added _mesa_count_texture_indirections(), _mesa_count_texture_instructions()
[mesa.git] / src / mesa / shader / programopt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file programopt.c
27 * Vertex/Fragment program optimizations and transformations for program
28 * options, etc.
29 *
30 * \author Brian Paul
31 */
32
33
34 #include "glheader.h"
35 #include "context.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38 #include "programopt.h"
39 #include "prog_instruction.h"
40
41
42 /**
43 * This function inserts instructions for coordinate modelview * projection
44 * into a vertex program.
45 * May be used to implement the position_invariant option.
46 */
47 void
48 _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
49 {
50 struct prog_instruction *newInst;
51 const GLuint origLen = vprog->Base.NumInstructions;
52 const GLuint newLen = origLen + 4;
53 GLuint i;
54
55 /*
56 * Setup state references for the modelview/projection matrix.
57 * XXX we should check if these state vars are already declared.
58 */
59 static const GLint mvpState[4][5] = {
60 { STATE_MATRIX, STATE_MVP, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
61 { STATE_MATRIX, STATE_MVP, 0, 1, 1 }, /* state.matrix.mvp.row[1] */
62 { STATE_MATRIX, STATE_MVP, 0, 2, 2 }, /* state.matrix.mvp.row[2] */
63 { STATE_MATRIX, STATE_MVP, 0, 3, 3 }, /* state.matrix.mvp.row[3] */
64 };
65 GLint mvpRef[4];
66
67 for (i = 0; i < 4; i++) {
68 mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
69 mvpState[i]);
70 }
71
72 /* Alloc storage for new instructions */
73 newInst = _mesa_alloc_instructions(newLen);
74 if (!newInst) {
75 _mesa_error(ctx, GL_OUT_OF_MEMORY,
76 "glProgramString(inserting position_invariant code)");
77 return;
78 }
79
80 /*
81 * Generated instructions:
82 * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
83 * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
84 * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
85 * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
86 */
87 _mesa_init_instructions(newInst, 4);
88 for (i = 0; i < 4; i++) {
89 newInst[i].Opcode = OPCODE_DP4;
90 newInst[i].DstReg.File = PROGRAM_OUTPUT;
91 newInst[i].DstReg.Index = VERT_RESULT_HPOS;
92 newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
93 newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
94 newInst[i].SrcReg[0].Index = mvpRef[i];
95 newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
96 newInst[i].SrcReg[1].File = PROGRAM_INPUT;
97 newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
98 newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
99 }
100
101 /* Append original instructions after new instructions */
102 _mesa_memcpy(newInst + 4, vprog->Base.Instructions,
103 origLen * sizeof(struct prog_instruction));
104
105 /* free old instructions */
106 _mesa_free(vprog->Base.Instructions);
107
108 /* install new instructions */
109 vprog->Base.Instructions = newInst;
110 vprog->Base.NumInstructions = newLen;
111 vprog->Base.InputsRead |= VERT_BIT_POS;
112 vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
113 }
114
115
116
117 /**
118 * Append extra instructions onto the given fragment program to implement
119 * the fog mode specified by fprog->FogOption.
120 * The fragment.fogcoord input is used to compute the fog blend factor.
121 *
122 * XXX with a little work, this function could be adapted to add fog code
123 * to vertex programs too.
124 */
125 void
126 _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
127 {
128 static const GLint fogParamsState[] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
129 static const GLint fogColorState[] = { STATE_FOG_COLOR, 0, 0, 0, 0 };
130 struct prog_instruction *newInst, *inst;
131 const GLuint origLen = fprog->Base.NumInstructions;
132 const GLuint newLen = origLen + 6;
133 GLuint i;
134 GLint fogParamsRef, fogColorRef; /* state references */
135 GLuint colorTemp, fogFactorTemp; /* temporary registerss */
136 GLfloat fogVals[4];
137 GLuint fogConsts; /* constant values for EXP, EXP2 mode */
138 GLuint swizzle;
139
140 if (fprog->FogOption == GL_NONE) {
141 _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
142 " with FogOption == GL_NONE");
143 return;
144 }
145
146 /* Alloc storage for new instructions */
147 newInst = _mesa_alloc_instructions(newLen);
148 if (!newInst) {
149 _mesa_error(ctx, GL_OUT_OF_MEMORY,
150 "glProgramString(inserting fog_option code)");
151 return;
152 }
153
154 /* Copy orig instructions into new instruction buffer */
155 _mesa_memcpy(newInst, fprog->Base.Instructions,
156 origLen * sizeof(struct prog_instruction));
157
158 /* PARAM fogParamsRef = state.fog.params; */
159 fogParamsRef
160 = _mesa_add_state_reference(fprog->Base.Parameters, fogParamsState);
161 /* PARAM fogColorRef = state.fog.color; */
162 fogColorRef
163 = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
164
165 /* TEMP colorTemp; */
166 colorTemp = fprog->Base.NumTemporaries++;
167 /* TEMP fogFactorTemp; */
168 fogFactorTemp = fprog->Base.NumTemporaries++;
169
170 /* PARAM fogVals = { 1/ln(2), 1/sqrt(ln(2), 0, 0 }; */
171 fogVals[0] = 1.0 / log(2.0);
172 fogVals[1] = 1.0 / SQRTF(log(2.0));
173 fogVals[2] = 0.0;
174 fogVals[3] = 0.0;
175 fogConsts = _mesa_add_unnamed_constant(fprog->Base.Parameters,
176 fogVals, 4, &swizzle);
177 ASSERT(swizzle == SWIZZLE_NOOP);
178
179 /* Scan program to find where result.color is written */
180 inst = newInst;
181 for (i = 0; i < fprog->Base.NumInstructions; i++) {
182 if (inst->Opcode == OPCODE_END)
183 break;
184 if (inst->DstReg.File == PROGRAM_OUTPUT &&
185 inst->DstReg.Index == FRAG_RESULT_COLR) {
186 /* change the instruction to write to colorTemp w/ clamping */
187 inst->DstReg.File = PROGRAM_TEMPORARY;
188 inst->DstReg.Index = colorTemp;
189 inst->SaturateMode = SATURATE_ZERO_ONE;
190 /* don't break (may be several writes to result.color) */
191 }
192 inst++;
193 }
194 assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
195
196 _mesa_init_instructions(inst, 6);
197
198 /* emit instructions to compute fog blending factor */
199 if (fprog->FogOption == GL_LINEAR) {
200 /* SUB fogFactorTemp.x, fogParamsRef.z, fragment.fogcoord.x; */
201 inst->Opcode = OPCODE_SUB;
202 inst->DstReg.File = PROGRAM_TEMPORARY;
203 inst->DstReg.Index = fogFactorTemp;
204 inst->DstReg.WriteMask = WRITEMASK_X;
205 inst->SrcReg[0].File = PROGRAM_STATE_VAR;
206 inst->SrcReg[0].Index = fogParamsRef;
207 inst->SrcReg[0].Swizzle = SWIZZLE_Z;
208 inst->SrcReg[1].File = PROGRAM_INPUT;
209 inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
210 inst++;
211 /* MUL fogFactorTemp.x, fogFactorTemp, fogParamsRef.w; */
212 inst->Opcode = OPCODE_MUL;
213 inst->DstReg.File = PROGRAM_TEMPORARY;
214 inst->DstReg.Index = fogFactorTemp;
215 inst->DstReg.WriteMask = WRITEMASK_X;
216 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
217 inst->SrcReg[0].Index = fogFactorTemp;
218 inst->SrcReg[1].File = PROGRAM_STATE_VAR;
219 inst->SrcReg[1].Index = fogParamsRef;
220 inst->SrcReg[1].Swizzle = SWIZZLE_W;
221 inst++;
222 }
223 else {
224 ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
225 /* MUL fogFactorTemp.x, fogParamsRef.x, fragment.fogcoord; */
226 inst->Opcode = OPCODE_MUL;
227 inst->DstReg.File = PROGRAM_TEMPORARY;
228 inst->DstReg.Index = fogFactorTemp;
229 inst->DstReg.WriteMask = WRITEMASK_X;
230 inst->SrcReg[0].File = PROGRAM_STATE_VAR;
231 inst->SrcReg[0].Index = fogParamsRef;
232 inst->SrcReg[0].Swizzle = SWIZZLE_X; /* X=density */
233 inst->SrcReg[1].File = PROGRAM_INPUT;
234 inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
235 inst->SrcReg[1].Swizzle = SWIZZLE_X;
236 inst++;
237 if (fprog->FogOption == GL_EXP2) {
238 /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
239 inst->Opcode = OPCODE_MUL;
240 inst->DstReg.File = PROGRAM_TEMPORARY;
241 inst->DstReg.Index = fogFactorTemp;
242 inst->DstReg.WriteMask = WRITEMASK_X;
243 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
244 inst->SrcReg[0].Index = fogFactorTemp;
245 inst->SrcReg[1].File = PROGRAM_TEMPORARY;
246 inst->SrcReg[1].Index = fogFactorTemp;
247 inst++;
248 }
249 /* EXP: MUL fogFactorTemp.x, fogFactorTemp.x, {1/ln(2)}; */
250 /* EXP2: MUL fogFactorTemp.x, fogFactorTemp.x, {1/sqrt(ln(2))}; */
251 inst->Opcode = OPCODE_MUL;
252 inst->DstReg.File = PROGRAM_TEMPORARY;
253 inst->DstReg.Index = fogFactorTemp;
254 inst->DstReg.WriteMask = WRITEMASK_X;
255 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
256 inst->SrcReg[0].Index = fogFactorTemp;
257 inst->SrcReg[1].File = PROGRAM_CONSTANT;
258 inst->SrcReg[1].Index = fogConsts;
259 inst->SrcReg[1].Swizzle
260 = (fprog->FogOption == GL_EXP) ? SWIZZLE_X : SWIZZLE_Y;
261 inst++;
262 /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
263 inst->Opcode = OPCODE_EX2;
264 inst->DstReg.File = PROGRAM_TEMPORARY;
265 inst->DstReg.Index = fogFactorTemp;
266 inst->DstReg.WriteMask = WRITEMASK_X;
267 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
268 inst->SrcReg[0].Index = fogFactorTemp;
269 inst->SrcReg[0].NegateBase = GL_TRUE;
270 inst->SaturateMode = SATURATE_ZERO_ONE;
271 inst++;
272 }
273 /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
274 inst->Opcode = OPCODE_LRP;
275 inst->DstReg.File = PROGRAM_OUTPUT;
276 inst->DstReg.Index = FRAG_RESULT_COLR;
277 inst->DstReg.WriteMask = WRITEMASK_XYZ;
278 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
279 inst->SrcReg[0].Index = fogFactorTemp;
280 inst->SrcReg[0].Swizzle
281 = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
282 inst->SrcReg[1].File = PROGRAM_TEMPORARY;
283 inst->SrcReg[1].Index = colorTemp;
284 inst->SrcReg[2].File = PROGRAM_STATE_VAR;
285 inst->SrcReg[2].Index = fogColorRef;
286 inst++;
287 /* MOV result.color.w, colorTemp.x; # copy alpha */
288 inst->Opcode = OPCODE_MOV;
289 inst->DstReg.File = PROGRAM_OUTPUT;
290 inst->DstReg.Index = FRAG_RESULT_COLR;
291 inst->DstReg.WriteMask = WRITEMASK_W;
292 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
293 inst->SrcReg[0].Index = colorTemp;
294 inst++;
295 /* END; */
296 inst->Opcode = OPCODE_END;
297 inst++;
298
299 /* free old instructions */
300 _mesa_free(fprog->Base.Instructions);
301
302 /* install new instructions */
303 fprog->Base.Instructions = newInst;
304 fprog->Base.NumInstructions = inst - newInst;
305 fprog->Base.InputsRead |= FRAG_BIT_FOGC;
306 /* XXX do this? fprog->FogOption = GL_NONE; */
307 }
308
309
310
311 static GLboolean
312 is_texture_instruction(const struct prog_instruction *inst)
313 {
314 switch (inst->Opcode) {
315 case OPCODE_TEX:
316 case OPCODE_TXB:
317 case OPCODE_TXD:
318 case OPCODE_TXL:
319 case OPCODE_TXP:
320 case OPCODE_TXP_NV:
321 return GL_TRUE;
322 default:
323 return GL_FALSE;
324 }
325 }
326
327
328 /**
329 * Count the number of texure indirections in the given program.
330 * The program's NumTexIndirections field will be updated.
331 * See the GL_ARB_fragment_program spec (issue 24) for details.
332 * XXX we count texture indirections in texenvprogram.c (maybe use this code
333 * instead and elsewhere).
334 */
335 void
336 _mesa_count_texture_indirections(struct gl_program *prog)
337 {
338 GLuint indirections = 1;
339 GLbitfield tempsOutput = 0x0;
340 GLbitfield aluTemps = 0x0;
341 GLuint i;
342
343 for (i = 0; i < prog->NumInstructions; i++) {
344 const struct prog_instruction *inst = prog->Instructions + i;
345
346 if (is_texture_instruction(inst)) {
347 if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
348 (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
349 ((inst->Opcode != OPCODE_KIL) &&
350 (inst->DstReg.File == PROGRAM_TEMPORARY) &&
351 (aluTemps & (1 << inst->DstReg.Index))))
352 {
353 indirections++;
354 tempsOutput = 0x0;
355 aluTemps = 0x0;
356 }
357 }
358 else {
359 GLuint j;
360 for (j = 0; j < 3; j++) {
361 if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
362 aluTemps |= (1 << inst->SrcReg[j].Index);
363 }
364 if (inst->DstReg.File == PROGRAM_TEMPORARY)
365 aluTemps |= (1 << inst->DstReg.Index);
366 }
367
368 if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
369 tempsOutput |= (1 << inst->DstReg.Index);
370 }
371
372 prog->NumTexIndirections = indirections;
373 }
374
375
376 /**
377 * Count number of texture instructions in given program and update the
378 * program's NumTexInstructions field.
379 */
380 void
381 _mesa_count_texture_instructions(struct gl_program *prog)
382 {
383 GLuint i;
384 prog->NumTexInstructions = 0;
385 for (i = 0; i < prog->NumInstructions; i++) {
386 prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
387 }
388 }
389