1 /**************************************************************************
3 * Copyright 2014 Ilia Mirkin. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
27 #include "main/imports.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
41 #include "st_program.h"
44 st_binding_to_sb(struct gl_buffer_binding
*binding
,
45 struct pipe_shader_buffer
*sb
)
47 struct st_buffer_object
*st_obj
=
48 st_buffer_object(binding
->BufferObject
);
50 if (st_obj
&& st_obj
->buffer
) {
51 sb
->buffer
= st_obj
->buffer
;
52 sb
->buffer_offset
= binding
->Offset
;
53 sb
->buffer_size
= st_obj
->buffer
->width0
- binding
->Offset
;
55 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
56 * Take the minimum just to be sure.
58 if (!binding
->AutomaticSize
)
59 sb
->buffer_size
= MIN2(sb
->buffer_size
, (unsigned) binding
->Size
);
62 sb
->buffer_offset
= 0;
68 st_bind_atomics(struct st_context
*st
, struct gl_program
*prog
,
69 gl_shader_stage stage
)
72 enum pipe_shader_type shader_type
= pipe_shader_type_from_mesa(stage
);
74 if (!prog
|| !st
->pipe
->set_shader_buffers
|| st
->has_hw_atomics
)
77 /* For !has_hw_atomics, the atomic counters have been rewritten to be above
80 unsigned buffer_base
= st
->ctx
->Const
.Program
[stage
].MaxShaderStorageBlocks
;
82 for (i
= 0; i
< prog
->sh
.data
->NumAtomicBuffers
; i
++) {
83 struct gl_active_atomic_buffer
*atomic
=
84 &prog
->sh
.data
->AtomicBuffers
[i
];
85 struct pipe_shader_buffer sb
;
87 st_binding_to_sb(&st
->ctx
->AtomicBufferBindings
[atomic
->Binding
], &sb
);
89 st
->pipe
->set_shader_buffers(st
->pipe
, shader_type
,
90 buffer_base
+ atomic
->Binding
, 1, &sb
, 0x1);
95 st_bind_vs_atomics(struct st_context
*st
)
97 struct gl_program
*prog
=
98 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
];
100 st_bind_atomics(st
, prog
, MESA_SHADER_VERTEX
);
104 st_bind_fs_atomics(struct st_context
*st
)
106 struct gl_program
*prog
=
107 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_FRAGMENT
];
109 st_bind_atomics(st
, prog
, MESA_SHADER_FRAGMENT
);
113 st_bind_gs_atomics(struct st_context
*st
)
115 struct gl_program
*prog
=
116 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_GEOMETRY
];
118 st_bind_atomics(st
, prog
, MESA_SHADER_GEOMETRY
);
122 st_bind_tcs_atomics(struct st_context
*st
)
124 struct gl_program
*prog
=
125 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_TESS_CTRL
];
127 st_bind_atomics(st
, prog
, MESA_SHADER_TESS_CTRL
);
131 st_bind_tes_atomics(struct st_context
*st
)
133 struct gl_program
*prog
=
134 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_TESS_EVAL
];
136 st_bind_atomics(st
, prog
, MESA_SHADER_TESS_EVAL
);
140 st_bind_cs_atomics(struct st_context
*st
)
142 if (st
->has_hw_atomics
) {
143 st_bind_hw_atomic_buffers(st
);
146 struct gl_program
*prog
=
147 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_COMPUTE
];
149 st_bind_atomics(st
, prog
, MESA_SHADER_COMPUTE
);
153 st_bind_hw_atomic_buffers(struct st_context
*st
)
155 struct pipe_shader_buffer buffers
[PIPE_MAX_HW_ATOMIC_BUFFERS
];
158 if (!st
->has_hw_atomics
)
161 for (i
= 0; i
< st
->ctx
->Const
.MaxAtomicBufferBindings
; i
++)
162 st_binding_to_sb(&st
->ctx
->AtomicBufferBindings
[i
], &buffers
[i
]);
164 st
->pipe
->set_hw_atomic_buffers(st
->pipe
, 0, st
->ctx
->Const
.MaxAtomicBufferBindings
, buffers
);