gallium: add writable_bitmask parameter into set_shader_buffers
[mesa.git] / src / mesa / state_tracker / st_atom_atomicbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
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10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 **************************************************************************/
26
27 #include "main/imports.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
36
37 #include "st_debug.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
40 #include "st_atom.h"
41 #include "st_program.h"
42
43 static void
44 st_binding_to_sb(struct gl_buffer_binding *binding,
45 struct pipe_shader_buffer *sb)
46 {
47 struct st_buffer_object *st_obj =
48 st_buffer_object(binding->BufferObject);
49
50 if (st_obj && st_obj->buffer) {
51 sb->buffer = st_obj->buffer;
52 sb->buffer_offset = binding->Offset;
53 sb->buffer_size = st_obj->buffer->width0 - binding->Offset;
54
55 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
56 * Take the minimum just to be sure.
57 */
58 if (!binding->AutomaticSize)
59 sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size);
60 } else {
61 sb->buffer = NULL;
62 sb->buffer_offset = 0;
63 sb->buffer_size = 0;
64 }
65 }
66
67 static void
68 st_bind_atomics(struct st_context *st, struct gl_program *prog,
69 enum pipe_shader_type shader_type)
70 {
71 unsigned i;
72
73 if (!prog || !st->pipe->set_shader_buffers || st->has_hw_atomics)
74 return;
75
76 for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) {
77 struct gl_active_atomic_buffer *atomic =
78 &prog->sh.data->AtomicBuffers[i];
79 struct pipe_shader_buffer sb;
80
81 st_binding_to_sb(&st->ctx->AtomicBufferBindings[atomic->Binding], &sb);
82
83 st->pipe->set_shader_buffers(st->pipe, shader_type,
84 atomic->Binding, 1, &sb, 0x1);
85 }
86 }
87
88 void
89 st_bind_vs_atomics(struct st_context *st)
90 {
91 struct gl_program *prog =
92 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
93
94 st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
95 }
96
97 void
98 st_bind_fs_atomics(struct st_context *st)
99 {
100 struct gl_program *prog =
101 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
102
103 st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
104 }
105
106 void
107 st_bind_gs_atomics(struct st_context *st)
108 {
109 struct gl_program *prog =
110 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
111
112 st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY);
113 }
114
115 void
116 st_bind_tcs_atomics(struct st_context *st)
117 {
118 struct gl_program *prog =
119 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
120
121 st_bind_atomics(st, prog, PIPE_SHADER_TESS_CTRL);
122 }
123
124 void
125 st_bind_tes_atomics(struct st_context *st)
126 {
127 struct gl_program *prog =
128 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
129
130 st_bind_atomics(st, prog, PIPE_SHADER_TESS_EVAL);
131 }
132
133 void
134 st_bind_cs_atomics(struct st_context *st)
135 {
136 if (st->has_hw_atomics) {
137 st_bind_hw_atomic_buffers(st);
138 return;
139 }
140 struct gl_program *prog =
141 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
142
143 st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
144 }
145
146 void
147 st_bind_hw_atomic_buffers(struct st_context *st)
148 {
149 struct pipe_shader_buffer buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];
150 int i;
151
152 if (!st->has_hw_atomics)
153 return;
154
155 for (i = 0; i < st->ctx->Const.MaxAtomicBufferBindings; i++)
156 st_binding_to_sb(&st->ctx->AtomicBufferBindings[i], &buffers[i]);
157
158 st->pipe->set_hw_atomic_buffers(st->pipe, 0, st->ctx->Const.MaxAtomicBufferBindings, buffers);
159 }