mesa: initial support for emitting 2D registers from slang
[mesa.git] / src / mesa / slang / slang_builtin.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef SLANG_BUILTIN_H
27 #define SLANG_BUILTIN_H
28
29 #include "program/prog_parameter.h"
30 #include "slang_utility.h"
31 #include "slang_ir.h"
32
33
34 extern GLint
35 _slang_alloc_statevar(slang_ir_node *n,
36 struct gl_program_parameter_list *paramList,
37 GLboolean *direct);
38
39
40 extern GLint
41 _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut,
42 GLboolean *is_array);
43
44 extern GLint
45 _slang_output_index(const char *name, GLenum target);
46
47
48 extern const char *
49 _slang_vert_attrib_name(GLuint attrib);
50
51 extern GLenum
52 _slang_vert_attrib_type(GLuint attrib);
53
54
55 const char *
56 _slang_vertex_output_name(gl_vert_result index);
57
58 const char *
59 _slang_fragment_output_name(gl_frag_result index);
60
61 const char *
62 _slang_geometry_output_name(gl_geom_result index);
63
64 GLenum
65 _slang_vertex_output_type(gl_vert_result index);
66
67
68 #endif /* SLANG_BUILTIN_H */