don't need MAKE_SWIZZLE() macro
[mesa.git] / src / mesa / shader / program.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 /**
33 * \mainpage Mesa vertex and fragment program module
34 *
35 * This module or directory contains most of the code for vertex and
36 * fragment programs and shaders, including state management, parsers,
37 * and (some) software routines for executing programs
38 */
39
40 #ifndef PROGRAM_H
41 #define PROGRAM_H
42
43 #include "mtypes.h"
44
45
46 /* for GL_ARB_v_p and GL_ARB_f_p SWZ instruction */
47 #define SWIZZLE_X 0
48 #define SWIZZLE_Y 1
49 #define SWIZZLE_Z 2
50 #define SWIZZLE_W 3
51 #define SWIZZLE_ZERO 4 /* keep these values together: KW */
52 #define SWIZZLE_ONE 5 /* keep these values together: KW */
53
54 #define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
55 #define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
56 #define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
57 #define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
58
59
60 #define WRITEMASK_X 0x1
61 #define WRITEMASK_Y 0x2
62 #define WRITEMASK_XY 0x3
63 #define WRITEMASK_Z 0x4
64 #define WRITEMASK_XZ 0x5
65 #define WRITEMASK_YZ 0x6
66 #define WRITEMASK_XYZ 0x7
67 #define WRITEMASK_W 0x8
68 #define WRITEMASK_XW 0x9
69 #define WRITEMASK_YW 0xa
70 #define WRITEMASK_XYW 0xb
71 #define WRITEMASK_ZW 0xc
72 #define WRITEMASK_XZW 0xd
73 #define WRITEMASK_YZW 0xe
74 #define WRITEMASK_XYZW 0xf
75
76
77 extern struct program _mesa_DummyProgram;
78
79
80 /*
81 * Internal functions
82 */
83
84 extern void
85 _mesa_init_program(GLcontext *ctx);
86
87 extern void
88 _mesa_free_program_data(GLcontext *ctx);
89
90 extern void
91 _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string);
92
93 extern const GLubyte *
94 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
95 GLint *line, GLint *col);
96
97
98 extern struct program *
99 _mesa_init_vertex_program(GLcontext *ctx,
100 struct vertex_program *prog,
101 GLenum target, GLuint id);
102
103 extern struct program *
104 _mesa_init_fragment_program(GLcontext *ctx,
105 struct fragment_program *prog,
106 GLenum target, GLuint id);
107
108 extern struct program *
109 _mesa_init_ati_fragment_shader(GLcontext *ctx,
110 struct ati_fragment_shader *prog,
111 GLenum target, GLuint id );
112
113 extern struct program *
114 _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
115
116 extern void
117 _mesa_delete_program(GLcontext *ctx, struct program *prog);
118
119
120
121 /**
122 * Used for describing GL state referenced from inside ARB vertex and
123 * fragment programs.
124 * A string such as "state.light[0].ambient" gets translated into a
125 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
126 */
127 enum state_index {
128 STATE_MATERIAL,
129
130 STATE_LIGHT,
131 STATE_LIGHTMODEL_AMBIENT,
132 STATE_LIGHTMODEL_SCENECOLOR,
133 STATE_LIGHTPROD,
134
135 STATE_TEXGEN,
136
137 STATE_FOG_COLOR,
138 STATE_FOG_PARAMS,
139
140 STATE_CLIPPLANE,
141
142 STATE_POINT_SIZE,
143 STATE_POINT_ATTENUATION,
144
145 STATE_MATRIX,
146 STATE_MODELVIEW,
147 STATE_PROJECTION,
148 STATE_MVP,
149 STATE_TEXTURE,
150 STATE_PROGRAM,
151 STATE_MATRIX_INVERSE,
152 STATE_MATRIX_TRANSPOSE,
153 STATE_MATRIX_INVTRANS,
154
155 STATE_AMBIENT,
156 STATE_DIFFUSE,
157 STATE_SPECULAR,
158 STATE_EMISSION,
159 STATE_SHININESS,
160 STATE_HALF,
161
162 STATE_POSITION,
163 STATE_ATTENUATION,
164 STATE_SPOT_DIRECTION,
165
166 STATE_TEXGEN_EYE_S,
167 STATE_TEXGEN_EYE_T,
168 STATE_TEXGEN_EYE_R,
169 STATE_TEXGEN_EYE_Q,
170 STATE_TEXGEN_OBJECT_S,
171 STATE_TEXGEN_OBJECT_T,
172 STATE_TEXGEN_OBJECT_R,
173 STATE_TEXGEN_OBJECT_Q,
174
175 STATE_TEXENV_COLOR,
176
177 STATE_DEPTH_RANGE,
178
179 STATE_VERTEX_PROGRAM,
180 STATE_FRAGMENT_PROGRAM,
181
182 STATE_ENV,
183 STATE_LOCAL,
184
185 STATE_INTERNAL, /* Mesa additions */
186 STATE_NORMAL_SCALE,
187 STATE_POSITION_NORMALIZED /* normalized light position */
188 };
189
190
191
192 /**
193 * Named program parameters
194 * Used for NV_fragment_program "DEFINE"d constants and "DECLARE"d parameters,
195 * and ARB_fragment_program global state references. For the later, Name
196 * might be "state.light[0].diffuse", for example.
197 */
198 struct program_parameter
199 {
200 const char *Name; /* Null-terminated */
201 enum register_file Type; /** PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
202 enum state_index StateIndexes[6]; /* Global state reference */
203 };
204
205
206 struct program_parameter_list
207 {
208 GLuint Size; /** allocated size of Parameters, ParameterValues */
209 GLuint NumParameters; /** number of parameters in arrays */
210 struct program_parameter *Parameters; /** Array [Size] */
211 GLfloat (*ParameterValues)[4]; /** Array [Size] */
212 };
213
214
215 /*
216 * Program parameter functions
217 */
218
219 extern struct program_parameter_list *
220 _mesa_new_parameter_list(void);
221
222 extern void
223 _mesa_free_parameter_list(struct program_parameter_list *paramList);
224
225 extern void
226 _mesa_free_parameters(struct program_parameter_list *paramList);
227
228 extern GLint
229 _mesa_add_named_parameter(struct program_parameter_list *paramList,
230 const char *name, const GLfloat values[4]);
231
232 extern GLint
233 _mesa_add_named_constant(struct program_parameter_list *paramList,
234 const char *name, const GLfloat values[4]);
235
236 extern GLint
237 _mesa_add_unnamed_constant(struct program_parameter_list *paramList,
238 const GLfloat values[4]);
239
240 extern GLint
241 _mesa_add_state_reference(struct program_parameter_list *paramList,
242 const GLint *stateTokens);
243
244 extern GLfloat *
245 _mesa_lookup_parameter_value(struct program_parameter_list *paramList,
246 GLsizei nameLen, const char *name);
247
248 extern GLint
249 _mesa_lookup_parameter_index(struct program_parameter_list *paramList,
250 GLsizei nameLen, const char *name);
251
252 extern void
253 _mesa_load_state_parameters(GLcontext *ctx,
254 struct program_parameter_list *paramList);
255
256
257 /*
258 * API functions common to ARB/NV_vertex/fragment_program
259 */
260
261 extern void GLAPIENTRY
262 _mesa_BindProgram(GLenum target, GLuint id);
263
264 extern void GLAPIENTRY
265 _mesa_DeletePrograms(GLsizei n, const GLuint *ids);
266
267 extern void GLAPIENTRY
268 _mesa_GenPrograms(GLsizei n, GLuint *ids);
269
270 extern GLboolean GLAPIENTRY
271 _mesa_IsProgram(GLuint id);
272
273
274
275 /*
276 * GL_MESA_program_debug
277 */
278
279 extern void
280 _mesa_ProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
281 GLvoid *data);
282
283 extern void
284 _mesa_GetProgramRegisterfvMESA(GLenum target, GLsizei len,
285 const GLubyte *registerName, GLfloat *v);
286
287
288 #endif /* PROGRAM_H */