More GLSL code:
[mesa.git] / src / mesa / shader / slang / slang_execute.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #if !defined SLANG_EXECUTE_H
26 #define SLANG_EXECUTE_H
27
28 #include "slang_assemble.h"
29
30 #if defined __cplusplus
31 extern "C" {
32 #endif
33
34 typedef union slang_machine_slot_
35 {
36 GLfloat _float;
37 GLuint _addr;
38 } slang_machine_slot;
39
40 #define SLANG_MACHINE_GLOBAL_SIZE 3072
41 #define SLANG_MACHINE_STACK_SIZE 1024
42 #define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE)
43
44 #if defined(USE_X86_ASM) || defined(SLANG_X86)
45 typedef struct
46 {
47 GLvoid (* compiled_func) (struct slang_machine_ *);
48 GLuint esp_restore;
49 GLshort fpucntl_rnd_neg;
50 GLshort fpucntl_restore;
51 } slang_machine_x86;
52 #endif
53
54 typedef struct slang_machine_
55 {
56 GLuint ip; /* instruction pointer, for flow control */
57 GLuint sp; /* stack pointer, for stack access */
58 GLuint bp; /* base pointer, for local variable access */
59 GLuint kill; /* discard the fragment */
60 GLuint exit; /* terminate the shader */
61 slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE];
62 #if defined(USE_X86_ASM) || defined(SLANG_X86)
63 slang_machine_x86 x86;
64 #endif
65 } slang_machine;
66
67 GLvoid slang_machine_ctr (slang_machine *);
68 GLvoid slang_machine_dtr (slang_machine *);
69
70 void slang_machine_init (slang_machine *);
71
72 int _slang_execute (const slang_assembly_file *);
73 int _slang_execute2 (const slang_assembly_file *, slang_machine *);
74
75 #ifdef __cplusplus
76 }
77 #endif
78
79 #endif
80