2 * Mesa 3-D graphics library
5 * Copyright (C) 2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #ifndef SHADEROBJECTS_3DLABS_H
26 #define SHADEROBJECTS_3DLABS_H
31 extern int _slang_fetch_float(struct gl2_vertex_shader_intf
**vs
, const char *name
, GLfloat
*val
, int write
);
33 extern int _slang_fetch_vec3(struct gl2_vertex_shader_intf
**vs
, const char *name
, GLfloat
*val
, int write
);
35 extern int _slang_fetch_vec4(struct gl2_vertex_shader_intf
**vs
, const char *name
, GLfloat
*val
, GLuint index
, int write
);
37 extern int _slang_fetch_vec4_f(struct gl2_fragment_shader_intf
**fs
, const char *name
, GLfloat
*val
, GLuint index
, int write
);
39 extern int _slang_fetch_mat3(struct gl2_vertex_shader_intf
**vs
, const char *name
, GLfloat
*val
, GLuint index
, int write
);
41 extern int _slang_fetch_mat4(struct gl2_vertex_shader_intf
**vs
, const char *name
, GLfloat
*val
, GLuint index
, int write
);
43 extern int _slang_fetch_discard(struct gl2_fragment_shader_intf
**fs
, GLboolean
*val
);
45 extern GLint
_slang_get_uniform_location(struct gl2_program_intf
**pro
, const char *name
);
47 extern GLboolean
_slang_write_uniform(struct gl2_program_intf
**pro
, GLint loc
, GLsizei count
, const GLvoid
*data
, GLenum type
);
49 extern void _slang_exec_vertex_shader(struct gl2_vertex_shader_intf
**vs
);
51 extern void _slang_exec_fragment_shader(struct gl2_fragment_shader_intf
**fs
);
55 _mesa_3dlabs_create_shader_object (GLenum
);
58 _mesa_3dlabs_create_program_object (void);
61 _mesa_init_shaderobjects_3dlabs (GLcontext
*ctx
);