i965/mesa/st: eliminate gl_geometry_program
[mesa.git] / src / mesa / state_tracker / st_atom.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include <stdio.h>
30 #include "main/glheader.h"
31 #include "main/context.h"
32
33 #include "pipe/p_defines.h"
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_program.h"
37 #include "st_manager.h"
38
39
40 /* The list state update functions. */
41 static const struct st_tracked_state *atoms[] =
42 {
43 #define ST_STATE(FLAG, st_update) &st_update,
44 #include "st_atom_list.h"
45 #undef ST_STATE
46 };
47
48
49 void st_init_atoms( struct st_context *st )
50 {
51 STATIC_ASSERT(ARRAY_SIZE(atoms) <= 64);
52 }
53
54
55 void st_destroy_atoms( struct st_context *st )
56 {
57 /* no-op */
58 }
59
60
61 /* Too complex to figure out, just check every time:
62 */
63 static void check_program_state( struct st_context *st )
64 {
65 struct gl_context *ctx = st->ctx;
66 struct st_vertex_program *old_vp = st->vp;
67 struct st_tessctrl_program *old_tcp = st->tcp;
68 struct st_tesseval_program *old_tep = st->tep;
69 struct st_geometry_program *old_gp = st->gp;
70 struct st_fragment_program *old_fp = st->fp;
71
72 struct gl_vertex_program *new_vp = ctx->VertexProgram._Current;
73 struct gl_program *new_tcp = ctx->TessCtrlProgram._Current;
74 struct gl_program *new_tep = ctx->TessEvalProgram._Current;
75 struct gl_program *new_gp = ctx->GeometryProgram._Current;
76 struct gl_fragment_program *new_fp = ctx->FragmentProgram._Current;
77 uint64_t dirty = 0;
78
79 /* Flag states used by both new and old shaders to unbind shader resources
80 * properly when transitioning to shaders that don't use them.
81 */
82 if (unlikely(new_vp != &old_vp->Base)) {
83 if (old_vp)
84 dirty |= old_vp->affected_states;
85 if (new_vp)
86 dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(new_vp));
87 }
88
89 if (unlikely(new_tcp != &old_tcp->Base)) {
90 if (old_tcp)
91 dirty |= old_tcp->affected_states;
92 if (new_tcp)
93 dirty |= st_tessctrl_program(new_tcp)->affected_states;
94 }
95
96 if (unlikely(new_tep != &old_tep->Base)) {
97 if (old_tep)
98 dirty |= old_tep->affected_states;
99 if (new_tep)
100 dirty |= st_tesseval_program(new_tep)->affected_states;
101 }
102
103 if (unlikely(new_gp != &old_gp->Base)) {
104 if (old_gp)
105 dirty |= old_gp->affected_states;
106 if (new_gp)
107 dirty |= st_geometry_program(new_gp)->affected_states;
108 }
109
110 if (unlikely(new_fp != &old_fp->Base)) {
111 if (old_fp)
112 dirty |= old_fp->affected_states;
113 if (new_fp)
114 dirty |= st_fragment_program(new_fp)->affected_states;
115 }
116
117 st->dirty |= dirty;
118 st->gfx_shaders_may_be_dirty = false;
119 }
120
121 static void check_attrib_edgeflag(struct st_context *st)
122 {
123 const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
124 GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled;
125 struct gl_vertex_program *vp = st->ctx->VertexProgram._Current;
126
127 if (!arrays)
128 return;
129
130 edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL ||
131 st->ctx->Polygon.BackMode != GL_FILL;
132
133 vertdata_edgeflags = edgeflags_enabled &&
134 arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0;
135 if (vertdata_edgeflags != st->vertdata_edgeflags) {
136 st->vertdata_edgeflags = vertdata_edgeflags;
137 if (vp)
138 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(vp));
139 }
140
141 edgeflag_culls_prims = edgeflags_enabled && !vertdata_edgeflags &&
142 !st->ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0];
143 if (edgeflag_culls_prims != st->edgeflag_culls_prims) {
144 st->edgeflag_culls_prims = edgeflag_culls_prims;
145 st->dirty |= ST_NEW_RASTERIZER;
146 }
147 }
148
149
150 /***********************************************************************
151 * Update all derived state:
152 */
153
154 void st_validate_state( struct st_context *st, enum st_pipeline pipeline )
155 {
156 struct gl_context *ctx = st->ctx;
157 uint64_t dirty, pipeline_mask;
158 uint32_t dirty_lo, dirty_hi;
159
160 /* Get Mesa driver state.
161 *
162 * Inactive states are shader states not used by shaders at the moment.
163 */
164 st->dirty |= ctx->NewDriverState & st->active_states & ST_ALL_STATES_MASK;
165 ctx->NewDriverState = 0;
166
167 /* Get pipeline state. */
168 switch (pipeline) {
169 case ST_PIPELINE_RENDER:
170 if (st->ctx->API == API_OPENGL_COMPAT)
171 check_attrib_edgeflag(st);
172
173 check_program_state(st);
174 st_manager_validate_framebuffers(st);
175
176 pipeline_mask = ST_PIPELINE_RENDER_STATE_MASK;
177 break;
178
179 case ST_PIPELINE_COMPUTE: {
180 struct st_compute_program *old_cp = st->cp;
181 struct gl_compute_program *new_cp = ctx->ComputeProgram._Current;
182
183 if (new_cp != &old_cp->Base) {
184 if (old_cp)
185 st->dirty |= old_cp->affected_states;
186 assert(new_cp);
187 st->dirty |= st_compute_program(new_cp)->affected_states;
188 }
189
190 st->compute_shader_may_be_dirty = false;
191 pipeline_mask = ST_PIPELINE_COMPUTE_STATE_MASK;
192 break;
193 }
194
195 default:
196 unreachable("Invalid pipeline specified");
197 }
198
199 dirty = st->dirty & pipeline_mask;
200 if (!dirty)
201 return;
202
203 dirty_lo = dirty;
204 dirty_hi = dirty >> 32;
205
206 /* Update states.
207 *
208 * Don't use u_bit_scan64, it may be slower on 32-bit.
209 */
210 while (dirty_lo)
211 atoms[u_bit_scan(&dirty_lo)]->update(st);
212 while (dirty_hi)
213 atoms[32 + u_bit_scan(&dirty_hi)]->update(st);
214
215 /* Clear the render or compute state bits. */
216 st->dirty &= ~pipeline_mask;
217 }