mesa: move some glsl compiler functions to different files to be more consistant
[mesa.git] / src / mesa / shader / slang / slang_compile_variable.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SLANG_COMPILE_VARIABLE_H
26 #define SLANG_COMPILE_VARIABLE_H
27
28 #if defined __cplusplus
29 extern "C" {
30 #endif
31
32
33 struct slang_ir_storage_;
34
35
36 /**
37 * A shading language program variable.
38 */
39 typedef struct slang_variable_
40 {
41 slang_fully_specified_type type; /**< Variable's data type */
42 slang_atom a_name; /**< The variable's name (char *) */
43 GLuint array_len; /**< only if type == SLANG_SPEC_ARRAy */
44 struct slang_operation_ *initializer; /**< Optional initializer code */
45 GLuint address; /**< Storage location */
46 GLuint size; /**< Variable's size in bytes */
47 GLboolean isTemp; /**< a named temporary (__resultTmp) */
48 GLboolean declared; /**< for debug */
49 struct slang_ir_storage_ *store; /**< Storage for this var */
50 } slang_variable;
51
52
53 /**
54 * Basically a list of variables, with a pointer to the parent scope.
55 */
56 typedef struct slang_variable_scope_
57 {
58 slang_variable **variables; /**< Array [num_variables] of ptrs to vars */
59 GLuint num_variables;
60 struct slang_variable_scope_ *outer_scope;
61 } slang_variable_scope;
62
63
64 extern slang_variable_scope *
65 _slang_variable_scope_new(slang_variable_scope *parent);
66
67 extern GLvoid
68 _slang_variable_scope_ctr(slang_variable_scope *);
69
70 extern void
71 slang_variable_scope_destruct(slang_variable_scope *);
72
73 extern int
74 slang_variable_scope_copy(slang_variable_scope *,
75 const slang_variable_scope *);
76
77 extern slang_variable *
78 slang_variable_scope_grow(slang_variable_scope *);
79
80 extern int
81 slang_variable_construct(slang_variable *);
82
83 extern void
84 slang_variable_destruct(slang_variable *);
85
86 extern int
87 slang_variable_copy(slang_variable *, const slang_variable *);
88
89 extern slang_variable *
90 _slang_locate_variable(const slang_variable_scope *, const slang_atom a_name,
91 GLboolean all);
92
93
94 #ifdef __cplusplus
95 }
96 #endif
97
98 #endif /* SLANG_COMPILE_VARIABLE_H */