glsl: fix a bug involving 'continue' in 'for' loops
[mesa.git] / src / mesa / shader / slang / slang_codegen.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file slang_codegen.c
27 * Generate IR tree from AST.
28 * \author Brian Paul
29 */
30
31
32 /***
33 *** NOTES:
34 *** The new_() functions return a new instance of a simple IR node.
35 *** The gen_() functions generate larger IR trees from the simple nodes.
36 ***/
37
38
39
40 #include "main/imports.h"
41 #include "main/macros.h"
42 #include "main/mtypes.h"
43 #include "shader/program.h"
44 #include "shader/prog_instruction.h"
45 #include "shader/prog_parameter.h"
46 #include "shader/prog_print.h"
47 #include "shader/prog_statevars.h"
48 #include "slang_typeinfo.h"
49 #include "slang_codegen.h"
50 #include "slang_compile.h"
51 #include "slang_label.h"
52 #include "slang_mem.h"
53 #include "slang_simplify.h"
54 #include "slang_emit.h"
55 #include "slang_vartable.h"
56 #include "slang_ir.h"
57 #include "slang_print.h"
58
59
60 /** Max iterations to unroll */
61 const GLuint MAX_FOR_LOOP_UNROLL_ITERATIONS = 32;
62
63 /** Max for-loop body size (in slang operations) to unroll */
64 const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50;
65
66 /** Max for-loop body complexity to unroll.
67 * We'll compute complexity as the product of the number of iterations
68 * and the size of the body. So long-ish loops with very simple bodies
69 * can be unrolled, as well as short loops with larger bodies.
70 */
71 const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256;
72
73
74
75 static slang_ir_node *
76 _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper);
77
78
79 /**
80 * Retrieves type information about an operation.
81 * Returns GL_TRUE on success.
82 * Returns GL_FALSE otherwise.
83 */
84 static GLboolean
85 typeof_operation(const struct slang_assemble_ctx_ *A,
86 slang_operation *op,
87 slang_typeinfo *ti)
88 {
89 return _slang_typeof_operation(op, &A->space, ti, A->atoms, A->log);
90 }
91
92
93 static GLboolean
94 is_sampler_type(const slang_fully_specified_type *t)
95 {
96 switch (t->specifier.type) {
97 case SLANG_SPEC_SAMPLER1D:
98 case SLANG_SPEC_SAMPLER2D:
99 case SLANG_SPEC_SAMPLER3D:
100 case SLANG_SPEC_SAMPLERCUBE:
101 case SLANG_SPEC_SAMPLER1DSHADOW:
102 case SLANG_SPEC_SAMPLER2DSHADOW:
103 case SLANG_SPEC_SAMPLER2DRECT:
104 case SLANG_SPEC_SAMPLER2DRECTSHADOW:
105 return GL_TRUE;
106 default:
107 return GL_FALSE;
108 }
109 }
110
111
112 /**
113 * Return the offset (in floats or ints) of the named field within
114 * the given struct. Return -1 if field not found.
115 * If field is NULL, return the size of the struct instead.
116 */
117 static GLint
118 _slang_field_offset(const slang_type_specifier *spec, slang_atom field)
119 {
120 GLint offset = 0;
121 GLuint i;
122 for (i = 0; i < spec->_struct->fields->num_variables; i++) {
123 const slang_variable *v = spec->_struct->fields->variables[i];
124 const GLuint sz = _slang_sizeof_type_specifier(&v->type.specifier);
125 if (sz > 1) {
126 /* types larger than 1 float are register (4-float) aligned */
127 offset = (offset + 3) & ~3;
128 }
129 if (field && v->a_name == field) {
130 return offset;
131 }
132 offset += sz;
133 }
134 if (field)
135 return -1; /* field not found */
136 else
137 return offset; /* struct size */
138 }
139
140
141 /**
142 * Return the size (in floats) of the given type specifier.
143 * If the size is greater than 4, the size should be a multiple of 4
144 * so that the correct number of 4-float registers are allocated.
145 * For example, a mat3x2 is size 12 because we want to store the
146 * 3 columns in 3 float[4] registers.
147 */
148 GLuint
149 _slang_sizeof_type_specifier(const slang_type_specifier *spec)
150 {
151 GLuint sz;
152 switch (spec->type) {
153 case SLANG_SPEC_VOID:
154 sz = 0;
155 break;
156 case SLANG_SPEC_BOOL:
157 sz = 1;
158 break;
159 case SLANG_SPEC_BVEC2:
160 sz = 2;
161 break;
162 case SLANG_SPEC_BVEC3:
163 sz = 3;
164 break;
165 case SLANG_SPEC_BVEC4:
166 sz = 4;
167 break;
168 case SLANG_SPEC_INT:
169 sz = 1;
170 break;
171 case SLANG_SPEC_IVEC2:
172 sz = 2;
173 break;
174 case SLANG_SPEC_IVEC3:
175 sz = 3;
176 break;
177 case SLANG_SPEC_IVEC4:
178 sz = 4;
179 break;
180 case SLANG_SPEC_FLOAT:
181 sz = 1;
182 break;
183 case SLANG_SPEC_VEC2:
184 sz = 2;
185 break;
186 case SLANG_SPEC_VEC3:
187 sz = 3;
188 break;
189 case SLANG_SPEC_VEC4:
190 sz = 4;
191 break;
192 case SLANG_SPEC_MAT2:
193 sz = 2 * 4; /* 2 columns (regs) */
194 break;
195 case SLANG_SPEC_MAT3:
196 sz = 3 * 4;
197 break;
198 case SLANG_SPEC_MAT4:
199 sz = 4 * 4;
200 break;
201 case SLANG_SPEC_MAT23:
202 sz = 2 * 4; /* 2 columns (regs) */
203 break;
204 case SLANG_SPEC_MAT32:
205 sz = 3 * 4; /* 3 columns (regs) */
206 break;
207 case SLANG_SPEC_MAT24:
208 sz = 2 * 4;
209 break;
210 case SLANG_SPEC_MAT42:
211 sz = 4 * 4; /* 4 columns (regs) */
212 break;
213 case SLANG_SPEC_MAT34:
214 sz = 3 * 4;
215 break;
216 case SLANG_SPEC_MAT43:
217 sz = 4 * 4; /* 4 columns (regs) */
218 break;
219 case SLANG_SPEC_SAMPLER1D:
220 case SLANG_SPEC_SAMPLER2D:
221 case SLANG_SPEC_SAMPLER3D:
222 case SLANG_SPEC_SAMPLERCUBE:
223 case SLANG_SPEC_SAMPLER1DSHADOW:
224 case SLANG_SPEC_SAMPLER2DSHADOW:
225 case SLANG_SPEC_SAMPLER2DRECT:
226 case SLANG_SPEC_SAMPLER2DRECTSHADOW:
227 sz = 1; /* a sampler is basically just an integer index */
228 break;
229 case SLANG_SPEC_STRUCT:
230 sz = _slang_field_offset(spec, 0); /* special use */
231 if (sz == 1) {
232 /* 1-float structs are actually troublesome to deal with since they
233 * might get placed at R.x, R.y, R.z or R.z. Return size=2 to
234 * ensure the object is placed at R.x
235 */
236 sz = 2;
237 }
238 else if (sz > 4) {
239 sz = (sz + 3) & ~0x3; /* round up to multiple of four */
240 }
241 break;
242 case SLANG_SPEC_ARRAY:
243 sz = _slang_sizeof_type_specifier(spec->_array);
244 break;
245 default:
246 _mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()");
247 sz = 0;
248 }
249
250 if (sz > 4) {
251 /* if size is > 4, it should be a multiple of four */
252 assert((sz & 0x3) == 0);
253 }
254 return sz;
255 }
256
257
258 /**
259 * Query variable/array length (number of elements).
260 * This is slightly non-trivial because there are two ways to express
261 * arrays: "float x[3]" vs. "float[3] x".
262 * \return the length of the array for the given variable, or 0 if not an array
263 */
264 static GLint
265 _slang_array_length(const slang_variable *var)
266 {
267 if (var->type.array_len > 0) {
268 /* Ex: float[4] x; */
269 return var->type.array_len;
270 }
271 if (var->array_len > 0) {
272 /* Ex: float x[4]; */
273 return var->array_len;
274 }
275 return 0;
276 }
277
278
279 /**
280 * Compute total size of array give size of element, number of elements.
281 * \return size in floats
282 */
283 static GLint
284 _slang_array_size(GLint elemSize, GLint arrayLen)
285 {
286 GLint total;
287 assert(elemSize > 0);
288 if (arrayLen > 1) {
289 /* round up base type to multiple of 4 */
290 total = ((elemSize + 3) & ~0x3) * MAX2(arrayLen, 1);
291 }
292 else {
293 total = elemSize;
294 }
295 return total;
296 }
297
298
299 /**
300 * Return the TEXTURE_*_INDEX value that corresponds to a sampler type,
301 * or -1 if the type is not a sampler.
302 */
303 static GLint
304 sampler_to_texture_index(const slang_type_specifier_type type)
305 {
306 switch (type) {
307 case SLANG_SPEC_SAMPLER1D:
308 return TEXTURE_1D_INDEX;
309 case SLANG_SPEC_SAMPLER2D:
310 return TEXTURE_2D_INDEX;
311 case SLANG_SPEC_SAMPLER3D:
312 return TEXTURE_3D_INDEX;
313 case SLANG_SPEC_SAMPLERCUBE:
314 return TEXTURE_CUBE_INDEX;
315 case SLANG_SPEC_SAMPLER1DSHADOW:
316 return TEXTURE_1D_INDEX; /* XXX fix */
317 case SLANG_SPEC_SAMPLER2DSHADOW:
318 return TEXTURE_2D_INDEX; /* XXX fix */
319 case SLANG_SPEC_SAMPLER2DRECT:
320 return TEXTURE_RECT_INDEX;
321 case SLANG_SPEC_SAMPLER2DRECTSHADOW:
322 return TEXTURE_RECT_INDEX; /* XXX fix */
323 default:
324 return -1;
325 }
326 }
327
328
329 /** helper to build a SLANG_OPER_IDENTIFIER node */
330 static void
331 slang_operation_identifier(slang_operation *oper,
332 slang_assemble_ctx *A,
333 const char *name)
334 {
335 oper->type = SLANG_OPER_IDENTIFIER;
336 oper->a_id = slang_atom_pool_atom(A->atoms, name);
337 }
338
339
340 #define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
341
342 /**
343 * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to
344 * a vertex or fragment program input variable. Return -1 if the input
345 * name is invalid.
346 * XXX return size too
347 */
348 static GLint
349 _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
350 {
351 struct input_info {
352 const char *Name;
353 GLuint Attrib;
354 GLuint Swizzle;
355 };
356 static const struct input_info vertInputs[] = {
357 { "gl_Vertex", VERT_ATTRIB_POS, SWIZZLE_NOOP },
358 { "gl_Normal", VERT_ATTRIB_NORMAL, SWIZZLE_NOOP },
359 { "gl_Color", VERT_ATTRIB_COLOR0, SWIZZLE_NOOP },
360 { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, SWIZZLE_NOOP },
361 { "gl_FogCoord", VERT_ATTRIB_FOG, SWIZZLE_XXXX },
362 { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, SWIZZLE_NOOP },
363 { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, SWIZZLE_NOOP },
364 { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, SWIZZLE_NOOP },
365 { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, SWIZZLE_NOOP },
366 { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, SWIZZLE_NOOP },
367 { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, SWIZZLE_NOOP },
368 { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, SWIZZLE_NOOP },
369 { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, SWIZZLE_NOOP },
370 { NULL, 0, SWIZZLE_NOOP }
371 };
372 static const struct input_info fragInputs[] = {
373 { "gl_FragCoord", FRAG_ATTRIB_WPOS, SWIZZLE_NOOP },
374 { "gl_Color", FRAG_ATTRIB_COL0, SWIZZLE_NOOP },
375 { "gl_SecondaryColor", FRAG_ATTRIB_COL1, SWIZZLE_NOOP },
376 { "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP },
377 /* note: we're packing several quantities into the fogcoord vector */
378 { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX },
379 { "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/
380 { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW },
381 { NULL, 0, SWIZZLE_NOOP }
382 };
383 GLuint i;
384 const struct input_info *inputs
385 = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs;
386
387 ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */
388
389 for (i = 0; inputs[i].Name; i++) {
390 if (strcmp(inputs[i].Name, name) == 0) {
391 /* found */
392 *swizzleOut = inputs[i].Swizzle;
393 return inputs[i].Attrib;
394 }
395 }
396 return -1;
397 }
398
399
400 /**
401 * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to
402 * a vertex or fragment program output variable. Return -1 for an invalid
403 * output name.
404 */
405 static GLint
406 _slang_output_index(const char *name, GLenum target)
407 {
408 struct output_info {
409 const char *Name;
410 GLuint Attrib;
411 };
412 static const struct output_info vertOutputs[] = {
413 { "gl_Position", VERT_RESULT_HPOS },
414 { "gl_FrontColor", VERT_RESULT_COL0 },
415 { "gl_BackColor", VERT_RESULT_BFC0 },
416 { "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
417 { "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
418 { "gl_TexCoord", VERT_RESULT_TEX0 },
419 { "gl_FogFragCoord", VERT_RESULT_FOGC },
420 { "gl_PointSize", VERT_RESULT_PSIZ },
421 { NULL, 0 }
422 };
423 static const struct output_info fragOutputs[] = {
424 { "gl_FragColor", FRAG_RESULT_COLOR },
425 { "gl_FragDepth", FRAG_RESULT_DEPTH },
426 { "gl_FragData", FRAG_RESULT_DATA0 },
427 { NULL, 0 }
428 };
429 GLuint i;
430 const struct output_info *outputs
431 = (target == GL_VERTEX_PROGRAM_ARB) ? vertOutputs : fragOutputs;
432
433 for (i = 0; outputs[i].Name; i++) {
434 if (strcmp(outputs[i].Name, name) == 0) {
435 /* found */
436 return outputs[i].Attrib;
437 }
438 }
439 return -1;
440 }
441
442
443
444 /**********************************************************************/
445
446
447 /**
448 * Map "_asm foo" to IR_FOO, etc.
449 */
450 typedef struct
451 {
452 const char *Name;
453 slang_ir_opcode Opcode;
454 GLuint HaveRetValue, NumParams;
455 } slang_asm_info;
456
457
458 static slang_asm_info AsmInfo[] = {
459 /* vec4 binary op */
460 { "vec4_add", IR_ADD, 1, 2 },
461 { "vec4_subtract", IR_SUB, 1, 2 },
462 { "vec4_multiply", IR_MUL, 1, 2 },
463 { "vec4_dot", IR_DOT4, 1, 2 },
464 { "vec3_dot", IR_DOT3, 1, 2 },
465 { "vec2_dot", IR_DOT2, 1, 2 },
466 { "vec3_nrm", IR_NRM3, 1, 1 },
467 { "vec4_nrm", IR_NRM4, 1, 1 },
468 { "vec3_cross", IR_CROSS, 1, 2 },
469 { "vec4_lrp", IR_LRP, 1, 3 },
470 { "vec4_min", IR_MIN, 1, 2 },
471 { "vec4_max", IR_MAX, 1, 2 },
472 { "vec4_clamp", IR_CLAMP, 1, 3 },
473 { "vec4_seq", IR_SEQUAL, 1, 2 },
474 { "vec4_sne", IR_SNEQUAL, 1, 2 },
475 { "vec4_sge", IR_SGE, 1, 2 },
476 { "vec4_sgt", IR_SGT, 1, 2 },
477 { "vec4_sle", IR_SLE, 1, 2 },
478 { "vec4_slt", IR_SLT, 1, 2 },
479 /* vec4 unary */
480 { "vec4_move", IR_MOVE, 1, 1 },
481 { "vec4_floor", IR_FLOOR, 1, 1 },
482 { "vec4_frac", IR_FRAC, 1, 1 },
483 { "vec4_abs", IR_ABS, 1, 1 },
484 { "vec4_negate", IR_NEG, 1, 1 },
485 { "vec4_ddx", IR_DDX, 1, 1 },
486 { "vec4_ddy", IR_DDY, 1, 1 },
487 /* float binary op */
488 { "float_power", IR_POW, 1, 2 },
489 /* texture / sampler */
490 { "vec4_tex_1d", IR_TEX, 1, 2 },
491 { "vec4_tex_1d_bias", IR_TEXB, 1, 2 }, /* 1d w/ bias */
492 { "vec4_tex_1d_proj", IR_TEXP, 1, 2 }, /* 1d w/ projection */
493 { "vec4_tex_2d", IR_TEX, 1, 2 },
494 { "vec4_tex_2d_bias", IR_TEXB, 1, 2 }, /* 2d w/ bias */
495 { "vec4_tex_2d_proj", IR_TEXP, 1, 2 }, /* 2d w/ projection */
496 { "vec4_tex_3d", IR_TEX, 1, 2 },
497 { "vec4_tex_3d_bias", IR_TEXB, 1, 2 }, /* 3d w/ bias */
498 { "vec4_tex_3d_proj", IR_TEXP, 1, 2 }, /* 3d w/ projection */
499 { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */
500 { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
501 { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */
502
503 /* texture / sampler but with shadow comparison */
504 { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 },
505 { "vec4_tex_1d_bias_shadow", IR_TEXB_SH, 1, 2 },
506 { "vec4_tex_1d_proj_shadow", IR_TEXP_SH, 1, 2 },
507 { "vec4_tex_2d_shadow", IR_TEX_SH, 1, 2 },
508 { "vec4_tex_2d_bias_shadow", IR_TEXB_SH, 1, 2 },
509 { "vec4_tex_2d_proj_shadow", IR_TEXP_SH, 1, 2 },
510 { "vec4_tex_rect_shadow", IR_TEX_SH, 1, 2 },
511 { "vec4_tex_rect_proj_shadow", IR_TEXP_SH, 1, 2 },
512
513 /* unary op */
514 { "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */
515 { "vec4_to_ivec4", IR_F_TO_I, 1, 1 }, /* float[4] to int[4] */
516 { "float_exp", IR_EXP, 1, 1 },
517 { "float_exp2", IR_EXP2, 1, 1 },
518 { "float_log2", IR_LOG2, 1, 1 },
519 { "float_rsq", IR_RSQ, 1, 1 },
520 { "float_rcp", IR_RCP, 1, 1 },
521 { "float_sine", IR_SIN, 1, 1 },
522 { "float_cosine", IR_COS, 1, 1 },
523 { "float_noise1", IR_NOISE1, 1, 1},
524 { "float_noise2", IR_NOISE2, 1, 1},
525 { "float_noise3", IR_NOISE3, 1, 1},
526 { "float_noise4", IR_NOISE4, 1, 1},
527
528 { NULL, IR_NOP, 0, 0 }
529 };
530
531
532 static slang_ir_node *
533 new_node3(slang_ir_opcode op,
534 slang_ir_node *c0, slang_ir_node *c1, slang_ir_node *c2)
535 {
536 slang_ir_node *n = (slang_ir_node *) _slang_alloc(sizeof(slang_ir_node));
537 if (n) {
538 n->Opcode = op;
539 n->Children[0] = c0;
540 n->Children[1] = c1;
541 n->Children[2] = c2;
542 n->InstLocation = -1;
543 }
544 return n;
545 }
546
547 static slang_ir_node *
548 new_node2(slang_ir_opcode op, slang_ir_node *c0, slang_ir_node *c1)
549 {
550 return new_node3(op, c0, c1, NULL);
551 }
552
553 static slang_ir_node *
554 new_node1(slang_ir_opcode op, slang_ir_node *c0)
555 {
556 return new_node3(op, c0, NULL, NULL);
557 }
558
559 static slang_ir_node *
560 new_node0(slang_ir_opcode op)
561 {
562 return new_node3(op, NULL, NULL, NULL);
563 }
564
565
566 /**
567 * Create sequence of two nodes.
568 */
569 static slang_ir_node *
570 new_seq(slang_ir_node *left, slang_ir_node *right)
571 {
572 if (!left)
573 return right;
574 if (!right)
575 return left;
576 return new_node2(IR_SEQ, left, right);
577 }
578
579 static slang_ir_node *
580 new_label(slang_label *label)
581 {
582 slang_ir_node *n = new_node0(IR_LABEL);
583 assert(label);
584 if (n)
585 n->Label = label;
586 return n;
587 }
588
589 static slang_ir_node *
590 new_float_literal(const float v[4], GLuint size)
591 {
592 slang_ir_node *n = new_node0(IR_FLOAT);
593 assert(size <= 4);
594 COPY_4V(n->Value, v);
595 /* allocate a storage object, but compute actual location (Index) later */
596 n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size);
597 return n;
598 }
599
600
601 static slang_ir_node *
602 new_not(slang_ir_node *n)
603 {
604 return new_node1(IR_NOT, n);
605 }
606
607
608 /**
609 * Non-inlined function call.
610 */
611 static slang_ir_node *
612 new_function_call(slang_ir_node *code, slang_label *name)
613 {
614 slang_ir_node *n = new_node1(IR_CALL, code);
615 assert(name);
616 if (n)
617 n->Label = name;
618 return n;
619 }
620
621
622 /**
623 * Unconditional jump.
624 */
625 static slang_ir_node *
626 new_return(slang_label *dest)
627 {
628 slang_ir_node *n = new_node0(IR_RETURN);
629 assert(dest);
630 if (n)
631 n->Label = dest;
632 return n;
633 }
634
635
636 static slang_ir_node *
637 new_loop(slang_ir_node *body)
638 {
639 return new_node1(IR_LOOP, body);
640 }
641
642
643 static slang_ir_node *
644 new_break(slang_ir_node *loopNode)
645 {
646 slang_ir_node *n = new_node0(IR_BREAK);
647 assert(loopNode);
648 assert(loopNode->Opcode == IR_LOOP);
649 if (n) {
650 /* insert this node at head of linked list of cont/break instructions */
651 n->List = loopNode->List;
652 loopNode->List = n;
653 }
654 return n;
655 }
656
657
658 /**
659 * Make new IR_BREAK_IF_TRUE.
660 */
661 static slang_ir_node *
662 new_break_if_true(slang_assemble_ctx *A, slang_ir_node *cond)
663 {
664 slang_ir_node *loopNode = A->CurLoop;
665 slang_ir_node *n;
666 assert(loopNode);
667 assert(loopNode->Opcode == IR_LOOP);
668 n = new_node1(IR_BREAK_IF_TRUE, cond);
669 if (n) {
670 /* insert this node at head of linked list of cont/break instructions */
671 n->List = loopNode->List;
672 loopNode->List = n;
673 }
674 return n;
675 }
676
677
678 /**
679 * Make new IR_CONT_IF_TRUE node.
680 */
681 static slang_ir_node *
682 new_cont_if_true(slang_assemble_ctx *A, slang_ir_node *cond)
683 {
684 slang_ir_node *loopNode = A->CurLoop;
685 slang_ir_node *n;
686 assert(loopNode);
687 assert(loopNode->Opcode == IR_LOOP);
688 n = new_node1(IR_CONT_IF_TRUE, cond);
689 if (n) {
690 n->Parent = loopNode; /* pointer to containing loop */
691 /* insert this node at head of linked list of cont/break instructions */
692 n->List = loopNode->List;
693 loopNode->List = n;
694 }
695 return n;
696 }
697
698
699 static slang_ir_node *
700 new_cond(slang_ir_node *n)
701 {
702 slang_ir_node *c = new_node1(IR_COND, n);
703 return c;
704 }
705
706
707 static slang_ir_node *
708 new_if(slang_ir_node *cond, slang_ir_node *ifPart, slang_ir_node *elsePart)
709 {
710 return new_node3(IR_IF, cond, ifPart, elsePart);
711 }
712
713
714 /**
715 * New IR_VAR node - a reference to a previously declared variable.
716 */
717 static slang_ir_node *
718 new_var(slang_assemble_ctx *A, slang_variable *var)
719 {
720 slang_ir_node *n = new_node0(IR_VAR);
721 if (n) {
722 ASSERT(var);
723 ASSERT(var->store);
724 ASSERT(!n->Store);
725 ASSERT(!n->Var);
726
727 /* Set IR node's Var and Store pointers */
728 n->Var = var;
729 n->Store = var->store;
730 }
731 return n;
732 }
733
734
735 /**
736 * Check if the given function is really just a wrapper for a
737 * basic assembly instruction.
738 */
739 static GLboolean
740 slang_is_asm_function(const slang_function *fun)
741 {
742 if (fun->body->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE &&
743 fun->body->num_children == 1 &&
744 fun->body->children[0].type == SLANG_OPER_ASM) {
745 return GL_TRUE;
746 }
747 return GL_FALSE;
748 }
749
750
751 static GLboolean
752 _slang_is_noop(const slang_operation *oper)
753 {
754 if (!oper ||
755 oper->type == SLANG_OPER_VOID ||
756 (oper->num_children == 1 && oper->children[0].type == SLANG_OPER_VOID))
757 return GL_TRUE;
758 else
759 return GL_FALSE;
760 }
761
762
763 /**
764 * Recursively search tree for a node of the given type.
765 */
766 static slang_operation *
767 _slang_find_node_type(slang_operation *oper, slang_operation_type type)
768 {
769 GLuint i;
770 if (oper->type == type)
771 return oper;
772 for (i = 0; i < oper->num_children; i++) {
773 slang_operation *p = _slang_find_node_type(&oper->children[i], type);
774 if (p)
775 return p;
776 }
777 return NULL;
778 }
779
780
781 /**
782 * Count the number of operations of the given time rooted at 'oper'.
783 */
784 static GLuint
785 _slang_count_node_type(slang_operation *oper, slang_operation_type type)
786 {
787 GLuint i, count = 0;
788 if (oper->type == type) {
789 return 1;
790 }
791 for (i = 0; i < oper->num_children; i++) {
792 count += _slang_count_node_type(&oper->children[i], type);
793 }
794 return count;
795 }
796
797
798 /**
799 * Check if the 'return' statement found under 'oper' is a "tail return"
800 * that can be no-op'd. For example:
801 *
802 * void func(void)
803 * {
804 * .. do something ..
805 * return; // this is a no-op
806 * }
807 *
808 * This is used when determining if a function can be inlined. If the
809 * 'return' is not the last statement, we can't inline the function since
810 * we still need the semantic behaviour of the 'return' but we don't want
811 * to accidentally return from the _calling_ function. We'd need to use an
812 * unconditional branch, but we don't have such a GPU instruction (not
813 * always, at least).
814 */
815 static GLboolean
816 _slang_is_tail_return(const slang_operation *oper)
817 {
818 GLuint k = oper->num_children;
819
820 while (k > 0) {
821 const slang_operation *last = &oper->children[k - 1];
822 if (last->type == SLANG_OPER_RETURN)
823 return GL_TRUE;
824 else if (last->type == SLANG_OPER_IDENTIFIER ||
825 last->type == SLANG_OPER_LABEL)
826 k--; /* try prev child */
827 else if (last->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE ||
828 last->type == SLANG_OPER_BLOCK_NEW_SCOPE)
829 /* try sub-children */
830 return _slang_is_tail_return(last);
831 else
832 break;
833 }
834
835 return GL_FALSE;
836 }
837
838
839 static void
840 slang_resolve_variable(slang_operation *oper)
841 {
842 if (oper->type == SLANG_OPER_IDENTIFIER && !oper->var) {
843 oper->var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE);
844 }
845 }
846
847
848 /**
849 * Replace particular variables (SLANG_OPER_IDENTIFIER) with new expressions.
850 */
851 static void
852 slang_substitute(slang_assemble_ctx *A, slang_operation *oper,
853 GLuint substCount, slang_variable **substOld,
854 slang_operation **substNew, GLboolean isLHS)
855 {
856 switch (oper->type) {
857 case SLANG_OPER_VARIABLE_DECL:
858 {
859 slang_variable *v = _slang_variable_locate(oper->locals,
860 oper->a_id, GL_TRUE);
861 assert(v);
862 if (v->initializer && oper->num_children == 0) {
863 /* set child of oper to copy of initializer */
864 oper->num_children = 1;
865 oper->children = slang_operation_new(1);
866 slang_operation_copy(&oper->children[0], v->initializer);
867 }
868 if (oper->num_children == 1) {
869 /* the initializer */
870 slang_substitute(A, &oper->children[0], substCount,
871 substOld, substNew, GL_FALSE);
872 }
873 }
874 break;
875 case SLANG_OPER_IDENTIFIER:
876 assert(oper->num_children == 0);
877 if (1/**!isLHS XXX FIX */) {
878 slang_atom id = oper->a_id;
879 slang_variable *v;
880 GLuint i;
881 v = _slang_variable_locate(oper->locals, id, GL_TRUE);
882 if (!v) {
883 _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id);
884 return;
885 }
886
887 /* look for a substitution */
888 for (i = 0; i < substCount; i++) {
889 if (v == substOld[i]) {
890 /* OK, replace this SLANG_OPER_IDENTIFIER with a new expr */
891 #if 0 /* DEBUG only */
892 if (substNew[i]->type == SLANG_OPER_IDENTIFIER) {
893 assert(substNew[i]->var);
894 assert(substNew[i]->var->a_name);
895 printf("Substitute %s with %s in id node %p\n",
896 (char*)v->a_name, (char*) substNew[i]->var->a_name,
897 (void*) oper);
898 }
899 else {
900 printf("Substitute %s with %f in id node %p\n",
901 (char*)v->a_name, substNew[i]->literal[0],
902 (void*) oper);
903 }
904 #endif
905 slang_operation_copy(oper, substNew[i]);
906 break;
907 }
908 }
909 }
910 break;
911
912 case SLANG_OPER_RETURN:
913 /* do return replacement here too */
914 assert(oper->num_children == 0 || oper->num_children == 1);
915 if (oper->num_children == 1 && !_slang_is_noop(&oper->children[0])) {
916 /* replace:
917 * return expr;
918 * with:
919 * __retVal = expr;
920 * return;
921 * then do substitutions on the assignment.
922 */
923 slang_operation *blockOper, *assignOper, *returnOper;
924
925 /* check if function actually has a return type */
926 assert(A->CurFunction);
927 if (A->CurFunction->header.type.specifier.type == SLANG_SPEC_VOID) {
928 slang_info_log_error(A->log, "illegal return expression");
929 return;
930 }
931
932 blockOper = slang_operation_new(1);
933 blockOper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE;
934 blockOper->num_children = 2;
935 blockOper->locals->outer_scope = oper->locals->outer_scope;
936 blockOper->children = slang_operation_new(2);
937 assignOper = blockOper->children + 0;
938 returnOper = blockOper->children + 1;
939
940 assignOper->type = SLANG_OPER_ASSIGN;
941 assignOper->num_children = 2;
942 assignOper->locals->outer_scope = blockOper->locals;
943 assignOper->children = slang_operation_new(2);
944 assignOper->children[0].type = SLANG_OPER_IDENTIFIER;
945 assignOper->children[0].a_id = slang_atom_pool_atom(A->atoms, "__retVal");
946 assignOper->children[0].locals->outer_scope = assignOper->locals;
947
948 slang_operation_copy(&assignOper->children[1],
949 &oper->children[0]);
950
951 returnOper->type = SLANG_OPER_RETURN; /* return w/ no value */
952 assert(returnOper->num_children == 0);
953
954 /* do substitutions on the "__retVal = expr" sub-tree */
955 slang_substitute(A, assignOper,
956 substCount, substOld, substNew, GL_FALSE);
957
958 /* install new code */
959 slang_operation_copy(oper, blockOper);
960 slang_operation_destruct(blockOper);
961 }
962 else {
963 /* check if return value was expected */
964 assert(A->CurFunction);
965 if (A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) {
966 slang_info_log_error(A->log, "return statement requires an expression");
967 return;
968 }
969 }
970 break;
971
972 case SLANG_OPER_ASSIGN:
973 case SLANG_OPER_SUBSCRIPT:
974 /* special case:
975 * child[0] can't have substitutions but child[1] can.
976 */
977 slang_substitute(A, &oper->children[0],
978 substCount, substOld, substNew, GL_TRUE);
979 slang_substitute(A, &oper->children[1],
980 substCount, substOld, substNew, GL_FALSE);
981 break;
982 case SLANG_OPER_FIELD:
983 /* XXX NEW - test */
984 slang_substitute(A, &oper->children[0],
985 substCount, substOld, substNew, GL_TRUE);
986 break;
987 default:
988 {
989 GLuint i;
990 for (i = 0; i < oper->num_children; i++)
991 slang_substitute(A, &oper->children[i],
992 substCount, substOld, substNew, GL_FALSE);
993 }
994 }
995 }
996
997
998 /**
999 * Produce inline code for a call to an assembly instruction.
1000 * This is typically used to compile a call to a built-in function like this:
1001 *
1002 * vec4 mix(const vec4 x, const vec4 y, const vec4 a)
1003 * {
1004 * __asm vec4_lrp __retVal, a, y, x;
1005 * }
1006 *
1007 *
1008 * A call to
1009 * r = mix(p1, p2, p3);
1010 *
1011 * Becomes:
1012 *
1013 * mov
1014 * / \
1015 * r vec4_lrp
1016 * / | \
1017 * p3 p2 p1
1018 *
1019 * We basically translate a SLANG_OPER_CALL into a SLANG_OPER_ASM.
1020 */
1021 static slang_operation *
1022 slang_inline_asm_function(slang_assemble_ctx *A,
1023 slang_function *fun, slang_operation *oper)
1024 {
1025 const GLuint numArgs = oper->num_children;
1026 GLuint i;
1027 slang_operation *inlined;
1028 const GLboolean haveRetValue = _slang_function_has_return_value(fun);
1029 slang_variable **substOld;
1030 slang_operation **substNew;
1031
1032 ASSERT(slang_is_asm_function(fun));
1033 ASSERT(fun->param_count == numArgs + haveRetValue);
1034
1035 /*
1036 printf("Inline %s as %s\n",
1037 (char*) fun->header.a_name,
1038 (char*) fun->body->children[0].a_id);
1039 */
1040
1041 /*
1042 * We'll substitute formal params with actual args in the asm call.
1043 */
1044 substOld = (slang_variable **)
1045 _slang_alloc(numArgs * sizeof(slang_variable *));
1046 substNew = (slang_operation **)
1047 _slang_alloc(numArgs * sizeof(slang_operation *));
1048 for (i = 0; i < numArgs; i++) {
1049 substOld[i] = fun->parameters->variables[i];
1050 substNew[i] = oper->children + i;
1051 }
1052
1053 /* make a copy of the code to inline */
1054 inlined = slang_operation_new(1);
1055 slang_operation_copy(inlined, &fun->body->children[0]);
1056 if (haveRetValue) {
1057 /* get rid of the __retVal child */
1058 inlined->num_children--;
1059 for (i = 0; i < inlined->num_children; i++) {
1060 inlined->children[i] = inlined->children[i + 1];
1061 }
1062 }
1063
1064 /* now do formal->actual substitutions */
1065 slang_substitute(A, inlined, numArgs, substOld, substNew, GL_FALSE);
1066
1067 _slang_free(substOld);
1068 _slang_free(substNew);
1069
1070 #if 0
1071 printf("+++++++++++++ inlined asm function %s +++++++++++++\n",
1072 (char *) fun->header.a_name);
1073 slang_print_tree(inlined, 3);
1074 printf("+++++++++++++++++++++++++++++++++++++++++++++++++++\n");
1075 #endif
1076
1077 return inlined;
1078 }
1079
1080
1081 /**
1082 * Inline the given function call operation.
1083 * Return a new slang_operation that corresponds to the inlined code.
1084 */
1085 static slang_operation *
1086 slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
1087 slang_operation *oper, slang_operation *returnOper)
1088 {
1089 typedef enum {
1090 SUBST = 1,
1091 COPY_IN,
1092 COPY_OUT
1093 } ParamMode;
1094 ParamMode *paramMode;
1095 const GLboolean haveRetValue = _slang_function_has_return_value(fun);
1096 const GLuint numArgs = oper->num_children;
1097 const GLuint totalArgs = numArgs + haveRetValue;
1098 slang_operation *args = oper->children;
1099 slang_operation *inlined, *top;
1100 slang_variable **substOld;
1101 slang_operation **substNew;
1102 GLuint substCount, numCopyIn, i;
1103 slang_function *prevFunction;
1104 slang_variable_scope *newScope = NULL;
1105
1106 /* save / push */
1107 prevFunction = A->CurFunction;
1108 A->CurFunction = fun;
1109
1110 /*assert(oper->type == SLANG_OPER_CALL); (or (matrix) multiply, etc) */
1111 assert(fun->param_count == totalArgs);
1112
1113 /* allocate temporary arrays */
1114 paramMode = (ParamMode *)
1115 _slang_alloc(totalArgs * sizeof(ParamMode));
1116 substOld = (slang_variable **)
1117 _slang_alloc(totalArgs * sizeof(slang_variable *));
1118 substNew = (slang_operation **)
1119 _slang_alloc(totalArgs * sizeof(slang_operation *));
1120
1121 #if 0
1122 printf("\nInline call to %s (total vars=%d nparams=%d)\n",
1123 (char *) fun->header.a_name,
1124 fun->parameters->num_variables, numArgs);
1125 #endif
1126
1127 if (haveRetValue && !returnOper) {
1128 /* Create 3-child comma sequence for inlined code:
1129 * child[0]: declare __resultTmp
1130 * child[1]: inlined function body
1131 * child[2]: __resultTmp
1132 */
1133 slang_operation *commaSeq;
1134 slang_operation *declOper = NULL;
1135 slang_variable *resultVar;
1136
1137 commaSeq = slang_operation_new(1);
1138 commaSeq->type = SLANG_OPER_SEQUENCE;
1139 assert(commaSeq->locals);
1140 commaSeq->locals->outer_scope = oper->locals->outer_scope;
1141 commaSeq->num_children = 3;
1142 commaSeq->children = slang_operation_new(3);
1143 /* allocate the return var */
1144 resultVar = slang_variable_scope_grow(commaSeq->locals);
1145 /*
1146 printf("Alloc __resultTmp in scope %p for retval of calling %s\n",
1147 (void*)commaSeq->locals, (char *) fun->header.a_name);
1148 */
1149
1150 resultVar->a_name = slang_atom_pool_atom(A->atoms, "__resultTmp");
1151 resultVar->type = fun->header.type; /* XXX copy? */
1152 resultVar->isTemp = GL_TRUE;
1153
1154 /* child[0] = __resultTmp declaration */
1155 declOper = &commaSeq->children[0];
1156 declOper->type = SLANG_OPER_VARIABLE_DECL;
1157 declOper->a_id = resultVar->a_name;
1158 declOper->locals->outer_scope = commaSeq->locals;
1159
1160 /* child[1] = function body */
1161 inlined = &commaSeq->children[1];
1162 inlined->locals->outer_scope = commaSeq->locals;
1163
1164 /* child[2] = __resultTmp reference */
1165 returnOper = &commaSeq->children[2];
1166 returnOper->type = SLANG_OPER_IDENTIFIER;
1167 returnOper->a_id = resultVar->a_name;
1168 returnOper->locals->outer_scope = commaSeq->locals;
1169
1170 top = commaSeq;
1171 }
1172 else {
1173 top = inlined = slang_operation_new(1);
1174 /* XXXX this may be inappropriate!!!! */
1175 inlined->locals->outer_scope = oper->locals->outer_scope;
1176 }
1177
1178
1179 assert(inlined->locals);
1180
1181 /* Examine the parameters, look for inout/out params, look for possible
1182 * substitutions, etc:
1183 * param type behaviour
1184 * in copy actual to local
1185 * const in substitute param with actual
1186 * out copy out
1187 */
1188 substCount = 0;
1189 for (i = 0; i < totalArgs; i++) {
1190 slang_variable *p = fun->parameters->variables[i];
1191 /*
1192 printf("Param %d: %s %s \n", i,
1193 slang_type_qual_string(p->type.qualifier),
1194 (char *) p->a_name);
1195 */
1196 if (p->type.qualifier == SLANG_QUAL_INOUT ||
1197 p->type.qualifier == SLANG_QUAL_OUT) {
1198 /* an output param */
1199 slang_operation *arg;
1200 if (i < numArgs)
1201 arg = &args[i];
1202 else
1203 arg = returnOper;
1204 paramMode[i] = SUBST;
1205
1206 if (arg->type == SLANG_OPER_IDENTIFIER)
1207 slang_resolve_variable(arg);
1208
1209 /* replace parameter 'p' with argument 'arg' */
1210 substOld[substCount] = p;
1211 substNew[substCount] = arg; /* will get copied */
1212 substCount++;
1213 }
1214 else if (p->type.qualifier == SLANG_QUAL_CONST) {
1215 /* a constant input param */
1216 if (args[i].type == SLANG_OPER_IDENTIFIER ||
1217 args[i].type == SLANG_OPER_LITERAL_FLOAT) {
1218 /* replace all occurances of this parameter variable with the
1219 * actual argument variable or a literal.
1220 */
1221 paramMode[i] = SUBST;
1222 slang_resolve_variable(&args[i]);
1223 substOld[substCount] = p;
1224 substNew[substCount] = &args[i]; /* will get copied */
1225 substCount++;
1226 }
1227 else {
1228 paramMode[i] = COPY_IN;
1229 }
1230 }
1231 else {
1232 paramMode[i] = COPY_IN;
1233 }
1234 assert(paramMode[i]);
1235 }
1236
1237 /* actual code inlining: */
1238 slang_operation_copy(inlined, fun->body);
1239
1240 /*** XXX review this */
1241 assert(inlined->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE ||
1242 inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE);
1243 inlined->type = SLANG_OPER_BLOCK_NEW_SCOPE;
1244
1245 #if 0
1246 printf("======================= orig body code ======================\n");
1247 printf("=== params scope = %p\n", (void*) fun->parameters);
1248 slang_print_tree(fun->body, 8);
1249 printf("======================= copied code =========================\n");
1250 slang_print_tree(inlined, 8);
1251 #endif
1252
1253 /* do parameter substitution in inlined code: */
1254 slang_substitute(A, inlined, substCount, substOld, substNew, GL_FALSE);
1255
1256 #if 0
1257 printf("======================= subst code ==========================\n");
1258 slang_print_tree(inlined, 8);
1259 printf("=============================================================\n");
1260 #endif
1261
1262 /* New prolog statements: (inserted before the inlined code)
1263 * Copy the 'in' arguments.
1264 */
1265 numCopyIn = 0;
1266 for (i = 0; i < numArgs; i++) {
1267 if (paramMode[i] == COPY_IN) {
1268 slang_variable *p = fun->parameters->variables[i];
1269 /* declare parameter 'p' */
1270 slang_operation *decl = slang_operation_insert(&inlined->num_children,
1271 &inlined->children,
1272 numCopyIn);
1273
1274 decl->type = SLANG_OPER_VARIABLE_DECL;
1275 assert(decl->locals);
1276 decl->locals->outer_scope = inlined->locals;
1277 decl->a_id = p->a_name;
1278 decl->num_children = 1;
1279 decl->children = slang_operation_new(1);
1280
1281 /* child[0] is the var's initializer */
1282 slang_operation_copy(&decl->children[0], args + i);
1283
1284 /* add parameter 'p' to the local variable scope here */
1285 {
1286 slang_variable *pCopy = slang_variable_scope_grow(inlined->locals);
1287 pCopy->type = p->type;
1288 pCopy->a_name = p->a_name;
1289 pCopy->array_len = p->array_len;
1290 }
1291
1292 newScope = inlined->locals;
1293 numCopyIn++;
1294 }
1295 }
1296
1297 /* Now add copies of the function's local vars to the new variable scope */
1298 for (i = totalArgs; i < fun->parameters->num_variables; i++) {
1299 slang_variable *p = fun->parameters->variables[i];
1300 slang_variable *pCopy = slang_variable_scope_grow(inlined->locals);
1301 pCopy->type = p->type;
1302 pCopy->a_name = p->a_name;
1303 pCopy->array_len = p->array_len;
1304 }
1305
1306
1307 /* New epilog statements:
1308 * 1. Create end of function label to jump to from return statements.
1309 * 2. Copy the 'out' parameter vars
1310 */
1311 {
1312 slang_operation *lab = slang_operation_insert(&inlined->num_children,
1313 &inlined->children,
1314 inlined->num_children);
1315 lab->type = SLANG_OPER_LABEL;
1316 lab->label = A->curFuncEndLabel;
1317 }
1318
1319 for (i = 0; i < totalArgs; i++) {
1320 if (paramMode[i] == COPY_OUT) {
1321 const slang_variable *p = fun->parameters->variables[i];
1322 /* actualCallVar = outParam */
1323 /*if (i > 0 || !haveRetValue)*/
1324 slang_operation *ass = slang_operation_insert(&inlined->num_children,
1325 &inlined->children,
1326 inlined->num_children);
1327 ass->type = SLANG_OPER_ASSIGN;
1328 ass->num_children = 2;
1329 ass->locals->outer_scope = inlined->locals;
1330 ass->children = slang_operation_new(2);
1331 ass->children[0] = args[i]; /*XXX copy */
1332 ass->children[1].type = SLANG_OPER_IDENTIFIER;
1333 ass->children[1].a_id = p->a_name;
1334 ass->children[1].locals->outer_scope = ass->locals;
1335 }
1336 }
1337
1338 _slang_free(paramMode);
1339 _slang_free(substOld);
1340 _slang_free(substNew);
1341
1342 /* Update scoping to use the new local vars instead of the
1343 * original function's vars. This is especially important
1344 * for nested inlining.
1345 */
1346 if (newScope)
1347 slang_replace_scope(inlined, fun->parameters, newScope);
1348
1349 #if 0
1350 printf("Done Inline call to %s (total vars=%d nparams=%d)\n\n",
1351 (char *) fun->header.a_name,
1352 fun->parameters->num_variables, numArgs);
1353 slang_print_tree(top, 0);
1354 #endif
1355
1356 /* pop */
1357 A->CurFunction = prevFunction;
1358
1359 return top;
1360 }
1361
1362
1363 static slang_ir_node *
1364 _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun,
1365 slang_operation *oper, slang_operation *dest)
1366 {
1367 slang_ir_node *n;
1368 slang_operation *inlined;
1369 slang_label *prevFuncEndLabel;
1370 char name[200];
1371
1372 prevFuncEndLabel = A->curFuncEndLabel;
1373 sprintf(name, "__endOfFunc_%s_", (char *) fun->header.a_name);
1374 A->curFuncEndLabel = _slang_label_new(name);
1375 assert(A->curFuncEndLabel);
1376
1377 if (slang_is_asm_function(fun) && !dest) {
1378 /* assemble assembly function - tree style */
1379 inlined = slang_inline_asm_function(A, fun, oper);
1380 }
1381 else {
1382 /* non-assembly function */
1383 /* We always generate an "inline-able" block of code here.
1384 * We may either:
1385 * 1. insert the inline code
1386 * 2. Generate a call to the "inline" code as a subroutine
1387 */
1388
1389
1390 slang_operation *ret = NULL;
1391
1392 inlined = slang_inline_function_call(A, fun, oper, dest);
1393 if (!inlined)
1394 return NULL;
1395
1396 ret = _slang_find_node_type(inlined, SLANG_OPER_RETURN);
1397 if (ret) {
1398 /* check if this is a "tail" return */
1399 if (_slang_count_node_type(inlined, SLANG_OPER_RETURN) == 1 &&
1400 _slang_is_tail_return(inlined)) {
1401 /* The only RETURN is the last stmt in the function, no-op it
1402 * and inline the function body.
1403 */
1404 ret->type = SLANG_OPER_NONE;
1405 }
1406 else {
1407 slang_operation *callOper;
1408 /* The function we're calling has one or more 'return' statements.
1409 * So, we can't truly inline this function because we need to
1410 * implement 'return' with RET (and CAL).
1411 * Nevertheless, we performed "inlining" to make a new instance
1412 * of the function body to deal with static register allocation.
1413 *
1414 * XXX check if there's one 'return' and if it's the very last
1415 * statement in the function - we can optimize that case.
1416 */
1417 assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
1418 inlined->type == SLANG_OPER_SEQUENCE);
1419
1420 if (_slang_function_has_return_value(fun) && !dest) {
1421 assert(inlined->children[0].type == SLANG_OPER_VARIABLE_DECL);
1422 assert(inlined->children[2].type == SLANG_OPER_IDENTIFIER);
1423 callOper = &inlined->children[1];
1424 }
1425 else {
1426 callOper = inlined;
1427 }
1428 callOper->type = SLANG_OPER_NON_INLINED_CALL;
1429 callOper->fun = fun;
1430 callOper->label = _slang_label_new_unique((char*) fun->header.a_name);
1431 }
1432 }
1433 }
1434
1435 if (!inlined)
1436 return NULL;
1437
1438 /* Replace the function call with the inlined block (or new CALL stmt) */
1439 slang_operation_destruct(oper);
1440 *oper = *inlined;
1441 _slang_free(inlined);
1442
1443 #if 0
1444 assert(inlined->locals);
1445 printf("*** Inlined code for call to %s:\n",
1446 (char*) fun->header.a_name);
1447 slang_print_tree(oper, 10);
1448 printf("\n");
1449 #endif
1450
1451 n = _slang_gen_operation(A, oper);
1452
1453 /*_slang_label_delete(A->curFuncEndLabel);*/
1454 A->curFuncEndLabel = prevFuncEndLabel;
1455
1456 if (A->pragmas->Debug) {
1457 char s[1000];
1458 _mesa_snprintf(s, sizeof(s), "Call/inline %s()", (char *) fun->header.a_name);
1459 n->Comment = _slang_strdup(s);
1460 }
1461
1462 return n;
1463 }
1464
1465
1466 static slang_asm_info *
1467 slang_find_asm_info(const char *name)
1468 {
1469 GLuint i;
1470 for (i = 0; AsmInfo[i].Name; i++) {
1471 if (_mesa_strcmp(AsmInfo[i].Name, name) == 0) {
1472 return AsmInfo + i;
1473 }
1474 }
1475 return NULL;
1476 }
1477
1478
1479 /**
1480 * Some write-masked assignments are simple, but others are hard.
1481 * Simple example:
1482 * vec3 v;
1483 * v.xy = vec2(a, b);
1484 * Hard example:
1485 * vec3 v;
1486 * v.zy = vec2(a, b);
1487 * this gets transformed/swizzled into:
1488 * v.zy = vec2(a, b).*yx* (* = don't care)
1489 * This function helps to determine simple vs. non-simple.
1490 */
1491 static GLboolean
1492 _slang_simple_writemask(GLuint writemask, GLuint swizzle)
1493 {
1494 switch (writemask) {
1495 case WRITEMASK_X:
1496 return GET_SWZ(swizzle, 0) == SWIZZLE_X;
1497 case WRITEMASK_Y:
1498 return GET_SWZ(swizzle, 1) == SWIZZLE_Y;
1499 case WRITEMASK_Z:
1500 return GET_SWZ(swizzle, 2) == SWIZZLE_Z;
1501 case WRITEMASK_W:
1502 return GET_SWZ(swizzle, 3) == SWIZZLE_W;
1503 case WRITEMASK_XY:
1504 return (GET_SWZ(swizzle, 0) == SWIZZLE_X)
1505 && (GET_SWZ(swizzle, 1) == SWIZZLE_Y);
1506 case WRITEMASK_XYZ:
1507 return (GET_SWZ(swizzle, 0) == SWIZZLE_X)
1508 && (GET_SWZ(swizzle, 1) == SWIZZLE_Y)
1509 && (GET_SWZ(swizzle, 2) == SWIZZLE_Z);
1510 case WRITEMASK_XYZW:
1511 return swizzle == SWIZZLE_NOOP;
1512 default:
1513 return GL_FALSE;
1514 }
1515 }
1516
1517
1518 /**
1519 * Convert the given swizzle into a writemask. In some cases this
1520 * is trivial, in other cases, we'll need to also swizzle the right
1521 * hand side to put components in the right places.
1522 * See comment above for more info.
1523 * XXX this function could be simplified and should probably be renamed.
1524 * \param swizzle the incoming swizzle
1525 * \param writemaskOut returns the writemask
1526 * \param swizzleOut swizzle to apply to the right-hand-side
1527 * \return GL_FALSE for simple writemasks, GL_TRUE for non-simple
1528 */
1529 static GLboolean
1530 swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle,
1531 GLuint *writemaskOut, GLuint *swizzleOut)
1532 {
1533 GLuint mask = 0x0, newSwizzle[4];
1534 GLint i, size;
1535
1536 /* make new dst writemask, compute size */
1537 for (i = 0; i < 4; i++) {
1538 const GLuint swz = GET_SWZ(swizzle, i);
1539 if (swz == SWIZZLE_NIL) {
1540 /* end */
1541 break;
1542 }
1543 assert(swz >= 0 && swz <= 3);
1544
1545 if (swizzle != SWIZZLE_XXXX &&
1546 swizzle != SWIZZLE_YYYY &&
1547 swizzle != SWIZZLE_ZZZZ &&
1548 swizzle != SWIZZLE_WWWW &&
1549 (mask & (1 << swz))) {
1550 /* a channel can't be specified twice (ex: ".xyyz") */
1551 slang_info_log_error(A->log, "Invalid writemask '%s'",
1552 _mesa_swizzle_string(swizzle, 0, 0));
1553 return GL_FALSE;
1554 }
1555
1556 mask |= (1 << swz);
1557 }
1558 assert(mask <= 0xf);
1559 size = i; /* number of components in mask/swizzle */
1560
1561 *writemaskOut = mask;
1562
1563 /* make new src swizzle, by inversion */
1564 for (i = 0; i < 4; i++) {
1565 newSwizzle[i] = i; /*identity*/
1566 }
1567 for (i = 0; i < size; i++) {
1568 const GLuint swz = GET_SWZ(swizzle, i);
1569 newSwizzle[swz] = i;
1570 }
1571 *swizzleOut = MAKE_SWIZZLE4(newSwizzle[0],
1572 newSwizzle[1],
1573 newSwizzle[2],
1574 newSwizzle[3]);
1575
1576 if (_slang_simple_writemask(mask, *swizzleOut)) {
1577 if (size >= 1)
1578 assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X);
1579 if (size >= 2)
1580 assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y);
1581 if (size >= 3)
1582 assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z);
1583 if (size >= 4)
1584 assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W);
1585 return GL_TRUE;
1586 }
1587 else
1588 return GL_FALSE;
1589 }
1590
1591
1592 #if 0 /* not used, but don't remove just yet */
1593 /**
1594 * Recursively traverse 'oper' to produce a swizzle mask in the event
1595 * of any vector subscripts and swizzle suffixes.
1596 * Ex: for "vec4 v", "v[2].x" resolves to v.z
1597 */
1598 static GLuint
1599 resolve_swizzle(const slang_operation *oper)
1600 {
1601 if (oper->type == SLANG_OPER_FIELD) {
1602 /* writemask from .xyzw suffix */
1603 slang_swizzle swz;
1604 if (_slang_is_swizzle((char*) oper->a_id, 4, &swz)) {
1605 GLuint swizzle = MAKE_SWIZZLE4(swz.swizzle[0],
1606 swz.swizzle[1],
1607 swz.swizzle[2],
1608 swz.swizzle[3]);
1609 GLuint child_swizzle = resolve_swizzle(&oper->children[0]);
1610 GLuint s = _slang_swizzle_swizzle(child_swizzle, swizzle);
1611 return s;
1612 }
1613 else
1614 return SWIZZLE_XYZW;
1615 }
1616 else if (oper->type == SLANG_OPER_SUBSCRIPT &&
1617 oper->children[1].type == SLANG_OPER_LITERAL_INT) {
1618 /* writemask from [index] */
1619 GLuint child_swizzle = resolve_swizzle(&oper->children[0]);
1620 GLuint i = (GLuint) oper->children[1].literal[0];
1621 GLuint swizzle;
1622 GLuint s;
1623 switch (i) {
1624 case 0:
1625 swizzle = SWIZZLE_XXXX;
1626 break;
1627 case 1:
1628 swizzle = SWIZZLE_YYYY;
1629 break;
1630 case 2:
1631 swizzle = SWIZZLE_ZZZZ;
1632 break;
1633 case 3:
1634 swizzle = SWIZZLE_WWWW;
1635 break;
1636 default:
1637 swizzle = SWIZZLE_XYZW;
1638 }
1639 s = _slang_swizzle_swizzle(child_swizzle, swizzle);
1640 return s;
1641 }
1642 else {
1643 return SWIZZLE_XYZW;
1644 }
1645 }
1646 #endif
1647
1648
1649 #if 0
1650 /**
1651 * Recursively descend through swizzle nodes to find the node's storage info.
1652 */
1653 static slang_ir_storage *
1654 get_store(const slang_ir_node *n)
1655 {
1656 if (n->Opcode == IR_SWIZZLE) {
1657 return get_store(n->Children[0]);
1658 }
1659 return n->Store;
1660 }
1661 #endif
1662
1663
1664 /**
1665 * Generate IR tree for an asm instruction/operation such as:
1666 * __asm vec4_dot __retVal.x, v1, v2;
1667 */
1668 static slang_ir_node *
1669 _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
1670 slang_operation *dest)
1671 {
1672 const slang_asm_info *info;
1673 slang_ir_node *kids[3], *n;
1674 GLuint j, firstOperand;
1675
1676 assert(oper->type == SLANG_OPER_ASM);
1677
1678 info = slang_find_asm_info((char *) oper->a_id);
1679 if (!info) {
1680 _mesa_problem(NULL, "undefined __asm function %s\n",
1681 (char *) oper->a_id);
1682 assert(info);
1683 }
1684 assert(info->NumParams <= 3);
1685
1686 if (info->NumParams == oper->num_children) {
1687 /* Storage for result is not specified.
1688 * Children[0], [1], [2] are the operands.
1689 */
1690 firstOperand = 0;
1691 }
1692 else {
1693 /* Storage for result (child[0]) is specified.
1694 * Children[1], [2], [3] are the operands.
1695 */
1696 firstOperand = 1;
1697 }
1698
1699 /* assemble child(ren) */
1700 kids[0] = kids[1] = kids[2] = NULL;
1701 for (j = 0; j < info->NumParams; j++) {
1702 kids[j] = _slang_gen_operation(A, &oper->children[firstOperand + j]);
1703 if (!kids[j])
1704 return NULL;
1705 }
1706
1707 n = new_node3(info->Opcode, kids[0], kids[1], kids[2]);
1708
1709 if (firstOperand) {
1710 /* Setup n->Store to be a particular location. Otherwise, storage
1711 * for the result (a temporary) will be allocated later.
1712 */
1713 slang_operation *dest_oper;
1714 slang_ir_node *n0;
1715
1716 dest_oper = &oper->children[0];
1717
1718 n0 = _slang_gen_operation(A, dest_oper);
1719 if (!n0)
1720 return NULL;
1721
1722 assert(!n->Store);
1723 n->Store = n0->Store;
1724
1725 assert(n->Store->File != PROGRAM_UNDEFINED || n->Store->Parent);
1726
1727 _slang_free(n0);
1728 }
1729
1730 return n;
1731 }
1732
1733
1734 #if 0
1735 static void
1736 print_funcs(struct slang_function_scope_ *scope, const char *name)
1737 {
1738 GLuint i;
1739 for (i = 0; i < scope->num_functions; i++) {
1740 slang_function *f = &scope->functions[i];
1741 if (!name || strcmp(name, (char*) f->header.a_name) == 0)
1742 printf(" %s (%d args)\n", name, f->param_count);
1743
1744 }
1745 if (scope->outer_scope)
1746 print_funcs(scope->outer_scope, name);
1747 }
1748 #endif
1749
1750
1751 /**
1752 * Find a function of the given name, taking 'numArgs' arguments.
1753 * This is the function we'll try to call when there is no exact match
1754 * between function parameters and call arguments.
1755 *
1756 * XXX we should really create a list of candidate functions and try
1757 * all of them...
1758 */
1759 static slang_function *
1760 _slang_find_function_by_argc(slang_function_scope *scope,
1761 const char *name, int numArgs)
1762 {
1763 while (scope) {
1764 GLuint i;
1765 for (i = 0; i < scope->num_functions; i++) {
1766 slang_function *f = &scope->functions[i];
1767 if (strcmp(name, (char*) f->header.a_name) == 0) {
1768 int haveRetValue = _slang_function_has_return_value(f);
1769 if (numArgs == f->param_count - haveRetValue)
1770 return f;
1771 }
1772 }
1773 scope = scope->outer_scope;
1774 }
1775
1776 return NULL;
1777 }
1778
1779
1780 static slang_function *
1781 _slang_find_function_by_max_argc(slang_function_scope *scope,
1782 const char *name)
1783 {
1784 slang_function *maxFunc = NULL;
1785 GLuint maxArgs = 0;
1786
1787 while (scope) {
1788 GLuint i;
1789 for (i = 0; i < scope->num_functions; i++) {
1790 slang_function *f = &scope->functions[i];
1791 if (strcmp(name, (char*) f->header.a_name) == 0) {
1792 if (f->param_count > maxArgs) {
1793 maxArgs = f->param_count;
1794 maxFunc = f;
1795 }
1796 }
1797 }
1798 scope = scope->outer_scope;
1799 }
1800
1801 return maxFunc;
1802 }
1803
1804
1805 /**
1806 * Generate a new slang_function which is a constructor for a user-defined
1807 * struct type.
1808 */
1809 static slang_function *
1810 _slang_make_struct_constructor(slang_assemble_ctx *A, slang_struct *str)
1811 {
1812 const GLint numFields = str->fields->num_variables;
1813 slang_function *fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR);
1814
1815 /* function header (name, return type) */
1816 fun->header.a_name = str->a_name;
1817 fun->header.type.qualifier = SLANG_QUAL_NONE;
1818 fun->header.type.specifier.type = SLANG_SPEC_STRUCT;
1819 fun->header.type.specifier._struct = str;
1820
1821 /* function parameters (= struct's fields) */
1822 {
1823 GLint i;
1824 for (i = 0; i < numFields; i++) {
1825 /*
1826 printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name);
1827 */
1828 slang_variable *p = slang_variable_scope_grow(fun->parameters);
1829 *p = *str->fields->variables[i]; /* copy the variable and type */
1830 p->type.qualifier = SLANG_QUAL_CONST;
1831 }
1832 fun->param_count = fun->parameters->num_variables;
1833 }
1834
1835 /* Add __retVal to params */
1836 {
1837 slang_variable *p = slang_variable_scope_grow(fun->parameters);
1838 slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal");
1839 assert(a_retVal);
1840 p->a_name = a_retVal;
1841 p->type = fun->header.type;
1842 p->type.qualifier = SLANG_QUAL_OUT;
1843 fun->param_count++;
1844 }
1845
1846 /* function body is:
1847 * block:
1848 * declare T;
1849 * T.f1 = p1;
1850 * T.f2 = p2;
1851 * ...
1852 * T.fn = pn;
1853 * return T;
1854 */
1855 {
1856 slang_variable_scope *scope;
1857 slang_variable *var;
1858 GLint i;
1859
1860 fun->body = slang_operation_new(1);
1861 fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE;
1862 fun->body->num_children = numFields + 2;
1863 fun->body->children = slang_operation_new(numFields + 2);
1864
1865 scope = fun->body->locals;
1866 scope->outer_scope = fun->parameters;
1867
1868 /* create local var 't' */
1869 var = slang_variable_scope_grow(scope);
1870 var->a_name = slang_atom_pool_atom(A->atoms, "t");
1871 var->type = fun->header.type;
1872
1873 /* declare t */
1874 {
1875 slang_operation *decl;
1876
1877 decl = &fun->body->children[0];
1878 decl->type = SLANG_OPER_VARIABLE_DECL;
1879 decl->locals = _slang_variable_scope_new(scope);
1880 decl->a_id = var->a_name;
1881 }
1882
1883 /* assign params to fields of t */
1884 for (i = 0; i < numFields; i++) {
1885 slang_operation *assign = &fun->body->children[1 + i];
1886
1887 assign->type = SLANG_OPER_ASSIGN;
1888 assign->locals = _slang_variable_scope_new(scope);
1889 assign->num_children = 2;
1890 assign->children = slang_operation_new(2);
1891
1892 {
1893 slang_operation *lhs = &assign->children[0];
1894
1895 lhs->type = SLANG_OPER_FIELD;
1896 lhs->locals = _slang_variable_scope_new(scope);
1897 lhs->num_children = 1;
1898 lhs->children = slang_operation_new(1);
1899 lhs->a_id = str->fields->variables[i]->a_name;
1900
1901 lhs->children[0].type = SLANG_OPER_IDENTIFIER;
1902 lhs->children[0].a_id = var->a_name;
1903 lhs->children[0].locals = _slang_variable_scope_new(scope);
1904
1905 #if 0
1906 lhs->children[1].num_children = 1;
1907 lhs->children[1].children = slang_operation_new(1);
1908 lhs->children[1].children[0].type = SLANG_OPER_IDENTIFIER;
1909 lhs->children[1].children[0].a_id = str->fields->variables[i]->a_name;
1910 lhs->children[1].children->locals = _slang_variable_scope_new(scope);
1911 #endif
1912 }
1913
1914 {
1915 slang_operation *rhs = &assign->children[1];
1916
1917 rhs->type = SLANG_OPER_IDENTIFIER;
1918 rhs->locals = _slang_variable_scope_new(scope);
1919 rhs->a_id = str->fields->variables[i]->a_name;
1920 }
1921 }
1922
1923 /* return t; */
1924 {
1925 slang_operation *ret = &fun->body->children[numFields + 1];
1926
1927 ret->type = SLANG_OPER_RETURN;
1928 ret->locals = _slang_variable_scope_new(scope);
1929 ret->num_children = 1;
1930 ret->children = slang_operation_new(1);
1931 ret->children[0].type = SLANG_OPER_IDENTIFIER;
1932 ret->children[0].a_id = var->a_name;
1933 ret->children[0].locals = _slang_variable_scope_new(scope);
1934 }
1935 }
1936 /*
1937 slang_print_function(fun, 1);
1938 */
1939 return fun;
1940 }
1941
1942
1943 /**
1944 * Find/create a function (constructor) for the given structure name.
1945 */
1946 static slang_function *
1947 _slang_locate_struct_constructor(slang_assemble_ctx *A, const char *name)
1948 {
1949 unsigned int i;
1950 for (i = 0; i < A->space.structs->num_structs; i++) {
1951 slang_struct *str = &A->space.structs->structs[i];
1952 if (strcmp(name, (const char *) str->a_name) == 0) {
1953 /* found a structure type that matches the function name */
1954 if (!str->constructor) {
1955 /* create the constructor function now */
1956 str->constructor = _slang_make_struct_constructor(A, str);
1957 }
1958 return str->constructor;
1959 }
1960 }
1961 return NULL;
1962 }
1963
1964
1965 /**
1966 * Generate a new slang_function to satisfy a call to an array constructor.
1967 * Ex: float[3](1., 2., 3.)
1968 */
1969 static slang_function *
1970 _slang_make_array_constructor(slang_assemble_ctx *A, slang_operation *oper)
1971 {
1972 slang_type_specifier_type baseType;
1973 slang_function *fun;
1974 int num_elements;
1975
1976 fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR);
1977 if (!fun)
1978 return NULL;
1979
1980 baseType = slang_type_specifier_type_from_string((char *) oper->a_id);
1981
1982 num_elements = oper->num_children;
1983
1984 /* function header, return type */
1985 {
1986 fun->header.a_name = oper->a_id;
1987 fun->header.type.qualifier = SLANG_QUAL_NONE;
1988 fun->header.type.specifier.type = SLANG_SPEC_ARRAY;
1989 fun->header.type.specifier._array =
1990 slang_type_specifier_new(baseType, NULL, NULL);
1991 fun->header.type.array_len = num_elements;
1992 }
1993
1994 /* function parameters (= number of elements) */
1995 {
1996 GLint i;
1997 for (i = 0; i < num_elements; i++) {
1998 /*
1999 printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name);
2000 */
2001 slang_variable *p = slang_variable_scope_grow(fun->parameters);
2002 char name[10];
2003 _mesa_snprintf(name, sizeof(name), "p%d", i);
2004 p->a_name = slang_atom_pool_atom(A->atoms, name);
2005 p->type.qualifier = SLANG_QUAL_CONST;
2006 p->type.specifier.type = baseType;
2007 }
2008 fun->param_count = fun->parameters->num_variables;
2009 }
2010
2011 /* Add __retVal to params */
2012 {
2013 slang_variable *p = slang_variable_scope_grow(fun->parameters);
2014 slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal");
2015 assert(a_retVal);
2016 p->a_name = a_retVal;
2017 p->type = fun->header.type;
2018 p->type.qualifier = SLANG_QUAL_OUT;
2019 p->type.specifier.type = baseType;
2020 fun->param_count++;
2021 }
2022
2023 /* function body is:
2024 * block:
2025 * declare T;
2026 * T[0] = p0;
2027 * T[1] = p1;
2028 * ...
2029 * T[n] = pn;
2030 * return T;
2031 */
2032 {
2033 slang_variable_scope *scope;
2034 slang_variable *var;
2035 GLint i;
2036
2037 fun->body = slang_operation_new(1);
2038 fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE;
2039 fun->body->num_children = num_elements + 2;
2040 fun->body->children = slang_operation_new(num_elements + 2);
2041
2042 scope = fun->body->locals;
2043 scope->outer_scope = fun->parameters;
2044
2045 /* create local var 't' */
2046 var = slang_variable_scope_grow(scope);
2047 var->a_name = slang_atom_pool_atom(A->atoms, "ttt");
2048 var->type = fun->header.type;/*XXX copy*/
2049
2050 /* declare t */
2051 {
2052 slang_operation *decl;
2053
2054 decl = &fun->body->children[0];
2055 decl->type = SLANG_OPER_VARIABLE_DECL;
2056 decl->locals = _slang_variable_scope_new(scope);
2057 decl->a_id = var->a_name;
2058 }
2059
2060 /* assign params to elements of t */
2061 for (i = 0; i < num_elements; i++) {
2062 slang_operation *assign = &fun->body->children[1 + i];
2063
2064 assign->type = SLANG_OPER_ASSIGN;
2065 assign->locals = _slang_variable_scope_new(scope);
2066 assign->num_children = 2;
2067 assign->children = slang_operation_new(2);
2068
2069 {
2070 slang_operation *lhs = &assign->children[0];
2071
2072 lhs->type = SLANG_OPER_SUBSCRIPT;
2073 lhs->locals = _slang_variable_scope_new(scope);
2074 lhs->num_children = 2;
2075 lhs->children = slang_operation_new(2);
2076
2077 lhs->children[0].type = SLANG_OPER_IDENTIFIER;
2078 lhs->children[0].a_id = var->a_name;
2079 lhs->children[0].locals = _slang_variable_scope_new(scope);
2080
2081 lhs->children[1].type = SLANG_OPER_LITERAL_INT;
2082 lhs->children[1].literal[0] = (GLfloat) i;
2083 }
2084
2085 {
2086 slang_operation *rhs = &assign->children[1];
2087
2088 rhs->type = SLANG_OPER_IDENTIFIER;
2089 rhs->locals = _slang_variable_scope_new(scope);
2090 rhs->a_id = fun->parameters->variables[i]->a_name;
2091 }
2092 }
2093
2094 /* return t; */
2095 {
2096 slang_operation *ret = &fun->body->children[num_elements + 1];
2097
2098 ret->type = SLANG_OPER_RETURN;
2099 ret->locals = _slang_variable_scope_new(scope);
2100 ret->num_children = 1;
2101 ret->children = slang_operation_new(1);
2102 ret->children[0].type = SLANG_OPER_IDENTIFIER;
2103 ret->children[0].a_id = var->a_name;
2104 ret->children[0].locals = _slang_variable_scope_new(scope);
2105 }
2106 }
2107
2108 /*
2109 slang_print_function(fun, 1);
2110 */
2111
2112 return fun;
2113 }
2114
2115
2116 static GLboolean
2117 _slang_is_vec_mat_type(const char *name)
2118 {
2119 static const char *vecmat_types[] = {
2120 "float", "int", "bool",
2121 "vec2", "vec3", "vec4",
2122 "ivec2", "ivec3", "ivec4",
2123 "bvec2", "bvec3", "bvec4",
2124 "mat2", "mat3", "mat4",
2125 "mat2x3", "mat2x4", "mat3x2", "mat3x4", "mat4x2", "mat4x3",
2126 NULL
2127 };
2128 int i;
2129 for (i = 0; vecmat_types[i]; i++)
2130 if (_mesa_strcmp(name, vecmat_types[i]) == 0)
2131 return GL_TRUE;
2132 return GL_FALSE;
2133 }
2134
2135
2136 /**
2137 * Assemble a function call, given a particular function name.
2138 * \param name the function's name (operators like '*' are possible).
2139 */
2140 static slang_ir_node *
2141 _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
2142 slang_operation *oper, slang_operation *dest)
2143 {
2144 slang_operation *params = oper->children;
2145 const GLuint param_count = oper->num_children;
2146 slang_atom atom;
2147 slang_function *fun;
2148 slang_ir_node *n;
2149
2150 atom = slang_atom_pool_atom(A->atoms, name);
2151 if (atom == SLANG_ATOM_NULL)
2152 return NULL;
2153
2154 if (oper->array_constructor) {
2155 /* this needs special handling */
2156 fun = _slang_make_array_constructor(A, oper);
2157 }
2158 else {
2159 /* Try to find function by name and exact argument type matching */
2160 GLboolean error = GL_FALSE;
2161 fun = _slang_function_locate(A->space.funcs, atom, params, param_count,
2162 &A->space, A->atoms, A->log, &error);
2163 if (error) {
2164 slang_info_log_error(A->log,
2165 "Function '%s' not found (check argument types)",
2166 name);
2167 return NULL;
2168 }
2169 }
2170
2171 if (!fun) {
2172 /* Next, try locating a constructor function for a user-defined type */
2173 fun = _slang_locate_struct_constructor(A, name);
2174 }
2175
2176 /*
2177 * At this point, some heuristics are used to try to find a function
2178 * that matches the calling signature by means of casting or "unrolling"
2179 * of constructors.
2180 */
2181
2182 if (!fun && _slang_is_vec_mat_type(name)) {
2183 /* Next, if this call looks like a vec() or mat() constructor call,
2184 * try "unwinding" the args to satisfy a constructor.
2185 */
2186 fun = _slang_find_function_by_max_argc(A->space.funcs, name);
2187 if (fun) {
2188 if (!_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) {
2189 slang_info_log_error(A->log,
2190 "Function '%s' not found (check argument types)",
2191 name);
2192 return NULL;
2193 }
2194 }
2195 }
2196
2197 if (!fun && _slang_is_vec_mat_type(name)) {
2198 /* Next, try casting args to the types of the formal parameters */
2199 int numArgs = oper->num_children;
2200 fun = _slang_find_function_by_argc(A->space.funcs, name, numArgs);
2201 if (!fun || !_slang_cast_func_params(oper, fun, &A->space, A->atoms, A->log)) {
2202 slang_info_log_error(A->log,
2203 "Function '%s' not found (check argument types)",
2204 name);
2205 return NULL;
2206 }
2207 assert(fun);
2208 }
2209
2210 if (!fun) {
2211 slang_info_log_error(A->log,
2212 "Function '%s' not found (check argument types)",
2213 name);
2214 return NULL;
2215 }
2216
2217 if (!fun->body) {
2218 /* The function body may be in another compilation unit.
2219 * We'll try concatenating the shaders and recompile at link time.
2220 */
2221 A->UnresolvedRefs = GL_TRUE;
2222 return new_node1(IR_NOP, NULL);
2223 }
2224
2225 /* type checking to be sure function's return type matches 'dest' type */
2226 if (dest) {
2227 slang_typeinfo t0;
2228
2229 slang_typeinfo_construct(&t0);
2230 typeof_operation(A, dest, &t0);
2231
2232 if (!slang_type_specifier_equal(&t0.spec, &fun->header.type.specifier)) {
2233 slang_info_log_error(A->log,
2234 "Incompatible type returned by call to '%s'",
2235 name);
2236 return NULL;
2237 }
2238 }
2239
2240 n = _slang_gen_function_call(A, fun, oper, dest);
2241
2242 if (n && !n->Store && !dest
2243 && fun->header.type.specifier.type != SLANG_SPEC_VOID) {
2244 /* setup n->Store for the result of the function call */
2245 GLint size = _slang_sizeof_type_specifier(&fun->header.type.specifier);
2246 n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size);
2247 /*printf("Alloc storage for function result, size %d \n", size);*/
2248 }
2249
2250 if (oper->array_constructor) {
2251 /* free the temporary array constructor function now */
2252 slang_function_destruct(fun);
2253 }
2254
2255 return n;
2256 }
2257
2258
2259 static slang_ir_node *
2260 _slang_gen_method_call(slang_assemble_ctx *A, slang_operation *oper)
2261 {
2262 slang_atom *a_length = slang_atom_pool_atom(A->atoms, "length");
2263 slang_ir_node *n;
2264 slang_variable *var;
2265
2266 /* NOTE: In GLSL 1.20, there's only one kind of method
2267 * call: array.length(). Anything else is an error.
2268 */
2269 if (oper->a_id != a_length) {
2270 slang_info_log_error(A->log,
2271 "Undefined method call '%s'", (char *) oper->a_id);
2272 return NULL;
2273 }
2274
2275 /* length() takes no arguments */
2276 if (oper->num_children > 0) {
2277 slang_info_log_error(A->log, "Invalid arguments to length() method");
2278 return NULL;
2279 }
2280
2281 /* lookup the object/variable */
2282 var = _slang_variable_locate(oper->locals, oper->a_obj, GL_TRUE);
2283 if (!var || var->type.specifier.type != SLANG_SPEC_ARRAY) {
2284 slang_info_log_error(A->log,
2285 "Undefined object '%s'", (char *) oper->a_obj);
2286 return NULL;
2287 }
2288
2289 /* Create a float/literal IR node encoding the array length */
2290 n = new_node0(IR_FLOAT);
2291 if (n) {
2292 n->Value[0] = (float) _slang_array_length(var);
2293 n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, 1);
2294 }
2295 return n;
2296 }
2297
2298
2299 static GLboolean
2300 _slang_is_constant_cond(const slang_operation *oper, GLboolean *value)
2301 {
2302 if (oper->type == SLANG_OPER_LITERAL_FLOAT ||
2303 oper->type == SLANG_OPER_LITERAL_INT ||
2304 oper->type == SLANG_OPER_LITERAL_BOOL) {
2305 if (oper->literal[0])
2306 *value = GL_TRUE;
2307 else
2308 *value = GL_FALSE;
2309 return GL_TRUE;
2310 }
2311 else if (oper->type == SLANG_OPER_EXPRESSION &&
2312 oper->num_children == 1) {
2313 return _slang_is_constant_cond(&oper->children[0], value);
2314 }
2315 return GL_FALSE;
2316 }
2317
2318
2319 /**
2320 * Test if an operation is a scalar or boolean.
2321 */
2322 static GLboolean
2323 _slang_is_scalar_or_boolean(slang_assemble_ctx *A, slang_operation *oper)
2324 {
2325 slang_typeinfo type;
2326 GLint size;
2327
2328 slang_typeinfo_construct(&type);
2329 typeof_operation(A, oper, &type);
2330 size = _slang_sizeof_type_specifier(&type.spec);
2331 slang_typeinfo_destruct(&type);
2332 return size == 1;
2333 }
2334
2335
2336 /**
2337 * Test if an operation is boolean.
2338 */
2339 static GLboolean
2340 _slang_is_boolean(slang_assemble_ctx *A, slang_operation *oper)
2341 {
2342 slang_typeinfo type;
2343 GLboolean isBool;
2344
2345 slang_typeinfo_construct(&type);
2346 typeof_operation(A, oper, &type);
2347 isBool = (type.spec.type == SLANG_SPEC_BOOL);
2348 slang_typeinfo_destruct(&type);
2349 return isBool;
2350 }
2351
2352
2353 /**
2354 * Check if a loop contains a 'continue' statement.
2355 * Stop looking if we find a nested loop.
2356 */
2357 static GLboolean
2358 _slang_loop_contains_continue(const slang_operation *oper)
2359 {
2360 switch (oper->type) {
2361 case SLANG_OPER_CONTINUE:
2362 return GL_TRUE;
2363 case SLANG_OPER_FOR:
2364 case SLANG_OPER_DO:
2365 case SLANG_OPER_WHILE:
2366 /* stop upon finding a nested loop */
2367 return GL_FALSE;
2368 default:
2369 /* recurse */
2370 {
2371 GLuint i;
2372 for (i = 0; i < oper->num_children; i++) {
2373 const slang_operation *child = slang_oper_child_const(oper, i);
2374 if (_slang_loop_contains_continue(child))
2375 return GL_TRUE;
2376 }
2377 }
2378 return GL_FALSE;
2379 }
2380 }
2381
2382
2383 /**
2384 * Check if a loop contains a 'continue' or 'break' statement.
2385 * Stop looking if we find a nested loop.
2386 */
2387 static GLboolean
2388 _slang_loop_contains_continue_or_break(const slang_operation *oper)
2389 {
2390 switch (oper->type) {
2391 case SLANG_OPER_CONTINUE:
2392 case SLANG_OPER_BREAK:
2393 return GL_TRUE;
2394 case SLANG_OPER_FOR:
2395 case SLANG_OPER_DO:
2396 case SLANG_OPER_WHILE:
2397 /* stop upon finding a nested loop */
2398 return GL_FALSE;
2399 default:
2400 /* recurse */
2401 {
2402 GLuint i;
2403 for (i = 0; i < oper->num_children; i++) {
2404 const slang_operation *child = slang_oper_child_const(oper, i);
2405 if (_slang_loop_contains_continue_or_break(child))
2406 return GL_TRUE;
2407 }
2408 }
2409 return GL_FALSE;
2410 }
2411 }
2412
2413
2414 static slang_ir_node *
2415 _slang_gen_while_without_continue(slang_assemble_ctx *A, slang_operation *oper)
2416 {
2417 #if 0
2418 slang_operation *top;
2419 slang_operation *innerBody;
2420
2421 assert(oper->type == SLANG_OPER_DO);
2422
2423 top = slang_operation_new(1);
2424 top->type = SLANG_OPER_BLOCK_NEW_SCOPE;
2425 top->locals->outer_scope = oper->locals->outer_scope;
2426 slang_operation_add_children(top, 2);
2427
2428 /* declare: bool _notBreakFlag = true */
2429 {
2430 slang_operation *condDecl = slang_oper_child(top, 0);
2431 slang_variable *var;
2432
2433 condDecl->type = SLANG_OPER_VARIABLE_DECL;
2434 var = slang_variable_scope_grow(top->locals);
2435 slang_fully_specified_type_construct(&var->type);
2436 var->type.specifier.type = SLANG_SPEC_BOOL;
2437 var->a_name = slang_atom_pool_atom(A->atoms, "_notBreakFlag");
2438 condDecl->a_id = var->a_name;
2439 var->initializer = slang_operation_new(1);
2440 slang_operation_literal_bool(var->initializer, GL_TRUE);
2441 }
2442
2443 /* build outer do-loop: do { ... } while (_notBreakFlag && LOOPCOND) */
2444 {
2445 slang_operation *outerDo = slang_oper_child(top, 1);
2446 outerDo->type = SLANG_OPER_DO;
2447 slang_operation_add_children(outerDo, 2);
2448
2449 /* inner do-loop */
2450 {
2451 slang_operation *innerDo = slang_oper_child(outerDo, 0);
2452 innerDo->type = SLANG_OPER_DO;
2453 slang_operation_add_children(innerDo, 2);
2454
2455 /* copy original do-loop body into inner do-loop's body */
2456 innerBody = slang_oper_child(innerDo, 0);
2457 slang_operation_copy(innerBody, slang_oper_child(oper, 0));
2458 innerBody->locals->outer_scope = innerDo->locals;
2459
2460 /* inner do-loop's condition is constant/false */
2461 {
2462 slang_operation *constFalse = slang_oper_child(innerDo, 1);
2463 slang_operation_literal_bool(constFalse, GL_FALSE);
2464 }
2465 }
2466
2467 /* _notBreakFlag && LOOPCOND */
2468 {
2469 slang_operation *cond = slang_oper_child(outerDo, 1);
2470 cond->type = SLANG_OPER_LOGICALAND;
2471 slang_operation_add_children(cond, 2);
2472 {
2473 slang_operation *notBreak = slang_oper_child(cond, 0);
2474 slang_operation_identifier(notBreak, A, "_notBreakFlag");
2475 }
2476 {
2477 slang_operation *origCond = slang_oper_child(cond, 1);
2478 slang_operation_copy(origCond, slang_oper_child(oper, 1));
2479 }
2480 }
2481 }
2482
2483 /* Finally, in innerBody,
2484 * replace "break" with "_notBreakFlag = 0; break"
2485 * replace "continue" with "break"
2486 */
2487 replace_break_and_cont(A, innerBody);
2488
2489 slang_print_tree(top, 0);
2490
2491 return _slang_gen_operation(A, top);
2492 #endif
2493 return NULL;
2494 }
2495
2496
2497 /**
2498 * Generate loop code using high-level IR_LOOP instruction
2499 */
2500 static slang_ir_node *
2501 _slang_gen_while(slang_assemble_ctx * A, slang_operation *oper)
2502 {
2503 /*
2504 * LOOP:
2505 * BREAK if !expr (child[0])
2506 * body code (child[1])
2507 */
2508 const slang_operation *prevLoopOper;
2509 slang_ir_node *prevLoop, *loop, *breakIf, *body;
2510 GLboolean isConst, constTrue;
2511
2512 if (!A->EmitContReturn) {
2513 /* We don't want to emit CONT instructions. If this while-loop has
2514 * a continue, translate it away.
2515 */
2516 if (_slang_loop_contains_continue(slang_oper_child(oper, 1))) {
2517 return _slang_gen_while_without_continue(A, oper);
2518 }
2519 }
2520
2521 /* type-check expression */
2522 if (!_slang_is_boolean(A, &oper->children[0])) {
2523 slang_info_log_error(A->log, "scalar/boolean expression expected for 'while'");
2524 return NULL;
2525 }
2526
2527 /* Check if loop condition is a constant */
2528 isConst = _slang_is_constant_cond(&oper->children[0], &constTrue);
2529
2530 if (isConst && !constTrue) {
2531 /* loop is never executed! */
2532 return new_node0(IR_NOP);
2533 }
2534
2535 loop = new_loop(NULL);
2536
2537 /* save old, push new loop */
2538 prevLoop = A->CurLoop;
2539 A->CurLoop = loop;
2540 prevLoopOper = A->CurLoopOper;
2541 A->CurLoopOper = oper;
2542
2543 if (isConst && constTrue) {
2544 /* while(nonzero constant), no conditional break */
2545 breakIf = NULL;
2546 }
2547 else {
2548 slang_ir_node *cond
2549 = new_cond(new_not(_slang_gen_operation(A, &oper->children[0])));
2550 breakIf = new_break_if_true(A, cond);
2551 }
2552 body = _slang_gen_operation(A, &oper->children[1]);
2553 loop->Children[0] = new_seq(breakIf, body);
2554
2555 /* Do infinite loop detection */
2556 /* loop->List is head of linked list of break/continue nodes */
2557 if (!loop->List && isConst && constTrue) {
2558 /* infinite loop detected */
2559 A->CurLoop = prevLoop; /* clean-up */
2560 slang_info_log_error(A->log, "Infinite loop detected!");
2561 return NULL;
2562 }
2563
2564 /* pop loop, restore prev */
2565 A->CurLoop = prevLoop;
2566 A->CurLoopOper = prevLoopOper;
2567
2568 return loop;
2569 }
2570
2571
2572 /**
2573 * Replace 'break' and 'continue' statements inside a do-while loop.
2574 * This is a recursive helper function used by _slang_gen_do_without_continue().
2575 */
2576 static void
2577 replace_break_and_cont(slang_assemble_ctx *A, slang_operation *oper)
2578 {
2579 switch (oper->type) {
2580 case SLANG_OPER_BREAK:
2581 /* replace 'break' with "_notBreakFlag = false; break" */
2582 {
2583 slang_operation *block = oper;
2584 block->type = SLANG_OPER_BLOCK_NEW_SCOPE;
2585 slang_operation_add_children(block, 2);
2586 {
2587 slang_operation *assign = slang_oper_child(block, 0);
2588 assign->type = SLANG_OPER_ASSIGN;
2589 slang_operation_add_children(assign, 2);
2590 {
2591 slang_operation *lhs = slang_oper_child(assign, 0);
2592 slang_operation_identifier(lhs, A, "_notBreakFlag");
2593 }
2594 {
2595 slang_operation *rhs = slang_oper_child(assign, 1);
2596 slang_operation_literal_bool(rhs, GL_FALSE);
2597 }
2598 }
2599 {
2600 slang_operation *brk = slang_oper_child(block, 1);
2601 brk->type = SLANG_OPER_BREAK;
2602 assert(!brk->children);
2603 }
2604 }
2605 break;
2606 case SLANG_OPER_CONTINUE:
2607 /* convert continue into a break */
2608 oper->type = SLANG_OPER_BREAK;
2609 break;
2610 case SLANG_OPER_FOR:
2611 case SLANG_OPER_DO:
2612 case SLANG_OPER_WHILE:
2613 /* stop upon finding a nested loop */
2614 break;
2615 default:
2616 /* recurse */
2617 {
2618 GLuint i;
2619 for (i = 0; i < oper->num_children; i++) {
2620 replace_break_and_cont(A, slang_oper_child(oper, i));
2621 }
2622 }
2623 }
2624 }
2625
2626
2627 /**
2628 * Transform a do-while-loop so that continue statements are converted to breaks.
2629 * Then do normal IR code generation.
2630 *
2631 * Before:
2632 *
2633 * do {
2634 * A;
2635 * if (IFCOND)
2636 * continue;
2637 * B;
2638 * break;
2639 * C;
2640 * } while (LOOPCOND);
2641 *
2642 * After:
2643 *
2644 * {
2645 * bool _notBreakFlag = 1;
2646 * do {
2647 * do {
2648 * A;
2649 * if (IFCOND) {
2650 * break; // was continue
2651 * }
2652 * B;
2653 * _notBreakFlag = 0; // was
2654 * break; // break
2655 * C;
2656 * } while (0)
2657 * } while (_notBreakFlag && LOOPCOND);
2658 * }
2659 */
2660 static slang_ir_node *
2661 _slang_gen_do_without_continue(slang_assemble_ctx *A, slang_operation *oper)
2662 {
2663 slang_operation *top;
2664 slang_operation *innerBody;
2665
2666 assert(oper->type == SLANG_OPER_DO);
2667
2668 top = slang_operation_new(1);
2669 top->type = SLANG_OPER_BLOCK_NEW_SCOPE;
2670 top->locals->outer_scope = oper->locals->outer_scope;
2671 slang_operation_add_children(top, 2);
2672
2673 /* declare: bool _notBreakFlag = true */
2674 {
2675 slang_operation *condDecl = slang_oper_child(top, 0);
2676 slang_variable *var;
2677
2678 condDecl->type = SLANG_OPER_VARIABLE_DECL;
2679 var = slang_variable_scope_grow(top->locals);
2680 slang_fully_specified_type_construct(&var->type);
2681 var->type.specifier.type = SLANG_SPEC_BOOL;
2682 var->a_name = slang_atom_pool_atom(A->atoms, "_notBreakFlag");
2683 condDecl->a_id = var->a_name;
2684 var->initializer = slang_operation_new(1);
2685 slang_operation_literal_bool(var->initializer, GL_TRUE);
2686 }
2687
2688 /* build outer do-loop: do { ... } while (_notBreakFlag && LOOPCOND) */
2689 {
2690 slang_operation *outerDo = slang_oper_child(top, 1);
2691 outerDo->type = SLANG_OPER_DO;
2692 slang_operation_add_children(outerDo, 2);
2693
2694 /* inner do-loop */
2695 {
2696 slang_operation *innerDo = slang_oper_child(outerDo, 0);
2697 innerDo->type = SLANG_OPER_DO;
2698 slang_operation_add_children(innerDo, 2);
2699
2700 /* copy original do-loop body into inner do-loop's body */
2701 innerBody = slang_oper_child(innerDo, 0);
2702 slang_operation_copy(innerBody, slang_oper_child(oper, 0));
2703 innerBody->locals->outer_scope = innerDo->locals;
2704
2705 /* inner do-loop's condition is constant/false */
2706 {
2707 slang_operation *constFalse = slang_oper_child(innerDo, 1);
2708 slang_operation_literal_bool(constFalse, GL_FALSE);
2709 }
2710 }
2711
2712 /* _notBreakFlag && LOOPCOND */
2713 {
2714 slang_operation *cond = slang_oper_child(outerDo, 1);
2715 cond->type = SLANG_OPER_LOGICALAND;
2716 slang_operation_add_children(cond, 2);
2717 {
2718 slang_operation *notBreak = slang_oper_child(cond, 0);
2719 slang_operation_identifier(notBreak, A, "_notBreakFlag");
2720 }
2721 {
2722 slang_operation *origCond = slang_oper_child(cond, 1);
2723 slang_operation_copy(origCond, slang_oper_child(oper, 1));
2724 }
2725 }
2726 }
2727
2728 /* Finally, in innerBody,
2729 * replace "break" with "_notBreakFlag = 0; break"
2730 * replace "continue" with "break"
2731 */
2732 replace_break_and_cont(A, innerBody);
2733
2734 slang_print_tree(top, 0);
2735
2736 return _slang_gen_operation(A, top);
2737 }
2738
2739
2740 /**
2741 * Generate IR tree for a do-while loop using high-level LOOP, IF instructions.
2742 */
2743 static slang_ir_node *
2744 _slang_gen_do(slang_assemble_ctx * A, slang_operation *oper)
2745 {
2746 /*
2747 * LOOP:
2748 * body code (child[0])
2749 * tail code:
2750 * BREAK if !expr (child[1])
2751 */
2752 const slang_operation *prevLoopOper;
2753 slang_ir_node *prevLoop, *loop;
2754 GLboolean isConst, constTrue;
2755
2756 if (!A->EmitContReturn) {
2757 /* We don't want to emit CONT instructions. If this do-loop has
2758 * a continue, translate it away.
2759 */
2760 if (_slang_loop_contains_continue(slang_oper_child(oper, 0))) {
2761 return _slang_gen_do_without_continue(A, oper);
2762 }
2763 }
2764
2765 /* type-check expression */
2766 if (!_slang_is_boolean(A, &oper->children[1])) {
2767 slang_info_log_error(A->log, "scalar/boolean expression expected for 'do/while'");
2768 return NULL;
2769 }
2770
2771 loop = new_loop(NULL);
2772
2773 /* save old, push new loop */
2774 prevLoop = A->CurLoop;
2775 A->CurLoop = loop;
2776 prevLoopOper = A->CurLoopOper;
2777 A->CurLoopOper = oper;
2778
2779 /* loop body: */
2780 loop->Children[0] = _slang_gen_operation(A, &oper->children[0]);
2781
2782 /* Check if loop condition is a constant */
2783 isConst = _slang_is_constant_cond(&oper->children[1], &constTrue);
2784 if (isConst && constTrue) {
2785 /* do { } while(1) ==> no conditional break */
2786 loop->Children[1] = NULL; /* no tail code */
2787 }
2788 else {
2789 slang_ir_node *cond
2790 = new_cond(new_not(_slang_gen_operation(A, &oper->children[1])));
2791 loop->Children[1] = new_break_if_true(A, cond);
2792 }
2793
2794 /* XXX we should do infinite loop detection, as above */
2795
2796 /* pop loop, restore prev */
2797 A->CurLoop = prevLoop;
2798 A->CurLoopOper = prevLoopOper;
2799
2800 return loop;
2801 }
2802
2803
2804 /**
2805 * Recursively count the number of operations rooted at 'oper'.
2806 * This gives some kind of indication of the size/complexity of an operation.
2807 */
2808 static GLuint
2809 sizeof_operation(const slang_operation *oper)
2810 {
2811 if (oper) {
2812 GLuint count = 1; /* me */
2813 GLuint i;
2814 for (i = 0; i < oper->num_children; i++) {
2815 count += sizeof_operation(&oper->children[i]);
2816 }
2817 return count;
2818 }
2819 else {
2820 return 0;
2821 }
2822 }
2823
2824
2825 /**
2826 * Determine if a for-loop can be unrolled.
2827 * At this time, only a rather narrow class of for loops can be unrolled.
2828 * See code for details.
2829 * When a loop can't be unrolled because it's too large we'll emit a
2830 * message to the log.
2831 */
2832 static GLboolean
2833 _slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
2834 {
2835 GLuint bodySize;
2836 GLint start, end;
2837 const char *varName;
2838 slang_atom varId;
2839
2840 if (oper->type != SLANG_OPER_FOR)
2841 return GL_FALSE;
2842
2843 assert(oper->num_children == 4);
2844
2845 if (_slang_loop_contains_continue_or_break(slang_oper_child_const(oper, 3)))
2846 return GL_FALSE;
2847
2848 /* children[0] must be either "int i=constant" or "i=constant" */
2849 if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) {
2850 slang_variable *var;
2851
2852 if (oper->children[0].children[0].type != SLANG_OPER_VARIABLE_DECL)
2853 return GL_FALSE;
2854
2855 varId = oper->children[0].children[0].a_id;
2856
2857 var = _slang_variable_locate(oper->children[0].children[0].locals,
2858 varId, GL_TRUE);
2859 if (!var)
2860 return GL_FALSE;
2861 if (!var->initializer)
2862 return GL_FALSE;
2863 if (var->initializer->type != SLANG_OPER_LITERAL_INT)
2864 return GL_FALSE;
2865 start = (GLint) var->initializer->literal[0];
2866 }
2867 else if (oper->children[0].type == SLANG_OPER_EXPRESSION) {
2868 if (oper->children[0].children[0].type != SLANG_OPER_ASSIGN)
2869 return GL_FALSE;
2870 if (oper->children[0].children[0].children[0].type != SLANG_OPER_IDENTIFIER)
2871 return GL_FALSE;
2872 if (oper->children[0].children[0].children[1].type != SLANG_OPER_LITERAL_INT)
2873 return GL_FALSE;
2874
2875 varId = oper->children[0].children[0].children[0].a_id;
2876
2877 start = (GLint) oper->children[0].children[0].children[1].literal[0];
2878 }
2879 else {
2880 return GL_FALSE;
2881 }
2882
2883 /* children[1] must be "i<constant" */
2884 if (oper->children[1].type != SLANG_OPER_EXPRESSION)
2885 return GL_FALSE;
2886 if (oper->children[1].children[0].type != SLANG_OPER_LESS)
2887 return GL_FALSE;
2888 if (oper->children[1].children[0].children[0].type != SLANG_OPER_IDENTIFIER)
2889 return GL_FALSE;
2890 if (oper->children[1].children[0].children[1].type != SLANG_OPER_LITERAL_INT)
2891 return GL_FALSE;
2892
2893 end = (GLint) oper->children[1].children[0].children[1].literal[0];
2894
2895 /* children[2] must be "i++" or "++i" */
2896 if (oper->children[2].type != SLANG_OPER_POSTINCREMENT &&
2897 oper->children[2].type != SLANG_OPER_PREINCREMENT)
2898 return GL_FALSE;
2899 if (oper->children[2].children[0].type != SLANG_OPER_IDENTIFIER)
2900 return GL_FALSE;
2901
2902 /* make sure the same variable name is used in all places */
2903 if ((oper->children[1].children[0].children[0].a_id != varId) ||
2904 (oper->children[2].children[0].a_id != varId))
2905 return GL_FALSE;
2906
2907 varName = (const char *) varId;
2908
2909 /* children[3], the loop body, can't be too large */
2910 bodySize = sizeof_operation(&oper->children[3]);
2911 if (bodySize > MAX_FOR_LOOP_UNROLL_BODY_SIZE) {
2912 slang_info_log_print(A->log,
2913 "Note: 'for (%s ... )' body is too large/complex"
2914 " to unroll",
2915 varName);
2916 return GL_FALSE;
2917 }
2918
2919 if (start >= end)
2920 return GL_FALSE; /* degenerate case */
2921
2922 if (end - start > MAX_FOR_LOOP_UNROLL_ITERATIONS) {
2923 slang_info_log_print(A->log,
2924 "Note: 'for (%s=%d; %s<%d; ++%s)' is too"
2925 " many iterations to unroll",
2926 varName, start, varName, end, varName);
2927 return GL_FALSE;
2928 }
2929
2930 if ((end - start) * bodySize > MAX_FOR_LOOP_UNROLL_COMPLEXITY) {
2931 slang_info_log_print(A->log,
2932 "Note: 'for (%s=%d; %s<%d; ++%s)' will generate"
2933 " too much code to unroll",
2934 varName, start, varName, end, varName);
2935 return GL_FALSE;
2936 }
2937
2938 return GL_TRUE; /* we can unroll the loop */
2939 }
2940
2941
2942 /**
2943 * Unroll a for-loop.
2944 * First we determine the number of iterations to unroll.
2945 * Then for each iteration:
2946 * make a copy of the loop body
2947 * replace instances of the loop variable with the current iteration value
2948 * generate IR code for the body
2949 * \return pointer to generated IR code or NULL if error, out of memory, etc.
2950 */
2951 static slang_ir_node *
2952 _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
2953 {
2954 GLint start, end, iter;
2955 slang_ir_node *n, *root = NULL;
2956 slang_atom varId;
2957
2958 if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) {
2959 /* for (int i=0; ... */
2960 slang_variable *var;
2961
2962 varId = oper->children[0].children[0].a_id;
2963 var = _slang_variable_locate(oper->children[0].children[0].locals,
2964 varId, GL_TRUE);
2965 start = (GLint) var->initializer->literal[0];
2966 }
2967 else {
2968 /* for (i=0; ... */
2969 varId = oper->children[0].children[0].children[0].a_id;
2970 start = (GLint) oper->children[0].children[0].children[1].literal[0];
2971 }
2972
2973 end = (GLint) oper->children[1].children[0].children[1].literal[0];
2974
2975 for (iter = start; iter < end; iter++) {
2976 slang_operation *body;
2977
2978 /* make a copy of the loop body */
2979 body = slang_operation_new(1);
2980 if (!body)
2981 return NULL;
2982
2983 if (!slang_operation_copy(body, &oper->children[3]))
2984 return NULL;
2985
2986 /* in body, replace instances of 'varId' with literal 'iter' */
2987 {
2988 slang_variable *oldVar;
2989 slang_operation *newOper;
2990
2991 oldVar = _slang_variable_locate(oper->locals, varId, GL_TRUE);
2992 if (!oldVar) {
2993 /* undeclared loop variable */
2994 slang_operation_delete(body);
2995 return NULL;
2996 }
2997
2998 newOper = slang_operation_new(1);
2999 newOper->type = SLANG_OPER_LITERAL_INT;
3000 newOper->literal_size = 1;
3001 newOper->literal[0] = iter;
3002
3003 /* replace instances of the loop variable with newOper */
3004 slang_substitute(A, body, 1, &oldVar, &newOper, GL_FALSE);
3005 }
3006
3007 /* do IR codegen for body */
3008 n = _slang_gen_operation(A, body);
3009 if (!n)
3010 return NULL;
3011
3012 root = new_seq(root, n);
3013
3014 slang_operation_delete(body);
3015 }
3016
3017 return root;
3018 }
3019
3020
3021 /**
3022 * Replace 'continue' statement with 'break' inside a for-loop.
3023 * This is a recursive helper function used by _slang_gen_for_without_continue().
3024 */
3025 static void
3026 replace_continue_with_break(slang_assemble_ctx *A, slang_operation *oper)
3027 {
3028 switch (oper->type) {
3029 case SLANG_OPER_CONTINUE:
3030 oper->type = SLANG_OPER_BREAK;
3031 break;
3032 case SLANG_OPER_FOR:
3033 case SLANG_OPER_DO:
3034 case SLANG_OPER_WHILE:
3035 /* stop upon finding a nested loop */
3036 break;
3037 default:
3038 /* recurse */
3039 {
3040 GLuint i;
3041 for (i = 0; i < oper->num_children; i++) {
3042 replace_continue_with_break(A, slang_oper_child(oper, i));
3043 }
3044 }
3045 }
3046 }
3047
3048
3049 /**
3050 * Transform a for-loop so that continue statements are converted to breaks.
3051 * Then do normal IR code generation.
3052 *
3053 * Before:
3054 *
3055 * for (INIT; LOOPCOND; INCR) {
3056 * A;
3057 * if (IFCOND) {
3058 * continue;
3059 * }
3060 * B;
3061 * }
3062 *
3063 * After:
3064 *
3065 * {
3066 * bool _condFlag = 1;
3067 * for (INIT; _condFlag; ) {
3068 * for ( ; _condFlag = LOOPCOND; INCR) {
3069 * A;
3070 * if (IFCOND) {
3071 * break;
3072 * }
3073 * B;
3074 * }
3075 * if (_condFlag)
3076 * INCR;
3077 * }
3078 * }
3079 */
3080 static slang_ir_node *
3081 _slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper)
3082 {
3083 slang_operation *top;
3084 slang_operation *outerFor, *innerFor, *init, *cond, *incr;
3085 slang_operation *lhs, *rhs;
3086
3087 assert(oper->type == SLANG_OPER_FOR);
3088
3089 top = slang_operation_new(1);
3090 top->type = SLANG_OPER_BLOCK_NEW_SCOPE;
3091 top->locals->outer_scope = oper->locals->outer_scope;
3092 slang_operation_add_children(top, 2);
3093
3094 /* declare: bool _condFlag = true */
3095 {
3096 slang_operation *condDecl;
3097 slang_variable *var;
3098
3099 condDecl = slang_oper_child(top, 0);
3100 condDecl->type = SLANG_OPER_VARIABLE_DECL;
3101 var = slang_variable_scope_grow(top->locals);
3102 slang_fully_specified_type_construct(&var->type);
3103 var->type.specifier.type = SLANG_SPEC_BOOL;
3104 var->a_name = slang_atom_pool_atom(A->atoms, "_condFlag");
3105 condDecl->a_id = var->a_name;
3106 var->initializer = slang_operation_new(1);
3107 slang_operation_literal_bool(var->initializer, GL_TRUE);
3108 }
3109
3110 /* build outer loop: for (INIT; _condFlag; ) { */
3111 outerFor = slang_oper_child(top, 1);
3112 outerFor->type = SLANG_OPER_FOR;
3113 slang_operation_add_children(outerFor, 4);
3114
3115 init = slang_oper_child(outerFor, 0);
3116 slang_operation_copy(init, slang_oper_child(oper, 0));
3117
3118 cond = slang_oper_child(outerFor, 1);
3119 cond->type = SLANG_OPER_IDENTIFIER;
3120 cond->a_id = slang_atom_pool_atom(A->atoms, "_condFlag");
3121
3122 incr = slang_oper_child(outerFor, 2);
3123 incr->type = SLANG_OPER_VOID;
3124
3125 /* body of the outer loop */
3126 {
3127 slang_operation *block = slang_oper_child(outerFor, 3);
3128
3129 slang_operation_add_children(block, 2);
3130 block->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE;
3131
3132 /* build inner loop: for ( ; _condFlag = LOOPCOND; INCR) { */
3133 {
3134 innerFor = slang_oper_child(block, 0);
3135
3136 /* make copy of orig loop */
3137 slang_operation_copy(innerFor, oper);
3138 assert(innerFor->type == SLANG_OPER_FOR);
3139 innerFor->locals->outer_scope = block->locals;
3140
3141 init = slang_oper_child(innerFor, 0);
3142 init->type = SLANG_OPER_VOID; /* leak? */
3143
3144 cond = slang_oper_child(innerFor, 1);
3145 slang_operation_destruct(cond);
3146 cond->type = SLANG_OPER_ASSIGN;
3147 cond->locals = _slang_variable_scope_new(innerFor->locals);
3148 slang_operation_add_children(cond, 2);
3149
3150 lhs = slang_oper_child(cond, 0);
3151 lhs->type = SLANG_OPER_IDENTIFIER;
3152 lhs->a_id = slang_atom_pool_atom(A->atoms, "_condFlag");
3153
3154 rhs = slang_oper_child(cond, 1);
3155 slang_operation_copy(rhs, slang_oper_child(oper, 1));
3156 }
3157
3158 /* if (_condFlag) INCR; */
3159 {
3160 slang_operation *ifop = slang_oper_child(block, 1);
3161 ifop->type = SLANG_OPER_IF;
3162 slang_operation_add_children(ifop, 2);
3163
3164 /* re-use cond node build above */
3165 slang_operation_copy(slang_oper_child(ifop, 0), cond);
3166
3167 /* incr node from original for-loop operation */
3168 slang_operation_copy(slang_oper_child(ifop, 1),
3169 slang_oper_child(oper, 2));
3170 }
3171
3172 /* finally, replace "continue" with "break" in the inner for-loop */
3173 replace_continue_with_break(A, slang_oper_child(innerFor, 3));
3174 }
3175
3176 return _slang_gen_operation(A, top);
3177 }
3178
3179
3180
3181 /**
3182 * Generate IR for a for-loop. Unrolling will be done when possible.
3183 */
3184 static slang_ir_node *
3185 _slang_gen_for(slang_assemble_ctx * A, slang_operation *oper)
3186 {
3187 GLboolean unroll;
3188
3189 if (!A->EmitContReturn) {
3190 /* We don't want to emit CONT instructions. If this for-loop has
3191 * a continue, translate it away.
3192 */
3193 if (_slang_loop_contains_continue(slang_oper_child(oper, 3))) {
3194 return _slang_gen_for_without_continue(A, oper);
3195 }
3196 }
3197
3198 unroll = _slang_can_unroll_for_loop(A, oper);
3199 if (unroll) {
3200 slang_ir_node *code = _slang_unroll_for_loop(A, oper);
3201 if (code)
3202 return code;
3203 }
3204
3205 assert(oper->type == SLANG_OPER_FOR);
3206
3207 /* conventional for-loop code generation */
3208 {
3209 /*
3210 * init code (child[0])
3211 * LOOP:
3212 * BREAK if !expr (child[1])
3213 * body code (child[3])
3214 * tail code:
3215 * incr code (child[2]) // XXX continue here
3216 */
3217 const slang_operation *prevLoopOper;
3218 slang_ir_node *prevLoop, *loop, *cond, *breakIf, *body, *init, *incr;
3219 init = _slang_gen_operation(A, &oper->children[0]);
3220 loop = new_loop(NULL);
3221
3222 /* save old, push new loop */
3223 prevLoop = A->CurLoop;
3224 A->CurLoop = loop;
3225 prevLoopOper = A->CurLoopOper;
3226 A->CurLoopOper = oper;
3227
3228 cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1])));
3229 breakIf = new_break_if_true(A, cond);
3230 body = _slang_gen_operation(A, &oper->children[3]);
3231 incr = _slang_gen_operation(A, &oper->children[2]);
3232
3233 loop->Children[0] = new_seq(breakIf, body);
3234 loop->Children[1] = incr; /* tail code */
3235
3236 /* pop loop, restore prev */
3237 A->CurLoop = prevLoop;
3238 A->CurLoopOper = prevLoopOper;
3239
3240 return new_seq(init, loop);
3241 }
3242 }
3243
3244
3245 static slang_ir_node *
3246 _slang_gen_continue(slang_assemble_ctx * A, const slang_operation *oper)
3247 {
3248 slang_ir_node *n, *cont, *incr = NULL, *loopNode;
3249
3250 assert(oper->type == SLANG_OPER_CONTINUE);
3251 loopNode = A->CurLoop;
3252 assert(loopNode);
3253 assert(loopNode->Opcode == IR_LOOP);
3254
3255 cont = new_node0(IR_CONT);
3256 if (cont) {
3257 cont->Parent = loopNode;
3258 /* insert this node at head of linked list of cont/break instructions */
3259 cont->List = loopNode->List;
3260 loopNode->List = cont;
3261 }
3262
3263 n = new_seq(incr, cont);
3264 return n;
3265 }
3266
3267
3268 /**
3269 * Determine if the given operation is of a specific type.
3270 */
3271 static GLboolean
3272 is_operation_type(const slang_operation *oper, slang_operation_type type)
3273 {
3274 if (oper->type == type)
3275 return GL_TRUE;
3276 else if ((oper->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
3277 oper->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) &&
3278 oper->num_children == 1)
3279 return is_operation_type(&oper->children[0], type);
3280 else
3281 return GL_FALSE;
3282 }
3283
3284
3285 /**
3286 * Generate IR tree for an if/then/else conditional using high-level
3287 * IR_IF instruction.
3288 */
3289 static slang_ir_node *
3290 _slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper)
3291 {
3292 /*
3293 * eval expr (child[0])
3294 * IF expr THEN
3295 * if-body code
3296 * ELSE
3297 * else-body code
3298 * ENDIF
3299 */
3300 const GLboolean haveElseClause = !_slang_is_noop(&oper->children[2]);
3301 slang_ir_node *ifNode, *cond, *ifBody, *elseBody;
3302 GLboolean isConst, constTrue;
3303
3304 /* type-check expression */
3305 if (!_slang_is_boolean(A, &oper->children[0])) {
3306 slang_info_log_error(A->log, "boolean expression expected for 'if'");
3307 return NULL;
3308 }
3309
3310 if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) {
3311 slang_info_log_error(A->log, "scalar/boolean expression expected for 'if'");
3312 return NULL;
3313 }
3314
3315 isConst = _slang_is_constant_cond(&oper->children[0], &constTrue);
3316 if (isConst) {
3317 if (constTrue) {
3318 /* if (true) ... */
3319 return _slang_gen_operation(A, &oper->children[1]);
3320 }
3321 else {
3322 /* if (false) ... */
3323 return _slang_gen_operation(A, &oper->children[2]);
3324 }
3325 }
3326
3327 cond = _slang_gen_operation(A, &oper->children[0]);
3328 cond = new_cond(cond);
3329
3330 if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK)
3331 && !haveElseClause) {
3332 /* Special case: generate a conditional break */
3333 if (!A->CurLoop) /* probably trying to unroll */
3334 return NULL;
3335 ifBody = new_break_if_true(A, cond);
3336 return ifBody;
3337 }
3338 else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE)
3339 && !haveElseClause
3340 && A->CurLoopOper
3341 && A->CurLoopOper->type != SLANG_OPER_FOR) {
3342 /* Special case: generate a conditional continue */
3343 if (!A->CurLoop) /* probably trying to unroll */
3344 return NULL;
3345 ifBody = new_cont_if_true(A, cond);
3346 return ifBody;
3347 }
3348 else {
3349 /* general case */
3350 ifBody = _slang_gen_operation(A, &oper->children[1]);
3351 if (haveElseClause)
3352 elseBody = _slang_gen_operation(A, &oper->children[2]);
3353 else
3354 elseBody = NULL;
3355 ifNode = new_if(cond, ifBody, elseBody);
3356 return ifNode;
3357 }
3358 }
3359
3360
3361
3362 static slang_ir_node *
3363 _slang_gen_not(slang_assemble_ctx * A, const slang_operation *oper)
3364 {
3365 slang_ir_node *n;
3366
3367 assert(oper->type == SLANG_OPER_NOT);
3368
3369 /* type-check expression */
3370 if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) {
3371 slang_info_log_error(A->log,
3372 "scalar/boolean expression expected for '!'");
3373 return NULL;
3374 }
3375
3376 n = _slang_gen_operation(A, &oper->children[0]);
3377 if (n)
3378 return new_not(n);
3379 else
3380 return NULL;
3381 }
3382
3383
3384 static slang_ir_node *
3385 _slang_gen_xor(slang_assemble_ctx * A, const slang_operation *oper)
3386 {
3387 slang_ir_node *n1, *n2;
3388
3389 assert(oper->type == SLANG_OPER_LOGICALXOR);
3390
3391 if (!_slang_is_scalar_or_boolean(A, &oper->children[0]) ||
3392 !_slang_is_scalar_or_boolean(A, &oper->children[0])) {
3393 slang_info_log_error(A->log,
3394 "scalar/boolean expressions expected for '^^'");
3395 return NULL;
3396 }
3397
3398 n1 = _slang_gen_operation(A, &oper->children[0]);
3399 if (!n1)
3400 return NULL;
3401 n2 = _slang_gen_operation(A, &oper->children[1]);
3402 if (!n2)
3403 return NULL;
3404 return new_node2(IR_NOTEQUAL, n1, n2);
3405 }
3406
3407
3408 /**
3409 * Generate IR node for storage of a temporary of given size.
3410 */
3411 static slang_ir_node *
3412 _slang_gen_temporary(GLint size)
3413 {
3414 slang_ir_storage *store;
3415 slang_ir_node *n = NULL;
3416
3417 store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -2, size);
3418 if (store) {
3419 n = new_node0(IR_VAR_DECL);
3420 if (n) {
3421 n->Store = store;
3422 }
3423 else {
3424 _slang_free(store);
3425 }
3426 }
3427 return n;
3428 }
3429
3430
3431 /**
3432 * Generate program constants for an array.
3433 * Ex: const vec2[3] v = vec2[3](vec2(1,1), vec2(2,2), vec2(3,3));
3434 * This will allocate and initialize three vector constants, storing
3435 * the array in constant memory, not temporaries like a non-const array.
3436 * This can also be used for uniform array initializers.
3437 * \return GL_TRUE for success, GL_FALSE if failure (semantic error, etc).
3438 */
3439 static GLboolean
3440 make_constant_array(slang_assemble_ctx *A,
3441 slang_variable *var,
3442 slang_operation *initializer)
3443 {
3444 struct gl_program *prog = A->program;
3445 const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier);
3446 const char *varName = (char *) var->a_name;
3447 const GLuint numElements = initializer->num_children;
3448 GLint size;
3449 GLuint i, j;
3450 GLfloat *values;
3451
3452 if (!var->store) {
3453 var->store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -6, -6);
3454 }
3455 size = var->store->Size;
3456
3457 assert(var->type.qualifier == SLANG_QUAL_CONST ||
3458 var->type.qualifier == SLANG_QUAL_UNIFORM);
3459 assert(initializer->type == SLANG_OPER_CALL);
3460 assert(initializer->array_constructor);
3461
3462 values = (GLfloat *) _mesa_malloc(numElements * 4 * sizeof(GLfloat));
3463
3464 /* convert constructor params into ordinary floats */
3465 for (i = 0; i < numElements; i++) {
3466 const slang_operation *op = &initializer->children[i];
3467 if (op->type != SLANG_OPER_LITERAL_FLOAT) {
3468 /* unsupported type for this optimization */
3469 free(values);
3470 return GL_FALSE;
3471 }
3472 for (j = 0; j < op->literal_size; j++) {
3473 values[i * 4 + j] = op->literal[j];
3474 }
3475 for ( ; j < 4; j++) {
3476 values[i * 4 + j] = 0.0f;
3477 }
3478 }
3479
3480 /* slightly different paths for constants vs. uniforms */
3481 if (var->type.qualifier == SLANG_QUAL_UNIFORM) {
3482 var->store->File = PROGRAM_UNIFORM;
3483 var->store->Index = _mesa_add_uniform(prog->Parameters, varName,
3484 size, datatype, values);
3485 }
3486 else {
3487 var->store->File = PROGRAM_CONSTANT;
3488 var->store->Index = _mesa_add_named_constant(prog->Parameters, varName,
3489 values, size);
3490 }
3491 assert(var->store->Size == size);
3492
3493 _mesa_free(values);
3494
3495 return GL_TRUE;
3496 }
3497
3498
3499
3500 /**
3501 * Generate IR node for allocating/declaring a variable (either a local or
3502 * a global).
3503 * Generally, this involves allocating an slang_ir_storage instance for the
3504 * variable, choosing a register file (temporary, constant, etc).
3505 * For ordinary variables we do not yet allocate storage though. We do that
3506 * when we find the first actual use of the variable to avoid allocating temp
3507 * regs that will never get used.
3508 * At this time, uniforms are always allocated space in this function.
3509 *
3510 * \param initializer Optional initializer expression for the variable.
3511 */
3512 static slang_ir_node *
3513 _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var,
3514 slang_operation *initializer)
3515 {
3516 const char *varName = (const char *) var->a_name;
3517 const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier);
3518 slang_ir_node *varDecl, *n;
3519 slang_ir_storage *store;
3520 GLint arrayLen, size, totalSize; /* if array then totalSize > size */
3521 gl_register_file file;
3522
3523 /*assert(!var->declared);*/
3524 var->declared = GL_TRUE;
3525
3526 /* determine GPU register file for simple cases */
3527 if (is_sampler_type(&var->type)) {
3528 file = PROGRAM_SAMPLER;
3529 }
3530 else if (var->type.qualifier == SLANG_QUAL_UNIFORM) {
3531 file = PROGRAM_UNIFORM;
3532 }
3533 else {
3534 file = PROGRAM_TEMPORARY;
3535 }
3536
3537 size = _slang_sizeof_type_specifier(&var->type.specifier);
3538 if (size <= 0) {
3539 slang_info_log_error(A->log, "invalid declaration for '%s'", varName);
3540 return NULL;
3541 }
3542
3543 arrayLen = _slang_array_length(var);
3544 totalSize = _slang_array_size(size, arrayLen);
3545
3546 /* Allocate IR node for the declaration */
3547 varDecl = new_node0(IR_VAR_DECL);
3548 if (!varDecl)
3549 return NULL;
3550
3551 /* Allocate slang_ir_storage for this variable if needed.
3552 * Note that we may not actually allocate a constant or temporary register
3553 * until later.
3554 */
3555 if (!var->store) {
3556 GLint index = -7; /* TBD / unknown */
3557 var->store = _slang_new_ir_storage(file, index, totalSize);
3558 if (!var->store)
3559 return NULL; /* out of memory */
3560 }
3561
3562 /* set the IR node's Var and Store pointers */
3563 varDecl->Var = var;
3564 varDecl->Store = var->store;
3565
3566
3567 store = var->store;
3568
3569 /* if there's an initializer, generate IR for the expression */
3570 if (initializer) {
3571 slang_ir_node *varRef, *init;
3572
3573 if (var->type.qualifier == SLANG_QUAL_CONST) {
3574 /* if the variable is const, the initializer must be a const
3575 * expression as well.
3576 */
3577 #if 0
3578 if (!_slang_is_constant_expr(initializer)) {
3579 slang_info_log_error(A->log,
3580 "initializer for %s not constant", varName);
3581 return NULL;
3582 }
3583 #endif
3584 }
3585
3586 /* IR for the variable we're initializing */
3587 varRef = new_var(A, var);
3588 if (!varRef) {
3589 slang_info_log_error(A->log, "out of memory");
3590 return NULL;
3591 }
3592
3593 /* constant-folding, etc here */
3594 _slang_simplify(initializer, &A->space, A->atoms);
3595
3596 /* look for simple constant-valued variables and uniforms */
3597 if (var->type.qualifier == SLANG_QUAL_CONST ||
3598 var->type.qualifier == SLANG_QUAL_UNIFORM) {
3599
3600 if (initializer->type == SLANG_OPER_CALL &&
3601 initializer->array_constructor) {
3602 /* array initializer */
3603 if (make_constant_array(A, var, initializer))
3604 return varRef;
3605 }
3606 else if (initializer->type == SLANG_OPER_LITERAL_FLOAT ||
3607 initializer->type == SLANG_OPER_LITERAL_INT) {
3608 /* simple float/vector initializer */
3609 if (store->File == PROGRAM_UNIFORM) {
3610 store->Index = _mesa_add_uniform(A->program->Parameters,
3611 varName,
3612 totalSize, datatype,
3613 initializer->literal);
3614 store->Swizzle = _slang_var_swizzle(size, 0);
3615 return varRef;
3616 }
3617 #if 0
3618 else {
3619 store->File = PROGRAM_CONSTANT;
3620 store->Index = _mesa_add_named_constant(A->program->Parameters,
3621 varName,
3622 initializer->literal,
3623 totalSize);
3624 store->Swizzle = _slang_var_swizzle(size, 0);
3625 return varRef;
3626 }
3627 #endif
3628 }
3629 }
3630
3631 /* IR for initializer */
3632 init = _slang_gen_operation(A, initializer);
3633 if (!init)
3634 return NULL;
3635
3636 /* XXX remove this when type checking is added above */
3637 if (init->Store && init->Store->Size != totalSize) {
3638 slang_info_log_error(A->log, "invalid assignment (wrong types)");
3639 return NULL;
3640 }
3641
3642 /* assign RHS to LHS */
3643 n = new_node2(IR_COPY, varRef, init);
3644 n = new_seq(varDecl, n);
3645 }
3646 else {
3647 /* no initializer */
3648 n = varDecl;
3649 }
3650
3651 if (store->File == PROGRAM_UNIFORM && store->Index < 0) {
3652 /* always need to allocate storage for uniforms at this point */
3653 store->Index = _mesa_add_uniform(A->program->Parameters, varName,
3654 totalSize, datatype, NULL);
3655 store->Swizzle = _slang_var_swizzle(size, 0);
3656 }
3657
3658 #if 0
3659 printf("%s var %p %s store=%p index=%d size=%d\n",
3660 __FUNCTION__, (void *) var, (char *) varName,
3661 (void *) store, store->Index, store->Size);
3662 #endif
3663
3664 return n;
3665 }
3666
3667
3668 /**
3669 * Generate code for a selection expression: b ? x : y
3670 * XXX In some cases we could implement a selection expression
3671 * with an LRP instruction (use the boolean as the interpolant).
3672 * Otherwise, we use an IF/ELSE/ENDIF construct.
3673 */
3674 static slang_ir_node *
3675 _slang_gen_select(slang_assemble_ctx *A, slang_operation *oper)
3676 {
3677 slang_ir_node *cond, *ifNode, *trueExpr, *falseExpr, *trueNode, *falseNode;
3678 slang_ir_node *tmpDecl, *tmpVar, *tree;
3679 slang_typeinfo type0, type1, type2;
3680 int size, isBool, isEqual;
3681
3682 assert(oper->type == SLANG_OPER_SELECT);
3683 assert(oper->num_children == 3);
3684
3685 /* type of children[0] must be boolean */
3686 slang_typeinfo_construct(&type0);
3687 typeof_operation(A, &oper->children[0], &type0);
3688 isBool = (type0.spec.type == SLANG_SPEC_BOOL);
3689 slang_typeinfo_destruct(&type0);
3690 if (!isBool) {
3691 slang_info_log_error(A->log, "selector type is not boolean");
3692 return NULL;
3693 }
3694
3695 slang_typeinfo_construct(&type1);
3696 slang_typeinfo_construct(&type2);
3697 typeof_operation(A, &oper->children[1], &type1);
3698 typeof_operation(A, &oper->children[2], &type2);
3699 isEqual = slang_type_specifier_equal(&type1.spec, &type2.spec);
3700 slang_typeinfo_destruct(&type1);
3701 slang_typeinfo_destruct(&type2);
3702 if (!isEqual) {
3703 slang_info_log_error(A->log, "incompatible types for ?: operator");
3704 return NULL;
3705 }
3706
3707 /* size of x or y's type */
3708 size = _slang_sizeof_type_specifier(&type1.spec);
3709 assert(size > 0);
3710
3711 /* temporary var */
3712 tmpDecl = _slang_gen_temporary(size);
3713
3714 /* the condition (child 0) */
3715 cond = _slang_gen_operation(A, &oper->children[0]);
3716 cond = new_cond(cond);
3717
3718 /* if-true body (child 1) */
3719 tmpVar = new_node0(IR_VAR);
3720 tmpVar->Store = tmpDecl->Store;
3721 trueExpr = _slang_gen_operation(A, &oper->children[1]);
3722 trueNode = new_node2(IR_COPY, tmpVar, trueExpr);
3723
3724 /* if-false body (child 2) */
3725 tmpVar = new_node0(IR_VAR);
3726 tmpVar->Store = tmpDecl->Store;
3727 falseExpr = _slang_gen_operation(A, &oper->children[2]);
3728 falseNode = new_node2(IR_COPY, tmpVar, falseExpr);
3729
3730 ifNode = new_if(cond, trueNode, falseNode);
3731
3732 /* tmp var value */
3733 tmpVar = new_node0(IR_VAR);
3734 tmpVar->Store = tmpDecl->Store;
3735
3736 tree = new_seq(ifNode, tmpVar);
3737 tree = new_seq(tmpDecl, tree);
3738
3739 /*_slang_print_ir_tree(tree, 10);*/
3740 return tree;
3741 }
3742
3743
3744 /**
3745 * Generate code for &&.
3746 */
3747 static slang_ir_node *
3748 _slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper)
3749 {
3750 /* rewrite "a && b" as "a ? b : false" */
3751 slang_operation *select;
3752 slang_ir_node *n;
3753
3754 select = slang_operation_new(1);
3755 select->type = SLANG_OPER_SELECT;
3756 select->num_children = 3;
3757 select->children = slang_operation_new(3);
3758
3759 slang_operation_copy(&select->children[0], &oper->children[0]);
3760 slang_operation_copy(&select->children[1], &oper->children[1]);
3761 select->children[2].type = SLANG_OPER_LITERAL_BOOL;
3762 ASSIGN_4V(select->children[2].literal, 0, 0, 0, 0); /* false */
3763 select->children[2].literal_size = 1;
3764
3765 n = _slang_gen_select(A, select);
3766 return n;
3767 }
3768
3769
3770 /**
3771 * Generate code for ||.
3772 */
3773 static slang_ir_node *
3774 _slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper)
3775 {
3776 /* rewrite "a || b" as "a ? true : b" */
3777 slang_operation *select;
3778 slang_ir_node *n;
3779
3780 select = slang_operation_new(1);
3781 select->type = SLANG_OPER_SELECT;
3782 select->num_children = 3;
3783 select->children = slang_operation_new(3);
3784
3785 slang_operation_copy(&select->children[0], &oper->children[0]);
3786 select->children[1].type = SLANG_OPER_LITERAL_BOOL;
3787 ASSIGN_4V(select->children[1].literal, 1, 1, 1, 1); /* true */
3788 select->children[1].literal_size = 1;
3789 slang_operation_copy(&select->children[2], &oper->children[1]);
3790
3791 n = _slang_gen_select(A, select);
3792 return n;
3793 }
3794
3795
3796 /**
3797 * Generate IR tree for a return statement.
3798 */
3799 static slang_ir_node *
3800 _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper)
3801 {
3802 const GLboolean haveReturnValue
3803 = (oper->num_children == 1 && oper->children[0].type != SLANG_OPER_VOID);
3804
3805 /* error checking */
3806 assert(A->CurFunction);
3807 if (haveReturnValue &&
3808 A->CurFunction->header.type.specifier.type == SLANG_SPEC_VOID) {
3809 slang_info_log_error(A->log, "illegal return expression");
3810 return NULL;
3811 }
3812 else if (!haveReturnValue &&
3813 A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) {
3814 slang_info_log_error(A->log, "return statement requires an expression");
3815 return NULL;
3816 }
3817
3818 if (!haveReturnValue) {
3819 return new_return(A->curFuncEndLabel);
3820 }
3821 else {
3822 /*
3823 * Convert from:
3824 * return expr;
3825 * To:
3826 * __retVal = expr;
3827 * return; // goto __endOfFunction
3828 */
3829 slang_operation *assign;
3830 slang_atom a_retVal;
3831 slang_ir_node *n;
3832
3833 a_retVal = slang_atom_pool_atom(A->atoms, "__retVal");
3834 assert(a_retVal);
3835
3836 #if 1 /* DEBUG */
3837 {
3838 slang_variable *v =
3839 _slang_variable_locate(oper->locals, a_retVal, GL_TRUE);
3840 if (!v) {
3841 /* trying to return a value in a void-valued function */
3842 return NULL;
3843 }
3844 }
3845 #endif
3846
3847 assign = slang_operation_new(1);
3848 assign->type = SLANG_OPER_ASSIGN;
3849 assign->num_children = 2;
3850 assign->children = slang_operation_new(2);
3851 /* lhs (__retVal) */
3852 assign->children[0].type = SLANG_OPER_IDENTIFIER;
3853 assign->children[0].a_id = a_retVal;
3854 assign->children[0].locals->outer_scope = assign->locals;
3855 /* rhs (expr) */
3856 /* XXX we might be able to avoid this copy someday */
3857 slang_operation_copy(&assign->children[1], &oper->children[0]);
3858
3859 /* assemble the new code */
3860 n = new_seq(_slang_gen_operation(A, assign),
3861 new_return(A->curFuncEndLabel));
3862
3863 slang_operation_delete(assign);
3864 return n;
3865 }
3866 }
3867
3868
3869 #if 0
3870 /**
3871 * Determine if the given operation/expression is const-valued.
3872 */
3873 static GLboolean
3874 _slang_is_constant_expr(const slang_operation *oper)
3875 {
3876 slang_variable *var;
3877 GLuint i;
3878
3879 switch (oper->type) {
3880 case SLANG_OPER_IDENTIFIER:
3881 var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE);
3882 if (var && var->type.qualifier == SLANG_QUAL_CONST)
3883 return GL_TRUE;
3884 return GL_FALSE;
3885 default:
3886 for (i = 0; i < oper->num_children; i++) {
3887 if (!_slang_is_constant_expr(&oper->children[i]))
3888 return GL_FALSE;
3889 }
3890 return GL_TRUE;
3891 }
3892 }
3893 #endif
3894
3895
3896 /**
3897 * Check if an assignment of type t1 to t0 is legal.
3898 * XXX more cases needed.
3899 */
3900 static GLboolean
3901 _slang_assignment_compatible(slang_assemble_ctx *A,
3902 slang_operation *op0,
3903 slang_operation *op1)
3904 {
3905 slang_typeinfo t0, t1;
3906 GLuint sz0, sz1;
3907
3908 if (op0->type == SLANG_OPER_POSTINCREMENT ||
3909 op0->type == SLANG_OPER_POSTDECREMENT) {
3910 return GL_FALSE;
3911 }
3912
3913 slang_typeinfo_construct(&t0);
3914 typeof_operation(A, op0, &t0);
3915
3916 slang_typeinfo_construct(&t1);
3917 typeof_operation(A, op1, &t1);
3918
3919 sz0 = _slang_sizeof_type_specifier(&t0.spec);
3920 sz1 = _slang_sizeof_type_specifier(&t1.spec);
3921
3922 #if 1
3923 if (sz0 != sz1) {
3924 /*printf("assignment size mismatch %u vs %u\n", sz0, sz1);*/
3925 return GL_FALSE;
3926 }
3927 #endif
3928
3929 if (t0.spec.type == SLANG_SPEC_STRUCT &&
3930 t1.spec.type == SLANG_SPEC_STRUCT &&
3931 t0.spec._struct->a_name != t1.spec._struct->a_name)
3932 return GL_FALSE;
3933
3934 if (t0.spec.type == SLANG_SPEC_FLOAT &&
3935 t1.spec.type == SLANG_SPEC_BOOL)
3936 return GL_FALSE;
3937
3938 #if 0 /* not used just yet - causes problems elsewhere */
3939 if (t0.spec.type == SLANG_SPEC_INT &&
3940 t1.spec.type == SLANG_SPEC_FLOAT)
3941 return GL_FALSE;
3942 #endif
3943
3944 if (t0.spec.type == SLANG_SPEC_BOOL &&
3945 t1.spec.type == SLANG_SPEC_FLOAT)
3946 return GL_FALSE;
3947
3948 if (t0.spec.type == SLANG_SPEC_BOOL &&
3949 t1.spec.type == SLANG_SPEC_INT)
3950 return GL_FALSE;
3951
3952 return GL_TRUE;
3953 }
3954
3955
3956 /**
3957 * Generate IR tree for a local variable declaration.
3958 * Basically do some error checking and call _slang_gen_var_decl().
3959 */
3960 static slang_ir_node *
3961 _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper)
3962 {
3963 const char *varName = (char *) oper->a_id;
3964 slang_variable *var;
3965 slang_ir_node *varDecl;
3966 slang_operation *initializer;
3967
3968 assert(oper->type == SLANG_OPER_VARIABLE_DECL);
3969 assert(oper->num_children <= 1);
3970
3971
3972 /* lookup the variable by name */
3973 var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE);
3974 if (!var)
3975 return NULL; /* "shouldn't happen" */
3976
3977 if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE ||
3978 var->type.qualifier == SLANG_QUAL_VARYING ||
3979 var->type.qualifier == SLANG_QUAL_UNIFORM) {
3980 /* can't declare attribute/uniform vars inside functions */
3981 slang_info_log_error(A->log,
3982 "local variable '%s' cannot be an attribute/uniform/varying",
3983 varName);
3984 return NULL;
3985 }
3986
3987 #if 0
3988 if (v->declared) {
3989 slang_info_log_error(A->log, "variable '%s' redeclared", varName);
3990 return NULL;
3991 }
3992 #endif
3993
3994 /* check if the var has an initializer */
3995 if (oper->num_children > 0) {
3996 assert(oper->num_children == 1);
3997 initializer = &oper->children[0];
3998 }
3999 else if (var->initializer) {
4000 initializer = var->initializer;
4001 }
4002 else {
4003 initializer = NULL;
4004 }
4005
4006 if (initializer) {
4007 /* check/compare var type and initializer type */
4008 if (!_slang_assignment_compatible(A, oper, initializer)) {
4009 slang_info_log_error(A->log, "incompatible types in assignment");
4010 return NULL;
4011 }
4012 }
4013 else {
4014 if (var->type.qualifier == SLANG_QUAL_CONST) {
4015 slang_info_log_error(A->log,
4016 "const-qualified variable '%s' requires initializer",
4017 varName);
4018 return NULL;
4019 }
4020 }
4021
4022 /* Generate IR node */
4023 varDecl = _slang_gen_var_decl(A, var, initializer);
4024 if (!varDecl)
4025 return NULL;
4026
4027 return varDecl;
4028 }
4029
4030
4031 /**
4032 * Generate IR tree for a reference to a variable (such as in an expression).
4033 * This is different from a variable declaration.
4034 */
4035 static slang_ir_node *
4036 _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper)
4037 {
4038 /* If there's a variable associated with this oper (from inlining)
4039 * use it. Otherwise, use the oper's var id.
4040 */
4041 slang_atom name = oper->var ? oper->var->a_name : oper->a_id;
4042 slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE);
4043 slang_ir_node *n;
4044 if (!var) {
4045 slang_info_log_error(A->log, "undefined variable '%s'", (char *) name);
4046 return NULL;
4047 }
4048 assert(var->declared);
4049 n = new_var(A, var);
4050 return n;
4051 }
4052
4053
4054
4055 /**
4056 * Return the number of components actually named by the swizzle.
4057 * Recall that swizzles may have undefined/don't-care values.
4058 */
4059 static GLuint
4060 swizzle_size(GLuint swizzle)
4061 {
4062 GLuint size = 0, i;
4063 for (i = 0; i < 4; i++) {
4064 GLuint swz = GET_SWZ(swizzle, i);
4065 size += (swz >= 0 && swz <= 3);
4066 }
4067 return size;
4068 }
4069
4070
4071 static slang_ir_node *
4072 _slang_gen_swizzle(slang_ir_node *child, GLuint swizzle)
4073 {
4074 slang_ir_node *n = new_node1(IR_SWIZZLE, child);
4075 assert(child);
4076 if (n) {
4077 assert(!n->Store);
4078 n->Store = _slang_new_ir_storage_relative(0,
4079 swizzle_size(swizzle),
4080 child->Store);
4081 n->Store->Swizzle = swizzle;
4082 }
4083 return n;
4084 }
4085
4086
4087 static GLboolean
4088 is_store_writable(const slang_assemble_ctx *A, const slang_ir_storage *store)
4089 {
4090 while (store->Parent)
4091 store = store->Parent;
4092
4093 if (!(store->File == PROGRAM_OUTPUT ||
4094 store->File == PROGRAM_TEMPORARY ||
4095 (store->File == PROGRAM_VARYING &&
4096 A->program->Target == GL_VERTEX_PROGRAM_ARB))) {
4097 return GL_FALSE;
4098 }
4099 else {
4100 return GL_TRUE;
4101 }
4102 }
4103
4104
4105 /**
4106 * Walk up an IR storage path to compute the final swizzle.
4107 * This is used when we find an expression such as "foo.xz.yx".
4108 */
4109 static GLuint
4110 root_swizzle(const slang_ir_storage *st)
4111 {
4112 GLuint swizzle = st->Swizzle;
4113 while (st->Parent) {
4114 st = st->Parent;
4115 swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle);
4116 }
4117 return swizzle;
4118 }
4119
4120
4121 /**
4122 * Generate IR tree for an assignment (=).
4123 */
4124 static slang_ir_node *
4125 _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
4126 {
4127 if (oper->children[0].type == SLANG_OPER_IDENTIFIER) {
4128 /* Check that var is writeable */
4129 slang_variable *var
4130 = _slang_variable_locate(oper->children[0].locals,
4131 oper->children[0].a_id, GL_TRUE);
4132 if (!var) {
4133 slang_info_log_error(A->log, "undefined variable '%s'",
4134 (char *) oper->children[0].a_id);
4135 return NULL;
4136 }
4137 if (var->type.qualifier == SLANG_QUAL_CONST ||
4138 var->type.qualifier == SLANG_QUAL_ATTRIBUTE ||
4139 var->type.qualifier == SLANG_QUAL_UNIFORM ||
4140 (var->type.qualifier == SLANG_QUAL_VARYING &&
4141 A->program->Target == GL_FRAGMENT_PROGRAM_ARB)) {
4142 slang_info_log_error(A->log,
4143 "illegal assignment to read-only variable '%s'",
4144 (char *) oper->children[0].a_id);
4145 return NULL;
4146 }
4147 }
4148
4149 if (oper->children[0].type == SLANG_OPER_IDENTIFIER &&
4150 oper->children[1].type == SLANG_OPER_CALL) {
4151 /* Special case of: x = f(a, b)
4152 * Replace with f(a, b, x) (where x == hidden __retVal out param)
4153 *
4154 * XXX this could be even more effective if we could accomodate
4155 * cases such as "v.x = f();" - would help with typical vertex
4156 * transformation.
4157 */
4158 slang_ir_node *n;
4159 n = _slang_gen_function_call_name(A,
4160 (const char *) oper->children[1].a_id,
4161 &oper->children[1], &oper->children[0]);
4162 return n;
4163 }
4164 else {
4165 slang_ir_node *n, *lhs, *rhs;
4166
4167 /* lhs and rhs type checking */
4168 if (!_slang_assignment_compatible(A,
4169 &oper->children[0],
4170 &oper->children[1])) {
4171 slang_info_log_error(A->log, "incompatible types in assignment");
4172 return NULL;
4173 }
4174
4175 lhs = _slang_gen_operation(A, &oper->children[0]);
4176 if (!lhs) {
4177 return NULL;
4178 }
4179
4180 if (!lhs->Store) {
4181 slang_info_log_error(A->log,
4182 "invalid left hand side for assignment");
4183 return NULL;
4184 }
4185
4186 /* check that lhs is writable */
4187 if (!is_store_writable(A, lhs->Store)) {
4188 slang_info_log_error(A->log,
4189 "illegal assignment to read-only l-value");
4190 return NULL;
4191 }
4192
4193 rhs = _slang_gen_operation(A, &oper->children[1]);
4194 if (lhs && rhs) {
4195 /* convert lhs swizzle into writemask */
4196 const GLuint swizzle = root_swizzle(lhs->Store);
4197 GLuint writemask, newSwizzle = 0x0;
4198 if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) {
4199 /* Non-simple writemask, need to swizzle right hand side in
4200 * order to put components into the right place.
4201 */
4202 rhs = _slang_gen_swizzle(rhs, newSwizzle);
4203 }
4204 n = new_node2(IR_COPY, lhs, rhs);
4205 return n;
4206 }
4207 else {
4208 return NULL;
4209 }
4210 }
4211 }
4212
4213
4214 /**
4215 * Generate IR tree for referencing a field in a struct (or basic vector type)
4216 */
4217 static slang_ir_node *
4218 _slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper)
4219 {
4220 slang_typeinfo ti;
4221
4222 /* type of struct */
4223 slang_typeinfo_construct(&ti);
4224 typeof_operation(A, &oper->children[0], &ti);
4225
4226 if (_slang_type_is_vector(ti.spec.type)) {
4227 /* the field should be a swizzle */
4228 const GLuint rows = _slang_type_dim(ti.spec.type);
4229 slang_swizzle swz;
4230 slang_ir_node *n;
4231 GLuint swizzle;
4232 if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) {
4233 slang_info_log_error(A->log, "Bad swizzle");
4234 return NULL;
4235 }
4236 swizzle = MAKE_SWIZZLE4(swz.swizzle[0],
4237 swz.swizzle[1],
4238 swz.swizzle[2],
4239 swz.swizzle[3]);
4240
4241 n = _slang_gen_operation(A, &oper->children[0]);
4242 /* create new parent node with swizzle */
4243 if (n)
4244 n = _slang_gen_swizzle(n, swizzle);
4245 return n;
4246 }
4247 else if ( ti.spec.type == SLANG_SPEC_FLOAT
4248 || ti.spec.type == SLANG_SPEC_INT
4249 || ti.spec.type == SLANG_SPEC_BOOL) {
4250 const GLuint rows = 1;
4251 slang_swizzle swz;
4252 slang_ir_node *n;
4253 GLuint swizzle;
4254 if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) {
4255 slang_info_log_error(A->log, "Bad swizzle");
4256 }
4257 swizzle = MAKE_SWIZZLE4(swz.swizzle[0],
4258 swz.swizzle[1],
4259 swz.swizzle[2],
4260 swz.swizzle[3]);
4261 n = _slang_gen_operation(A, &oper->children[0]);
4262 /* create new parent node with swizzle */
4263 n = _slang_gen_swizzle(n, swizzle);
4264 return n;
4265 }
4266 else {
4267 /* the field is a structure member (base.field) */
4268 /* oper->children[0] is the base */
4269 /* oper->a_id is the field name */
4270 slang_ir_node *base, *n;
4271 slang_typeinfo field_ti;
4272 GLint fieldSize, fieldOffset = -1;
4273
4274 /* type of field */
4275 slang_typeinfo_construct(&field_ti);
4276 typeof_operation(A, oper, &field_ti);
4277
4278 fieldSize = _slang_sizeof_type_specifier(&field_ti.spec);
4279 if (fieldSize > 0)
4280 fieldOffset = _slang_field_offset(&ti.spec, oper->a_id);
4281
4282 if (fieldSize == 0 || fieldOffset < 0) {
4283 const char *structName;
4284 if (ti.spec._struct)
4285 structName = (char *) ti.spec._struct->a_name;
4286 else
4287 structName = "unknown";
4288 slang_info_log_error(A->log,
4289 "\"%s\" is not a member of struct \"%s\"",
4290 (char *) oper->a_id, structName);
4291 return NULL;
4292 }
4293 assert(fieldSize >= 0);
4294
4295 base = _slang_gen_operation(A, &oper->children[0]);
4296 if (!base) {
4297 /* error msg should have already been logged */
4298 return NULL;
4299 }
4300
4301 n = new_node1(IR_FIELD, base);
4302 if (!n)
4303 return NULL;
4304
4305 n->Field = (char *) oper->a_id;
4306
4307 /* Store the field's offset in storage->Index */
4308 n->Store = _slang_new_ir_storage(base->Store->File,
4309 fieldOffset,
4310 fieldSize);
4311
4312 return n;
4313 }
4314 }
4315
4316
4317 /**
4318 * Gen code for array indexing.
4319 */
4320 static slang_ir_node *
4321 _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper)
4322 {
4323 slang_typeinfo array_ti;
4324
4325 /* get array's type info */
4326 slang_typeinfo_construct(&array_ti);
4327 typeof_operation(A, &oper->children[0], &array_ti);
4328
4329 if (_slang_type_is_vector(array_ti.spec.type)) {
4330 /* indexing a simple vector type: "vec4 v; v[0]=p;" */
4331 /* translate the index into a swizzle/writemask: "v.x=p" */
4332 const GLuint max = _slang_type_dim(array_ti.spec.type);
4333 GLint index;
4334 slang_ir_node *n;
4335
4336 index = (GLint) oper->children[1].literal[0];
4337 if (oper->children[1].type != SLANG_OPER_LITERAL_INT ||
4338 index >= (GLint) max) {
4339 #if 0
4340 slang_info_log_error(A->log, "Invalid array index for vector type");
4341 printf("type = %d\n", oper->children[1].type);
4342 printf("index = %d, max = %d\n", index, max);
4343 printf("array = %s\n", (char*)oper->children[0].a_id);
4344 printf("index = %s\n", (char*)oper->children[1].a_id);
4345 return NULL;
4346 #else
4347 index = 0;
4348 #endif
4349 }
4350
4351 n = _slang_gen_operation(A, &oper->children[0]);
4352 if (n) {
4353 /* use swizzle to access the element */
4354 GLuint swizzle = MAKE_SWIZZLE4(SWIZZLE_X + index,
4355 SWIZZLE_NIL,
4356 SWIZZLE_NIL,
4357 SWIZZLE_NIL);
4358 n = _slang_gen_swizzle(n, swizzle);
4359 }
4360 assert(n->Store);
4361 return n;
4362 }
4363 else {
4364 /* conventional array */
4365 slang_typeinfo elem_ti;
4366 slang_ir_node *elem, *array, *index;
4367 GLint elemSize, arrayLen;
4368
4369 /* size of array element */
4370 slang_typeinfo_construct(&elem_ti);
4371 typeof_operation(A, oper, &elem_ti);
4372 elemSize = _slang_sizeof_type_specifier(&elem_ti.spec);
4373
4374 if (_slang_type_is_matrix(array_ti.spec.type))
4375 arrayLen = _slang_type_dim(array_ti.spec.type);
4376 else
4377 arrayLen = array_ti.array_len;
4378
4379 slang_typeinfo_destruct(&array_ti);
4380 slang_typeinfo_destruct(&elem_ti);
4381
4382 if (elemSize <= 0) {
4383 /* unknown var or type */
4384 slang_info_log_error(A->log, "Undefined variable or type");
4385 return NULL;
4386 }
4387
4388 array = _slang_gen_operation(A, &oper->children[0]);
4389 index = _slang_gen_operation(A, &oper->children[1]);
4390 if (array && index) {
4391 /* bounds check */
4392 GLint constIndex = -1;
4393 if (index->Opcode == IR_FLOAT) {
4394 constIndex = (int) index->Value[0];
4395 if (constIndex < 0 || constIndex >= arrayLen) {
4396 slang_info_log_error(A->log,
4397 "Array index out of bounds (index=%d size=%d)",
4398 constIndex, arrayLen);
4399 _slang_free_ir_tree(array);
4400 _slang_free_ir_tree(index);
4401 return NULL;
4402 }
4403 }
4404
4405 if (!array->Store) {
4406 slang_info_log_error(A->log, "Invalid array");
4407 return NULL;
4408 }
4409
4410 elem = new_node2(IR_ELEMENT, array, index);
4411
4412 /* The storage info here will be updated during code emit */
4413 elem->Store = _slang_new_ir_storage(array->Store->File,
4414 array->Store->Index,
4415 elemSize);
4416 elem->Store->Swizzle = _slang_var_swizzle(elemSize, 0);
4417 return elem;
4418 }
4419 else {
4420 _slang_free_ir_tree(array);
4421 _slang_free_ir_tree(index);
4422 return NULL;
4423 }
4424 }
4425 }
4426
4427
4428 static slang_ir_node *
4429 _slang_gen_compare(slang_assemble_ctx *A, slang_operation *oper,
4430 slang_ir_opcode opcode)
4431 {
4432 slang_typeinfo t0, t1;
4433 slang_ir_node *n;
4434
4435 slang_typeinfo_construct(&t0);
4436 typeof_operation(A, &oper->children[0], &t0);
4437
4438 slang_typeinfo_construct(&t1);
4439 typeof_operation(A, &oper->children[0], &t1);
4440
4441 if (t0.spec.type == SLANG_SPEC_ARRAY ||
4442 t1.spec.type == SLANG_SPEC_ARRAY) {
4443 slang_info_log_error(A->log, "Illegal array comparison");
4444 return NULL;
4445 }
4446
4447 if (oper->type != SLANG_OPER_EQUAL &&
4448 oper->type != SLANG_OPER_NOTEQUAL) {
4449 /* <, <=, >, >= can only be used with scalars */
4450 if ((t0.spec.type != SLANG_SPEC_INT &&
4451 t0.spec.type != SLANG_SPEC_FLOAT) ||
4452 (t1.spec.type != SLANG_SPEC_INT &&
4453 t1.spec.type != SLANG_SPEC_FLOAT)) {
4454 slang_info_log_error(A->log, "Incompatible type(s) for inequality operator");
4455 return NULL;
4456 }
4457 }
4458
4459 n = new_node2(opcode,
4460 _slang_gen_operation(A, &oper->children[0]),
4461 _slang_gen_operation(A, &oper->children[1]));
4462
4463 /* result is a bool (size 1) */
4464 n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1);
4465
4466 return n;
4467 }
4468
4469
4470 #if 0
4471 static void
4472 print_vars(slang_variable_scope *s)
4473 {
4474 int i;
4475 printf("vars: ");
4476 for (i = 0; i < s->num_variables; i++) {
4477 printf("%s %d, \n",
4478 (char*) s->variables[i]->a_name,
4479 s->variables[i]->declared);
4480 }
4481
4482 printf("\n");
4483 }
4484 #endif
4485
4486
4487 #if 0
4488 static void
4489 _slang_undeclare_vars(slang_variable_scope *locals)
4490 {
4491 if (locals->num_variables > 0) {
4492 int i;
4493 for (i = 0; i < locals->num_variables; i++) {
4494 slang_variable *v = locals->variables[i];
4495 printf("undeclare %s at %p\n", (char*) v->a_name, v);
4496 v->declared = GL_FALSE;
4497 }
4498 }
4499 }
4500 #endif
4501
4502
4503 /**
4504 * Generate IR tree for a slang_operation (AST node)
4505 */
4506 static slang_ir_node *
4507 _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
4508 {
4509 switch (oper->type) {
4510 case SLANG_OPER_BLOCK_NEW_SCOPE:
4511 {
4512 slang_ir_node *n;
4513
4514 _slang_push_var_table(A->vartable);
4515
4516 oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; /* temp change */
4517 n = _slang_gen_operation(A, oper);
4518 oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; /* restore */
4519
4520 _slang_pop_var_table(A->vartable);
4521
4522 /*_slang_undeclare_vars(oper->locals);*/
4523 /*print_vars(oper->locals);*/
4524
4525 if (n)
4526 n = new_node1(IR_SCOPE, n);
4527 return n;
4528 }
4529 break;
4530
4531 case SLANG_OPER_BLOCK_NO_NEW_SCOPE:
4532 /* list of operations */
4533 if (oper->num_children > 0)
4534 {
4535 slang_ir_node *n, *tree = NULL;
4536 GLuint i;
4537
4538 for (i = 0; i < oper->num_children; i++) {
4539 n = _slang_gen_operation(A, &oper->children[i]);
4540 if (!n) {
4541 _slang_free_ir_tree(tree);
4542 return NULL; /* error must have occured */
4543 }
4544 tree = new_seq(tree, n);
4545 }
4546
4547 return tree;
4548 }
4549 else {
4550 return new_node0(IR_NOP);
4551 }
4552
4553 case SLANG_OPER_EXPRESSION:
4554 return _slang_gen_operation(A, &oper->children[0]);
4555
4556 case SLANG_OPER_FOR:
4557 return _slang_gen_for(A, oper);
4558 case SLANG_OPER_DO:
4559 return _slang_gen_do(A, oper);
4560 case SLANG_OPER_WHILE:
4561 return _slang_gen_while(A, oper);
4562 case SLANG_OPER_BREAK:
4563 if (!A->CurLoop) {
4564 slang_info_log_error(A->log, "'break' not in loop");
4565 return NULL;
4566 }
4567 return new_break(A->CurLoop);
4568 case SLANG_OPER_CONTINUE:
4569 if (!A->CurLoop) {
4570 slang_info_log_error(A->log, "'continue' not in loop");
4571 return NULL;
4572 }
4573 return _slang_gen_continue(A, oper);
4574 case SLANG_OPER_DISCARD:
4575 return new_node0(IR_KILL);
4576
4577 case SLANG_OPER_EQUAL:
4578 return _slang_gen_compare(A, oper, IR_EQUAL);
4579 case SLANG_OPER_NOTEQUAL:
4580 return _slang_gen_compare(A, oper, IR_NOTEQUAL);
4581 case SLANG_OPER_GREATER:
4582 return _slang_gen_compare(A, oper, IR_SGT);
4583 case SLANG_OPER_LESS:
4584 return _slang_gen_compare(A, oper, IR_SLT);
4585 case SLANG_OPER_GREATEREQUAL:
4586 return _slang_gen_compare(A, oper, IR_SGE);
4587 case SLANG_OPER_LESSEQUAL:
4588 return _slang_gen_compare(A, oper, IR_SLE);
4589 case SLANG_OPER_ADD:
4590 {
4591 slang_ir_node *n;
4592 assert(oper->num_children == 2);
4593 n = _slang_gen_function_call_name(A, "+", oper, NULL);
4594 return n;
4595 }
4596 case SLANG_OPER_SUBTRACT:
4597 {
4598 slang_ir_node *n;
4599 assert(oper->num_children == 2);
4600 n = _slang_gen_function_call_name(A, "-", oper, NULL);
4601 return n;
4602 }
4603 case SLANG_OPER_MULTIPLY:
4604 {
4605 slang_ir_node *n;
4606 assert(oper->num_children == 2);
4607 n = _slang_gen_function_call_name(A, "*", oper, NULL);
4608 return n;
4609 }
4610 case SLANG_OPER_DIVIDE:
4611 {
4612 slang_ir_node *n;
4613 assert(oper->num_children == 2);
4614 n = _slang_gen_function_call_name(A, "/", oper, NULL);
4615 return n;
4616 }
4617 case SLANG_OPER_MINUS:
4618 {
4619 slang_ir_node *n;
4620 assert(oper->num_children == 1);
4621 n = _slang_gen_function_call_name(A, "-", oper, NULL);
4622 return n;
4623 }
4624 case SLANG_OPER_PLUS:
4625 /* +expr --> do nothing */
4626 return _slang_gen_operation(A, &oper->children[0]);
4627 case SLANG_OPER_VARIABLE_DECL:
4628 return _slang_gen_declaration(A, oper);
4629 case SLANG_OPER_ASSIGN:
4630 return _slang_gen_assignment(A, oper);
4631 case SLANG_OPER_ADDASSIGN:
4632 {
4633 slang_ir_node *n;
4634 assert(oper->num_children == 2);
4635 n = _slang_gen_function_call_name(A, "+=", oper, NULL);
4636 return n;
4637 }
4638 case SLANG_OPER_SUBASSIGN:
4639 {
4640 slang_ir_node *n;
4641 assert(oper->num_children == 2);
4642 n = _slang_gen_function_call_name(A, "-=", oper, NULL);
4643 return n;
4644 }
4645 break;
4646 case SLANG_OPER_MULASSIGN:
4647 {
4648 slang_ir_node *n;
4649 assert(oper->num_children == 2);
4650 n = _slang_gen_function_call_name(A, "*=", oper, NULL);
4651 return n;
4652 }
4653 case SLANG_OPER_DIVASSIGN:
4654 {
4655 slang_ir_node *n;
4656 assert(oper->num_children == 2);
4657 n = _slang_gen_function_call_name(A, "/=", oper, NULL);
4658 return n;
4659 }
4660 case SLANG_OPER_LOGICALAND:
4661 {
4662 slang_ir_node *n;
4663 assert(oper->num_children == 2);
4664 n = _slang_gen_logical_and(A, oper);
4665 return n;
4666 }
4667 case SLANG_OPER_LOGICALOR:
4668 {
4669 slang_ir_node *n;
4670 assert(oper->num_children == 2);
4671 n = _slang_gen_logical_or(A, oper);
4672 return n;
4673 }
4674 case SLANG_OPER_LOGICALXOR:
4675 return _slang_gen_xor(A, oper);
4676 case SLANG_OPER_NOT:
4677 return _slang_gen_not(A, oper);
4678 case SLANG_OPER_SELECT: /* b ? x : y */
4679 {
4680 slang_ir_node *n;
4681 assert(oper->num_children == 3);
4682 n = _slang_gen_select(A, oper);
4683 return n;
4684 }
4685
4686 case SLANG_OPER_ASM:
4687 return _slang_gen_asm(A, oper, NULL);
4688 case SLANG_OPER_CALL:
4689 return _slang_gen_function_call_name(A, (const char *) oper->a_id,
4690 oper, NULL);
4691 case SLANG_OPER_METHOD:
4692 return _slang_gen_method_call(A, oper);
4693 case SLANG_OPER_RETURN:
4694 return _slang_gen_return(A, oper);
4695 case SLANG_OPER_LABEL:
4696 return new_label(oper->label);
4697 case SLANG_OPER_IDENTIFIER:
4698 return _slang_gen_variable(A, oper);
4699 case SLANG_OPER_IF:
4700 return _slang_gen_if(A, oper);
4701 case SLANG_OPER_FIELD:
4702 return _slang_gen_struct_field(A, oper);
4703 case SLANG_OPER_SUBSCRIPT:
4704 return _slang_gen_array_element(A, oper);
4705 case SLANG_OPER_LITERAL_FLOAT:
4706 /* fall-through */
4707 case SLANG_OPER_LITERAL_INT:
4708 /* fall-through */
4709 case SLANG_OPER_LITERAL_BOOL:
4710 return new_float_literal(oper->literal, oper->literal_size);
4711
4712 case SLANG_OPER_POSTINCREMENT: /* var++ */
4713 {
4714 slang_ir_node *n;
4715 assert(oper->num_children == 1);
4716 n = _slang_gen_function_call_name(A, "__postIncr", oper, NULL);
4717 return n;
4718 }
4719 case SLANG_OPER_POSTDECREMENT: /* var-- */
4720 {
4721 slang_ir_node *n;
4722 assert(oper->num_children == 1);
4723 n = _slang_gen_function_call_name(A, "__postDecr", oper, NULL);
4724 return n;
4725 }
4726 case SLANG_OPER_PREINCREMENT: /* ++var */
4727 {
4728 slang_ir_node *n;
4729 assert(oper->num_children == 1);
4730 n = _slang_gen_function_call_name(A, "++", oper, NULL);
4731 return n;
4732 }
4733 case SLANG_OPER_PREDECREMENT: /* --var */
4734 {
4735 slang_ir_node *n;
4736 assert(oper->num_children == 1);
4737 n = _slang_gen_function_call_name(A, "--", oper, NULL);
4738 return n;
4739 }
4740
4741 case SLANG_OPER_NON_INLINED_CALL:
4742 case SLANG_OPER_SEQUENCE:
4743 {
4744 slang_ir_node *tree = NULL;
4745 GLuint i;
4746 for (i = 0; i < oper->num_children; i++) {
4747 slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]);
4748 tree = new_seq(tree, n);
4749 if (n)
4750 tree->Store = n->Store;
4751 }
4752 if (oper->type == SLANG_OPER_NON_INLINED_CALL) {
4753 tree = new_function_call(tree, oper->label);
4754 }
4755 return tree;
4756 }
4757
4758 case SLANG_OPER_NONE:
4759 case SLANG_OPER_VOID:
4760 /* returning NULL here would generate an error */
4761 return new_node0(IR_NOP);
4762
4763 default:
4764 _mesa_problem(NULL, "bad node type %d in _slang_gen_operation",
4765 oper->type);
4766 return new_node0(IR_NOP);
4767 }
4768
4769 return NULL;
4770 }
4771
4772
4773 /**
4774 * Check if the given type specifier is a rectangular texture sampler.
4775 */
4776 static GLboolean
4777 is_rect_sampler_spec(const slang_type_specifier *spec)
4778 {
4779 while (spec->_array) {
4780 spec = spec->_array;
4781 }
4782 return spec->type == SLANG_SPEC_SAMPLER2DRECT ||
4783 spec->type == SLANG_SPEC_SAMPLER2DRECTSHADOW;
4784 }
4785
4786
4787
4788 /**
4789 * Called by compiler when a global variable has been parsed/compiled.
4790 * Here we examine the variable's type to determine what kind of register
4791 * storage will be used.
4792 *
4793 * A uniform such as "gl_Position" will become the register specification
4794 * (PROGRAM_OUTPUT, VERT_RESULT_HPOS). Or, uniform "gl_FogFragCoord"
4795 * will be (PROGRAM_INPUT, FRAG_ATTRIB_FOGC).
4796 *
4797 * Samplers are interesting. For "uniform sampler2D tex;" we'll specify
4798 * (PROGRAM_SAMPLER, index) where index is resolved at link-time to an
4799 * actual texture unit (as specified by the user calling glUniform1i()).
4800 */
4801 GLboolean
4802 _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
4803 slang_unit_type type)
4804 {
4805 struct gl_program *prog = A->program;
4806 const char *varName = (char *) var->a_name;
4807 GLboolean success = GL_TRUE;
4808 slang_ir_storage *store = NULL;
4809 int dbg = 0;
4810 const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier);
4811 const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
4812 const GLint arrayLen = _slang_array_length(var);
4813 const GLint totalSize = _slang_array_size(size, arrayLen);
4814 GLint texIndex = sampler_to_texture_index(var->type.specifier.type);
4815
4816 /* check for sampler2D arrays */
4817 if (texIndex == -1 && var->type.specifier._array)
4818 texIndex = sampler_to_texture_index(var->type.specifier._array->type);
4819
4820 if (texIndex != -1) {
4821 /* This is a texture sampler variable...
4822 * store->File = PROGRAM_SAMPLER
4823 * store->Index = sampler number (0..7, typically)
4824 * store->Size = texture type index (1D, 2D, 3D, cube, etc)
4825 */
4826 if (var->initializer) {
4827 slang_info_log_error(A->log, "illegal assignment to '%s'", varName);
4828 return GL_FALSE;
4829 }
4830 #if FEATURE_es2_glsl /* XXX should use FEATURE_texture_rect */
4831 /* disallow rect samplers */
4832 if (is_rect_sampler_spec(&var->type.specifier)) {
4833 slang_info_log_error(A->log, "invalid sampler type for '%s'", varName);
4834 return GL_FALSE;
4835 }
4836 #else
4837 (void) is_rect_sampler_spec; /* silence warning */
4838 #endif
4839 {
4840 GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype);
4841 store = _slang_new_ir_storage_sampler(sampNum, texIndex, totalSize);
4842
4843 /* If we have a sampler array, then we need to allocate the
4844 * additional samplers to ensure we don't allocate them elsewhere.
4845 * We can't directly use _mesa_add_sampler() as that checks the
4846 * varName and gets a match, so we call _mesa_add_parameter()
4847 * directly and use the last sampler number from the call above.
4848 */
4849 if (arrayLen > 0) {
4850 GLint a = arrayLen - 1;
4851 GLint i;
4852 for (i = 0; i < a; i++) {
4853 GLfloat value = (GLfloat)(i + sampNum + 1);
4854 (void) _mesa_add_parameter(prog->Parameters, PROGRAM_SAMPLER,
4855 varName, 1, datatype, &value, NULL, 0x0);
4856 }
4857 }
4858 }
4859 if (dbg) printf("SAMPLER ");
4860 }
4861 else if (var->type.qualifier == SLANG_QUAL_UNIFORM) {
4862 /* Uniform variable */
4863 const GLuint swizzle = _slang_var_swizzle(totalSize, 0);
4864
4865 if (prog) {
4866 /* user-defined uniform */
4867 if (datatype == GL_NONE) {
4868 if ((var->type.specifier.type == SLANG_SPEC_ARRAY &&
4869 var->type.specifier._array->type == SLANG_SPEC_STRUCT) ||
4870 (var->type.specifier.type == SLANG_SPEC_STRUCT)) {
4871 /* temporary work-around */
4872 GLenum datatype = GL_FLOAT;
4873 GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName,
4874 totalSize, datatype, NULL);
4875 store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc,
4876 totalSize, swizzle);
4877
4878 if (arrayLen > 0) {
4879 GLint a = arrayLen - 1;
4880 GLint i;
4881 for (i = 0; i < a; i++) {
4882 GLfloat value = (GLfloat)(i + uniformLoc + 1);
4883 (void) _mesa_add_parameter(prog->Parameters, PROGRAM_UNIFORM,
4884 varName, 1, datatype, &value, NULL, 0x0);
4885 }
4886 }
4887
4888 /* XXX what we need to do is unroll the struct into its
4889 * basic types, creating a uniform variable for each.
4890 * For example:
4891 * struct foo {
4892 * vec3 a;
4893 * vec4 b;
4894 * };
4895 * uniform foo f;
4896 *
4897 * Should produce uniforms:
4898 * "f.a" (GL_FLOAT_VEC3)
4899 * "f.b" (GL_FLOAT_VEC4)
4900 */
4901
4902 if (var->initializer) {
4903 slang_info_log_error(A->log,
4904 "unsupported initializer for uniform '%s'", varName);
4905 return GL_FALSE;
4906 }
4907 }
4908 else {
4909 slang_info_log_error(A->log,
4910 "invalid datatype for uniform variable %s",
4911 varName);
4912 return GL_FALSE;
4913 }
4914 }
4915 else {
4916 /* non-struct uniform */
4917 if (!_slang_gen_var_decl(A, var, var->initializer))
4918 return GL_FALSE;
4919 store = var->store;
4920 }
4921 }
4922 else {
4923 /* pre-defined uniform, like gl_ModelviewMatrix */
4924 /* We know it's a uniform, but don't allocate storage unless
4925 * it's really used.
4926 */
4927 store = _slang_new_ir_storage_swz(PROGRAM_STATE_VAR, -1,
4928 totalSize, swizzle);
4929 }
4930 if (dbg) printf("UNIFORM (sz %d) ", totalSize);
4931 }
4932 else if (var->type.qualifier == SLANG_QUAL_VARYING) {
4933 /* varyings must be float, vec or mat */
4934 if (!_slang_type_is_float_vec_mat(var->type.specifier.type) &&
4935 var->type.specifier.type != SLANG_SPEC_ARRAY) {
4936 slang_info_log_error(A->log,
4937 "varying '%s' must be float/vector/matrix",
4938 varName);
4939 return GL_FALSE;
4940 }
4941
4942 if (var->initializer) {
4943 slang_info_log_error(A->log, "illegal initializer for varying '%s'",
4944 varName);
4945 return GL_FALSE;
4946 }
4947
4948 if (prog) {
4949 /* user-defined varying */
4950 GLbitfield flags;
4951 GLint varyingLoc;
4952 GLuint swizzle;
4953
4954 flags = 0x0;
4955 if (var->type.centroid == SLANG_CENTROID)
4956 flags |= PROG_PARAM_BIT_CENTROID;
4957 if (var->type.variant == SLANG_INVARIANT)
4958 flags |= PROG_PARAM_BIT_INVARIANT;
4959
4960 varyingLoc = _mesa_add_varying(prog->Varying, varName,
4961 totalSize, flags);
4962 swizzle = _slang_var_swizzle(size, 0);
4963 store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc,
4964 totalSize, swizzle);
4965 }
4966 else {
4967 /* pre-defined varying, like gl_Color or gl_TexCoord */
4968 if (type == SLANG_UNIT_FRAGMENT_BUILTIN) {
4969 /* fragment program input */
4970 GLuint swizzle;
4971 GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB,
4972 &swizzle);
4973 assert(index >= 0);
4974 assert(index < FRAG_ATTRIB_MAX);
4975 store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index,
4976 size, swizzle);
4977 }
4978 else {
4979 /* vertex program output */
4980 GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
4981 GLuint swizzle = _slang_var_swizzle(size, 0);
4982 assert(index >= 0);
4983 assert(index < VERT_RESULT_MAX);
4984 assert(type == SLANG_UNIT_VERTEX_BUILTIN);
4985 store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index,
4986 size, swizzle);
4987 }
4988 if (dbg) printf("V/F ");
4989 }
4990 if (dbg) printf("VARYING ");
4991 }
4992 else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) {
4993 GLuint swizzle;
4994 GLint index;
4995 /* attributes must be float, vec or mat */
4996 if (!_slang_type_is_float_vec_mat(var->type.specifier.type)) {
4997 slang_info_log_error(A->log,
4998 "attribute '%s' must be float/vector/matrix",
4999 varName);
5000 return GL_FALSE;
5001 }
5002
5003 if (prog) {
5004 /* user-defined vertex attribute */
5005 const GLint attr = -1; /* unknown */
5006 swizzle = _slang_var_swizzle(size, 0);
5007 index = _mesa_add_attribute(prog->Attributes, varName,
5008 size, datatype, attr);
5009 assert(index >= 0);
5010 index = VERT_ATTRIB_GENERIC0 + index;
5011 }
5012 else {
5013 /* pre-defined vertex attrib */
5014 index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB, &swizzle);
5015 assert(index >= 0);
5016 }
5017 store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle);
5018 if (dbg) printf("ATTRIB ");
5019 }
5020 else if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT) {
5021 GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */
5022 GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB,
5023 &swizzle);
5024 store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle);
5025 if (dbg) printf("INPUT ");
5026 }
5027 else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) {
5028 if (type == SLANG_UNIT_VERTEX_BUILTIN) {
5029 GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
5030 store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
5031 }
5032 else {
5033 GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB);
5034 GLint specialSize = 4; /* treat all fragment outputs as float[4] */
5035 assert(type == SLANG_UNIT_FRAGMENT_BUILTIN);
5036 store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize);
5037 }
5038 if (dbg) printf("OUTPUT ");
5039 }
5040 else if (var->type.qualifier == SLANG_QUAL_CONST && !prog) {
5041 /* pre-defined global constant, like gl_MaxLights */
5042 store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size);
5043 if (dbg) printf("CONST ");
5044 }
5045 else {
5046 /* ordinary variable (may be const) */
5047 slang_ir_node *n;
5048
5049 /* IR node to declare the variable */
5050 n = _slang_gen_var_decl(A, var, var->initializer);
5051
5052 /* emit GPU instructions */
5053 success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_FALSE, A->log);
5054
5055 _slang_free_ir_tree(n);
5056 }
5057
5058 if (dbg) printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name,
5059 store ? store->Index : -2);
5060
5061 if (store)
5062 var->store = store; /* save var's storage info */
5063
5064 var->declared = GL_TRUE;
5065
5066 return success;
5067 }
5068
5069
5070 /**
5071 * Produce an IR tree from a function AST (fun->body).
5072 * Then call the code emitter to convert the IR tree into gl_program
5073 * instructions.
5074 */
5075 GLboolean
5076 _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
5077 {
5078 slang_ir_node *n;
5079 GLboolean success = GL_TRUE;
5080
5081 if (_mesa_strcmp((char *) fun->header.a_name, "main") != 0) {
5082 /* we only really generate code for main, all other functions get
5083 * inlined or codegen'd upon an actual call.
5084 */
5085 #if 0
5086 /* do some basic error checking though */
5087 if (fun->header.type.specifier.type != SLANG_SPEC_VOID) {
5088 /* check that non-void functions actually return something */
5089 slang_operation *op
5090 = _slang_find_node_type(fun->body, SLANG_OPER_RETURN);
5091 if (!op) {
5092 slang_info_log_error(A->log,
5093 "function \"%s\" has no return statement",
5094 (char *) fun->header.a_name);
5095 printf(
5096 "function \"%s\" has no return statement\n",
5097 (char *) fun->header.a_name);
5098 return GL_FALSE;
5099 }
5100 }
5101 #endif
5102 return GL_TRUE; /* not an error */
5103 }
5104
5105 #if 0
5106 printf("\n*********** codegen_function %s\n", (char *) fun->header.a_name);
5107 slang_print_function(fun, 1);
5108 #endif
5109
5110 /* should have been allocated earlier: */
5111 assert(A->program->Parameters );
5112 assert(A->program->Varying);
5113 assert(A->vartable);
5114 A->CurLoop = NULL;
5115 A->CurLoopOper = NULL;
5116 A->CurFunction = fun;
5117
5118 /* fold constant expressions, etc. */
5119 _slang_simplify(fun->body, &A->space, A->atoms);
5120
5121 #if 0
5122 printf("\n*********** simplified %s\n", (char *) fun->header.a_name);
5123 slang_print_function(fun, 1);
5124 #endif
5125
5126 /* Create an end-of-function label */
5127 A->curFuncEndLabel = _slang_label_new("__endOfFunc__main");
5128
5129 /* push new vartable scope */
5130 _slang_push_var_table(A->vartable);
5131
5132 /* Generate IR tree for the function body code */
5133 n = _slang_gen_operation(A, fun->body);
5134 if (n)
5135 n = new_node1(IR_SCOPE, n);
5136
5137 /* pop vartable, restore previous */
5138 _slang_pop_var_table(A->vartable);
5139
5140 if (!n) {
5141 /* XXX record error */
5142 return GL_FALSE;
5143 }
5144
5145 /* append an end-of-function-label to IR tree */
5146 n = new_seq(n, new_label(A->curFuncEndLabel));
5147
5148 /*_slang_label_delete(A->curFuncEndLabel);*/
5149 A->curFuncEndLabel = NULL;
5150
5151 #if 0
5152 printf("************* New AST for %s *****\n", (char*)fun->header.a_name);
5153 slang_print_function(fun, 1);
5154 #endif
5155 #if 0
5156 printf("************* IR for %s *******\n", (char*)fun->header.a_name);
5157 _slang_print_ir_tree(n, 0);
5158 #endif
5159 #if 0
5160 printf("************* End codegen function ************\n\n");
5161 #endif
5162
5163 if (A->UnresolvedRefs) {
5164 /* Can't codegen at this time.
5165 * At link time we'll concatenate all the vertex shaders and/or all
5166 * the fragment shaders and try recompiling.
5167 */
5168 return GL_TRUE;
5169 }
5170
5171 /* Emit program instructions */
5172 success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_TRUE, A->log);
5173 _slang_free_ir_tree(n);
5174
5175 /* free codegen context */
5176 /*
5177 _mesa_free(A->codegen);
5178 */
5179
5180 return success;
5181 }
5182