merge current trunk into vbo branch
[mesa.git] / src / mesa / shader / programopt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file programopt.c
27 * Vertex/Fragment program optimizations and transformations for program
28 * options, etc.
29 *
30 * \author Brian Paul
31 */
32
33
34 #include "glheader.h"
35 #include "context.h"
36 #include "imports.h"
37 #include "mtypes.h"
38 #include "program.h"
39 #include "programopt.h"
40 #include "program_instruction.h"
41
42
43 /**
44 * This function inserts instructions for coordinate modelview * projection
45 * into a vertex program.
46 * May be used to implement the position_invariant option.
47 */
48 void
49 _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
50 {
51 struct prog_instruction *newInst;
52 const GLuint origLen = vprog->Base.NumInstructions;
53 const GLuint newLen = origLen + 4;
54 GLuint i;
55
56 /*
57 * Setup state references for the modelview/projection matrix.
58 * XXX we should check if these state vars are already declared.
59 */
60 static const GLint mvpState[4][5] = {
61 { STATE_MATRIX, STATE_MVP, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
62 { STATE_MATRIX, STATE_MVP, 0, 1, 1 }, /* state.matrix.mvp.row[1] */
63 { STATE_MATRIX, STATE_MVP, 0, 2, 2 }, /* state.matrix.mvp.row[2] */
64 { STATE_MATRIX, STATE_MVP, 0, 3, 3 }, /* state.matrix.mvp.row[3] */
65 };
66 GLint mvpRef[4];
67
68 for (i = 0; i < 4; i++) {
69 mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
70 mvpState[i]);
71 }
72
73 /* Alloc storage for new instructions */
74 newInst = _mesa_alloc_instructions(newLen);
75 if (!newInst) {
76 _mesa_error(ctx, GL_OUT_OF_MEMORY,
77 "glProgramString(inserting position_invariant code)");
78 return;
79 }
80
81 /*
82 * Generated instructions:
83 * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
84 * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
85 * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
86 * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
87 */
88 _mesa_init_instructions(newInst, 4);
89 for (i = 0; i < 4; i++) {
90 newInst[i].Opcode = OPCODE_DP4;
91 newInst[i].DstReg.File = PROGRAM_OUTPUT;
92 newInst[i].DstReg.Index = VERT_RESULT_HPOS;
93 newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
94 newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
95 newInst[i].SrcReg[0].Index = mvpRef[i];
96 newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
97 newInst[i].SrcReg[1].File = PROGRAM_INPUT;
98 newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
99 newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
100 }
101
102 /* Append original instructions after new instructions */
103 _mesa_memcpy(newInst + 4, vprog->Base.Instructions,
104 origLen * sizeof(struct prog_instruction));
105
106 /* free old instructions */
107 _mesa_free(vprog->Base.Instructions);
108
109 /* install new instructions */
110 vprog->Base.Instructions = newInst;
111 vprog->Base.NumInstructions = newLen;
112 vprog->Base.InputsRead |= VERT_BIT_POS;
113 vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
114 }
115
116
117
118 /**
119 * Append extra instructions onto the given fragment program to implement
120 * the fog mode specified by fprog->FogOption.
121 * The fragment.fogcoord input is used to compute the fog blend factor.
122 *
123 * XXX with a little work, this function could be adapted to add fog code
124 * to vertex programs too.
125 */
126 void
127 _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
128 {
129 static const GLint fogParamsState[] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
130 static const GLint fogColorState[] = { STATE_FOG_COLOR, 0, 0, 0, 0 };
131 struct prog_instruction *newInst, *inst;
132 const GLuint origLen = fprog->Base.NumInstructions;
133 const GLuint newLen = origLen + 6;
134 GLuint i;
135 GLint fogParamsRef, fogColorRef; /* state references */
136 GLuint colorTemp, fogFactorTemp; /* temporary registerss */
137 GLfloat fogVals[4];
138 GLuint fogConsts; /* constant values for EXP, EXP2 mode */
139
140 if (fprog->FogOption == GL_NONE) {
141 _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
142 " with FogOption == GL_NONE");
143 return;
144 }
145
146 /* Alloc storage for new instructions */
147 newInst = _mesa_alloc_instructions(newLen);
148 if (!newInst) {
149 _mesa_error(ctx, GL_OUT_OF_MEMORY,
150 "glProgramString(inserting fog_option code)");
151 return;
152 }
153
154 /* Copy orig instructions into new instruction buffer */
155 _mesa_memcpy(newInst, fprog->Base.Instructions,
156 origLen * sizeof(struct prog_instruction));
157
158 /* PARAM fogParamsRef = state.fog.params; */
159 fogParamsRef
160 = _mesa_add_state_reference(fprog->Base.Parameters, fogParamsState);
161 /* PARAM fogColorRef = state.fog.color; */
162 fogColorRef
163 = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
164
165 /* TEMP colorTemp; */
166 colorTemp = fprog->Base.NumTemporaries++;
167 /* TEMP fogFactorTemp; */
168 fogFactorTemp = fprog->Base.NumTemporaries++;
169
170 /* PARAM fogVals = { 1/ln(2), 1/sqrt(ln(2), 0, 0 }; */
171 fogVals[0] = 1.0 / log(2.0);
172 fogVals[1] = 1.0 / SQRTF(log(2.0));
173 fogVals[2] = 0.0;
174 fogVals[3] = 0.0;
175 fogConsts = _mesa_add_unnamed_constant(fprog->Base.Parameters, fogVals);
176
177 /* Scan program to find where result.color is written */
178 inst = newInst;
179 for (i = 0; i < fprog->Base.NumInstructions; i++) {
180 if (inst->Opcode == OPCODE_END)
181 break;
182 if (inst->DstReg.File == PROGRAM_OUTPUT &&
183 inst->DstReg.Index == FRAG_RESULT_COLR) {
184 /* change the instruction to write to colorTemp w/ clamping */
185 inst->DstReg.File = PROGRAM_TEMPORARY;
186 inst->DstReg.Index = colorTemp;
187 inst->SaturateMode = SATURATE_ZERO_ONE;
188 /* don't break (may be several writes to result.color) */
189 }
190 inst++;
191 }
192 assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
193
194 _mesa_init_instructions(inst, 6);
195
196 /* emit instructions to compute fog blending factor */
197 if (fprog->FogOption == GL_LINEAR) {
198 /* SUB fogFactorTemp.x, fogParamsRef.z, fragment.fogcoord.x; */
199 inst->Opcode = OPCODE_SUB;
200 inst->DstReg.File = PROGRAM_TEMPORARY;
201 inst->DstReg.Index = fogFactorTemp;
202 inst->DstReg.WriteMask = WRITEMASK_X;
203 inst->SrcReg[0].File = PROGRAM_STATE_VAR;
204 inst->SrcReg[0].Index = fogParamsRef;
205 inst->SrcReg[0].Swizzle = SWIZZLE_Z;
206 inst->SrcReg[1].File = PROGRAM_INPUT;
207 inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
208 inst++;
209 /* MUL fogFactorTemp.x, fogFactorTemp, fogParamsRef.w; */
210 inst->Opcode = OPCODE_MUL;
211 inst->DstReg.File = PROGRAM_TEMPORARY;
212 inst->DstReg.Index = fogFactorTemp;
213 inst->DstReg.WriteMask = WRITEMASK_X;
214 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
215 inst->SrcReg[0].Index = fogFactorTemp;
216 inst->SrcReg[1].File = PROGRAM_STATE_VAR;
217 inst->SrcReg[1].Index = fogParamsRef;
218 inst->SrcReg[1].Swizzle = SWIZZLE_W;
219 inst++;
220 }
221 else {
222 ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
223 /* MUL fogFactorTemp.x, fogParamsRef.x, fragment.fogcoord; */
224 inst->Opcode = OPCODE_MUL;
225 inst->DstReg.File = PROGRAM_TEMPORARY;
226 inst->DstReg.Index = fogFactorTemp;
227 inst->DstReg.WriteMask = WRITEMASK_X;
228 inst->SrcReg[0].File = PROGRAM_STATE_VAR;
229 inst->SrcReg[0].Index = fogParamsRef;
230 inst->SrcReg[0].Swizzle = SWIZZLE_X; /* X=density */
231 inst->SrcReg[1].File = PROGRAM_INPUT;
232 inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
233 inst->SrcReg[1].Swizzle = SWIZZLE_X;
234 inst++;
235 if (fprog->FogOption == GL_EXP2) {
236 /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
237 inst->Opcode = OPCODE_MUL;
238 inst->DstReg.File = PROGRAM_TEMPORARY;
239 inst->DstReg.Index = fogFactorTemp;
240 inst->DstReg.WriteMask = WRITEMASK_X;
241 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
242 inst->SrcReg[0].Index = fogFactorTemp;
243 inst->SrcReg[1].File = PROGRAM_TEMPORARY;
244 inst->SrcReg[1].Index = fogFactorTemp;
245 inst++;
246 }
247 /* EXP: MUL fogFactorTemp.x, fogFactorTemp.x, {1/ln(2)}; */
248 /* EXP2: MUL fogFactorTemp.x, fogFactorTemp.x, {1/sqrt(ln(2))}; */
249 inst->Opcode = OPCODE_MUL;
250 inst->DstReg.File = PROGRAM_TEMPORARY;
251 inst->DstReg.Index = fogFactorTemp;
252 inst->DstReg.WriteMask = WRITEMASK_X;
253 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
254 inst->SrcReg[0].Index = fogFactorTemp;
255 inst->SrcReg[1].File = PROGRAM_CONSTANT;
256 inst->SrcReg[1].Index = fogConsts;
257 inst->SrcReg[1].Swizzle
258 = (fprog->FogOption == GL_EXP) ? SWIZZLE_X : SWIZZLE_Y;
259 inst++;
260 /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
261 inst->Opcode = OPCODE_EX2;
262 inst->DstReg.File = PROGRAM_TEMPORARY;
263 inst->DstReg.Index = fogFactorTemp;
264 inst->DstReg.WriteMask = WRITEMASK_X;
265 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
266 inst->SrcReg[0].Index = fogFactorTemp;
267 inst->SrcReg[0].NegateBase = GL_TRUE;
268 inst->SaturateMode = SATURATE_ZERO_ONE;
269 inst++;
270 }
271 /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
272 inst->Opcode = OPCODE_LRP;
273 inst->DstReg.File = PROGRAM_OUTPUT;
274 inst->DstReg.Index = FRAG_RESULT_COLR;
275 inst->DstReg.WriteMask = WRITEMASK_XYZ;
276 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
277 inst->SrcReg[0].Index = fogFactorTemp;
278 inst->SrcReg[0].Swizzle
279 = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
280 inst->SrcReg[1].File = PROGRAM_TEMPORARY;
281 inst->SrcReg[1].Index = colorTemp;
282 inst->SrcReg[2].File = PROGRAM_STATE_VAR;
283 inst->SrcReg[2].Index = fogColorRef;
284 inst++;
285 /* MOV result.color.w, colorTemp.x; # copy alpha */
286 inst->Opcode = OPCODE_MOV;
287 inst->DstReg.File = PROGRAM_OUTPUT;
288 inst->DstReg.Index = FRAG_RESULT_COLR;
289 inst->DstReg.WriteMask = WRITEMASK_W;
290 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
291 inst->SrcReg[0].Index = colorTemp;
292 inst++;
293 /* END; */
294 inst->Opcode = OPCODE_END;
295 inst++;
296
297 /* free old instructions */
298 _mesa_free(fprog->Base.Instructions);
299
300 /* install new instructions */
301 fprog->Base.Instructions = newInst;
302 fprog->Base.NumInstructions = inst - newInst;
303 fprog->Base.InputsRead |= FRAG_BIT_FOGC;
304 /* XXX do this? fprog->FogOption = GL_NONE; */
305 }