st/mesa: remove st_tracked_state::name
[mesa.git] / src / mesa / state_tracker / st_atom_atomicbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "main/imports.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
36
37 #include "st_debug.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
40 #include "st_atom.h"
41 #include "st_program.h"
42
43 static void
44 st_bind_atomics(struct st_context *st,
45 struct gl_shader_program *prog,
46 unsigned shader_type)
47 {
48 unsigned i;
49
50 if (!prog || !st->pipe->set_shader_buffers)
51 return;
52
53 for (i = 0; i < prog->NumAtomicBuffers; i++) {
54 struct gl_active_atomic_buffer *atomic = &prog->AtomicBuffers[i];
55 struct gl_atomic_buffer_binding *binding =
56 &st->ctx->AtomicBufferBindings[atomic->Binding];
57 struct st_buffer_object *st_obj =
58 st_buffer_object(binding->BufferObject);
59 struct pipe_shader_buffer sb = { 0 };
60
61 if (st_obj && st_obj->buffer) {
62 sb.buffer = st_obj->buffer;
63 sb.buffer_offset = binding->Offset;
64 sb.buffer_size = st_obj->buffer->width0 - binding->Offset;
65 }
66
67 st->pipe->set_shader_buffers(st->pipe, shader_type,
68 atomic->Binding, 1, &sb);
69 }
70 }
71
72 static void
73 bind_vs_atomics(struct st_context *st)
74 {
75 struct gl_shader_program *prog =
76 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
77
78 st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
79 }
80
81 const struct st_tracked_state st_bind_vs_atomics = {
82 {
83 0,
84 ST_NEW_VERTEX_PROGRAM | ST_NEW_ATOMIC_BUFFER,
85 },
86 bind_vs_atomics
87 };
88
89 static void
90 bind_fs_atomics(struct st_context *st)
91 {
92 struct gl_shader_program *prog =
93 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
94
95 st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
96 }
97
98 const struct st_tracked_state st_bind_fs_atomics = {
99 {
100 0,
101 ST_NEW_FRAGMENT_PROGRAM | ST_NEW_ATOMIC_BUFFER,
102 },
103 bind_fs_atomics
104 };
105
106 static void
107 bind_gs_atomics(struct st_context *st)
108 {
109 struct gl_shader_program *prog =
110 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
111
112 st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY);
113 }
114
115 const struct st_tracked_state st_bind_gs_atomics = {
116 {
117 0,
118 ST_NEW_GEOMETRY_PROGRAM | ST_NEW_ATOMIC_BUFFER,
119 },
120 bind_gs_atomics
121 };
122
123 static void
124 bind_tcs_atomics(struct st_context *st)
125 {
126 struct gl_shader_program *prog =
127 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
128
129 st_bind_atomics(st, prog, PIPE_SHADER_TESS_CTRL);
130 }
131
132 const struct st_tracked_state st_bind_tcs_atomics = {
133 {
134 0,
135 ST_NEW_TESSCTRL_PROGRAM | ST_NEW_ATOMIC_BUFFER,
136 },
137 bind_tcs_atomics
138 };
139
140 static void
141 bind_tes_atomics(struct st_context *st)
142 {
143 struct gl_shader_program *prog =
144 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
145
146 st_bind_atomics(st, prog, PIPE_SHADER_TESS_EVAL);
147 }
148
149 const struct st_tracked_state st_bind_tes_atomics = {
150 {
151 0,
152 ST_NEW_TESSEVAL_PROGRAM | ST_NEW_ATOMIC_BUFFER,
153 },
154 bind_tes_atomics
155 };
156
157 static void
158 bind_cs_atomics(struct st_context *st)
159 {
160 struct gl_shader_program *prog =
161 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
162
163 st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
164 }
165
166 const struct st_tracked_state st_bind_cs_atomics = {
167 {
168 0,
169 ST_NEW_COMPUTE_PROGRAM | ST_NEW_ATOMIC_BUFFER,
170 },
171 bind_cs_atomics
172 };