Merge branch 'crestline-qa', adding support for the 965GM chipset.
[mesa.git] / src / mesa / shader / slang / slang_storage.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SLANG_STORAGE_H
26 #define SLANG_STORAGE_H
27
28 #include "slang_compile.h"
29 #include "slang_typeinfo.h"
30
31
32 /*
33 * Program variable data storage is kept completely transparent to the
34 * front-end compiler. It is up to the back-end how the data is
35 * actually allocated. The slang_storage_type enum provides the basic
36 * information about how the memory is interpreted. This abstract
37 * piece of memory is called a data slot. A data slot of a particular
38 * type has a fixed size.
39 *
40 * For now, only the three basic types are supported, that is bool,
41 * int and float. Other built-in types like vector or matrix can
42 * easily be decomposed into a series of basic types.
43 *
44 * If the vec4 module is enabled, 4-component vectors of floats are
45 * used when possible. 4x4 matrices are constructed of 4 vec4 slots.
46 */
47 typedef enum slang_storage_type_
48 {
49 /* core */
50 SLANG_STORE_AGGREGATE,
51 SLANG_STORE_BOOL,
52 SLANG_STORE_INT,
53 SLANG_STORE_FLOAT,
54 /* vec4 */
55 SLANG_STORE_VEC4
56 } slang_storage_type;
57
58
59 /**
60 * The slang_storage_array structure groups data slots of the same
61 * type into an array. This array has a fixed length. Arrays are
62 * required to have a size equal to the sum of sizes of its
63 * elements. They are also required to support indirect
64 * addressing. That is, if B references first data slot in the array,
65 * S is the size of the data slot and I is the integral index that is
66 * not known at compile time, B+I*S references I-th data slot.
67 *
68 * This structure is also used to break down built-in data types that
69 * are not supported directly. Vectors, like vec3, are constructed
70 * from arrays of their basic types. Matrices are formed of an array
71 * of column vectors, which are in turn processed as other vectors.
72 */
73 typedef struct slang_storage_array_
74 {
75 slang_storage_type type;
76 struct slang_storage_aggregate_ *aggregate;
77 GLuint length;
78 } slang_storage_array;
79
80 GLboolean slang_storage_array_construct (slang_storage_array *);
81 GLvoid slang_storage_array_destruct (slang_storage_array *);
82
83
84 /**
85 * The slang_storage_aggregate structure relaxes the indirect
86 * addressing requirement for slang_storage_array
87 * structure. Aggregates are always accessed statically - its member
88 * addresses are well-known at compile time. For example, user-defined
89 * types are implemented as aggregates. Aggregates can collect data of
90 * a different type.
91 */
92 typedef struct slang_storage_aggregate_
93 {
94 slang_storage_array *arrays;
95 GLuint count;
96 } slang_storage_aggregate;
97
98 GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
99 GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);
100
101
102 extern GLboolean
103 _slang_aggregate_variable(slang_storage_aggregate *agg,
104 slang_type_specifier *spec,
105 GLuint array_len,
106 slang_function_scope *funcs,
107 slang_struct_scope *structs,
108 slang_variable_scope *vars,
109 slang_atom_pool *atoms);
110
111 /*
112 * Returns the size (in machine units) of the given storage type.
113 * It is an error to pass-in SLANG_STORE_AGGREGATE.
114 * Returns 0 on error.
115 */
116 extern GLuint
117 _slang_sizeof_type (slang_storage_type);
118
119
120 /**
121 * Returns total size (in machine units) of the given aggregate.
122 * Returns 0 on error.
123 */
124 extern GLuint
125 _slang_sizeof_aggregate (const slang_storage_aggregate *);
126
127
128 #if 0
129 /**
130 * Converts structured aggregate to a flat one, with arrays of generic
131 * type being one-element long. Returns GL_TRUE on success. Returns
132 * GL_FALSE otherwise.
133 */
134 extern GLboolean
135 _slang_flatten_aggregate (slang_storage_aggregate *,
136 const slang_storage_aggregate *);
137
138 #endif
139
140 #endif /* SLANG_STORAGE_H */