mesa: checkpoint: GLSL 1.20 array constructors
[mesa.git] / src / mesa / shader / slang / slang_compile_function.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SLANG_COMPILE_FUNCTION_H
26 #define SLANG_COMPILE_FUNCTION_H
27
28
29 struct slang_code_unit_;
30
31 /**
32 * Types of functions.
33 */
34 typedef enum slang_function_kind_
35 {
36 SLANG_FUNC_ORDINARY,
37 SLANG_FUNC_CONSTRUCTOR,
38 SLANG_FUNC_OPERATOR
39 } slang_function_kind;
40
41
42 /**
43 * When we need to fill in addresses which we won't know until the future,
44 * we keep track of them with a fix-up table.
45 */
46 typedef struct slang_fixup_table_
47 {
48 GLuint *table; /**< array[count] of addresses */
49 GLuint count;
50 } slang_fixup_table;
51
52 extern void slang_fixup_table_init(slang_fixup_table *);
53 extern void slang_fixup_table_free(slang_fixup_table *);
54 extern GLboolean slang_fixup_save(slang_fixup_table *fixups, GLuint address);
55
56
57 /**
58 * Description of a compiled shader function.
59 */
60 typedef struct slang_function_
61 {
62 slang_function_kind kind;
63 slang_variable header; /**< The function's name and return type */
64 slang_variable_scope *parameters; /**< formal parameters AND local vars */
65 unsigned int param_count; /**< number of formal params (no locals) */
66 slang_operation *body; /**< The instruction tree */
67 #if 0
68 unsigned int address; /**< Address of this func in memory */
69 slang_fixup_table fixups; /**< Mem locations which need func's address */
70 #endif
71 } slang_function;
72
73 extern int slang_function_construct(slang_function *);
74 extern void slang_function_destruct(slang_function *);
75 extern slang_function *slang_new_function(slang_function_kind kind);
76
77
78 /**
79 * Basically, a list of compiled functions.
80 */
81 typedef struct slang_function_scope_
82 {
83 slang_function *functions;
84 GLuint num_functions;
85 struct slang_function_scope_ *outer_scope;
86 } slang_function_scope;
87
88
89 extern GLvoid
90 _slang_function_scope_ctr(slang_function_scope *);
91
92 extern void
93 slang_function_scope_destruct(slang_function_scope *);
94
95 extern GLboolean
96 _slang_function_has_return_value(const slang_function *fun);
97
98 extern int
99 slang_function_scope_find_by_name(slang_function_scope *, slang_atom, int);
100
101 extern slang_function *
102 slang_function_scope_find(slang_function_scope *, slang_function *, int);
103
104 #endif /* SLANG_COMPILE_FUNCTION_H */