s/_mesa_IsProgram2/_mesa_IsProgram/
[mesa.git] / src / mesa / shader / shaderobjects.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SHADEROBJECTS_H
26 #define SHADEROBJECTS_H
27
28 #include "context.h"
29
30 #if FEATURE_ARB_shader_objects
31
32 /**
33 * gl2 unique interface identifier.
34 * Each gl2 interface has its own interface id used for object queries.
35 */
36 enum gl2_uiid
37 {
38 UIID_UNKNOWN, /* supported by all objects */
39 UIID_GENERIC, /* generic object */
40 UIID_CONTAINER, /* contains generic objects */
41 UIID_SHADER, /* shader object */
42 UIID_FRAGMENT_SHADER, /* fragment shader */
43 UIID_VERTEX_SHADER, /* vertex shader */
44 UIID_PROGRAM, /* program object */
45 UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */
46 UIID_DEBUG /* debug object */
47 };
48
49 struct gl2_unknown_intf
50 {
51 GLvoid (* AddRef) (struct gl2_unknown_intf **);
52 GLvoid (* Release) (struct gl2_unknown_intf **);
53 struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
54 };
55
56 struct gl2_generic_intf
57 {
58 struct gl2_unknown_intf _unknown;
59 GLvoid (* Delete) (struct gl2_generic_intf **);
60 GLenum (* GetType) (struct gl2_generic_intf **);
61 GLhandleARB (* GetName) (struct gl2_generic_intf **);
62 GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
63 GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *);
64 GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **);
65 };
66
67 struct gl2_container_intf
68 {
69 struct gl2_generic_intf _generic;
70 GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
71 GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
72 GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
73 struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
74 };
75
76 struct gl2_shader_intf
77 {
78 struct gl2_generic_intf _generic;
79 GLenum (* GetSubType) (struct gl2_shader_intf **);
80 GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
81 GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
82 const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
83 GLvoid (* Compile) (struct gl2_shader_intf **);
84 };
85
86 struct gl2_program_intf
87 {
88 struct gl2_container_intf _container;
89 GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
90 GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
91 GLvoid (* Link) (struct gl2_program_intf **);
92 GLvoid (* Validate) (struct gl2_program_intf **);
93 GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
94 GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
95 GLboolean);
96 GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
97 GLboolean);
98 GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
99 GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
100 GLvoid (* GetActiveUniform) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
101 GLsizei *length, GLint *size, GLenum *type, GLchar *name);
102 GLuint (* GetActiveUniformMaxLength) (struct gl2_program_intf **);
103 GLuint (* GetActiveUniformCount) (struct gl2_program_intf **);
104 GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name);
105 GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
106 const GLvoid *data, GLenum type);
107 GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
108 GLsizei *length, GLint *size, GLenum *type, GLchar *name);
109 GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **);
110 GLuint (* GetActiveAttribCount) (struct gl2_program_intf **);
111 GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name);
112 GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *);
113 GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *);
114 GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
115 };
116
117 struct gl2_fragment_shader_intf
118 {
119 struct gl2_shader_intf _shader;
120 };
121
122 struct gl2_vertex_shader_intf
123 {
124 struct gl2_shader_intf _shader;
125 };
126
127 struct gl2_3dlabs_shhandle_intf
128 {
129 struct gl2_unknown_intf _unknown;
130 GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
131 };
132
133 struct gl2_debug_intf
134 {
135 struct gl2_generic_intf _generic;
136 GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
137 GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType,
138 GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
139 GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
140 };
141
142
143 extern void GLAPIENTRY
144 _mesa_DeleteObjectARB(GLhandleARB obj);
145
146 extern GLhandleARB GLAPIENTRY
147 _mesa_GetHandleARB(GLenum pname);
148
149 extern void GLAPIENTRY
150 _mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
151
152 extern GLhandleARB GLAPIENTRY
153 _mesa_CreateShaderObjectARB (GLenum);
154
155 extern void GLAPIENTRY
156 _mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
157
158 extern void GLAPIENTRY
159 _mesa_CompileShaderARB (GLhandleARB);
160
161 extern GLhandleARB GLAPIENTRY
162 _mesa_CreateProgramObjectARB (void);
163
164 extern void GLAPIENTRY
165 _mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
166
167 extern void GLAPIENTRY
168 _mesa_LinkProgramARB (GLhandleARB);
169
170 extern void GLAPIENTRY
171 _mesa_UseProgramObjectARB (GLhandleARB);
172
173 extern void GLAPIENTRY
174 _mesa_ValidateProgramARB (GLhandleARB);
175
176 extern void GLAPIENTRY
177 _mesa_Uniform1fARB (GLint, GLfloat);
178
179 extern void GLAPIENTRY
180 _mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
181
182 extern void GLAPIENTRY
183 _mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
184
185 extern void GLAPIENTRY
186 _mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
187
188 extern void GLAPIENTRY
189 _mesa_Uniform1iARB (GLint, GLint);
190
191 extern void GLAPIENTRY
192 _mesa_Uniform2iARB (GLint, GLint, GLint);
193
194 extern void GLAPIENTRY
195 _mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
196
197 extern void GLAPIENTRY
198 _mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
199
200 extern void GLAPIENTRY
201 _mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
202
203 extern void GLAPIENTRY
204 _mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
205
206 extern void GLAPIENTRY
207 _mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
208
209 extern void GLAPIENTRY
210 _mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
211
212 extern void GLAPIENTRY
213 _mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
214
215 extern void GLAPIENTRY
216 _mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
217
218 extern void GLAPIENTRY
219 _mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
220
221 extern void GLAPIENTRY
222 _mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
223
224 extern void GLAPIENTRY
225 _mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
226
227 extern void GLAPIENTRY
228 _mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
229
230 extern void GLAPIENTRY
231 _mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
232
233 extern void GLAPIENTRY
234 _mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
235
236 extern void GLAPIENTRY
237 _mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
238
239 extern void GLAPIENTRY
240 _mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
241
242 extern void GLAPIENTRY
243 _mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
244
245 extern GLint GLAPIENTRY
246 _mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
247
248 extern void GLAPIENTRY
249 _mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
250
251 extern void GLAPIENTRY
252 _mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
253
254 extern void GLAPIENTRY
255 _mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
256
257 extern void GLAPIENTRY
258 _mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
259
260 #if FEATURE_ARB_vertex_shader
261
262 extern void GLAPIENTRY
263 _mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
264
265 extern void GLAPIENTRY
266 _mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
267
268 extern GLint GLAPIENTRY
269 _mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
270
271 #endif /* FEATURE_ARB_vertex_shader */
272
273
274 /* 2.0 */
275 extern void GLAPIENTRY
276 _mesa_AttachShader(GLuint program, GLuint shader);
277
278 extern GLuint GLAPIENTRY
279 _mesa_CreateShader(GLenum);
280
281 extern GLuint GLAPIENTRY
282 _mesa_CreateProgram(void);
283
284 extern void GLAPIENTRY
285 _mesa_DeleteProgram(GLuint program);
286
287 extern void GLAPIENTRY
288 _mesa_DeleteShader(GLuint shader);
289
290 extern void GLAPIENTRY
291 _mesa_DetachShader(GLuint program, GLuint shader);
292
293 extern void GLAPIENTRY
294 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
295 GLsizei *count, GLuint *obj);
296
297 extern void GLAPIENTRY
298 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
299
300 extern void GLAPIENTRY
301 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
302 GLsizei *length, GLchar *infoLog);
303
304 extern void GLAPIENTRY
305 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
306
307 extern void GLAPIENTRY
308 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
309 GLsizei *length, GLchar *infoLog);
310
311 extern GLboolean GLAPIENTRY
312 _mesa_IsProgram(GLuint program);
313
314 extern GLboolean GLAPIENTRY
315 _mesa_IsShader(GLuint shader);
316
317
318 #endif /* FEATURE_ARB_shader_objects */
319
320 extern void
321 _mesa_init_shaderobjects (GLcontext *ctx);
322
323 #endif /* SHADEROBJECTS_H */