3
51 #define SWIZZLE_ZERO 4 /* keep these values together: KW */
52 #define SWIZZLE_ONE 5 /* keep these values together: KW */
53
54 #define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
55 #define MAKE_SWIZZLE(x) MAKE_SWIZZLE4((x)[0], (x)[1], (x)[2], (x)[3])
56 #define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
57 #define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
58 #define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
59
60
61 #define WRITEMASK_X 0x1
62 #define WRITEMASK_Y 0x2
63 #define WRITEMASK_XY 0x3
64 #define WRITEMASK_Z 0x4
65 #define WRITEMASK_XZ 0x5
66 #define WRITEMASK_YZ 0x6
67 #define WRITEMASK_XYZ 0x7
68 #define WRITEMASK_W 0x8
69 #define WRITEMASK_XW 0x9
70 #define WRITEMASK_YW 0xa
71 #define WRITEMASK_XYW 0xb
72 #define WRITEMASK_ZW 0xc
73 #define WRITEMASK_XZW 0xd
74 #define WRITEMASK_YZW 0xe
75 #define WRITEMASK_XYZW 0xf
76
77
78 extern struct program _mesa_DummyProgram;
79
80
81 /*
82 * Internal functions
83 */
84
85 extern void
86 _mesa_init_program(GLcontext *ctx);
87
88 extern void
89 _mesa_free_program_data(GLcontext *ctx);
90
91 extern void
92 _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string);
93
94 extern const GLubyte *
95 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
96 GLint *line, GLint *col);
97
98
99 extern struct program *
100 _mesa_init_vertex_program(GLcontext *ctx,
101 struct vertex_program *prog,
102 GLenum target, GLuint id);
103
104 extern struct program *
105 _mesa_init_fragment_program(GLcontext *ctx,
106 struct fragment_program *prog,
107 GLenum target, GLuint id);
108
109 extern struct program *
110 _mesa_init_ati_fragment_shader(GLcontext *ctx,
111 struct ati_fragment_shader *prog,
112 GLenum target, GLuint id );
113
114 extern struct program *
115 _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
116
117 extern void
118 _mesa_delete_program(GLcontext *ctx, struct program *prog);
119
120
121
122 /*
123 * Used for describing GL state referenced from inside ARB vertex and
124 * fragment programs.
125 * A string such as "state.light[0].ambient" gets translated into a
126 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
127 */
128 enum state_index {
129 STATE_MATERIAL,
130
131 STATE_LIGHT,
132 STATE_LIGHTMODEL_AMBIENT,
133 STATE_LIGHTMODEL_SCENECOLOR,
134 STATE_LIGHTPROD,
135
136 STATE_TEXGEN,
137
138 STATE_FOG_COLOR,
139 STATE_FOG_PARAMS,
140
141 STATE_CLIPPLANE,
142
143 STATE_POINT_SIZE,
144 STATE_POINT_ATTENUATION,
145
146 STATE_MATRIX,
147 STATE_MODELVIEW,
148 STATE_PROJECTION,
149 STATE_MVP,
150 STATE_TEXTURE,
151 STATE_PROGRAM,
152 STATE_MATRIX_INVERSE,
153 STATE_MATRIX_TRANSPOSE,
154 STATE_MATRIX_INVTRANS,
155
156 STATE_AMBIENT,
157 STATE_DIFFUSE,
158 STATE_SPECULAR,
159 STATE_EMISSION,
160 STATE_SHININESS,
161 STATE_HALF,
162
163 STATE_POSITION,
164 STATE_ATTENUATION,
165 STATE_SPOT_DIRECTION,
166
167 STATE_TEXGEN_EYE_S,
168 STATE_TEXGEN_EYE_T,
169 STATE_TEXGEN_EYE_R,
170 STATE_TEXGEN_EYE_Q,
171 STATE_TEXGEN_OBJECT_S,
172 STATE_TEXGEN_OBJECT_T,
173 STATE_TEXGEN_OBJECT_R,
174 STATE_TEXGEN_OBJECT_Q,
175
176 STATE_TEXENV_COLOR,
177
178 STATE_DEPTH_RANGE,
179
180 STATE_VERTEX_PROGRAM,
181 STATE_FRAGMENT_PROGRAM,
182
183 STATE_ENV,
184 STATE_LOCAL,
185
186 STATE_INTERNAL, /* Mesa additions */
187 STATE_NORMAL_SCALE,
188 STATE_POSITION_NORMALIZED
189 };
190
191
192
193 /**
194 * Named program parameters
195 * Used for NV_fragment_program "DEFINE"d constants and "DECLARE"d parameters,
196 * and ARB_fragment_program global state references. For the later, Name
197 * might be "state.light[0].diffuse", for example.
198 */
199 struct program_parameter
200 {
201 const char *Name; /* Null-terminated */
202 enum register_file Type; /** PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
203 enum state_index StateIndexes[6]; /* Global state reference */
204 };
205
206
207 struct program_parameter_list
208 {
209 GLuint Size; /** allocated size of Parameters, ParameterValues */
210 GLuint NumParameters; /** number of parameters in arrays */
211 struct program_parameter *Parameters; /** Array [Size] */
212 GLfloat (*ParameterValues)[4]; /** Array [Size] */
213 };
214
215
216 /*
217 * Program parameter functions
218 */
219
220 extern struct program_parameter_list *
221 _mesa_new_parameter_list(void);
222
223 extern void
224 _mesa_free_parameter_list(struct program_parameter_list *paramList);
225
226 extern void
227 _mesa_free_parameters(struct program_parameter_list *paramList);
228
229 extern GLint
230 _mesa_add_named_parameter(struct program_parameter_list *paramList,
231 const char *name, const GLfloat values[4]);
232
233 extern GLint
234 _mesa_add_named_constant(struct program_parameter_list *paramList,
235 const char *name, const GLfloat values[4]);
236
237 extern GLint
238 _mesa_add_unnamed_constant(struct program_parameter_list *paramList,
239 const GLfloat values[4]);
240
241 extern GLint
242 _mesa_add_state_reference(struct program_parameter_list *paramList,
243 const GLint *stateTokens);
244
245 extern GLfloat *
246 _mesa_lookup_parameter_value(struct program_parameter_list *paramList,
247 GLsizei nameLen, const char *name);
248
249 extern GLint
250 _mesa_lookup_parameter_index(struct program_parameter_list *paramList,
251 GLsizei nameLen, const char *name);
252
253 extern void
254 _mesa_load_state_parameters(GLcontext *ctx,
255 struct program_parameter_list *paramList);
256
257
258 /*
259 * API functions
260 */
261
262 extern void GLAPIENTRY
263 _mesa_BindProgram(GLenum target, GLuint id);
264
265 extern void GLAPIENTRY
266 _mesa_DeletePrograms(GLsizei n, const GLuint *ids);
267
268 extern void GLAPIENTRY
269 _mesa_GenPrograms(GLsizei n, GLuint *ids);
270
271 extern GLboolean GLAPIENTRY
272 _mesa_IsProgram(GLuint id);
273
274
275
276 /*
277 * GL_MESA_program_debug
278 */
279
280 extern void
281 _mesa_ProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
282 GLvoid *data);
283
284 extern void
285 _mesa_GetProgramRegisterfvMESA(GLenum target, GLsizei len,
286 const GLubyte *registerName, GLfloat *v);
287
288
289 #endif /* PROGRAM_H */