More GLSL code:
[mesa.git] / src / mesa / shader / shaderobjects.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SHADEROBJECTS_H
26 #define SHADEROBJECTS_H
27
28 #include "context.h"
29
30 /**
31 * gl2 unique interface identifier.
32 * Each gl2 interface has its own interface id used for object queries.
33 */
34 enum gl2_uiid
35 {
36 UIID_UNKNOWN, /* supported by all objects */
37 UIID_GENERIC, /* generic object */
38 UIID_CONTAINER, /* contains generic objects */
39 UIID_SHADER, /* shader object */
40 UIID_FRAGMENT_SHADER, /* fragment shader */
41 UIID_VERTEX_SHADER, /* vertex shader */
42 UIID_PROGRAM, /* program object */
43 UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
44 };
45
46 struct gl2_unknown_intf
47 {
48 GLvoid (* AddRef) (struct gl2_unknown_intf **);
49 GLvoid (* Release) (struct gl2_unknown_intf **);
50 struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
51 };
52
53 struct gl2_generic_intf
54 {
55 struct gl2_unknown_intf _unknown;
56 GLvoid (* Delete) (struct gl2_generic_intf **);
57 GLenum (* GetType) (struct gl2_generic_intf **);
58 GLhandleARB (* GetName) (struct gl2_generic_intf **);
59 GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
60 const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
61 };
62
63 struct gl2_container_intf
64 {
65 struct gl2_generic_intf _generic;
66 GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
67 GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
68 GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
69 struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
70 };
71
72 struct gl2_shader_intf
73 {
74 struct gl2_generic_intf _generic;
75 GLenum (* GetSubType) (struct gl2_shader_intf **);
76 GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
77 GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
78 const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
79 GLvoid (* Compile) (struct gl2_shader_intf **);
80 };
81
82 struct gl2_program_intf
83 {
84 struct gl2_container_intf _container;
85 GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
86 GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
87 GLvoid (* Link) (struct gl2_program_intf **);
88 GLvoid (* Validate) (struct gl2_program_intf **);
89 GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
90 GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
91 GLboolean);
92 GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
93 GLboolean);
94 GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
95 GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
96 GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
97 };
98
99 struct gl2_fragment_shader_intf
100 {
101 struct gl2_shader_intf _shader;
102 };
103
104 struct gl2_vertex_shader_intf
105 {
106 struct gl2_shader_intf _shader;
107 };
108
109 struct gl2_3dlabs_shhandle_intf
110 {
111 struct gl2_unknown_intf _unknown;
112 GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
113 };
114
115
116 #if FEATURE_ARB_shader_objects
117
118 extern void GLAPIENTRY
119 _mesa_DeleteObjectARB(GLhandleARB obj);
120
121 extern GLhandleARB GLAPIENTRY
122 _mesa_GetHandleARB(GLenum pname);
123
124 extern void GLAPIENTRY
125 _mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
126
127 extern GLhandleARB GLAPIENTRY
128 _mesa_CreateShaderObjectARB (GLenum);
129
130 extern void GLAPIENTRY
131 _mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
132
133 extern void GLAPIENTRY
134 _mesa_CompileShaderARB (GLhandleARB);
135
136 extern GLhandleARB GLAPIENTRY
137 _mesa_CreateProgramObjectARB (void);
138
139 extern void GLAPIENTRY
140 _mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
141
142 extern void GLAPIENTRY
143 _mesa_LinkProgramARB (GLhandleARB);
144
145 extern void GLAPIENTRY
146 _mesa_UseProgramObjectARB (GLhandleARB);
147
148 extern void GLAPIENTRY
149 _mesa_ValidateProgramARB (GLhandleARB);
150
151 extern void GLAPIENTRY
152 _mesa_Uniform1fARB (GLint, GLfloat);
153
154 extern void GLAPIENTRY
155 _mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
156
157 extern void GLAPIENTRY
158 _mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
159
160 extern void GLAPIENTRY
161 _mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
162
163 extern void GLAPIENTRY
164 _mesa_Uniform1iARB (GLint, GLint);
165
166 extern void GLAPIENTRY
167 _mesa_Uniform2iARB (GLint, GLint, GLint);
168
169 extern void GLAPIENTRY
170 _mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
171
172 extern void GLAPIENTRY
173 _mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
174
175 extern void GLAPIENTRY
176 _mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
177
178 extern void GLAPIENTRY
179 _mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
180
181 extern void GLAPIENTRY
182 _mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
183
184 extern void GLAPIENTRY
185 _mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
186
187 extern void GLAPIENTRY
188 _mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
189
190 extern void GLAPIENTRY
191 _mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
192
193 extern void GLAPIENTRY
194 _mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
195
196 extern void GLAPIENTRY
197 _mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
198
199 extern void GLAPIENTRY
200 _mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
201
202 extern void GLAPIENTRY
203 _mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
204
205 extern void GLAPIENTRY
206 _mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
207
208 extern void GLAPIENTRY
209 _mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
210
211 extern void GLAPIENTRY
212 _mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
213
214 extern void GLAPIENTRY
215 _mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
216
217 extern void GLAPIENTRY
218 _mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
219
220 extern GLint GLAPIENTRY
221 _mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
222
223 extern void GLAPIENTRY
224 _mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
225
226 extern void GLAPIENTRY
227 _mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
228
229 extern void GLAPIENTRY
230 _mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
231
232 extern void GLAPIENTRY
233 _mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
234
235 #if FEATURE_ARB_vertex_shader
236
237 extern void GLAPIENTRY
238 _mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
239
240 extern void GLAPIENTRY
241 _mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
242
243 extern GLint GLAPIENTRY
244 _mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
245
246 #endif /* FEATURE_ARB_vertex_shader */
247
248 extern void
249 _mesa_init_shaderobjects (GLcontext *ctx);
250
251 #endif /* FEATURE_ARB_shader_objects */
252
253 #endif /* SHADEROBJECTS_H */