r300: move some more function to generic
[mesa.git] / src / mesa / shader / slang / slang_compile_operation.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SLANG_COMPILE_OPERATION_H
26 #define SLANG_COMPILE_OPERATION_H
27
28
29 /**
30 * Types of slang operations.
31 * These are the types of the AST (abstract syntax tree) nodes.
32 * [foo] indicates a sub-tree or reference to another type of node
33 */
34 typedef enum slang_operation_type_
35 {
36 SLANG_OPER_NONE,
37 SLANG_OPER_BLOCK_NO_NEW_SCOPE, /* "{" sequence "}" */
38 SLANG_OPER_BLOCK_NEW_SCOPE, /* "{" sequence "}" */
39 SLANG_OPER_VARIABLE_DECL, /* [type] [var] or [var] = [expr] */
40 SLANG_OPER_ASM,
41 SLANG_OPER_BREAK, /* "break" statement */
42 SLANG_OPER_CONTINUE, /* "continue" statement */
43 SLANG_OPER_DISCARD, /* "discard" (kill fragment) statement */
44 SLANG_OPER_RETURN, /* "return" [expr] */
45 SLANG_OPER_LABEL, /* a jump target */
46 SLANG_OPER_EXPRESSION, /* [expr] */
47 SLANG_OPER_IF, /* "if" [0] then [1] else [2] */
48 SLANG_OPER_WHILE, /* "while" [cond] [body] */
49 SLANG_OPER_DO, /* "do" [body] "while" [cond] */
50 SLANG_OPER_FOR, /* "for" [init] [while] [incr] [body] */
51 SLANG_OPER_VOID, /* nop */
52 SLANG_OPER_LITERAL_BOOL, /* "true" or "false" */
53 SLANG_OPER_LITERAL_INT, /* integer literal */
54 SLANG_OPER_LITERAL_FLOAT, /* float literal */
55 SLANG_OPER_IDENTIFIER, /* var name, func name, etc */
56 SLANG_OPER_SEQUENCE, /* [expr] "," [expr] "," etc */
57 SLANG_OPER_ASSIGN, /* [var] "=" [expr] */
58 SLANG_OPER_ADDASSIGN, /* [var] "+=" [expr] */
59 SLANG_OPER_SUBASSIGN, /* [var] "-=" [expr] */
60 SLANG_OPER_MULASSIGN, /* [var] "*=" [expr] */
61 SLANG_OPER_DIVASSIGN, /* [var] "/=" [expr] */
62 /*SLANG_OPER_MODASSIGN, */
63 /*SLANG_OPER_LSHASSIGN, */
64 /*SLANG_OPER_RSHASSIGN, */
65 /*SLANG_OPER_ORASSIGN, */
66 /*SLANG_OPER_XORASSIGN, */
67 /*SLANG_OPER_ANDASSIGN, */
68 SLANG_OPER_SELECT, /* [expr] "?" [expr] ":" [expr] */
69 SLANG_OPER_LOGICALOR, /* [expr] "||" [expr] */
70 SLANG_OPER_LOGICALXOR, /* [expr] "^^" [expr] */
71 SLANG_OPER_LOGICALAND, /* [expr] "&&" [expr] */
72 /*SLANG_OPER_BITOR, */
73 /*SLANG_OPER_BITXOR, */
74 /*SLANG_OPER_BITAND, */
75 SLANG_OPER_EQUAL, /* [expr] "==" [expr] */
76 SLANG_OPER_NOTEQUAL, /* [expr] "!=" [expr] */
77 SLANG_OPER_LESS, /* [expr] "<" [expr] */
78 SLANG_OPER_GREATER, /* [expr] ">" [expr] */
79 SLANG_OPER_LESSEQUAL, /* [expr] "<=" [expr] */
80 SLANG_OPER_GREATEREQUAL, /* [expr] ">=" [expr] */
81 /*SLANG_OPER_LSHIFT, */
82 /*SLANG_OPER_RSHIFT, */
83 SLANG_OPER_ADD, /* [expr] "+" [expr] */
84 SLANG_OPER_SUBTRACT, /* [expr] "-" [expr] */
85 SLANG_OPER_MULTIPLY, /* [expr] "*" [expr] */
86 SLANG_OPER_DIVIDE, /* [expr] "/" [expr] */
87 /*SLANG_OPER_MODULUS, */
88 SLANG_OPER_PREINCREMENT, /* "++" [var] */
89 SLANG_OPER_PREDECREMENT, /* "--" [var] */
90 SLANG_OPER_PLUS, /* "-" [expr] */
91 SLANG_OPER_MINUS, /* "+" [expr] */
92 /*SLANG_OPER_COMPLEMENT, */
93 SLANG_OPER_NOT, /* "!" [expr] */
94 SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */
95 SLANG_OPER_CALL, /* [func name] [param] [param] [...] */
96 SLANG_OPER_NON_INLINED_CALL, /* a real function call */
97 SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */
98 SLANG_OPER_POSTINCREMENT, /* [var] "++" */
99 SLANG_OPER_POSTDECREMENT /* [var] "--" */
100 } slang_operation_type;
101
102
103 /**
104 * A slang_operation is basically a compiled instruction (such as assignment,
105 * a while-loop, a conditional, a multiply, a function call, etc).
106 * The AST (abstract syntax tree) is built from these nodes.
107 * NOTE: This structure could have been implemented as a union of simpler
108 * structs which would correspond to the operation types above.
109 */
110 typedef struct slang_operation_
111 {
112 slang_operation_type type;
113 struct slang_operation_ *children;
114 GLuint num_children;
115 GLfloat literal[4]; /**< Used for float, int and bool values */
116 GLuint literal_size; /**< 1, 2, 3, or 4 */
117 slang_atom a_id; /**< type: asm, identifier, call, field */
118 slang_variable_scope *locals; /**< local vars for scope */
119 struct slang_function_ *fun; /**< If type == SLANG_OPER_CALL */
120 struct slang_variable_ *var; /**< If type == slang_oper_identier */
121 struct slang_label_ *label; /**< If type == SLANG_OPER_LABEL */
122 } slang_operation;
123
124
125 extern GLboolean
126 slang_operation_construct(slang_operation *);
127
128 extern void
129 slang_operation_destruct(slang_operation *);
130
131 extern void
132 slang_replace_scope(slang_operation *oper,
133 slang_variable_scope *oldScope,
134 slang_variable_scope *newScope);
135
136 extern GLboolean
137 slang_operation_copy(slang_operation *, const slang_operation *);
138
139 extern slang_operation *
140 slang_operation_new(GLuint count);
141
142 extern void
143 slang_operation_delete(slang_operation *oper);
144
145 extern slang_operation *
146 slang_operation_grow(GLuint *numChildren, slang_operation **children);
147
148 extern slang_operation *
149 slang_operation_insert(GLuint *numChildren, slang_operation **children,
150 GLuint pos);
151
152 extern void
153 _slang_operation_swap(slang_operation *oper0, slang_operation *oper1);
154
155
156 #endif /* SLANG_COMPILE_OPERATION_H */