543cf0acc789d73cc402b47fb0c5402f1d697852
[mesa.git] / src / mesa / slang / slang_ir.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file slang_ir.h
27 * Mesa GLSL Intermediate Representation tree types and constants.
28 * \author Brian Paul
29 */
30
31
32 #ifndef SLANG_IR_H
33 #define SLANG_IR_H
34
35
36 #include "main/imports.h"
37 #include "slang_compile.h"
38 #include "slang_label.h"
39 #include "main/mtypes.h"
40
41
42 /**
43 * Intermediate Representation opcodes
44 */
45 typedef enum
46 {
47 IR_NOP = 0,
48 IR_SEQ, /* sequence (eval left, then right) */
49 IR_SCOPE, /* new variable scope (one child) */
50
51 IR_LABEL, /* target of a jump or cjump */
52
53 IR_COND, /* conditional expression/predicate */
54
55 IR_IF, /* high-level IF/then/else */
56 /* Children[0] = conditional expression */
57 /* Children[1] = if-true part */
58 /* Children[2] = if-else part, or NULL */
59
60 IR_BEGIN_SUB, /* begin subroutine */
61 IR_END_SUB, /* end subroutine */
62 IR_RETURN, /* return from subroutine */
63 IR_CALL, /* call subroutine */
64
65 IR_LOOP, /* high-level loop-begin / loop-end */
66 /* Children[0] = loop body */
67 /* Children[1] = loop tail code, or NULL */
68
69 IR_CONT, /* continue loop */
70 /* n->Parent = ptr to parent IR_LOOP Node */
71 IR_BREAK, /* break loop */
72
73 IR_BREAK_IF_TRUE, /**< Children[0] = the condition expression */
74 IR_CONT_IF_TRUE,
75
76 IR_COPY, /**< assignment/copy */
77 IR_MOVE, /**< assembly MOV instruction */
78
79 /* vector ops: */
80 IR_ADD, /**< assembly ADD instruction */
81 IR_SUB,
82 IR_MUL,
83 IR_DIV,
84 IR_DOT4,
85 IR_DOT3,
86 IR_DOT2,
87 IR_NRM4,
88 IR_NRM3,
89 IR_CROSS, /* vec3 cross product */
90 IR_LRP,
91 IR_CLAMP,
92 IR_MIN,
93 IR_MAX,
94 IR_CMP, /* = (op0 < 0) ? op1 : op2 */
95 IR_SEQUAL, /* Set if args are equal (vector) */
96 IR_SNEQUAL, /* Set if args are not equal (vector) */
97 IR_SGE, /* Set if greater or equal (vector) */
98 IR_SGT, /* Set if greater than (vector) */
99 IR_SLE, /* Set if less or equal (vector) */
100 IR_SLT, /* Set if less than (vector) */
101 IR_POW, /* x^y */
102 IR_EXP, /* e^x */
103 IR_EXP2, /* 2^x */
104 IR_LOG2, /* log base 2 */
105 IR_RSQ, /* 1/sqrt() */
106 IR_RCP, /* reciprocol */
107 IR_FLOOR,
108 IR_FRAC,
109 IR_ABS, /* absolute value */
110 IR_NEG, /* negate */
111 IR_DDX, /* derivative w.r.t. X */
112 IR_DDY, /* derivative w.r.t. Y */
113 IR_SIN, /* sine */
114 IR_COS, /* cosine */
115 IR_NOISE1, /* noise(x) */
116 IR_NOISE2, /* noise(x, y) */
117 IR_NOISE3, /* noise(x, y, z) */
118 IR_NOISE4, /* noise(x, y, z, w) */
119
120 IR_EQUAL, /* boolean equality */
121 IR_NOTEQUAL,/* boolean inequality */
122 IR_NOT, /* boolean not */
123
124 IR_VAR, /* variable reference */
125 IR_VAR_DECL,/* var declaration */
126
127 IR_ELEMENT, /* array element */
128 IR_FIELD, /* struct field */
129 IR_SWIZZLE, /* swizzled storage access */
130
131 IR_TEX, /* texture lookup */
132 IR_TEXB, /* texture lookup with LOD bias */
133 IR_TEXP, /* texture lookup with projection */
134
135 IR_TEX_SH, /* texture lookup, shadow compare */
136 IR_TEXB_SH, /* texture lookup with LOD bias, shadow compare */
137 IR_TEXP_SH, /* texture lookup with projection, shadow compare */
138
139 IR_FLOAT,
140 IR_I_TO_F, /* int[4] to float[4] conversion */
141 IR_F_TO_I, /* float[4] to int[4] conversion */
142
143 IR_KILL, /* fragment kill/discard */
144
145 IR_EMIT_VERTEX, /* geometry shader: emit vertex */
146 IR_END_PRIMITIVE /* geometry shader: end primitive */
147 } slang_ir_opcode;
148
149
150 /**
151 * Describes where data/variables are stored in the various register files.
152 *
153 * In the simple case, the File, Index and Size fields indicate where
154 * a variable is stored. For example, a vec3 variable may be stored
155 * as (File=PROGRAM_TEMPORARY, Index=6, Size=3). Or, File[Index].
156 * Or, a program input like color may be stored as
157 * (File=PROGRAM_INPUT,Index=3,Size=4);
158 *
159 * For single-float values, the Swizzle field indicates which component
160 * of the vector contains the float.
161 *
162 * If IsIndirect is set, the storage is accessed through an indirect
163 * register lookup. The value in question will be located at:
164 * File[Index + IndirectFile[IndirectIndex]]
165 *
166 * This is primary used for indexing arrays. For example, consider this
167 * GLSL code:
168 * uniform int i;
169 * float a[10];
170 * float x = a[i];
171 *
172 * here, storage for a[i] would be described by (File=PROGRAM_TEMPORAY,
173 * Index=aPos, IndirectFile=PROGRAM_UNIFORM, IndirectIndex=iPos), which
174 * would mean TEMP[aPos + UNIFORM[iPos]]
175 */
176 struct slang_ir_storage_
177 {
178 gl_register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */
179 GLint Index; /**< -1 means unallocated */
180 GLint Size; /**< number of floats or ints */
181 GLuint Swizzle; /**< Swizzle AND writemask info */
182 GLint RefCount; /**< Used during IR tree delete */
183
184 GLboolean RelAddr; /* we'll remove this eventually */
185
186 GLboolean IsIndirect;
187 gl_register_file IndirectFile;
188 GLint IndirectIndex;
189 GLuint IndirectSwizzle;
190 GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */
191
192 GLboolean Is2D;
193 GLint Index2D;
194
195 /** If Parent is non-null, Index is relative to parent.
196 * The other fields are ignored.
197 */
198 struct slang_ir_storage_ *Parent;
199 };
200
201 typedef struct slang_ir_storage_ slang_ir_storage;
202
203
204 /**
205 * Intermediate Representation (IR) tree node
206 * Basically a binary tree, but IR_LRP and IR_CLAMP have three children.
207 */
208 typedef struct slang_ir_node_
209 {
210 slang_ir_opcode Opcode;
211 struct slang_ir_node_ *Children[3];
212 slang_ir_storage *Store; /**< location of result of this operation */
213 GLint InstLocation; /**< Location of instruction emitted for this node */
214
215 /** special fields depending on Opcode: */
216 const char *Field; /**< If Opcode == IR_FIELD */
217 GLfloat Value[4]; /**< If Opcode == IR_FLOAT */
218 slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */
219 struct slang_ir_node_ *List; /**< For various linked lists */
220 struct slang_ir_node_ *Parent; /**< Pointer to logical parent (ie. loop) */
221 slang_label *Label; /**< Used for branches */
222 const char *Comment; /**< If Opcode == IR_COMMENT */
223 } slang_ir_node;
224
225
226
227 /**
228 * Assembly and IR info
229 */
230 typedef struct
231 {
232 slang_ir_opcode IrOpcode;
233 const char *IrName;
234 gl_inst_opcode InstOpcode;
235 GLuint ResultSize, NumParams;
236 } slang_ir_info;
237
238
239
240 extern const slang_ir_info *
241 _slang_ir_info(slang_ir_opcode opcode);
242
243
244 extern void
245 _slang_init_ir_storage(slang_ir_storage *st,
246 gl_register_file file, GLint index, GLint size,
247 GLuint swizzle);
248
249 extern slang_ir_storage *
250 _slang_new_ir_storage(gl_register_file file, GLint index, GLint size);
251
252
253 extern slang_ir_storage *
254 _slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size,
255 GLuint swizzle);
256
257 extern slang_ir_storage *
258 _slang_new_ir_storage_2d(gl_register_file file, GLint index, GLint index2d,
259 GLint size, GLuint swizzle);
260
261 extern slang_ir_storage *
262 _slang_new_ir_storage_relative(GLint index, GLint size,
263 slang_ir_storage *parent);
264
265
266 extern slang_ir_storage *
267 _slang_new_ir_storage_indirect(gl_register_file file,
268 GLint index,
269 GLint size,
270 gl_register_file indirectFile,
271 GLint indirectIndex,
272 GLuint indirectSwizzle);
273
274 extern slang_ir_storage *
275 _slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size);
276
277
278 extern void
279 _slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src);
280
281
282 extern void
283 _slang_free_ir_tree(slang_ir_node *n);
284
285
286 extern void
287 _slang_print_ir_tree(const slang_ir_node *n, int indent);
288
289
290 #endif /* SLANG_IR_H */