More GLSL code.
[mesa.git] / src / mesa / shader / slang / slang_storage.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #if !defined SLANG_STORAGE_H
26 #define SLANG_STORAGE_H
27
28 #include "slang_compile.h"
29
30 #if defined __cplusplus
31 extern "C" {
32 #endif
33
34 /*
35 * Program variable data storage is kept completely transparent to the front-end compiler. It is
36 * up to the back-end how the data is actually allocated. The slang_storage_type enum
37 * provides the basic information about how the memory is interpreted. This abstract piece
38 * of memory is called a data slot. A data slot of a particular type has a fixed size.
39 *
40 * For now, only the three basic types are supported, that is bool, int and float. Other built-in
41 * types like vector or matrix can easily be decomposed into a series of basic types.
42 */
43 typedef enum slang_storage_type_
44 {
45 slang_stor_aggregate,
46 slang_stor_bool,
47 slang_stor_int,
48 slang_stor_float
49 } slang_storage_type;
50
51 /*
52 * The slang_storage_array structure groups data slots of the same type into an array. This
53 * array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its
54 * elements. They are also required to support indirect addressing. That is, if B references
55 * first data slot in the array, S is the size of the data slot and I is the integral index that
56 * is not known at compile time, B+I*S references I-th data slot.
57 *
58 * This structure is also used to break down built-in data types that are not supported directly.
59 * Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
60 * an array of column vectors, which are in turn processed as other vectors.
61 */
62 typedef struct slang_storage_array_
63 {
64 slang_storage_type type;
65 struct slang_storage_aggregate_ *aggregate; /* slang_stor_aggregate */
66 GLuint length;
67 } slang_storage_array;
68
69 GLboolean slang_storage_array_construct (slang_storage_array *);
70 GLvoid slang_storage_array_destruct (slang_storage_array *);
71
72 /*
73 * The slang_storage_aggregate structure relaxes the indirect addressing requirement for
74 * slang_storage_array structure. Aggregates are always accessed statically - its member
75 * addresses are well-known at compile time. For example, user-defined types are implemented as
76 * aggregates. Aggregates can collect data of a different type.
77 */
78 typedef struct slang_storage_aggregate_
79 {
80 slang_storage_array *arrays;
81 GLuint count;
82 } slang_storage_aggregate;
83
84 GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
85 GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);
86
87 GLboolean _slang_aggregate_variable (slang_storage_aggregate *, struct slang_type_specifier_ *,
88 struct slang_operation_ *, struct slang_function_scope_ *, slang_struct_scope *,
89 slang_variable_scope *, struct slang_machine_ *, struct slang_assembly_file_ *,
90 slang_atom_pool *);
91
92 /*
93 * Returns total size (in machine units) of the given aggregate.
94 * Returns 0 on error.
95 */
96 GLuint _slang_sizeof_aggregate (const slang_storage_aggregate *);
97
98 /*
99 * Converts structured aggregate to a flat one, with arrays of generic type being
100 * one-element long.
101 * Returns GL_TRUE on success.
102 * Returns GL_FALSE otherwise.
103 */
104 GLboolean _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);
105
106 #ifdef __cplusplus
107 }
108 #endif
109
110 #endif
111