add missing prototypes, use _slang_ prefix on non-static functions
[mesa.git] / src / mesa / shader / shaderobjects_3dlabs.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SHADEROBJECTS_3DLABS_H
26 #define SHADEROBJECTS_3DLABS_H
27
28 #include "mtypes.h"
29
30
31 extern int _slang_fetch_float(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
32
33 extern int _slang_fetch_vec3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
34
35 extern int _slang_fetch_vec4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
36
37 extern int _slang_fetch_vec4_f(struct gl2_fragment_shader_intf **fs, const char *name, GLfloat *val, GLuint index, int write);
38
39 extern int _slang_fetch_mat3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
40
41 extern int _slang_fetch_mat4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
42
43 extern int _slang_fetch_discard(struct gl2_fragment_shader_intf **fs, GLboolean *val);
44
45 extern GLint _slang_get_uniform_location(struct gl2_program_intf **pro, const char *name);
46
47 extern GLboolean _slang_write_uniform(struct gl2_program_intf **pro, GLint loc, GLsizei count, const GLvoid *data, GLenum type);
48
49 extern void _slang_exec_vertex_shader(struct gl2_vertex_shader_intf **vs);
50
51 extern void _slang_exec_fragment_shader(struct gl2_fragment_shader_intf **fs);
52
53
54 extern GLhandleARB
55 _mesa_3dlabs_create_shader_object (GLenum);
56
57 extern GLhandleARB
58 _mesa_3dlabs_create_program_object (void);
59
60 extern void
61 _mesa_init_shaderobjects_3dlabs (GLcontext *ctx);
62
63 #endif
64