1 /**************************************************************************
3 * Copyright 2014 Ilia Mirkin. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
27 #include "main/imports.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
41 #include "st_program.h"
44 st_bind_atomics(struct st_context
*st
,
45 struct gl_shader_program
*prog
,
50 if (!prog
|| !st
->pipe
->set_shader_buffers
)
53 for (i
= 0; i
< prog
->NumAtomicBuffers
; i
++) {
54 struct gl_active_atomic_buffer
*atomic
= &prog
->AtomicBuffers
[i
];
55 struct gl_atomic_buffer_binding
*binding
=
56 &st
->ctx
->AtomicBufferBindings
[atomic
->Binding
];
57 struct st_buffer_object
*st_obj
=
58 st_buffer_object(binding
->BufferObject
);
59 struct pipe_shader_buffer sb
= { 0 };
61 sb
.buffer
= st_obj
->buffer
;
62 sb
.buffer_offset
= binding
->Offset
;
63 sb
.buffer_size
= st_obj
->buffer
->width0
- binding
->Offset
;
65 st
->pipe
->set_shader_buffers(st
->pipe
, shader_type
,
66 atomic
->Binding
, 1, &sb
);
71 bind_vs_atomics(struct st_context
*st
)
73 struct gl_shader_program
*prog
=
74 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
];
76 st_bind_atomics(st
, prog
, PIPE_SHADER_VERTEX
);
79 const struct st_tracked_state st_bind_vs_atomics
= {
83 ST_NEW_VERTEX_PROGRAM
| ST_NEW_ATOMIC_BUFFER
,
89 bind_fs_atomics(struct st_context
*st
)
91 struct gl_shader_program
*prog
=
92 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_FRAGMENT
];
94 st_bind_atomics(st
, prog
, PIPE_SHADER_FRAGMENT
);
97 const struct st_tracked_state st_bind_fs_atomics
= {
101 ST_NEW_FRAGMENT_PROGRAM
| ST_NEW_ATOMIC_BUFFER
,
107 bind_gs_atomics(struct st_context
*st
)
109 struct gl_shader_program
*prog
=
110 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_GEOMETRY
];
112 st_bind_atomics(st
, prog
, PIPE_SHADER_GEOMETRY
);
115 const struct st_tracked_state st_bind_gs_atomics
= {
116 "st_bind_gs_atomics",
119 ST_NEW_GEOMETRY_PROGRAM
| ST_NEW_ATOMIC_BUFFER
,
125 bind_tcs_atomics(struct st_context
*st
)
127 struct gl_shader_program
*prog
=
128 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_TESS_CTRL
];
130 st_bind_atomics(st
, prog
, PIPE_SHADER_TESS_CTRL
);
133 const struct st_tracked_state st_bind_tcs_atomics
= {
134 "st_bind_tcs_atomics",
137 ST_NEW_TESSCTRL_PROGRAM
| ST_NEW_ATOMIC_BUFFER
,
143 bind_tes_atomics(struct st_context
*st
)
145 struct gl_shader_program
*prog
=
146 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_TESS_EVAL
];
148 st_bind_atomics(st
, prog
, PIPE_SHADER_TESS_EVAL
);
151 const struct st_tracked_state st_bind_tes_atomics
= {
152 "st_bind_tes_atomics",
155 ST_NEW_TESSEVAL_PROGRAM
| ST_NEW_ATOMIC_BUFFER
,
161 bind_cs_atomics(struct st_context
*st
)
163 struct gl_shader_program
*prog
=
164 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_COMPUTE
];
166 st_bind_atomics(st
, prog
, PIPE_SHADER_COMPUTE
);
169 const struct st_tracked_state st_bind_cs_atomics
= {
170 "st_bind_cs_atomics",
173 ST_NEW_COMPUTE_PROGRAM
| ST_NEW_ATOMIC_BUFFER
,