2 * Mesa 3-D graphics library
5 * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #ifndef SHADEROBJECTS_3DLABS_H
26 #define SHADEROBJECTS_3DLABS_H
28 extern int _slang_fetch_discard (struct gl2_program_intf
**pro
, GLboolean
*val
);
30 extern GLvoid
_slang_exec_fragment_shader (struct gl2_program_intf
**pro
);
32 extern GLvoid
_slang_exec_vertex_shader (struct gl2_program_intf
**pro
);
34 extern GLint
_slang_get_uniform_location (struct gl2_program_intf
**pro
, const char *name
);
36 extern GLboolean
_slang_write_uniform (struct gl2_program_intf
**pro
, GLint loc
, GLsizei count
,
37 const GLvoid
*data
, GLenum type
);
39 extern GLuint
_slang_get_active_uniform_count (struct gl2_program_intf
**pro
);
41 extern GLuint
_slang_get_active_uniform_max_length (struct gl2_program_intf
**pro
);
43 extern GLvoid
_slang_get_active_uniform (struct gl2_program_intf
**pro
, GLuint index
, GLsizei maxLength
,
44 GLsizei
*length
, GLint
*size
, GLenum
*type
, char *name
);
47 _mesa_3dlabs_create_shader_object (GLenum
);
50 _mesa_3dlabs_create_program_object (GLvoid
);
53 _mesa_init_shaderobjects_3dlabs (GLcontext
*ctx
);