Added OpenGL 2.1 glUniformMatrix* functions.
[mesa.git] / src / mesa / shader / shaderobjects.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SHADEROBJECTS_H
26 #define SHADEROBJECTS_H
27
28 #include "context.h"
29
30 #if FEATURE_ARB_shader_objects
31
32 /**
33 * gl2 unique interface identifier.
34 * Each gl2 interface has its own interface id used for object queries.
35 */
36 enum gl2_uiid
37 {
38 UIID_UNKNOWN, /* supported by all objects */
39 UIID_GENERIC, /* generic object */
40 UIID_CONTAINER, /* contains generic objects */
41 UIID_SHADER, /* shader object */
42 UIID_FRAGMENT_SHADER, /* fragment shader */
43 UIID_VERTEX_SHADER, /* vertex shader */
44 UIID_PROGRAM, /* program object */
45 UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */
46 UIID_DEBUG /* debug object */
47 };
48
49 struct gl2_unknown_intf
50 {
51 GLvoid (* AddRef) (struct gl2_unknown_intf **);
52 GLvoid (* Release) (struct gl2_unknown_intf **);
53 struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
54 };
55
56 struct gl2_generic_intf
57 {
58 struct gl2_unknown_intf _unknown;
59 GLvoid (* Delete) (struct gl2_generic_intf **);
60 GLenum (* GetType) (struct gl2_generic_intf **);
61 GLhandleARB (* GetName) (struct gl2_generic_intf **);
62 GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
63 GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *);
64 GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **);
65 };
66
67 struct gl2_container_intf
68 {
69 struct gl2_generic_intf _generic;
70 GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
71 GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
72 GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
73 struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
74 };
75
76 struct gl2_shader_intf
77 {
78 struct gl2_generic_intf _generic;
79 GLenum (* GetSubType) (struct gl2_shader_intf **);
80 GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
81 GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
82 const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
83 GLvoid (* Compile) (struct gl2_shader_intf **);
84 };
85
86 struct gl2_program_intf
87 {
88 struct gl2_container_intf _container;
89 GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
90 GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
91 GLvoid (* Link) (struct gl2_program_intf **);
92 GLvoid (* Validate) (struct gl2_program_intf **);
93 GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
94 GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
95 GLboolean);
96 GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
97 GLboolean);
98 GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
99 GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
100 GLvoid (* GetActiveUniform) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
101 GLsizei *length, GLint *size, GLenum *type, GLchar *name);
102 GLuint (* GetActiveUniformMaxLength) (struct gl2_program_intf **);
103 GLuint (* GetActiveUniformCount) (struct gl2_program_intf **);
104 GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name);
105 GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
106 const GLvoid *data, GLenum type);
107 GLboolean (* ReadUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
108 GLfloat *data);
109 GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
110 GLsizei *length, GLint *size, GLenum *type, GLchar *name);
111 GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **);
112 GLuint (* GetActiveAttribCount) (struct gl2_program_intf **);
113 GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name);
114 GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *);
115 GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *);
116 GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
117 };
118
119 struct gl2_fragment_shader_intf
120 {
121 struct gl2_shader_intf _shader;
122 };
123
124 struct gl2_vertex_shader_intf
125 {
126 struct gl2_shader_intf _shader;
127 };
128
129 struct gl2_3dlabs_shhandle_intf
130 {
131 struct gl2_unknown_intf _unknown;
132 GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
133 };
134
135 struct gl2_debug_intf
136 {
137 struct gl2_generic_intf _generic;
138 GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
139 GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType,
140 GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
141 GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
142 };
143
144
145 extern void GLAPIENTRY
146 _mesa_DeleteObjectARB(GLhandleARB obj);
147
148 extern GLhandleARB GLAPIENTRY
149 _mesa_GetHandleARB(GLenum pname);
150
151 extern void GLAPIENTRY
152 _mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
153
154 extern GLhandleARB GLAPIENTRY
155 _mesa_CreateShaderObjectARB (GLenum);
156
157 extern void GLAPIENTRY
158 _mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
159
160 extern void GLAPIENTRY
161 _mesa_CompileShaderARB (GLhandleARB);
162
163 extern GLhandleARB GLAPIENTRY
164 _mesa_CreateProgramObjectARB (void);
165
166 extern void GLAPIENTRY
167 _mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
168
169 extern void GLAPIENTRY
170 _mesa_LinkProgramARB (GLhandleARB);
171
172 extern void GLAPIENTRY
173 _mesa_UseProgramObjectARB (GLhandleARB);
174
175 extern void GLAPIENTRY
176 _mesa_ValidateProgramARB (GLhandleARB);
177
178 extern void GLAPIENTRY
179 _mesa_Uniform1fARB (GLint, GLfloat);
180
181 extern void GLAPIENTRY
182 _mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
183
184 extern void GLAPIENTRY
185 _mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
186
187 extern void GLAPIENTRY
188 _mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
189
190 extern void GLAPIENTRY
191 _mesa_Uniform1iARB (GLint, GLint);
192
193 extern void GLAPIENTRY
194 _mesa_Uniform2iARB (GLint, GLint, GLint);
195
196 extern void GLAPIENTRY
197 _mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
198
199 extern void GLAPIENTRY
200 _mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
201
202 extern void GLAPIENTRY
203 _mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
204
205 extern void GLAPIENTRY
206 _mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
207
208 extern void GLAPIENTRY
209 _mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
210
211 extern void GLAPIENTRY
212 _mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
213
214 extern void GLAPIENTRY
215 _mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
216
217 extern void GLAPIENTRY
218 _mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
219
220 extern void GLAPIENTRY
221 _mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
222
223 extern void GLAPIENTRY
224 _mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
225
226 extern void GLAPIENTRY
227 _mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
228
229 extern void GLAPIENTRY
230 _mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
231
232 extern void GLAPIENTRY
233 _mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
234
235 extern void GLAPIENTRY
236 _mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
237
238 extern void GLAPIENTRY
239 _mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
240
241 extern void GLAPIENTRY
242 _mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
243
244 extern void GLAPIENTRY
245 _mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
246
247 extern GLint GLAPIENTRY
248 _mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
249
250 extern void GLAPIENTRY
251 _mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
252
253 extern void GLAPIENTRY
254 _mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
255
256 extern void GLAPIENTRY
257 _mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
258
259 extern void GLAPIENTRY
260 _mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
261
262 #if FEATURE_ARB_vertex_shader
263
264 extern void GLAPIENTRY
265 _mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
266
267 extern void GLAPIENTRY
268 _mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
269
270 extern GLint GLAPIENTRY
271 _mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
272
273 #endif /* FEATURE_ARB_vertex_shader */
274
275
276 /* 2.0 */
277 extern void GLAPIENTRY
278 _mesa_AttachShader(GLuint program, GLuint shader);
279
280 extern GLuint GLAPIENTRY
281 _mesa_CreateShader(GLenum);
282
283 extern GLuint GLAPIENTRY
284 _mesa_CreateProgram(void);
285
286 extern void GLAPIENTRY
287 _mesa_DeleteProgram(GLuint program);
288
289 extern void GLAPIENTRY
290 _mesa_DeleteShader(GLuint shader);
291
292 extern void GLAPIENTRY
293 _mesa_DetachShader(GLuint program, GLuint shader);
294
295 extern void GLAPIENTRY
296 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
297 GLsizei *count, GLuint *obj);
298
299 extern void GLAPIENTRY
300 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
301
302 extern void GLAPIENTRY
303 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
304 GLsizei *length, GLchar *infoLog);
305
306 extern void GLAPIENTRY
307 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
308
309 extern void GLAPIENTRY
310 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
311 GLsizei *length, GLchar *infoLog);
312
313 extern GLboolean GLAPIENTRY
314 _mesa_IsProgram(GLuint program);
315
316 extern GLboolean GLAPIENTRY
317 _mesa_IsShader(GLuint shader);
318
319
320
321 /* 2.1 */
322 extern void GLAPIENTRY
323 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
324 const GLfloat *value);
325
326 extern void GLAPIENTRY
327 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
328 const GLfloat *value);
329
330 extern void GLAPIENTRY
331 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
332 const GLfloat *value);
333
334 extern void GLAPIENTRY
335 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
336 const GLfloat *value);
337
338 extern void GLAPIENTRY
339 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
340 const GLfloat *value);
341
342 extern void GLAPIENTRY
343 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
344 const GLfloat *value);
345
346
347
348 #endif /* FEATURE_ARB_shader_objects */
349
350 extern void
351 _mesa_init_shaderobjects (GLcontext *ctx);
352
353 #endif /* SHADEROBJECTS_H */