fix gl_TextureMatrix indexing
[mesa.git] / src / mesa / shader / slang / slang_builtin.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file slang_builtin.c
27 * Resolve built-in uniform vars.
28 * \author Brian Paul
29 */
30
31 #include "imports.h"
32 #include "slang_builtin.h"
33 #include "slang_ir.h"
34 #include "mtypes.h"
35 #include "program.h"
36 #include "prog_instruction.h"
37 #include "prog_parameter.h"
38 #include "prog_statevars.h"
39
40
41 /**
42 * Lookup GL state given a variable name, 0, 1 or 2 indexes and a field.
43 * Allocate room for the state in the given param list and return position
44 * in the list.
45 * Yes, this is kind of ugly, but it works.
46 */
47 static GLint
48 lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
49 GLuint *swizzleOut,
50 struct gl_program_parameter_list *paramList)
51 {
52 gl_state_index tokens[STATE_LENGTH];
53 GLuint i;
54 GLboolean isMatrix = GL_FALSE;
55
56 for (i = 0; i < STATE_LENGTH; i++) {
57 tokens[i] = 0;
58 }
59 *swizzleOut = SWIZZLE_NOOP;
60
61 if (strcmp(var, "gl_ModelViewMatrix") == 0) {
62 tokens[0] = STATE_MODELVIEW_MATRIX;
63 isMatrix = GL_TRUE;
64 }
65 else if (strcmp(var, "gl_ModelProjectionMatrix") == 0) {
66 tokens[0] = STATE_PROJECTION_MATRIX;
67 isMatrix = GL_TRUE;
68 }
69 else if (strcmp(var, "gl_ModelViewProjectionMatrix") == 0) {
70 tokens[0] = STATE_MVP_MATRIX;
71 isMatrix = GL_TRUE;
72 }
73 else if (strcmp(var, "gl_NormalMatrix") == 0) {
74 tokens[0] = STATE_MODELVIEW_MATRIX;
75 isMatrix = GL_TRUE;
76 }
77 else if (strcmp(var, "gl_TextureMatrix") == 0) {
78 tokens[0] = STATE_TEXTURE_MATRIX;
79 if (index1 >= 0)
80 tokens[1] = index1;
81 isMatrix = GL_TRUE;
82 }
83 else if (strcmp(var, "gl_DepthRange") == 0) {
84 tokens[0] = STATE_DEPTH_RANGE;
85 if (strcmp(field, "near") == 0) {
86 *swizzleOut = SWIZZLE_XXXX;
87 }
88 else if (strcmp(field, "far") == 0) {
89 *swizzleOut = SWIZZLE_YYYY;
90 }
91 else if (strcmp(field, "diff") == 0) {
92 *swizzleOut = SWIZZLE_ZZZZ;
93 }
94 else {
95 return -1;
96 }
97 }
98 else if (strcmp(var, "gl_ClipPlane") == 0) {
99 tokens[0] = STATE_CLIPPLANE;
100 tokens[1] = index1;
101 }
102 else if (strcmp(var, "gl_Point") == 0) {
103 if (strcmp(field, "size") == 0) {
104 tokens[0] = STATE_POINT_SIZE;
105 *swizzleOut = SWIZZLE_XXXX;
106 }
107 else if (strcmp(field, "sizeMin") == 0) {
108 tokens[0] = STATE_POINT_SIZE;
109 *swizzleOut = SWIZZLE_YYYY;
110 }
111 else if (strcmp(field, "sizeMax") == 0) {
112 tokens[0] = STATE_POINT_SIZE;
113 *swizzleOut = SWIZZLE_ZZZZ;
114 }
115 else if (strcmp(field, "fadeThresholdSize") == 0) {
116 tokens[0] = STATE_POINT_SIZE;
117 *swizzleOut = SWIZZLE_WWWW;
118 }
119 else if (strcmp(field, "distanceConstantAttenuation") == 0) {
120 tokens[0] = STATE_POINT_ATTENUATION;
121 *swizzleOut = SWIZZLE_XXXX;
122 }
123 else if (strcmp(field, "distanceLinearAttenuation") == 0) {
124 tokens[0] = STATE_POINT_ATTENUATION;
125 *swizzleOut = SWIZZLE_YYYY;
126 }
127 else if (strcmp(field, "distanceQuadraticAttenuation") == 0) {
128 tokens[0] = STATE_POINT_ATTENUATION;
129 *swizzleOut = SWIZZLE_ZZZZ;
130 }
131 else {
132 return -1;
133 }
134 }
135 else if (strcmp(var, "gl_FrontMaterial") == 0 ||
136 strcmp(var, "gl_BackMaterial") == 0) {
137 tokens[0] = STATE_MATERIAL;
138 if (strcmp(var, "gl_FrontMaterial") == 0)
139 tokens[1] = 0;
140 else
141 tokens[1] = 1;
142 if (strcmp(field, "emission") == 0) {
143 tokens[2] = STATE_EMISSION;
144 }
145 else if (strcmp(field, "ambient") == 0) {
146 tokens[2] = STATE_AMBIENT;
147 }
148 else if (strcmp(field, "diffuse") == 0) {
149 tokens[2] = STATE_DIFFUSE;
150 }
151 else if (strcmp(field, "specular") == 0) {
152 tokens[2] = STATE_SPECULAR;
153 }
154 else if (strcmp(field, "shininess") == 0) {
155 tokens[2] = STATE_SHININESS;
156 *swizzleOut = SWIZZLE_XXXX;
157 }
158 else {
159 return -1;
160 }
161 }
162 else if (strcmp(var, "gl_LightSource") == 0) {
163 tokens[0] = STATE_LIGHT;
164 tokens[1] = index1;
165 if (strcmp(field, "ambient") == 0) {
166 tokens[2] = STATE_AMBIENT;
167 }
168 else if (strcmp(field, "diffuse") == 0) {
169 tokens[2] = STATE_DIFFUSE;
170 }
171 else if (strcmp(field, "specular") == 0) {
172 tokens[2] = STATE_SPECULAR;
173 }
174 else if (strcmp(field, "position") == 0) {
175 tokens[2] = STATE_POSITION;
176 }
177 else if (strcmp(field, "halfVector") == 0) {
178 tokens[2] = STATE_HALF_VECTOR;
179 }
180 else if (strcmp(field, "spotDirection") == 0) {
181 tokens[2] = STATE_SPOT_DIRECTION;
182 }
183 else if (strcmp(field, "spotCosCutoff") == 0) {
184 tokens[2] = STATE_SPOT_DIRECTION;
185 *swizzleOut = SWIZZLE_WWWW;
186 }
187 else if (strcmp(field, "spotCutoff") == 0) {
188 tokens[2] = STATE_SPOT_CUTOFF;
189 *swizzleOut = SWIZZLE_XXXX;
190 }
191 else if (strcmp(field, "spotExponent") == 0) {
192 tokens[2] = STATE_ATTENUATION;
193 *swizzleOut = SWIZZLE_WWWW;
194 }
195 else if (strcmp(field, "constantAttenuation") == 0) {
196 tokens[2] = STATE_ATTENUATION;
197 *swizzleOut = SWIZZLE_XXXX;
198 }
199 else if (strcmp(field, "linearAttenuation") == 0) {
200 tokens[2] = STATE_ATTENUATION;
201 *swizzleOut = SWIZZLE_YYYY;
202 }
203 else if (strcmp(field, "quadraticAttenuation") == 0) {
204 tokens[2] = STATE_ATTENUATION;
205 *swizzleOut = SWIZZLE_ZZZZ;
206 }
207 else {
208 return -1;
209 }
210 }
211 else if (strcmp(var, "gl_LightModel") == 0) {
212 if (strcmp(field, "ambient") == 0) {
213 tokens[0] = STATE_LIGHTMODEL_AMBIENT;
214 }
215 else {
216 return -1;
217 }
218 }
219 else if (strcmp(var, "gl_FrontLightModelProduct") == 0) {
220 if (strcmp(field, "ambient") == 0) {
221 tokens[0] = STATE_LIGHTMODEL_SCENECOLOR;
222 tokens[1] = 0;
223 }
224 else {
225 return -1;
226 }
227 }
228 else if (strcmp(var, "gl_BackLightModelProduct") == 0) {
229 if (strcmp(field, "ambient") == 0) {
230 tokens[0] = STATE_LIGHTMODEL_SCENECOLOR;
231 tokens[1] = 1;
232 }
233 else {
234 return -1;
235 }
236 }
237 else if (strcmp(var, "gl_FrontLightProduct") == 0 ||
238 strcmp(var, "gl_BackLightProduct") == 0) {
239 tokens[0] = STATE_LIGHTPROD;
240 tokens[1] = index1; /* light number */
241 if (strcmp(var, "gl_FrontLightProduct") == 0) {
242 tokens[2] = 0; /* front */
243 }
244 else {
245 tokens[2] = 1; /* back */
246 }
247 if (strcmp(field, "ambient") == 0) {
248 tokens[3] = STATE_AMBIENT;
249 }
250 else if (strcmp(field, "diffuse") == 0) {
251 tokens[3] = STATE_DIFFUSE;
252 }
253 else if (strcmp(field, "specular") == 0) {
254 tokens[3] = STATE_SPECULAR;
255 }
256 else {
257 return -1;
258 }
259 }
260 else if (strcmp(var, "gl_TextureEnvColor") == 0) {
261 tokens[0] = STATE_TEXENV_COLOR;
262 tokens[1] = index1;
263 }
264 else if (strcmp(var, "gl_EyePlaneS") == 0) {
265 tokens[0] = STATE_TEXGEN;
266 tokens[1] = index1; /* tex unit */
267 tokens[2] = STATE_TEXGEN_EYE_S;
268 }
269 else if (strcmp(var, "gl_EyePlaneT") == 0) {
270 tokens[0] = STATE_TEXGEN;
271 tokens[1] = index1; /* tex unit */
272 tokens[2] = STATE_TEXGEN_EYE_T;
273 }
274 else if (strcmp(var, "gl_EyePlaneR") == 0) {
275 tokens[0] = STATE_TEXGEN;
276 tokens[1] = index1; /* tex unit */
277 tokens[2] = STATE_TEXGEN_EYE_R;
278 }
279 else if (strcmp(var, "gl_EyePlaneQ") == 0) {
280 tokens[0] = STATE_TEXGEN;
281 tokens[1] = index1; /* tex unit */
282 tokens[2] = STATE_TEXGEN_EYE_Q;
283 }
284 else if (strcmp(var, "gl_ObjectPlaneS") == 0) {
285 tokens[0] = STATE_TEXGEN;
286 tokens[1] = index1; /* tex unit */
287 tokens[2] = STATE_TEXGEN_OBJECT_S;
288 }
289 else if (strcmp(var, "gl_ObjectPlaneT") == 0) {
290 tokens[0] = STATE_TEXGEN;
291 tokens[1] = index1; /* tex unit */
292 tokens[2] = STATE_TEXGEN_OBJECT_T;
293 }
294 else if (strcmp(var, "gl_ObjectPlaneR") == 0) {
295 tokens[0] = STATE_TEXGEN;
296 tokens[1] = index1; /* tex unit */
297 tokens[2] = STATE_TEXGEN_OBJECT_R;
298 }
299 else if (strcmp(var, "gl_ObjectPlaneQ") == 0) {
300 tokens[0] = STATE_TEXGEN;
301 tokens[1] = index1; /* tex unit */
302 tokens[2] = STATE_TEXGEN_OBJECT_Q;
303 }
304 else if (strcmp(var, "gl_Fog") == 0) {
305 if (strcmp(field, "color") == 0) {
306 tokens[0] = STATE_FOG_COLOR;
307 }
308 else if (strcmp(field, "density") == 0) {
309 tokens[0] = STATE_FOG_PARAMS;
310 *swizzleOut = SWIZZLE_XXXX;
311 }
312 else if (strcmp(field, "start") == 0) {
313 tokens[0] = STATE_FOG_PARAMS;
314 *swizzleOut = SWIZZLE_YYYY;
315 }
316 else if (strcmp(field, "end") == 0) {
317 tokens[0] = STATE_FOG_PARAMS;
318 *swizzleOut = SWIZZLE_ZZZZ;
319 }
320 else if (strcmp(field, "scale") == 0) {
321 tokens[0] = STATE_FOG_PARAMS;
322 *swizzleOut = SWIZZLE_WWWW;
323 }
324 else {
325 return -1;
326 }
327 }
328 else {
329 return -1;
330 }
331
332 if (isMatrix) {
333 /* load all four columns of matrix */
334 GLint pos[4];
335 GLuint j;
336 for (j = 0; j < 4; j++) {
337 tokens[2] = tokens[3] = j; /* jth row of matrix */
338 pos[j] = _mesa_add_state_reference(paramList, tokens);
339 assert(pos[j] >= 0);
340 ASSERT(pos[j] >= 0);
341 }
342 return pos[0] + index1;
343 }
344 else {
345 /* allocate a single register */
346 GLint pos = _mesa_add_state_reference(paramList, tokens);
347 ASSERT(pos >= 0);
348 return pos;
349 }
350 }
351
352
353 /**
354 * Allocate storage for a pre-defined uniform (a GL state variable).
355 * As a memory-saving optimization, we try to only allocate storage for
356 * state vars that are actually used.
357 * For example, the "gl_LightSource" uniform is huge. If we only use
358 * a handful of gl_LightSource fields, we don't want to allocate storage
359 * for all of gl_LightSource.
360 *
361 * Currently, all pre-defined uniforms are in one of these forms:
362 * var
363 * var[i]
364 * var.field
365 * var[i].field
366 * var[i][j]
367 */
368 GLint
369 _slang_alloc_statevar(slang_ir_node *n,
370 struct gl_program_parameter_list *paramList)
371 {
372 slang_ir_node *n0 = n;
373 const char *field = NULL, *var;
374 GLint index1 = -1, index2 = -1, pos;
375 GLuint swizzle;
376
377 if (n->Opcode == IR_FIELD) {
378 field = n->Field;
379 n = n->Children[0];
380 }
381
382 if (n->Opcode == IR_ELEMENT) {
383 /* XXX can only handle constant indexes for now */
384 assert(n->Children[1]->Opcode == IR_FLOAT);
385 index1 = (GLint) n->Children[1]->Value[0];
386 n = n->Children[0];
387 }
388
389 if (n->Opcode == IR_ELEMENT) {
390 /* XXX can only handle constant indexes for now */
391 assert(n->Children[1]->Opcode == IR_FLOAT);
392 index2 = (GLint) n->Children[1]->Value[0];
393 n = n->Children[0];
394 }
395
396 assert(n->Opcode == IR_VAR);
397 var = (char *) n->Var->a_name;
398
399 pos = lookup_statevar(var, index1, index2, field, &swizzle, paramList);
400 assert(pos >= 0);
401 if (pos >= 0) {
402 n0->Store->Index = pos;
403 n0->Store->Swizzle = swizzle;
404 }
405 return pos;
406 }
407