2 //Copyright (C) 2002-2004 3Dlabs Inc. Ltd.
5 //Redistribution and use in source and binary forms, with or without
6 //modification, are permitted provided that the following conditions
9 // Redistributions of source code must retain the above copyright
10 // notice, this list of conditions and the following disclaimer.
12 // Redistributions in binary form must reproduce the above
13 // copyright notice, this list of conditions and the following
14 // disclaimer in the documentation and/or other materials provided
15 // with the distribution.
17 // Neither the name of 3Dlabs Inc. Ltd. nor the names of its
18 // contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
21 //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
24 //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
25 //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
26 //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
27 //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
28 //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
29 //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
31 //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
32 //POSSIBILITY OF SUCH DAMAGE.
34 #ifndef _SHADERLANG_EXTENSION_INCLUDED_
35 #define _SHADERLANG_EXTENSION_INCLUDED_
37 #include "ShaderLang.h"
40 // This is the platform independent interface between an OGL driver
41 // and the shading language compiler/linker.
48 SH_IMPORT_EXPORT
int ShLinkExt(
49 const ShHandle
, // linker object
50 const ShHandle h
[], // compiler objects to link together
51 const int numHandles
);
57 #endif // _SHADERLANG_EXTENSION_INCLUDED_