1 # Microsoft Developer Studio Project File - Name="shader" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
7 CFG=shader - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "shader.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "shader.mak" CFG="shader - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "shader - Win32 Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "shader - Win32 Debug" (based on "Win32 (x86) Static Library")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
31 !IF "$(CFG)" == "shader - Win32 Release"
34 # PROP BASE Use_Debug_Libraries 0
35 # PROP BASE Output_Dir "Release"
36 # PROP BASE Intermediate_Dir "Release"
37 # PROP BASE Target_Dir ""
39 # PROP Use_Debug_Libraries 0
40 # PROP Output_Dir "Release"
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43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
44 # ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "slang" /I "slang/OSDependent/Windows" /I "slang/OGLCompilersDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /Zm500 /c
45 # ADD BASE RSC /l 0x409 /d "NDEBUG"
46 # ADD RSC /l 0x409 /d "NDEBUG"
48 # ADD BASE BSC32 /nologo
51 # ADD BASE LIB32 /nologo
54 !ELSEIF "$(CFG)" == "shader - Win32 Debug"
57 # PROP BASE Use_Debug_Libraries 1
58 # PROP BASE Output_Dir "Debug"
59 # PROP BASE Intermediate_Dir "Debug"
60 # PROP BASE Target_Dir ""
62 # PROP Use_Debug_Libraries 1
63 # PROP Output_Dir "Debug"
64 # PROP Intermediate_Dir "Debug"
66 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
67 # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "slang" /I "slang/OSDependent/Windows" /I "slang/OGLCompilersDLL" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /Zm500 /GZ /c
68 # ADD BASE RSC /l 0x409 /d "_DEBUG"
69 # ADD RSC /l 0x409 /d "_DEBUG"
71 # ADD BASE BSC32 /nologo
74 # ADD BASE LIB32 /nologo
81 # Name "shader - Win32 Release"
82 # Name "shader - Win32 Debug"
83 # Begin Group "Source Files"
85 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
88 SOURCE=.\arbfragparse.c
92 SOURCE=.\arbprogparse.c
100 SOURCE=.\arbvertparse.c
104 SOURCE=.\atifragshader.c
109 # PROP Exclude_From_Build 1
113 SOURCE=.\grammar_mesa.c
117 SOURCE=.\nvfragparse.c
125 SOURCE=.\nvvertexec.c
129 SOURCE=.\nvvertparse.c
137 SOURCE=.\shaderobjects.c
141 SOURCE=.\shaderobjects_3dlabs.c
144 # Begin Group "Header Files"
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149 SOURCE=.\arbfragparse.h
153 SOURCE=.\arbprogparse.h
157 SOURCE=.\arbprogram.h
161 SOURCE=.\arbprogram_syn.h
165 SOURCE=.\arbvertparse.h
169 SOURCE=.\atifragshader.h
177 SOURCE=.\grammar_mesa.h
181 SOURCE=.\grammar_syn.h
185 SOURCE=.\nvfragparse.h
189 SOURCE=.\nvfragprog.h
197 SOURCE=.\nvvertexec.h
201 SOURCE=.\nvvertparse.h
205 SOURCE=.\nvvertprog.h
213 SOURCE=.\shaderobjects.h
217 SOURCE=.\shaderobjects_3dlabs.h
220 # Begin Group "slang"
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223 # Begin Group "Include"
225 # PROP Default_Filter ""
228 SOURCE=.\slang\Include\BaseTypes.h
232 SOURCE=.\slang\Include\Common.h
236 SOURCE=.\slang\Include\ConstantUnion.h
240 SOURCE=.\slang\Include\InfoSink.h
244 SOURCE=.\slang\Include\InitializeGlobals.h
248 SOURCE=.\slang\Include\InitializeParseContext.h
252 SOURCE=.\slang\Include\intermediate.h
256 SOURCE=.\slang\Include\PoolAlloc.h
260 SOURCE=.\slang\Include\ResourceLimits.h
264 SOURCE=.\slang\Include\ShHandle.h
268 SOURCE=.\slang\Include\Types.h
271 # Begin Group "MachineIndependent"
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279 SOURCE=.\slang\MachineIndependent\preprocessor\atom.c
283 SOURCE=.\slang\MachineIndependent\preprocessor\atom.h
287 SOURCE=.\slang\MachineIndependent\preprocessor\compile.h
291 SOURCE=.\slang\MachineIndependent\preprocessor\cpp.c
295 SOURCE=.\slang\MachineIndependent\preprocessor\cpp.h
299 SOURCE=.\slang\MachineIndependent\preprocessor\cppstruct.c
303 SOURCE=.\slang\MachineIndependent\preprocessor\memory.c
307 SOURCE=.\slang\MachineIndependent\preprocessor\memory.h
311 SOURCE=.\slang\MachineIndependent\preprocessor\parser.h
315 SOURCE=.\slang\MachineIndependent\preprocessor\preprocess.h
319 SOURCE=.\slang\MachineIndependent\preprocessor\scanner.c
323 SOURCE=.\slang\MachineIndependent\preprocessor\scanner.h
327 SOURCE=.\slang\MachineIndependent\preprocessor\slglobals.h
331 SOURCE=.\slang\MachineIndependent\preprocessor\symbols.c
335 SOURCE=.\slang\MachineIndependent\preprocessor\symbols.h
339 SOURCE=.\slang\MachineIndependent\preprocessor\tokens.c
343 SOURCE=.\slang\MachineIndependent\preprocessor\tokens.h
348 SOURCE=.\slang\MachineIndependent\Gen_glslang.cpp
352 SOURCE=.\slang\MachineIndependent\Gen_glslang_tab.cpp
356 SOURCE=.\slang\MachineIndependent\glslang_tab.h
360 SOURCE=.\slang\MachineIndependent\InfoSink.cpp
364 SOURCE=.\slang\MachineIndependent\Initialize.cpp
368 SOURCE=.\slang\MachineIndependent\Initialize.h
372 SOURCE=.\slang\MachineIndependent\Intermediate.cpp
376 SOURCE=.\slang\MachineIndependent\intermOut.cpp
380 SOURCE=.\slang\MachineIndependent\IntermTraverse.cpp
384 SOURCE=.\slang\MachineIndependent\localintermediate.h
388 SOURCE=.\slang\MachineIndependent\MMap.h
392 SOURCE=.\slang\MachineIndependent\parseConst.cpp
396 SOURCE=.\slang\MachineIndependent\ParseHelper.cpp
400 SOURCE=.\slang\MachineIndependent\ParseHelper.h
404 SOURCE=.\slang\MachineIndependent\PoolAlloc.cpp
408 SOURCE=.\slang\MachineIndependent\QualifierAlive.cpp
412 SOURCE=.\slang\MachineIndependent\QualifierAlive.h
416 SOURCE=.\slang\MachineIndependent\RemoveTree.cpp
420 SOURCE=.\slang\MachineIndependent\RemoveTree.h
424 SOURCE=.\slang\MachineIndependent\ShaderLang.cpp
428 SOURCE=.\slang\MachineIndependent\SymbolTable.cpp
432 SOURCE=.\slang\MachineIndependent\SymbolTable.h
436 SOURCE=.\slang\MachineIndependent\unistd.h
439 # Begin Group "OGLCompilersDLL"
441 # PROP Default_Filter ""
444 SOURCE=.\slang\OGLCompilersDLL\Initialisation.cpp
448 SOURCE=.\slang\OGLCompilersDLL\Initialisation.h
451 # Begin Group "OSDependent"
453 # PROP Default_Filter ""
454 # Begin Group "Windows"
456 # PROP Default_Filter ""
459 SOURCE=.\slang\OSDependent\Windows\osinclude.h
463 SOURCE=.\slang\OSDependent\Windows\ossource.cpp
467 # Begin Group "Public"
469 # PROP Default_Filter ""
472 SOURCE=.\slang\Public\ShaderLang.h
476 SOURCE=.\slang\Public\ShaderLangExt.h
481 SOURCE=.\slang\slang_mesa.cpp
485 SOURCE=.\slang\slang_mesa.h
489 SOURCE=.\slang\traverse_wrap.h