merge of glsl-compiler-1 branch
[mesa.git] / src / mesa / shader / programopt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file programopt.c
27 * Vertex/Fragment program optimizations and transformations for program
28 * options, etc.
29 *
30 * \author Brian Paul
31 */
32
33
34 #include "glheader.h"
35 #include "context.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38 #include "programopt.h"
39 #include "prog_instruction.h"
40
41
42 /**
43 * This function inserts instructions for coordinate modelview * projection
44 * into a vertex program.
45 * May be used to implement the position_invariant option.
46 */
47 void
48 _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
49 {
50 struct prog_instruction *newInst;
51 const GLuint origLen = vprog->Base.NumInstructions;
52 const GLuint newLen = origLen + 4;
53 GLuint i;
54
55 /*
56 * Setup state references for the modelview/projection matrix.
57 * XXX we should check if these state vars are already declared.
58 */
59 static const gl_state_index mvpState[4][STATE_LENGTH] = {
60 { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
61 { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */
62 { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */
63 { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */
64 };
65 GLint mvpRef[4];
66
67 for (i = 0; i < 4; i++) {
68 mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
69 mvpState[i]);
70 }
71
72 /* Alloc storage for new instructions */
73 newInst = _mesa_alloc_instructions(newLen);
74 if (!newInst) {
75 _mesa_error(ctx, GL_OUT_OF_MEMORY,
76 "glProgramString(inserting position_invariant code)");
77 return;
78 }
79
80 /*
81 * Generated instructions:
82 * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
83 * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
84 * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
85 * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
86 */
87 _mesa_init_instructions(newInst, 4);
88 for (i = 0; i < 4; i++) {
89 newInst[i].Opcode = OPCODE_DP4;
90 newInst[i].DstReg.File = PROGRAM_OUTPUT;
91 newInst[i].DstReg.Index = VERT_RESULT_HPOS;
92 newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
93 newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
94 newInst[i].SrcReg[0].Index = mvpRef[i];
95 newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
96 newInst[i].SrcReg[1].File = PROGRAM_INPUT;
97 newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
98 newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
99 }
100
101 /* Append original instructions after new instructions */
102 _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
103
104 /* free old instructions */
105 _mesa_free(vprog->Base.Instructions);
106
107 /* install new instructions */
108 vprog->Base.Instructions = newInst;
109 vprog->Base.NumInstructions = newLen;
110 vprog->Base.InputsRead |= VERT_BIT_POS;
111 vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
112 }
113
114
115
116 /**
117 * Append extra instructions onto the given fragment program to implement
118 * the fog mode specified by fprog->FogOption.
119 * The fragment.fogcoord input is used to compute the fog blend factor.
120 *
121 * XXX with a little work, this function could be adapted to add fog code
122 * to vertex programs too.
123 */
124 void
125 _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
126 {
127 static const gl_state_index fogPStateOpt[STATE_LENGTH]
128 = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
129 static const gl_state_index fogColorState[STATE_LENGTH]
130 = { STATE_FOG_COLOR, 0, 0, 0, 0};
131 struct prog_instruction *newInst, *inst;
132 const GLuint origLen = fprog->Base.NumInstructions;
133 const GLuint newLen = origLen + 5;
134 GLuint i;
135 GLint fogPRefOpt, fogColorRef; /* state references */
136 GLuint colorTemp, fogFactorTemp; /* temporary registerss */
137
138 if (fprog->FogOption == GL_NONE) {
139 _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
140 " with FogOption == GL_NONE");
141 return;
142 }
143
144 /* Alloc storage for new instructions */
145 newInst = _mesa_alloc_instructions(newLen);
146 if (!newInst) {
147 _mesa_error(ctx, GL_OUT_OF_MEMORY,
148 "glProgramString(inserting fog_option code)");
149 return;
150 }
151
152 /* Copy orig instructions into new instruction buffer */
153 _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
154
155 /* PARAM fogParamsRefOpt = internal optimized fog params; */
156 fogPRefOpt
157 = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
158 /* PARAM fogColorRef = state.fog.color; */
159 fogColorRef
160 = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
161
162 /* TEMP colorTemp; */
163 colorTemp = fprog->Base.NumTemporaries++;
164 /* TEMP fogFactorTemp; */
165 fogFactorTemp = fprog->Base.NumTemporaries++;
166
167 /* Scan program to find where result.color is written */
168 inst = newInst;
169 for (i = 0; i < fprog->Base.NumInstructions; i++) {
170 if (inst->Opcode == OPCODE_END)
171 break;
172 if (inst->DstReg.File == PROGRAM_OUTPUT &&
173 inst->DstReg.Index == FRAG_RESULT_COLR) {
174 /* change the instruction to write to colorTemp w/ clamping */
175 inst->DstReg.File = PROGRAM_TEMPORARY;
176 inst->DstReg.Index = colorTemp;
177 inst->SaturateMode = SATURATE_ZERO_ONE;
178 /* don't break (may be several writes to result.color) */
179 }
180 inst++;
181 }
182 assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
183
184 _mesa_init_instructions(inst, 5);
185
186 /* emit instructions to compute fog blending factor */
187 if (fprog->FogOption == GL_LINEAR) {
188 /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
189 inst->Opcode = OPCODE_MAD;
190 inst->DstReg.File = PROGRAM_TEMPORARY;
191 inst->DstReg.Index = fogFactorTemp;
192 inst->DstReg.WriteMask = WRITEMASK_X;
193 inst->SrcReg[0].File = PROGRAM_INPUT;
194 inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
195 inst->SrcReg[0].Swizzle = SWIZZLE_X;
196 inst->SrcReg[1].File = PROGRAM_STATE_VAR;
197 inst->SrcReg[1].Index = fogPRefOpt;
198 inst->SrcReg[1].Swizzle = SWIZZLE_X;
199 inst->SrcReg[2].File = PROGRAM_STATE_VAR;
200 inst->SrcReg[2].Index = fogPRefOpt;
201 inst->SrcReg[2].Swizzle = SWIZZLE_Y;
202 inst++;
203 }
204 else {
205 ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
206 /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
207 /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
208 /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
209 inst->Opcode = OPCODE_MUL;
210 inst->DstReg.File = PROGRAM_TEMPORARY;
211 inst->DstReg.Index = fogFactorTemp;
212 inst->DstReg.WriteMask = WRITEMASK_X;
213 inst->SrcReg[0].File = PROGRAM_STATE_VAR;
214 inst->SrcReg[0].Index = fogPRefOpt;
215 inst->SrcReg[0].Swizzle
216 = (fprog->FogOption == GL_EXP) ? SWIZZLE_Z : SWIZZLE_W;
217 inst->SrcReg[1].File = PROGRAM_INPUT;
218 inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
219 inst->SrcReg[1].Swizzle = SWIZZLE_X;
220 inst++;
221 if (fprog->FogOption == GL_EXP2) {
222 /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
223 inst->Opcode = OPCODE_MUL;
224 inst->DstReg.File = PROGRAM_TEMPORARY;
225 inst->DstReg.Index = fogFactorTemp;
226 inst->DstReg.WriteMask = WRITEMASK_X;
227 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
228 inst->SrcReg[0].Index = fogFactorTemp;
229 inst->SrcReg[0].Swizzle = SWIZZLE_X;
230 inst->SrcReg[1].File = PROGRAM_TEMPORARY;
231 inst->SrcReg[1].Index = fogFactorTemp;
232 inst->SrcReg[1].Swizzle = SWIZZLE_X;
233 inst++;
234 }
235 /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
236 inst->Opcode = OPCODE_EX2;
237 inst->DstReg.File = PROGRAM_TEMPORARY;
238 inst->DstReg.Index = fogFactorTemp;
239 inst->DstReg.WriteMask = WRITEMASK_X;
240 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
241 inst->SrcReg[0].Index = fogFactorTemp;
242 inst->SrcReg[0].NegateBase = GL_TRUE;
243 inst->SrcReg[0].Swizzle = SWIZZLE_X;
244 inst->SaturateMode = SATURATE_ZERO_ONE;
245 inst++;
246 }
247 /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
248 inst->Opcode = OPCODE_LRP;
249 inst->DstReg.File = PROGRAM_OUTPUT;
250 inst->DstReg.Index = FRAG_RESULT_COLR;
251 inst->DstReg.WriteMask = WRITEMASK_XYZ;
252 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
253 inst->SrcReg[0].Index = fogFactorTemp;
254 inst->SrcReg[0].Swizzle
255 = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
256 inst->SrcReg[1].File = PROGRAM_TEMPORARY;
257 inst->SrcReg[1].Index = colorTemp;
258 inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
259 inst->SrcReg[2].File = PROGRAM_STATE_VAR;
260 inst->SrcReg[2].Index = fogColorRef;
261 inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
262 inst++;
263 /* MOV result.color.w, colorTemp.x; # copy alpha */
264 inst->Opcode = OPCODE_MOV;
265 inst->DstReg.File = PROGRAM_OUTPUT;
266 inst->DstReg.Index = FRAG_RESULT_COLR;
267 inst->DstReg.WriteMask = WRITEMASK_W;
268 inst->SrcReg[0].File = PROGRAM_TEMPORARY;
269 inst->SrcReg[0].Index = colorTemp;
270 inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
271 inst++;
272 /* END; */
273 inst->Opcode = OPCODE_END;
274 inst++;
275
276 /* free old instructions */
277 _mesa_free(fprog->Base.Instructions);
278
279 /* install new instructions */
280 fprog->Base.Instructions = newInst;
281 fprog->Base.NumInstructions = inst - newInst;
282 fprog->Base.InputsRead |= FRAG_BIT_FOGC;
283 /* XXX do this? fprog->FogOption = GL_NONE; */
284 }
285
286
287
288 static GLboolean
289 is_texture_instruction(const struct prog_instruction *inst)
290 {
291 switch (inst->Opcode) {
292 case OPCODE_TEX:
293 case OPCODE_TXB:
294 case OPCODE_TXD:
295 case OPCODE_TXL:
296 case OPCODE_TXP:
297 case OPCODE_TXP_NV:
298 return GL_TRUE;
299 default:
300 return GL_FALSE;
301 }
302 }
303
304
305 /**
306 * Count the number of texure indirections in the given program.
307 * The program's NumTexIndirections field will be updated.
308 * See the GL_ARB_fragment_program spec (issue 24) for details.
309 * XXX we count texture indirections in texenvprogram.c (maybe use this code
310 * instead and elsewhere).
311 */
312 void
313 _mesa_count_texture_indirections(struct gl_program *prog)
314 {
315 GLuint indirections = 1;
316 GLbitfield tempsOutput = 0x0;
317 GLbitfield aluTemps = 0x0;
318 GLuint i;
319
320 for (i = 0; i < prog->NumInstructions; i++) {
321 const struct prog_instruction *inst = prog->Instructions + i;
322
323 if (is_texture_instruction(inst)) {
324 if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
325 (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
326 ((inst->Opcode != OPCODE_KIL) &&
327 (inst->DstReg.File == PROGRAM_TEMPORARY) &&
328 (aluTemps & (1 << inst->DstReg.Index))))
329 {
330 indirections++;
331 tempsOutput = 0x0;
332 aluTemps = 0x0;
333 }
334 }
335 else {
336 GLuint j;
337 for (j = 0; j < 3; j++) {
338 if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
339 aluTemps |= (1 << inst->SrcReg[j].Index);
340 }
341 if (inst->DstReg.File == PROGRAM_TEMPORARY)
342 aluTemps |= (1 << inst->DstReg.Index);
343 }
344
345 if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
346 tempsOutput |= (1 << inst->DstReg.Index);
347 }
348
349 prog->NumTexIndirections = indirections;
350 }
351
352
353 /**
354 * Count number of texture instructions in given program and update the
355 * program's NumTexInstructions field.
356 */
357 void
358 _mesa_count_texture_instructions(struct gl_program *prog)
359 {
360 GLuint i;
361 prog->NumTexInstructions = 0;
362 for (i = 0; i < prog->NumInstructions; i++) {
363 prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
364 }
365 }
366