st/mesa: add state validation for compute shaders
[mesa.git] / src / mesa / state_tracker / st_atom_atomicbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
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10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 **************************************************************************/
26
27 #include "main/imports.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
36
37 #include "st_debug.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
40 #include "st_atom.h"
41 #include "st_program.h"
42
43 static void
44 st_bind_atomics(struct st_context *st,
45 struct gl_shader_program *prog,
46 unsigned shader_type)
47 {
48 unsigned i;
49
50 if (!prog || !st->pipe->set_shader_buffers)
51 return;
52
53 for (i = 0; i < prog->NumAtomicBuffers; i++) {
54 struct gl_active_atomic_buffer *atomic = &prog->AtomicBuffers[i];
55 struct gl_atomic_buffer_binding *binding =
56 &st->ctx->AtomicBufferBindings[atomic->Binding];
57 struct st_buffer_object *st_obj =
58 st_buffer_object(binding->BufferObject);
59 struct pipe_shader_buffer sb = { 0 };
60
61 sb.buffer = st_obj->buffer;
62 sb.buffer_offset = binding->Offset;
63 sb.buffer_size = st_obj->buffer->width0 - binding->Offset;
64
65 st->pipe->set_shader_buffers(st->pipe, shader_type,
66 atomic->Binding, 1, &sb);
67 }
68 }
69
70 static void
71 bind_vs_atomics(struct st_context *st)
72 {
73 struct gl_shader_program *prog =
74 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
75
76 st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
77 }
78
79 const struct st_tracked_state st_bind_vs_atomics = {
80 "st_bind_vs_atomics",
81 {
82 0,
83 ST_NEW_VERTEX_PROGRAM | ST_NEW_ATOMIC_BUFFER,
84 },
85 bind_vs_atomics
86 };
87
88 static void
89 bind_fs_atomics(struct st_context *st)
90 {
91 struct gl_shader_program *prog =
92 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
93
94 st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
95 }
96
97 const struct st_tracked_state st_bind_fs_atomics = {
98 "st_bind_fs_atomics",
99 {
100 0,
101 ST_NEW_FRAGMENT_PROGRAM | ST_NEW_ATOMIC_BUFFER,
102 },
103 bind_fs_atomics
104 };
105
106 static void
107 bind_gs_atomics(struct st_context *st)
108 {
109 struct gl_shader_program *prog =
110 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
111
112 st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY);
113 }
114
115 const struct st_tracked_state st_bind_gs_atomics = {
116 "st_bind_gs_atomics",
117 {
118 0,
119 ST_NEW_GEOMETRY_PROGRAM | ST_NEW_ATOMIC_BUFFER,
120 },
121 bind_gs_atomics
122 };
123
124 static void
125 bind_tcs_atomics(struct st_context *st)
126 {
127 struct gl_shader_program *prog =
128 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
129
130 st_bind_atomics(st, prog, PIPE_SHADER_TESS_CTRL);
131 }
132
133 const struct st_tracked_state st_bind_tcs_atomics = {
134 "st_bind_tcs_atomics",
135 {
136 0,
137 ST_NEW_TESSCTRL_PROGRAM | ST_NEW_ATOMIC_BUFFER,
138 },
139 bind_tcs_atomics
140 };
141
142 static void
143 bind_tes_atomics(struct st_context *st)
144 {
145 struct gl_shader_program *prog =
146 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
147
148 st_bind_atomics(st, prog, PIPE_SHADER_TESS_EVAL);
149 }
150
151 const struct st_tracked_state st_bind_tes_atomics = {
152 "st_bind_tes_atomics",
153 {
154 0,
155 ST_NEW_TESSEVAL_PROGRAM | ST_NEW_ATOMIC_BUFFER,
156 },
157 bind_tes_atomics
158 };
159
160 static void
161 bind_cs_atomics(struct st_context *st)
162 {
163 struct gl_shader_program *prog =
164 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
165
166 st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
167 }
168
169 const struct st_tracked_state st_bind_cs_atomics = {
170 "st_bind_cs_atomics",
171 {
172 0,
173 ST_NEW_COMPUTE_PROGRAM | ST_NEW_ATOMIC_BUFFER,
174 },
175 bind_cs_atomics
176 };