st/mesa: remove struct st_tracked_state
[mesa.git] / src / mesa / state_tracker / st_atom_atomicbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "main/imports.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
36
37 #include "st_debug.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
40 #include "st_atom.h"
41 #include "st_program.h"
42
43 static void
44 st_bind_atomics(struct st_context *st, struct gl_program *prog,
45 enum pipe_shader_type shader_type)
46 {
47 unsigned i;
48
49 if (!prog || !st->pipe->set_shader_buffers)
50 return;
51
52 for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) {
53 struct gl_active_atomic_buffer *atomic =
54 &prog->sh.data->AtomicBuffers[i];
55 struct gl_atomic_buffer_binding *binding =
56 &st->ctx->AtomicBufferBindings[atomic->Binding];
57 struct st_buffer_object *st_obj =
58 st_buffer_object(binding->BufferObject);
59 struct pipe_shader_buffer sb = { 0 };
60
61 if (st_obj && st_obj->buffer) {
62 sb.buffer = st_obj->buffer;
63 sb.buffer_offset = binding->Offset;
64 sb.buffer_size = st_obj->buffer->width0 - binding->Offset;
65 }
66
67 st->pipe->set_shader_buffers(st->pipe, shader_type,
68 atomic->Binding, 1, &sb);
69 }
70 }
71
72 void
73 st_bind_vs_atomics(struct st_context *st)
74 {
75 struct gl_program *prog =
76 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
77
78 st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
79 }
80
81 void
82 st_bind_fs_atomics(struct st_context *st)
83 {
84 struct gl_program *prog =
85 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
86
87 st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
88 }
89
90 void
91 st_bind_gs_atomics(struct st_context *st)
92 {
93 struct gl_program *prog =
94 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
95
96 st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY);
97 }
98
99 void
100 st_bind_tcs_atomics(struct st_context *st)
101 {
102 struct gl_program *prog =
103 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
104
105 st_bind_atomics(st, prog, PIPE_SHADER_TESS_CTRL);
106 }
107
108 void
109 st_bind_tes_atomics(struct st_context *st)
110 {
111 struct gl_program *prog =
112 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
113
114 st_bind_atomics(st, prog, PIPE_SHADER_TESS_EVAL);
115 }
116
117 void
118 st_bind_cs_atomics(struct st_context *st)
119 {
120 struct gl_program *prog =
121 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
122
123 st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
124 }