Add support for ARB_vertex_shader attrib binding and query.
[mesa.git] / src / mesa / shader / shaderobjects.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SHADEROBJECTS_H
26 #define SHADEROBJECTS_H
27
28 #include "context.h"
29
30 /**
31 * gl2 unique interface identifier.
32 * Each gl2 interface has its own interface id used for object queries.
33 */
34 enum gl2_uiid
35 {
36 UIID_UNKNOWN, /* supported by all objects */
37 UIID_GENERIC, /* generic object */
38 UIID_CONTAINER, /* contains generic objects */
39 UIID_SHADER, /* shader object */
40 UIID_FRAGMENT_SHADER, /* fragment shader */
41 UIID_VERTEX_SHADER, /* vertex shader */
42 UIID_PROGRAM, /* program object */
43 UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
44 };
45
46 struct gl2_unknown_intf
47 {
48 GLvoid (* AddRef) (struct gl2_unknown_intf **);
49 GLvoid (* Release) (struct gl2_unknown_intf **);
50 struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
51 };
52
53 struct gl2_generic_intf
54 {
55 struct gl2_unknown_intf _unknown;
56 GLvoid (* Delete) (struct gl2_generic_intf **);
57 GLenum (* GetType) (struct gl2_generic_intf **);
58 GLhandleARB (* GetName) (struct gl2_generic_intf **);
59 GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
60 const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
61 };
62
63 struct gl2_container_intf
64 {
65 struct gl2_generic_intf _generic;
66 GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
67 GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
68 GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
69 struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
70 };
71
72 struct gl2_shader_intf
73 {
74 struct gl2_generic_intf _generic;
75 GLenum (* GetSubType) (struct gl2_shader_intf **);
76 GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
77 GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
78 const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
79 GLvoid (* Compile) (struct gl2_shader_intf **);
80 };
81
82 struct gl2_program_intf
83 {
84 struct gl2_container_intf _container;
85 GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
86 GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
87 GLvoid (* Link) (struct gl2_program_intf **);
88 GLvoid (* Validate) (struct gl2_program_intf **);
89 GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
90 GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
91 GLboolean);
92 GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
93 GLboolean);
94 GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
95 GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
96 GLvoid (* GetActiveUniform) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
97 GLsizei *length, GLint *size, GLenum *type, GLchar *name);
98 GLuint (* GetActiveUniformMaxLength) (struct gl2_program_intf **);
99 GLuint (* GetActiveUniformCount) (struct gl2_program_intf **);
100 GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name);
101 GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
102 const GLvoid *data, GLenum type);
103 GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
104 GLsizei *length, GLint *size, GLenum *type, GLchar *name);
105 GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **);
106 GLuint (* GetActiveAttribCount) (struct gl2_program_intf **);
107 GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name);
108 GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *);
109 GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
110 };
111
112 struct gl2_fragment_shader_intf
113 {
114 struct gl2_shader_intf _shader;
115 };
116
117 struct gl2_vertex_shader_intf
118 {
119 struct gl2_shader_intf _shader;
120 };
121
122 struct gl2_3dlabs_shhandle_intf
123 {
124 struct gl2_unknown_intf _unknown;
125 GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
126 };
127
128
129 #if FEATURE_ARB_shader_objects
130
131 extern void GLAPIENTRY
132 _mesa_DeleteObjectARB(GLhandleARB obj);
133
134 extern GLhandleARB GLAPIENTRY
135 _mesa_GetHandleARB(GLenum pname);
136
137 extern void GLAPIENTRY
138 _mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
139
140 extern GLhandleARB GLAPIENTRY
141 _mesa_CreateShaderObjectARB (GLenum);
142
143 extern void GLAPIENTRY
144 _mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
145
146 extern void GLAPIENTRY
147 _mesa_CompileShaderARB (GLhandleARB);
148
149 extern GLhandleARB GLAPIENTRY
150 _mesa_CreateProgramObjectARB (void);
151
152 extern void GLAPIENTRY
153 _mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
154
155 extern void GLAPIENTRY
156 _mesa_LinkProgramARB (GLhandleARB);
157
158 extern void GLAPIENTRY
159 _mesa_UseProgramObjectARB (GLhandleARB);
160
161 extern void GLAPIENTRY
162 _mesa_ValidateProgramARB (GLhandleARB);
163
164 extern void GLAPIENTRY
165 _mesa_Uniform1fARB (GLint, GLfloat);
166
167 extern void GLAPIENTRY
168 _mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
169
170 extern void GLAPIENTRY
171 _mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
172
173 extern void GLAPIENTRY
174 _mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
175
176 extern void GLAPIENTRY
177 _mesa_Uniform1iARB (GLint, GLint);
178
179 extern void GLAPIENTRY
180 _mesa_Uniform2iARB (GLint, GLint, GLint);
181
182 extern void GLAPIENTRY
183 _mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
184
185 extern void GLAPIENTRY
186 _mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
187
188 extern void GLAPIENTRY
189 _mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
190
191 extern void GLAPIENTRY
192 _mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
193
194 extern void GLAPIENTRY
195 _mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
196
197 extern void GLAPIENTRY
198 _mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
199
200 extern void GLAPIENTRY
201 _mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
202
203 extern void GLAPIENTRY
204 _mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
205
206 extern void GLAPIENTRY
207 _mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
208
209 extern void GLAPIENTRY
210 _mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
211
212 extern void GLAPIENTRY
213 _mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
214
215 extern void GLAPIENTRY
216 _mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
217
218 extern void GLAPIENTRY
219 _mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
220
221 extern void GLAPIENTRY
222 _mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
223
224 extern void GLAPIENTRY
225 _mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
226
227 extern void GLAPIENTRY
228 _mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
229
230 extern void GLAPIENTRY
231 _mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
232
233 extern GLint GLAPIENTRY
234 _mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
235
236 extern void GLAPIENTRY
237 _mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
238
239 extern void GLAPIENTRY
240 _mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
241
242 extern void GLAPIENTRY
243 _mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
244
245 extern void GLAPIENTRY
246 _mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
247
248 #if FEATURE_ARB_vertex_shader
249
250 extern void GLAPIENTRY
251 _mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
252
253 extern void GLAPIENTRY
254 _mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
255
256 extern GLint GLAPIENTRY
257 _mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
258
259 #endif /* FEATURE_ARB_vertex_shader */
260
261 extern void
262 _mesa_init_shaderobjects (GLcontext *ctx);
263
264 #endif /* FEATURE_ARB_shader_objects */
265
266 #endif /* SHADEROBJECTS_H */