gallium: initial implemenation of auto mipmap generation in state tracker
[mesa.git] / src / mesa / sources
1 ### Lists of source files, included by Makefiles
2
3 MAIN_SOURCES = \
4 main/api_arrayelt.c \
5 main/api_loopback.c \
6 main/api_noop.c \
7 main/api_validate.c \
8 main/accum.c \
9 main/attrib.c \
10 main/arrayobj.c \
11 main/blend.c \
12 main/bufferobj.c \
13 main/buffers.c \
14 main/clip.c \
15 main/colortab.c \
16 main/context.c \
17 main/convolve.c \
18 main/debug.c \
19 main/depth.c \
20 main/depthstencil.c \
21 main/dlist.c \
22 main/drawpix.c \
23 main/enable.c \
24 main/enums.c \
25 main/eval.c \
26 main/execmem.c \
27 main/extensions.c \
28 main/fbobject.c \
29 main/feedback.c \
30 main/ffvertex_prog.c \
31 main/fog.c \
32 main/framebuffer.c \
33 main/get.c \
34 main/getstring.c \
35 main/hash.c \
36 main/hint.c \
37 main/histogram.c \
38 main/image.c \
39 main/imports.c \
40 main/light.c \
41 main/lines.c \
42 main/matrix.c \
43 main/mipmap.c \
44 main/mm.c \
45 main/pixel.c \
46 main/points.c \
47 main/polygon.c \
48 main/queryobj.c \
49 main/rastpos.c \
50 main/rbadaptors.c \
51 main/renderbuffer.c \
52 main/shaders.c \
53 main/state.c \
54 main/stencil.c \
55 main/texcompress.c \
56 main/texcompress_s3tc.c \
57 main/texcompress_fxt1.c \
58 main/texenvprogram.c \
59 main/texformat.c \
60 main/teximage.c \
61 main/texobj.c \
62 main/texrender.c \
63 main/texstate.c \
64 main/texstore.c \
65 main/varray.c \
66 main/vtxfmt.c
67
68 GLAPI_SOURCES = \
69 main/dispatch.c \
70 glapi/glapi.c \
71 glapi/glthread.c
72
73 MATH_SOURCES = \
74 math/m_debug_clip.c \
75 math/m_debug_norm.c \
76 math/m_debug_xform.c \
77 math/m_eval.c \
78 math/m_matrix.c \
79 math/m_translate.c \
80 math/m_vector.c \
81 math/m_xform.c
82
83 __SWRAST_SOURCES = \
84 swrast/s_aaline.c \
85 swrast/s_aatriangle.c \
86 swrast/s_accum.c \
87 swrast/s_alpha.c \
88 swrast/s_atifragshader.c \
89 swrast/s_bitmap.c \
90 swrast/s_blend.c \
91 swrast/s_blit.c \
92 swrast/s_buffers.c \
93 swrast/s_copypix.c \
94 swrast/s_context.c \
95 swrast/s_depth.c \
96 swrast/s_drawpix.c \
97 swrast/s_feedback.c \
98 swrast/s_fog.c \
99 swrast/s_fragprog.c \
100 swrast/s_imaging.c \
101 swrast/s_lines.c \
102 swrast/s_logic.c \
103 swrast/s_masking.c \
104 swrast/s_points.c \
105 swrast/s_readpix.c \
106 swrast/s_span.c \
107 swrast/s_stencil.c \
108 swrast/s_texcombine.c \
109 swrast/s_texfilter.c \
110 swrast/s_texstore.c \
111 swrast/s_triangle.c \
112 swrast/s_zoom.c
113
114 __SWRAST_SETUP_SOURCES = \
115 swrast_setup/ss_context.c \
116 swrast_setup/ss_triangle.c
117
118 __TNL_SOURCES = \
119 tnl/t_context.c \
120 tnl/t_pipeline.c \
121 tnl/t_draw.c \
122 tnl/t_rasterpos.c \
123 tnl/t_vb_program.c \
124 tnl/t_vb_render.c \
125 tnl/t_vb_texgen.c \
126 tnl/t_vb_texmat.c \
127 tnl/t_vb_vertex.c \
128 tnl/t_vb_cull.c \
129 tnl/t_vb_fog.c \
130 tnl/t_vb_light.c \
131 tnl/t_vb_normals.c \
132 tnl/t_vb_points.c \
133 tnl/t_vp_build.c \
134 tnl/t_vertex.c \
135 tnl/t_vertex_sse.c \
136 tnl/t_vertex_generic.c
137
138 VBO_SOURCES = \
139 vbo/vbo_context.c \
140 vbo/vbo_exec.c \
141 vbo/vbo_exec_api.c \
142 vbo/vbo_exec_array.c \
143 vbo/vbo_exec_draw.c \
144 vbo/vbo_exec_eval.c \
145 vbo/vbo_rebase.c \
146 vbo/vbo_split.c \
147 vbo/vbo_split_copy.c \
148 vbo/vbo_split_inplace.c \
149 vbo/vbo_save.c \
150 vbo/vbo_save_api.c \
151 vbo/vbo_save_draw.c \
152 vbo/vbo_save_loopback.c
153
154 VF_SOURCES = \
155 vf/vf.c \
156 vf/vf_generic.c \
157 vf/vf_sse.c
158
159
160 DRAW_SOURCES = \
161 pipe/draw/draw_clip.c \
162 pipe/draw/draw_context.c\
163 pipe/draw/draw_cull.c \
164 pipe/draw/draw_debug.c \
165 pipe/draw/draw_flatshade.c \
166 pipe/draw/draw_offset.c \
167 pipe/draw/draw_prim.c \
168 pipe/draw/draw_stipple.c \
169 pipe/draw/draw_twoside.c \
170 pipe/draw/draw_unfilled.c \
171 pipe/draw/draw_validate.c \
172 pipe/draw/draw_vbuf.c \
173 pipe/draw/draw_vertex.c \
174 pipe/draw/draw_vertex_cache.c \
175 pipe/draw/draw_vertex_fetch.c \
176 pipe/draw/draw_vertex_shader.c \
177 pipe/draw/draw_vertex_shader_llvm.c \
178 pipe/draw/draw_vf.c \
179 pipe/draw/draw_vf_generic.c \
180 pipe/draw/draw_vf_sse.c \
181 pipe/draw/draw_wide_prims.c
182
183 TGSIEXEC_SOURCES = \
184 pipe/tgsi/exec/tgsi_exec.c \
185 pipe/tgsi/exec/tgsi_sse2.c
186
187 TGSIUTIL_SOURCES = \
188 pipe/tgsi/util/tgsi_build.c \
189 pipe/tgsi/util/tgsi_dump.c \
190 pipe/tgsi/util/tgsi_parse.c \
191 pipe/tgsi/util/tgsi_util.c
192
193 STATECACHE_SOURCES = \
194 pipe/cso_cache/cso_hash.c \
195 pipe/cso_cache/cso_cache.c
196
197 PIPEUTIL_SOURCES = \
198 pipe/util/p_debug.c \
199 pipe/util/p_tile.c \
200 pipe/util/p_util.c
201
202 STATETRACKER_SOURCES = \
203 state_tracker/st_atom.c \
204 state_tracker/st_atom_blend.c \
205 state_tracker/st_atom_clip.c \
206 state_tracker/st_atom_constbuf.c \
207 state_tracker/st_atom_depth.c \
208 state_tracker/st_atom_framebuffer.c \
209 state_tracker/st_atom_pixeltransfer.c \
210 state_tracker/st_atom_sampler.c \
211 state_tracker/st_atom_scissor.c \
212 state_tracker/st_atom_shader.c \
213 state_tracker/st_atom_rasterizer.c \
214 state_tracker/st_atom_stipple.c \
215 state_tracker/st_atom_texture.c \
216 state_tracker/st_atom_viewport.c \
217 state_tracker/st_cb_accum.c \
218 state_tracker/st_cb_bufferobjects.c \
219 state_tracker/st_cb_clear.c \
220 state_tracker/st_cb_flush.c \
221 state_tracker/st_cb_drawpixels.c \
222 state_tracker/st_cb_fbo.c \
223 state_tracker/st_cb_feedback.c \
224 state_tracker/st_cb_program.c \
225 state_tracker/st_cb_queryobj.c \
226 state_tracker/st_cb_rasterpos.c \
227 state_tracker/st_cb_readpixels.c \
228 state_tracker/st_cb_strings.c \
229 state_tracker/st_cb_texture.c \
230 state_tracker/st_cache.c \
231 state_tracker/st_context.c \
232 state_tracker/st_debug.c \
233 state_tracker/st_draw.c \
234 state_tracker/st_extensions.c \
235 state_tracker/st_format.c \
236 state_tracker/st_framebuffer.c \
237 state_tracker/st_gen_mipmap.c \
238 state_tracker/st_mesa_to_tgsi.c \
239 state_tracker/st_program.c \
240 state_tracker/st_texture.c
241
242 SHADER_SOURCES = \
243 shader/arbprogparse.c \
244 shader/arbprogram.c \
245 shader/atifragshader.c \
246 shader/grammar/grammar_mesa.c \
247 shader/nvfragparse.c \
248 shader/nvprogram.c \
249 shader/nvvertparse.c \
250 shader/program.c \
251 shader/prog_cache.c \
252 shader/prog_debug.c \
253 shader/prog_execute.c \
254 shader/prog_instruction.c \
255 shader/prog_parameter.c \
256 shader/prog_print.c \
257 shader/prog_statevars.c \
258 shader/programopt.c \
259 shader/shader_api.c \
260
261 SLANG_SOURCES = \
262 shader/slang/slang_builtin.c \
263 shader/slang/slang_codegen.c \
264 shader/slang/slang_compile.c \
265 shader/slang/slang_compile_function.c \
266 shader/slang/slang_compile_operation.c \
267 shader/slang/slang_compile_struct.c \
268 shader/slang/slang_compile_variable.c \
269 shader/slang/slang_emit.c \
270 shader/slang/slang_ir.c \
271 shader/slang/slang_label.c \
272 shader/slang/slang_library_noise.c \
273 shader/slang/slang_link.c \
274 shader/slang/slang_log.c \
275 shader/slang/slang_mem.c \
276 shader/slang/slang_preprocess.c \
277 shader/slang/slang_print.c \
278 shader/slang/slang_simplify.c \
279 shader/slang/slang_storage.c \
280 shader/slang/slang_typeinfo.c \
281 shader/slang/slang_vartable.c \
282 shader/slang/slang_utility.c
283
284 ASM_C_SOURCES = \
285 x86/common_x86.c \
286 x86/x86.c \
287 x86/3dnow.c \
288 x86/sse.c \
289 x86/rtasm/x86sse.c \
290 sparc/sparc.c \
291 ppc/common_ppc.c \
292 x86-64/x86-64.c
293
294 X86_SOURCES = \
295 x86/common_x86_asm.S \
296 x86/x86_xform2.S \
297 x86/x86_xform3.S \
298 x86/x86_xform4.S \
299 x86/x86_cliptest.S \
300 x86/mmx_blend.S \
301 x86/3dnow_xform1.S \
302 x86/3dnow_xform2.S \
303 x86/3dnow_xform3.S \
304 x86/3dnow_xform4.S \
305 x86/3dnow_normal.S \
306 x86/sse_xform1.S \
307 x86/sse_xform2.S \
308 x86/sse_xform3.S \
309 x86/sse_xform4.S \
310 x86/sse_normal.S \
311 x86/read_rgba_span_x86.S
312
313 X86_API = \
314 x86/glapi_x86.S
315
316 X86-64_SOURCES = \
317 x86-64/xform4.S
318
319 X86-64_API = \
320 x86-64/glapi_x86-64.S
321
322 SPARC_SOURCES = \
323 sparc/clip.S \
324 sparc/norm.S \
325 sparc/xform.S
326
327 SPARC_API = \
328 sparc/glapi_sparc.S
329
330 __COMMON_DRIVER_SOURCES = \
331 drivers/common/driverfuncs.c
332
333 X11_DRIVER_SOURCES = \
334 pipe/xlib/glxapi.c \
335 pipe/xlib/fakeglx.c \
336 pipe/xlib/xfonts.c \
337 pipe/xlib/xm_api.c \
338 pipe/xlib/xm_winsys.c \
339 pipe/xlib/xm_winsys_aub.c \
340 pipe/xlib/brw_aub.c
341
342 OSMESA_DRIVER_SOURCES = \
343 drivers/osmesa/osmesa.c
344
345 GLIDE_DRIVER_SOURCES = \
346 drivers/glide/fxapi.c \
347 drivers/glide/fxdd.c \
348 drivers/glide/fxddspan.c \
349 drivers/glide/fxddtex.c \
350 drivers/glide/fxsetup.c \
351 drivers/glide/fxtexman.c \
352 drivers/glide/fxtris.c \
353 drivers/glide/fxvb.c \
354 drivers/glide/fxglidew.c \
355 drivers/glide/fxg.c
356
357 SVGA_DRIVER_SOURCES = \
358 drivers/svga/svgamesa.c \
359 drivers/svga/svgamesa8.c \
360 drivers/svga/svgamesa15.c \
361 drivers/svga/svgamesa16.c \
362 drivers/svga/svgamesa24.c \
363 drivers/svga/svgamesa32.c
364
365 FBDEV_DRIVER_SOURCES = \
366 drivers/fbdev/glfbdev.c
367
368
369 ### All the core C sources
370
371 ALL_SOURCES = \
372 $(GLAPI_SOURCES) \
373 $(SOLO_SOURCES) \
374 $(ASM_SOURCES) \
375 $(COMMON_DRIVER_SOURCES)\
376 $(X11_DRIVER_SOURCES) \
377 $(FBDEV_DRIVER_SOURCES) \
378 $(OSMESA_DRIVER_SOURCES)
379
380 SOLO_SOURCES = \
381 $(MAIN_SOURCES) \
382 $(MATH_SOURCES) \
383 $(VBO_SOURCES) \
384 $(VF_SOURCES) \
385 $(DRAW_SOURCES) \
386 $(TGSIEXEC_SOURCES) \
387 $(TGSIUTIL_SOURCES) \
388 $(PIPEUTIL_SOURCES) \
389 $(STATECACHE_SOURCES) \
390 $(STATETRACKER_SOURCES) \
391 $(TNL_SOURCES) \
392 $(SHADER_SOURCES) \
393 $(SWRAST_SOURCES) \
394 $(SWRAST_SETUP_SOURCES) \
395 $(ASM_C_SOURCES) \
396 $(SLANG_SOURCES)
397
398 CORE_SOURCES = \
399 $(GLAPI_SOURCES) \
400 $(SOLO_SOURCES)
401
402
403 ### Object files
404
405 SOLO_OBJECTS = \
406 $(SOLO_SOURCES:.c=.o) \
407 $(ASM_SOURCES:.S=.o)
408
409 GLAPI_OBJECTS = \
410 $(GLAPI_SOURCES:.c=.o) \
411 $(ASM_API:.S=.o)
412
413 CORE_OBJECTS = $(SOLO_OBJECTS) $(GLAPI_OBJECTS)
414
415 OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o)
416
417 COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
418
419 FBDEV_DRIVER_OBJECTS = $(FBDEV_DRIVER_SOURCES:.c=.o)
420
421
422
423 ### Include directories
424
425 INCLUDE_DIRS = \
426 -I$(TOP)/include \
427 -I$(TOP)/src/mesa \
428 -I$(TOP)/src/mesa/main
429
430 OLD_INCLUDE_DIRS = \
431 -I$(TOP)/src/mesa/tnl \
432 -I$(TOP)/src/mesa/math \
433 -I$(TOP)/src/mesa/swrast \
434 -I$(TOP)/src/mesa/swrast_setup \
435 -I$(TOP)/src/mesa/shader \
436 -I$(TOP)/src/mesa/shader/grammar \
437 -I$(TOP)/src/mesa/shader/slang \
438 -I$(TOP)/src/mesa/pipe/tgsi